fix(Core/Spells): Use proc entry cooldown for item equip proc cooldown (#25005)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
This commit is contained in:
blinkysc
2026-03-05 08:04:11 -06:00
committed by GitHub
parent b1d159c225
commit e2746c54ba

View File

@@ -11754,7 +11754,7 @@ void Player::ApplyEquipCooldown(Item* pItem)
continue;
if (Aura* itemAura = GetAura(spellData.SpellId, GetGUID(), pItem->GetGUID()))
itemAura->AddProcCooldown(std::chrono::steady_clock::now() + std::chrono::seconds(30));
itemAura->AddProcCooldown(std::chrono::steady_clock::now() + procEntry->Cooldown);
continue;
}