From e2746c54ba51b5136ddddaa32adc79f9248731c3 Mon Sep 17 00:00:00 2001 From: blinkysc <37940565+blinkysc@users.noreply.github.com> Date: Thu, 5 Mar 2026 08:04:11 -0600 Subject: [PATCH] fix(Core/Spells): Use proc entry cooldown for item equip proc cooldown (#25005) Co-authored-by: blinkysc --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 2facd3a52..19801ea94 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -11754,7 +11754,7 @@ void Player::ApplyEquipCooldown(Item* pItem) continue; if (Aura* itemAura = GetAura(spellData.SpellId, GetGUID(), pItem->GetGUID())) - itemAura->AddProcCooldown(std::chrono::steady_clock::now() + std::chrono::seconds(30)); + itemAura->AddProcCooldown(std::chrono::steady_clock::now() + procEntry->Cooldown); continue; }