Crow 80860d72a3 Some simple improvements to Karazhan strategies (#2173)
# Pull Request

I've made a few simple changes to the Karazhan strategies that should
result in notable improvements in game.

- **Attumen**: I was using a GetExactDist2d() check for phase 2 when
bots stack behind him. That resulted in ranged bots being too close to
attack. It's now switched to the correct GetDistance2d() check to
account for the hitbox.
- **Maiden of Virtue**: The tank continuously ran side-to-side when
trying to tank her because it was trying to turn the boss with
TankFaceAction but not being able to due to being required to be within
a short distance of a set waypoint. I didn't understand the cause when I
was originally working on Karazhan. To fix this, a new multiplier
disables CombatFormationMoveAction (the "co+ disperse" strategy) and its
inherited classes, except for SetBehindTargetAction. The only other
class that inherits from CombatFormationMoveAction is TankFaceAction. I
disabled the parent class also because the ranged bots have a coded
positioning strategy and should not observe the co+ disperse strategy.
- **The Curator**: Same deal as Maiden with a new multiplier.
- **Nightbane**: Same deal as Maiden with a new multiplier.
- **Malchezaar**: Infernal avoidance for non-enfeebled bots had movement
priority set to MOVEMENT_FORCED. This was not good because it made bots
refuse to cross Hellfire so if you got unlucky, they could be stuck on
the other side of an Infernal from the boss and completely out of the
fight. MOVEMENT_FORCED needs to be reserved for situations in which the
bot absolutely cannot step in the AoE at all, and that's not the case
for non-Enfeebled bots here. Priority is now changed to MOVEMENT_COMBAT.

---

## Feature Evaluation

Please answer the following:

- Describe the **minimum logic** required to achieve the intended
behavior?
- Describe the **cheapest implementation** that produces an acceptable
result?
- Describe the **runtime cost** when this logic executes across many
bots?

No additional complication in logic from these changes, and additional
performance impact is exceedingly small (just a few more multipliers
with inexpensive checks that would apply only in Karazhan).

---

## How to Test the Changes

- Step-by-step instructions to test the change
- Any required setup (e.g. multiple players, bots, specific
configuration)
- Expected behavior and how to verify it

Should be straightforward. Engage the above-mentioned bosses in Karazhan
and observe the mechanics. I did test all of them.

## Complexity & Impact

Does this change add new decision branches?
- - [X] No
- - [ ] Yes (**explain below**)

Does this change increase per-bot or per-tick processing?
- - [ ] No
- - [X] Yes (**describe and justify impact**)

Barely due to the additional multipliers.

Could this logic scale poorly under load?
- - [X] No
- - [ ] Yes (**explain why**)
---

## Defaults & Configuration

Does this change modify default bot behavior?
- - [X] No
- - [ ] Yes (**explain why**)

If this introduces more advanced or AI-heavy logic:
- - [X] Lightweight mode remains the default
- - [ ] More complex behavior is optional and thereby configurable
---

## AI Assistance

Was AI assistance (e.g. ChatGPT or similar tools) used while working on
this change?
- - [X] No
- - [ ] Yes (**explain below**)

---

## Final Checklist

- - [X] Stability is not compromised
- - [X] Performance impact is understood, tested, and acceptable
- - [X] Added logic complexity is justified and explained
- - [X] Documentation updated if needed

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.

---------

Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
Co-authored-by: bash <hermensb@gmail.com>
Co-authored-by: Revision <tkn963@gmail.com>
2026-03-06 07:58:02 -08:00
2025-11-05 21:10:17 +01:00
2026-02-28 09:07:15 +01:00
2021-12-30 17:13:09 +01:00
2021-12-30 17:13:09 +01:00
2025-11-05 21:10:17 +01:00
2022-03-12 22:27:09 +01:00
2024-03-05 11:06:57 +08:00
2024-04-08 21:38:36 +08:00

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Playerbots Banner

Playerbots Module

mod-playerbots is an AzerothCore module that adds player-like bots to a server. The project is based off IKE3's Playerbots.

Features include:

  • The ability to log in alt characters as bots, allowing players to interact with their other characters, form parties, level up, and more
  • Random bots that wander through the world, complete quests, and otherwise behave like players, simulating the MMO experience
  • Bots capable of running most raids and battlegrounds
  • Highly configurable settings to define how bots behave
  • Excellent performance, even when running thousands of bots

We also have a Discord server where you can discuss the project, ask questions, and get involved in the community!

Installation

Supported platforms are Ubuntu, Windows, and macOS. Other Linux distributions may work, but may not receive support.

All mod-playerbots installations require a custom branch of AzerothCore: mod-playerbots/azerothcore-wotlk/tree/Playerbot. This branch allows the mod-playerbots module to build and function. Updates from the upstream are implemented regularly to this branch. Instructions for installing this required branch and this module are provided below.

Cloning the Repositories

To install both the required branch of AzerothCore and the mod-playerbots module from source, run the following:

git clone https://github.com/mod-playerbots/azerothcore-wotlk.git --branch=Playerbot
cd azerothcore-wotlk/modules
git clone https://github.com/mod-playerbots/mod-playerbots.git --branch=master

For more information, refer to the AzerothCore Installation Guide and Installing a Module pages.

Docker Installation

Docker installations are considered experimental (unofficial with limited support), and previous Docker experience is recommended. To install mod-playerbots on Docker, first clone the required branch of AzerothCore and this module:

git clone https://github.com/mod-playerbots/azerothcore-wotlk.git --branch=Playerbot
cd azerothcore-wotlk/modules
git clone https://github.com/mod-playerbots/mod-playerbots.git --branch=master

Afterwards, create a docker-compose.override.yml file in the azerothcore-wotlk directory. This override file allows for mounting the modules directory to the ac-worldserver service which is required for it to run. Put the following inside and save:

services:
  ac-worldserver:
    volumes:
      - ./modules:/azerothcore/modules:ro

Additionally, this override file can be used to set custom configuration settings for ac-worldserver and any modules you install as environment variables:

services:
  ac-worldserver:
    environment:
      AC_RATE_XP_KILL: "1"
      AC_AI_PLAYERBOT_RANDOM_BOT_AUTOLOGIN: "1"
    volumes:
      - ./modules:/azerothcore/modules:ro

For example, to double the experience gain rate per kill, take the setting Rate.XP.Kill = 1 from woldserver.conf, convert it to an environment variable, and change it to the desired setting in the override file to get AC_RATE_XP_KILL: "2". If you wanted to disable random bots from logging in automatically, take the AiPlayerbot.RandomBotAutologin = 1 setting from playerbots.conf and do the same to get AC_AI_PLAYERBOT_RANDOM_BOT_AUTOLOGIN: "0". For more information on how to configure Azerothcore, Playerbots, and other module settings as environment variables in Docker Compose, see the "Configuring AzerothCore in Containers" section in the Install With Docker guide.

Before building, consider setting the database password. One way to do this is to create a .env file in the root azerothcore-wotlk directory using the template. This file also allows you to set the user and group Docker uses for the services in case you run into any permissions issues, which are the most common cause for Docker installation problems.

Use docker compose up -d --build to build and run the server. For more information, including how to create an account and taking backups, refer to the Install With Docker page.

Documentation

The Playerbots Wiki contains an extensive overview of AddOns, commands, raids with programmed bot strategies, and recommended performance configurations. Please note that documentation may be incomplete or out-of-date in some sections, and contributions are welcome.

Bots are controlled via chat commands. For larger bot groups, this can be cumbersome. Because of this, community members have developed client AddOns to allow controlling bots through the in-game UI. We recommend you check out their projects listed in the AddOns and Submodules page.

Contributing

This project is still under development. We encourage anyone to make contributions, anything from pull requests to reporting issues. If you encounter any errors or experience crashes, we encourage you report them as GitHub issues. Your valuable feedback will help us improve this project collaboratively.

If you make coding contributions, mod-playerbots complies with the C++ Code Standards established by AzerothCore. Each Pull Request must include all test scenarios the author performed, along with their results, to demonstrate that the changes were properly verified.

We recommend joining the Discord server to make your contributions to the project easier, as a lot of active support is carried out through this server.

Please click on the "" button to stay up to date and help us gain more visibility on GitHub!

Acknowledgements

mod-playerbots is based on ZhengPeiRu21/mod-playerbots and celguar/mangosbot-bots. We extend our gratitude to @ZhengPeiRu21 and @celguar for their continued efforts in maintaining the module.

Also, a thank you to the many contributors who've helped build this project:

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