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Added unobtainable items to config (#2133)
# Pull Request Moving hardcoded values to config ## How to Test the Changes - use maintenance command - unequip and destroy item get from this command - turn off server - add item to config - turn on server - use maintenace command - check that different item was provided ## Complexity & Impact Does this change add new decision branches? - - [X] No - - [ ] Yes (**explain below**) Does this change increase per-bot or per-tick processing? - - [X] No - - [ ] Yes (**describe and justify impact**) Could this logic scale poorly under load? - - [X] No - - [ ] Yes (**explain why**) --- ## Defaults & Configuration Does this change modify default bot behavior? - - [X] No - - [ ] Yes (**explain why**) --- ## AI Assistance Was AI assistance (e.g. ChatGPT or similar tools) used while working on this change? - - [X] No - - [ ] Yes (**explain below**) --- ## Final Checklist - - [X] Stability is not compromised - - [X] Performance impact is understood, tested, and acceptable - - [X] Added logic complexity is justified and explained - - [X] Documentation updated if needed --- ## Notes for Reviewers
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@@ -796,6 +796,10 @@ AiPlayerbot.LimitGearExpansion = 1
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# Set between 0 (0%) and 1 (100%)
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AiPlayerbot.RandomGearLoweringChance = 0
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# Unobtainable or unusable items (comma-separated list of item IDs)
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# Default: Chilton Wand (12468), Totem of the Earthen Ring (46978)
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AiPlayerbot.UnobtainableItems = 12468,46978
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# Randombots check player's gearscore level and deny the group invitation if it's too low
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# Default: 0 (disabled)
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AiPlayerbot.GearScoreCheck = 0
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@@ -2213,4 +2217,4 @@ AiPlayerbot.SummonAtInnkeepersEnabled = 1
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# 30% more damage, 40% damage reduction (tank bots), increased all resistances, reduced threat for non tank bots, increased threat for tank bots.
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# Buffs will be applied on PP, Sindragosa and Lich King
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AiPlayerbot.EnableICCBuffs = 1
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AiPlayerbot.EnableICCBuffs = 1
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@@ -2255,10 +2255,7 @@ void RandomItemMgr::BuildEquipCacheNew()
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continue;
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}
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// Unobtainable or unusable items
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if (itemId == 12468 || // Chilton Wand
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itemId == 22784 || // Sunwell Orb
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itemId == 46978) // Totem of the Earthen Ring
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if (sPlayerbotAIConfig.unobtainableItems.find(itemId) != sPlayerbotAIConfig.unobtainableItems.end())
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continue;
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equipCacheNew[proto->RequiredLevel][proto->InventoryType].push_back(itemId);
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@@ -182,6 +182,11 @@ bool PlayerbotAIConfig::Initialize()
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LoadSet<std::set<uint32>>(
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sConfigMgr->GetOption<std::string>("AiPlayerbot.AttunementQuests", "10279,10277,10282,10283,10284,10285,10296,10297,10298,11481,11482,11488,11490,11492,10901"),
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attunementQuests);
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LoadSet<std::set<uint32>>(
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sConfigMgr->GetOption<std::string>("AiPlayerbot.UnobtainableItems", "12468,46978"),
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unobtainableItems);
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botAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.BotAutologin", false);
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randomBotAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotAutologin", true);
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minRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBots", 500);
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@@ -99,6 +99,7 @@ public:
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bool tellWhenAvoidAoe;
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std::set<uint32> disallowedGameObjects;
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std::set<uint32> attunementQuests;
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std::set<uint32> unobtainableItems;
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uint32 openGoSpell;
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bool randomBotAutologin;
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