Merge pull request #2150 from mod-playerbots/test-staging

Master update from Test staging
This commit is contained in:
Revision
2026-02-23 00:05:48 +01:00
committed by GitHub
219 changed files with 1599 additions and 1813 deletions

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@@ -6,9 +6,9 @@
#include "AcceptBattlegroundInvitationAction.h"
#include "Event.h"
#include "Playerbots.h"
#include "PlayerbotAI.h"
bool AcceptBgInvitationAction::Execute(Event event)
bool AcceptBgInvitationAction::Execute(Event /*event*/)
{
uint8 type = 0; // arenatype if arena
uint8 unk2 = 0; // unk, can be 0x0 (may be if was invited?) and 0x1
@@ -18,9 +18,9 @@ bool AcceptBgInvitationAction::Execute(Event event)
WorldPacket packet(CMSG_BATTLEFIELD_PORT, 20);
packet << type << unk2 << (uint32)bgTypeId_ << unk << action;
// packet << bgTypeId_ << action;
bot->GetSession()->HandleBattleFieldPortOpcode(packet);
botAI->ResetStrategies();
return true;
}

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@@ -22,7 +22,7 @@ bool AddLootAction::Execute(Event event)
return AI_VALUE(LootObjectStack*, "available loot")->Add(guid);
}
bool AddAllLootAction::Execute(Event event)
bool AddAllLootAction::Execute(Event /*event*/)
{
bool added = false;

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@@ -58,7 +58,7 @@ bool ReachAreaTriggerAction::Execute(Event event)
return true;
}
bool AreaTriggerAction::Execute(Event event)
bool AreaTriggerAction::Execute(Event /*event*/)
{
LastMovement& movement = context->GetValue<LastMovement&>("last area trigger")->Get();

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@@ -1,19 +1,20 @@
#include "AutoMaintenanceOnLevelupAction.h"
#include "GuildMgr.h"
#include "SpellMgr.h"
#include "PlayerbotAIConfig.h"
#include "PlayerbotFactory.h"
#include "Playerbots.h"
#include "RandomPlayerbotMgr.h"
#include "SharedDefines.h"
#include "BroadcastHelper.h"
bool AutoMaintenanceOnLevelupAction::Execute(Event event)
bool AutoMaintenanceOnLevelupAction::Execute(Event /*event*/)
{
AutoPickTalents();
AutoLearnSpell();
AutoUpgradeEquip();
AutoTeleportForLevel();
return true;
}

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@@ -13,9 +13,8 @@
#include "PlayerbotAI.h"
#include "Playerbots.h"
#include "PositionValue.h"
#include "UpdateTime.h"
bool BGJoinAction::Execute(Event event)
bool BGJoinAction::Execute(Event /*event*/)
{
uint32 queueType = AI_VALUE(uint32, "bg type");
if (!queueType) // force join to fill bg
@@ -653,7 +652,7 @@ bool FreeBGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battleg
return false;
}
bool BGLeaveAction::Execute(Event event)
bool BGLeaveAction::Execute(Event /*event*/)
{
if (!(bot->InBattlegroundQueue() || bot->InBattleground()))
return false;
@@ -1064,7 +1063,7 @@ bool BGStatusAction::Execute(Event event)
return true;
}
bool BGStatusCheckAction::Execute(Event event)
bool BGStatusCheckAction::Execute(Event /*event*/)
{
if (bot->IsBeingTeleported())
return false;
@@ -1080,7 +1079,7 @@ bool BGStatusCheckAction::Execute(Event event)
bool BGStatusCheckAction::isUseful() { return bot->InBattlegroundQueue(); }
bool BGStrategyCheckAction::Execute(Event event)
bool BGStrategyCheckAction::Execute(Event /*event*/)
{
bool inside_bg = bot->InBattleground() && bot->GetBattleground();
;

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@@ -1557,7 +1557,7 @@ bool BGTactics::eyJumpDown()
//
// actual bg tactics below
//
bool BGTactics::Execute(Event event)
bool BGTactics::Execute(Event /*event*/)
{
Battleground* bg = bot->GetBattleground();
if (!bg)
@@ -4249,7 +4249,7 @@ bool BGTactics::IsLockedInsideKeep()
return false;
}
bool ArenaTactics::Execute(Event event)
bool ArenaTactics::Execute(Event /*event*/)
{
if (!bot->InBattleground())
{

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@@ -18,7 +18,7 @@ bool BossFireResistanceAction::isUseful()
return bossFireResistanceTrigger.IsActive();
}
bool BossFireResistanceAction::Execute(Event event)
bool BossFireResistanceAction::Execute(Event /*event*/)
{
PaladinFireResistanceStrategy paladinFireResistanceStrategy(botAI);
botAI->ChangeStrategy(ADD_STRATEGY_CHAR + paladinFireResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT);
@@ -32,7 +32,7 @@ bool BossFrostResistanceAction::isUseful()
return bossFrostResistanceTrigger.IsActive();
}
bool BossFrostResistanceAction::Execute(Event event)
bool BossFrostResistanceAction::Execute(Event /*event*/)
{
PaladinFrostResistanceStrategy paladinFrostResistanceStrategy(botAI);
botAI->ChangeStrategy(ADD_STRATEGY_CHAR + paladinFrostResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT);
@@ -46,7 +46,7 @@ bool BossNatureResistanceAction::isUseful()
return bossNatureResistanceTrigger.IsActive();
}
bool BossNatureResistanceAction::Execute(Event event)
bool BossNatureResistanceAction::Execute(Event /*event*/)
{
HunterNatureResistanceStrategy hunterNatureResistanceStrategy(botAI);
botAI->ChangeStrategy(ADD_STRATEGY_CHAR + hunterNatureResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT);
@@ -60,7 +60,7 @@ bool BossShadowResistanceAction::isUseful()
return bossShadowResistanceTrigger.IsActive();
}
bool BossShadowResistanceAction::Execute(Event event)
bool BossShadowResistanceAction::Execute(Event /*event*/)
{
PaladinShadowResistanceStrategy paladinShadowResistanceStrategy(botAI);
botAI->ChangeStrategy(ADD_STRATEGY_CHAR + paladinShadowResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT);

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@@ -175,7 +175,7 @@ bool BuyAction::Execute(Event event)
if (needMoneyFor == NeedMoneyFor::gear)
{
botAI->DoSpecificAction("equip upgrades");
botAI->DoSpecificAction("equip upgrades packet action");
}
}
}
@@ -206,7 +206,7 @@ bool BuyAction::Execute(Event event)
if (usage == ITEM_USAGE_REPLACE || usage == ITEM_USAGE_EQUIP ||
usage == ITEM_USAGE_BAD_EQUIP || usage == ITEM_USAGE_BROKEN_EQUIP)
{
botAI->DoSpecificAction("equip upgrades");
botAI->DoSpecificAction("equip upgrades packet action");
break;
}
}

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@@ -7,12 +7,14 @@
#include "Player.h"
#include "PlayerbotAI.h"
bool CancelChannelAction::Execute(Event event)
bool CancelChannelAction::Execute(Event /*event*/)
{
if (bot->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
{
bot->InterruptSpell(CURRENT_CHANNELED_SPELL);
return true;
}
return false;
}

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@@ -334,7 +334,7 @@ bool CastRandomSpellAction::castSpell(uint32 spellId, WorldObject* wo)
return botAI->CastSpell(spellId, wo->GetPositionX(), wo->GetPositionY(), wo->GetPositionZ());
}
bool DisEnchantRandomItemAction::Execute(Event event)
bool DisEnchantRandomItemAction::Execute(Event /*event*/)
{
std::vector<Item*> items =
AI_VALUE2(std::vector<Item*>, "inventory items", "usage " + std::to_string(ITEM_USAGE_DISENCHANT));

View File

@@ -10,9 +10,9 @@
#include "Event.h"
#include "PlayerbotAIConfig.h"
#include "PlayerbotFactory.h"
#include "Playerbots.h"
#include "AiObjectContext.h"
#include "Log.h"
#include "RandomPlayerbotMgr.h"
bool ChangeTalentsAction::Execute(Event event)
{
@@ -184,7 +184,7 @@ std::string ChangeTalentsAction::SpecApply(std::string param)
// // }
// // }
// return std::move(ret);
// return ret;
// }
// std::vector<TalentPath*> ChangeTalentsAction::getPremadePaths(TalentSpec* oldSpec)
@@ -201,7 +201,7 @@ std::string ChangeTalentsAction::SpecApply(std::string param)
// // }
// // }
// return std::move(ret);
// return ret;
// }
// TalentPath* ChangeTalentsAction::getPremadePath(uint32 id)
@@ -368,11 +368,11 @@ std::string ChangeTalentsAction::SpecApply(std::string param)
// return nullptr;
// }
bool AutoSetTalentsAction::Execute(Event event)
bool AutoSetTalentsAction::Execute(Event /*event*/)
{
std::ostringstream out;
if (!sPlayerbotAIConfig.autoPickTalents || !sRandomPlayerbotMgr.IsRandomBot(bot))
if (!PlayerbotAIConfig::instance().autoPickTalents || !RandomPlayerbotMgr::instance().IsRandomBot(bot))
return false;
if (bot->GetFreeTalentPoints() <= 0)

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@@ -42,7 +42,7 @@ void PositionsResetAction::SetStayPosition(float x, float y, float z)
posMap["stay"] = pos;
}
bool FollowChatShortcutAction::Execute(Event event)
bool FollowChatShortcutAction::Execute(Event /*event*/)
{
Player* master = GetMaster();
if (!master)
@@ -116,7 +116,7 @@ bool FollowChatShortcutAction::Execute(Event event)
return true;
}
bool StayChatShortcutAction::Execute(Event event)
bool StayChatShortcutAction::Execute(Event /*event*/)
{
Player* master = GetMaster();
if (!master)
@@ -133,7 +133,7 @@ bool StayChatShortcutAction::Execute(Event event)
return true;
}
bool MoveFromGroupChatShortcutAction::Execute(Event event)
bool MoveFromGroupChatShortcutAction::Execute(Event /*event*/)
{
Player* master = GetMaster();
if (!master)
@@ -148,7 +148,7 @@ bool MoveFromGroupChatShortcutAction::Execute(Event event)
return true;
}
bool FleeChatShortcutAction::Execute(Event event)
bool FleeChatShortcutAction::Execute(Event /*event*/)
{
Player* master = GetMaster();
if (!master)
@@ -171,7 +171,7 @@ bool FleeChatShortcutAction::Execute(Event event)
return true;
}
bool GoawayChatShortcutAction::Execute(Event event)
bool GoawayChatShortcutAction::Execute(Event /*event*/)
{
Player* master = GetMaster();
if (!master)
@@ -188,7 +188,7 @@ bool GoawayChatShortcutAction::Execute(Event event)
return true;
}
bool GrindChatShortcutAction::Execute(Event event)
bool GrindChatShortcutAction::Execute(Event /*event*/)
{
Player* master = GetMaster();
if (!master)
@@ -204,7 +204,7 @@ bool GrindChatShortcutAction::Execute(Event event)
return true;
}
bool TankAttackChatShortcutAction::Execute(Event event)
bool TankAttackChatShortcutAction::Execute(Event /*event*/)
{
Player* master = GetMaster();
if (!master)
@@ -224,7 +224,7 @@ bool TankAttackChatShortcutAction::Execute(Event event)
return true;
}
bool MaxDpsChatShortcutAction::Execute(Event event)
bool MaxDpsChatShortcutAction::Execute(Event /*event*/)
{
Player* master = GetMaster();
if (!master)
@@ -241,7 +241,7 @@ bool MaxDpsChatShortcutAction::Execute(Event event)
return true;
}
bool BwlChatShortcutAction::Execute(Event event)
bool BwlChatShortcutAction::Execute(Event /*event*/)
{
Player* master = GetMaster();
if (!master)

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@@ -7,9 +7,10 @@
#include "Event.h"
#include "GuildTaskMgr.h"
#include "Playerbots.h"
#include "PlayerbotAIConfig.h"
#include "PlayerbotAI.h"
bool CheckMailAction::Execute(Event event)
bool CheckMailAction::Execute(Event /*event*/)
{
WorldPacket p;
bot->GetSession()->HandleQueryNextMailTime(p);
@@ -28,7 +29,7 @@ bool CheckMailAction::Execute(Event event)
continue;
uint32 account = owner->GetSession()->GetAccountId();
if (sPlayerbotAIConfig.IsInRandomAccountList(account))
if (PlayerbotAIConfig::instance().IsInRandomAccountList(account))
continue;
ProcessMail(mail, owner, trans);

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@@ -55,63 +55,6 @@ MountData CollectMountData(const Player* bot)
return data;
}
bool CheckMountStateAction::isUseful()
{
// Not useful when:
if (botAI->IsInVehicle() || bot->isDead() || bot->HasUnitState(UNIT_STATE_IN_FLIGHT) ||
!bot->IsOutdoors() || bot->InArena())
return false;
master = GetMaster();
// Get shapeshift states, only applicable when there's a master
if (master)
{
botInShapeshiftForm = bot->GetShapeshiftForm();
masterInShapeshiftForm = master->GetShapeshiftForm();
}
// Not useful when in combat and not currently mounted / travel formed
if ((bot->IsInCombat() || botAI->GetState() == BOT_STATE_COMBAT) &&
!bot->IsMounted() && botInShapeshiftForm != FORM_TRAVEL && botInShapeshiftForm != FORM_FLIGHT && botInShapeshiftForm != FORM_FLIGHT_EPIC)
return false;
// In addition to checking IsOutdoors, also check whether bot is clipping below floor slightly because that will
// cause bot to falsly indicate they are outdoors. This fixes bug where bot tries to mount indoors (which seems
// to mostly be an issue in tunnels of WSG and AV)
float posZ = bot->GetPositionZ();
float groundLevel = bot->GetMapWaterOrGroundLevel(bot->GetPositionX(), bot->GetPositionY(), posZ);
if (!bot->IsMounted() && !bot->HasWaterWalkAura() && posZ < groundLevel)
return false;
// Not useful when bot does not have mount strat and is not currently mounted
if (!GET_PLAYERBOT_AI(bot)->HasStrategy("mount", BOT_STATE_NON_COMBAT) && !bot->IsMounted())
return false;
// Not useful when level lower than minimum required
if (bot->GetLevel() < sPlayerbotAIConfig.useGroundMountAtMinLevel)
return false;
// Allow mounting while transformed only if the form allows it
if (bot->HasAuraType(SPELL_AURA_TRANSFORM) && bot->IsInDisallowedMountForm())
return false;
// BG Logic
if (bot->InBattleground())
{
// Do not use when carrying BG Flags
if (bot->HasAura(BG_WS_SPELL_WARSONG_FLAG) || bot->HasAura(BG_WS_SPELL_SILVERWING_FLAG) || bot->HasAura(BG_EY_NETHERSTORM_FLAG_SPELL))
return false;
// Only mount if BG starts in less than 30 sec
if (Battleground* bg = bot->GetBattleground())
if (bg->GetStatus() == STATUS_WAIT_JOIN && bg->GetStartDelayTime() > BG_START_DELAY_30S)
return false;
}
return true;
}
bool CheckMountStateAction::Execute(Event /*event*/)
{
// Determine if there are no attackers
@@ -182,6 +125,63 @@ bool CheckMountStateAction::Execute(Event /*event*/)
return false;
}
bool CheckMountStateAction::isUseful()
{
// Not useful when:
if (botAI->IsInVehicle() || bot->isDead() || bot->HasUnitState(UNIT_STATE_IN_FLIGHT) ||
!bot->IsOutdoors() || bot->InArena())
return false;
master = GetMaster();
// Get shapeshift states, only applicable when there's a master
if (master)
{
botInShapeshiftForm = bot->GetShapeshiftForm();
masterInShapeshiftForm = master->GetShapeshiftForm();
}
// Not useful when in combat and not currently mounted / travel formed
if ((bot->IsInCombat() || botAI->GetState() == BOT_STATE_COMBAT) &&
!bot->IsMounted() && botInShapeshiftForm != FORM_TRAVEL && botInShapeshiftForm != FORM_FLIGHT && botInShapeshiftForm != FORM_FLIGHT_EPIC)
return false;
// In addition to checking IsOutdoors, also check whether bot is clipping below floor slightly because that will
// cause bot to falsly indicate they are outdoors. This fixes bug where bot tries to mount indoors (which seems
// to mostly be an issue in tunnels of WSG and AV)
float posZ = bot->GetPositionZ();
float groundLevel = bot->GetMapWaterOrGroundLevel(bot->GetPositionX(), bot->GetPositionY(), posZ);
if (!bot->IsMounted() && !bot->HasWaterWalkAura() && posZ < groundLevel)
return false;
// Not useful when bot does not have mount strat and is not currently mounted
if (!GET_PLAYERBOT_AI(bot)->HasStrategy("mount", BOT_STATE_NON_COMBAT) && !bot->IsMounted())
return false;
// Not useful when level lower than minimum required
if (bot->GetLevel() < sPlayerbotAIConfig.useGroundMountAtMinLevel)
return false;
// Allow mounting while transformed only if the form allows it
if (bot->HasAuraType(SPELL_AURA_TRANSFORM) && bot->IsInDisallowedMountForm())
return false;
// BG Logic
if (bot->InBattleground())
{
// Do not use when carrying BG Flags
if (bot->HasAura(BG_WS_SPELL_WARSONG_FLAG) || bot->HasAura(BG_WS_SPELL_SILVERWING_FLAG) || bot->HasAura(BG_EY_NETHERSTORM_FLAG_SPELL))
return false;
// Only mount if BG starts in less than 30 sec
if (Battleground* bg = bot->GetBattleground())
if (bg->GetStatus() == STATUS_WAIT_JOIN && bg->GetStartDelayTime() > BG_START_DELAY_30S)
return false;
}
return true;
}
bool CheckMountStateAction::Mount()
{
// Remove current Shapeshift if need be

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@@ -6,12 +6,15 @@
#include "CheckValuesAction.h"
#include "Event.h"
#include "Playerbots.h"
#include "ServerFacade.h"
#include "PlayerbotAI.h"
#include "TravelNode.h"
#include "AiObjectContext.h"
CheckValuesAction::CheckValuesAction(PlayerbotAI* botAI) : Action(botAI, "check values") {}
bool CheckValuesAction::Execute(Event event)
bool CheckValuesAction::Execute(Event /*event*/)
{
if (botAI->HasStrategy("debug move", BOT_STATE_NON_COMBAT))
{

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@@ -6,7 +6,6 @@
#include <random>
#include "ChooseRpgTargetAction.h"
#include "BattlegroundMgr.h"
#include "BudgetValues.h"
#include "ChatHelper.h"
#include "Event.h"
@@ -14,7 +13,6 @@
#include "GuildCreateActions.h"
#include "Playerbots.h"
#include "RpgSubActions.h"
#include "Util.h"
#include "ServerFacade.h"
#include "PossibleRpgTargetsValue.h"
@@ -112,7 +110,7 @@ float ChooseRpgTargetAction::getMaxRelevance(GuidPosition guidP)
return floor((maxRelevance - 1.0) * 1000.0f);
}
bool ChooseRpgTargetAction::Execute(Event event)
bool ChooseRpgTargetAction::Execute(Event /*event*/)
{
//TravelTarget* travelTarget = AI_VALUE(TravelTarget*, "travel target"); //not used, line marked for removal.
Player* master = botAI->GetMaster();
@@ -320,7 +318,7 @@ bool ChooseRpgTargetAction::isFollowValid(Player* bot, WorldPosition pos)
inDungeon = true;
if (realMaster && realMaster->IsInWorld() && realMaster->GetMap()->IsDungeon() &&
(realMaster->GetMapId() != pos.getMapId()))
(realMaster->GetMapId() != pos.GetMapId()))
return false;
}
@@ -334,7 +332,7 @@ bool ChooseRpgTargetAction::isFollowValid(Player* bot, WorldPosition pos)
return false;
Formation* formation = AI_VALUE(Formation*, "formation");
float distance = groupLeader->GetDistance2d(pos.getX(), pos.getY());
float distance = groupLeader->GetDistance2d(pos.GetPositionX(), pos.GetPositionY());
if (!botAI->HasActivePlayerMaster() && distance < 50.0f)
{

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@@ -30,38 +30,7 @@ bool AttackEnemyFlagCarrierAction::isUseful()
PlayerHasFlag::IsCapturingFlag(bot);
}
bool AttackAnythingAction::isUseful()
{
if (!bot || !botAI) // Prevents invalid accesses
return false;
if (!botAI->AllowActivity(GRIND_ACTIVITY)) // Bot cannot be active
return false;
if (botAI->HasStrategy("stay", BOT_STATE_NON_COMBAT))
return false;
if (bot->IsInCombat())
return false;
Unit* target = GetTarget();
if (!target || !target->IsInWorld()) // Checks if the target is valid and in the world
return false;
std::string const name = std::string(target->GetName());
if (!name.empty() &&
(name.find("Dummy") != std::string::npos ||
name.find("Charge Target") != std::string::npos ||
name.find("Melee Target") != std::string::npos ||
name.find("Ranged Target") != std::string::npos))
{
return false;
}
return true;
}
bool DropTargetAction::Execute(Event event)
bool DropTargetAction::Execute(Event /*event*/)
{
Unit* target = context->GetValue<Unit*>("current target")->Get();
if (target && target->isDead())
@@ -127,7 +96,38 @@ bool AttackAnythingAction::Execute(Event event)
return result;
}
bool AttackAnythingAction::isPossible() { return AttackAction::isPossible() && GetTarget(); }
bool AttackAnythingAction::isUseful()
{
if (!bot || !botAI) // Prevents invalid accesses
return false;
if (!botAI->AllowActivity(GRIND_ACTIVITY)) // Bot cannot be active
return false;
if (botAI->HasStrategy("stay", BOT_STATE_NON_COMBAT))
return false;
if (bot->IsInCombat())
return false;
Unit* target = GetTarget();
if (!target || !target->IsInWorld()) // Checks if the target is valid and in the world
return false;
std::string const name = std::string(target->GetName());
if (!name.empty() &&
(name.find("Dummy") != std::string::npos ||
name.find("Charge Target") != std::string::npos ||
name.find("Melee Target") != std::string::npos ||
name.find("Ranged Target") != std::string::npos))
{
return false;
}
return true;
}
bool AttackAnythingAction::isPossible() { return GetTarget() && AttackAction::isPossible(); }
bool DpsAssistAction::isUseful()
{
@@ -137,7 +137,7 @@ bool DpsAssistAction::isUseful()
return true;
}
bool AttackRtiTargetAction::Execute(Event event)
bool AttackRtiTargetAction::Execute(Event /*event*/)
{
Unit* rtiTarget = AI_VALUE(Unit*, "rti target");

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@@ -9,7 +9,7 @@
#include "LootObjectStack.h"
#include "Playerbots.h"
bool ChooseTravelTargetAction::Execute(Event event)
bool ChooseTravelTargetAction::Execute(Event /*event*/)
{
// Player* requester = event.getOwner() ? event.getOwner() : GetMaster(); //not used, line marked for removal.

View File

@@ -7,7 +7,11 @@
#include "ChooseTravelTargetAction.h"
#include "MapMgr.h"
#include "Playerbots.h"
#include "TravelMgr.h"
#include "Player.h"
#include "PlayerbotAI.h"
#include "SpellMgr.h"
#include "Spell.h"
bool DebugAction::Execute(Event event)
{
@@ -28,8 +32,8 @@ bool DebugAction::Execute(Event event)
uint32 areaId = 0;
uint32 zoneId = 0;
sMapMgr->GetZoneAndAreaId(PHASEMASK_NORMAL, zoneId, areaId, pos.getMapId(), pos.getX(), pos.getY(),
pos.getZ());
sMapMgr->GetZoneAndAreaId(PHASEMASK_NORMAL, zoneId, areaId, pos.GetMapId(), pos.GetPositionX(), pos.GetPositionY(),
pos.GetPositionZ());
std::ostringstream out;
out << zoneId << "," << areaId << "," << (pos.getAreaName().empty() ? "none" : pos.getAreaName()) << ",";
@@ -298,7 +302,7 @@ bool DebugAction::Execute(Event event)
for (auto p : ppath)
{
Creature* wpCreature =
bot->SummonCreature(1, p.getX(), p.getY(), p.getZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 20000.0f);
bot->SummonCreature(1, p.GetPositionX(), p.GetPositionY(), p.GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 20000.0f);
// addAura(246, wpCreature);
units.push_back(wpCreature->GetGUID());
@@ -325,11 +329,11 @@ bool DebugAction::Execute(Event event)
WorldPosition botPos(bot);
WorldPosition botPos1 = botPos;
botPos.setX(botPos.getX() + cos(ang) * dist);
botPos.setY(botPos.getY() + sin(ang) * dist);
botPos.setX(botPos.GetPositionX() + cos(ang) * dist);
botPos.setY(botPos.GetPositionY() + sin(ang) * dist);
botPos.setZ(botPos.getHeight() + 2);
Creature* wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
Creature* wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
FakeSpell(spellEffect, wpCreature, wpCreature, prev->GetGUID(), {}, {}, botPos, botPos);
@@ -352,11 +356,11 @@ bool DebugAction::Execute(Event event)
WorldPosition botPos(bot);
WorldPosition botPos1 = botPos;
botPos.setX(botPos.getX() + cos(ang) * dist);
botPos.setY(botPos.getY() + sin(ang) * dist);
botPos.setX(botPos.GetPositionX() + cos(ang) * dist);
botPos.setY(botPos.GetPositionY() + sin(ang) * dist);
botPos.setZ(botPos.getHeight() + 2);
Creature* wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
Creature* wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
if (wpCreature)
@@ -383,11 +387,11 @@ bool DebugAction::Execute(Event event)
WorldPosition botPos(bot);
WorldPosition botPos1 = botPos;
botPos.setX(botPos.getX() + cos(ang) * dist);
botPos.setY(botPos.getY() + sin(ang) * dist);
botPos.setX(botPos.GetPositionX() + cos(ang) * dist);
botPos.setY(botPos.GetPositionY() + sin(ang) * dist);
botPos.setZ(botPos.getHeight() + 2);
Creature* wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
Creature* wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, 5000.0f + i * 100.0f);
wpCreature->SetObjectScale(0.5f);
@@ -411,11 +415,11 @@ bool DebugAction::Execute(Event event)
WorldPosition botPos(bot);
botPos.setX(botPos.getX() + cos(ang) * dist);
botPos.setY(botPos.getY() + sin(ang) * dist);
botPos.setX(botPos.GetPositionX() + cos(ang) * dist);
botPos.setY(botPos.GetPositionY() + sin(ang) * dist);
botPos.setZ(botPos.getHeight() + 2);
Creature* wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
Creature* wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
units.push_back(wpCreature->GetGUID());
@@ -480,13 +484,13 @@ bool DebugAction::Execute(Event event)
uint32 effect = dx + dy * 10 + spellEffect * 100;
WorldPosition botPos(bot);
botPos.setX(botPos.getX() + (dx - 5) * 5);
botPos.setY(botPos.getY() + (dy - 5) * 5);
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
botPos.setZ(botPos.getHeight());
Creature* wpCreature =
bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.getX(), botPos.getY(),
botPos.getZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.GetPositionX(), botPos.GetPositionY(),
botPos.GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
if (wpCreature)
{
@@ -512,11 +516,11 @@ bool DebugAction::Execute(Event event)
uint32 effect = dx + dy * 10 + spellEffect * 100;
WorldPosition botPos(bot);
botPos.setX(botPos.getX() + (dx - 5) * 5);
botPos.setY(botPos.getY() + (dy - 5) * 5);
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
botPos.setZ(botPos.getHeight());
Creature* wpCreature = bot->SummonCreature(effect, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
Creature* wpCreature = bot->SummonCreature(effect, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
}
}
@@ -532,8 +536,8 @@ bool DebugAction::Execute(Event event)
uint32 effect = dx + dy * 10 + spellEffect * 100;
WorldPosition botPos(bot);
botPos.setX(botPos.getX() + (dx - 5) * 5);
botPos.setY(botPos.getY() + (dy - 5) * 5);
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
botPos.setZ(botPos.getHeight());
FakeSpell(effect, bot, nullptr, ObjectGuid::Empty, {}, {}, botPos, botPos, true);
@@ -552,11 +556,11 @@ bool DebugAction::Execute(Event event)
uint32 effect = dx + dy * 10 + spellEffect * 100;
WorldPosition botPos(bot);
botPos.setX(botPos.getX() + (dx - 5) * 5);
botPos.setY(botPos.getY() + (dy - 5) * 5);
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
botPos.setZ(botPos.getHeight());
Creature* wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
Creature* wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
if (wpCreature)
@@ -568,7 +572,7 @@ bool DebugAction::Execute(Event event)
// wpCreature->SendMessageToSet(&data, true);
datMap.push_back(data);
// wpCreature->MonsterMoveWithSpeed(botPos.getX(), botPos.getY() + 80, botPos.getZ(), 8.0f, true,
// wpCreature->MonsterMoveWithSpeed(botPos.GetPositionX(), botPos.GetPositionY() + 80, botPos.GetPositionZ(), 8.0f, true,
// true);
}
}
@@ -600,13 +604,13 @@ bool DebugAction::Execute(Event event)
uint32 effect = dx + dy * 10 + spellEffect * 100;
WorldPosition botPos(bot);
botPos.setX(botPos.getX() + (dx - 5) * 5);
botPos.setY(botPos.getY() + (dy - 5) * 5);
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
botPos.setZ(botPos.getHeight());
Creature* wpCreature =
bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.getX(), botPos.getY(),
botPos.getZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.GetPositionX(), botPos.GetPositionY(),
botPos.GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
if (wpCreature)
{
@@ -646,12 +650,12 @@ bool DebugAction::Execute(Event event)
uint32 effect = dx + dy * 10 + spellEffect * 100;
WorldPosition botPos(bot);
botPos.setX(botPos.getX() + (dx - 5) * 5);
botPos.setY(botPos.getY() + (dy - 5) * 5);
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
botPos.setZ(botPos.getHeight());
wpCreature = bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.getX(),
botPos.getY(), botPos.getZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
wpCreature = bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.GetPositionX(),
botPos.GetPositionY(), botPos.GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
if (wpCreature && lCreature)
{
@@ -675,11 +679,11 @@ bool DebugAction::Execute(Event event)
uint32 effect = dx + dy * 10 + spellEffect * 100;
WorldPosition botPos(bot);
botPos.setX(botPos.getX() + (dx - 5) * 5);
botPos.setY(botPos.getY() + (dy - 5) * 5);
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
botPos.setZ(botPos.getHeight());
wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
if (wpCreature)
@@ -708,11 +712,11 @@ bool DebugAction::Execute(Event event)
{
WorldPosition botPos(bot);
botPos.setX(botPos.getX() + (dx - 5) * 5);
botPos.setY(botPos.getY() + (dy - 5) * 5);
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
botPos.setZ(botPos.getHeight());
Creature* wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
Creature* wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
all_targets.push_back(wpCreature->GetGUID());
@@ -788,11 +792,11 @@ bool DebugAction::Execute(Event event)
{
WorldPosition botPos(bot);
botPos.setX(botPos.getX() + (dx - 5) * 5);
botPos.setY(botPos.getY() + (dy - 5) * 5);
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
botPos.setZ(botPos.getHeight());
Creature* wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
Creature* wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
all_targets.push_back(wpCreature->GetGUID());
@@ -868,13 +872,13 @@ bool DebugAction::Execute(Event event)
uint32 effect = dx + dy * 10 + soundEffects * 100;
WorldPosition botPos(bot);
botPos.setX(botPos.getX() + (dx - 5) * 5);
botPos.setY(botPos.getY() + (dy - 5) * 5);
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
botPos.setZ(botPos.getHeight());
Creature* wpCreature =
bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.getX(), botPos.getY(),
botPos.getZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.GetPositionX(), botPos.GetPositionY(),
botPos.GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
wpCreature->PlayDistanceSound(effect);
}
@@ -964,7 +968,7 @@ void DebugAction::FakeSpell(uint32 spellId, Unit* truecaster, Unit* caster, Obje
m_targets.SetDst(dest);
if ((spellInfo && spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION) || forceDest)
m_targets.SetSrc(source.getX(), source.getY(), source.getZ());
m_targets.SetSrc(source.GetPositionX(), source.GetPositionY(), source.GetPositionZ());
if (!forceDest && target)
if (!spellInfo ||

View File

@@ -6,15 +6,19 @@
#include "DelayAction.h"
#include "Event.h"
#include "Playerbots.h"
#include "PlayerbotAI.h"
#include "PlayerbotAIConfig.h"
bool DelayAction::Execute(Event event)
bool DelayAction::Execute(Event /*event*/)
{
uint32 delay = sPlayerbotAIConfig.passiveDelay + sPlayerbotAIConfig.globalCoolDown;
const uint32 delay = PlayerbotAIConfig::instance().passiveDelay + PlayerbotAIConfig::instance().globalCoolDown;
botAI->SetNextCheckDelay(delay);
return true;
}
bool DelayAction::isUseful() { return !botAI->AllowActivity(ALL_ACTIVITY); }
bool DelayAction::isUseful()
{
return !botAI->AllowActivity(ALL_ACTIVITY);
}

View File

@@ -39,7 +39,7 @@ void DestroyItemAction::DestroyItem(FindItemVisitor* visitor)
bool SmartDestroyItemAction::isUseful() { return !botAI->HasActivePlayerMaster(); }
bool SmartDestroyItemAction::Execute(Event event)
bool SmartDestroyItemAction::Execute(Event /*event*/)
{
uint8 bagSpace = AI_VALUE(uint8, "bag space");

View File

@@ -6,7 +6,6 @@
#include "EmoteAction.h"
#include "Event.h"
#include "PlayerbotTextMgr.h"
#include "Playerbots.h"
#include "ServerFacade.h"
@@ -787,7 +786,7 @@ bool EmoteAction::isUseful()
return time(nullptr) >= lastEmote;
}
bool TalkAction::Execute(Event event)
bool TalkAction::Execute(Event /*event*/)
{
Unit* target = botAI->GetUnit(AI_VALUE(ObjectGuid, "talk target"));
if (!target)

View File

@@ -364,12 +364,12 @@ ItemIds EquipAction::SelectInventoryItemsToEquip()
return items;
}
bool EquipUpgradesTriggeredAction::Execute(Event event)
bool EquipUpgradesPacketAction::Execute(Event event)
{
if (!sPlayerbotAIConfig.autoEquipUpgradeLoot && !sRandomPlayerbotMgr.IsRandomBot(bot))
return false;
if (event.GetSource() == "trade status")
std::string const source = event.GetSource();
if (source == "trade status")
{
WorldPacket p(event.getPacket());
p.rpos(0);
@@ -380,7 +380,7 @@ bool EquipUpgradesTriggeredAction::Execute(Event event)
return false;
}
if (event.GetSource() == "item push result")
else if (source == "item push result")
{
WorldPacket p(event.getPacket());
p.rpos(0);
@@ -406,7 +406,7 @@ bool EquipUpgradesTriggeredAction::Execute(Event event)
return true;
}
bool EquipUpgradeAction::Execute(Event event)
bool EquipUpgradeAction::Execute(Event /*event*/)
{
ItemIds items = SelectInventoryItemsToEquip();
EquipItems(items);

View File

@@ -29,10 +29,10 @@ private:
void EquipItem(Item* item);
};
class EquipUpgradesTriggeredAction : public EquipAction
class EquipUpgradesPacketAction : public EquipAction
{
public:
explicit EquipUpgradesTriggeredAction(PlayerbotAI* botAI, std::string const name = "equip upgrades") : EquipAction(botAI, name) {}
explicit EquipUpgradesPacketAction(PlayerbotAI* botAI, std::string const name = "equip upgrades packet action") : EquipAction(botAI, name) {}
bool Execute(Event event) override;
};

View File

@@ -246,7 +246,7 @@ WorldPosition FindFishingHole(PlayerbotAI* botAI)
return WorldPosition();
}
bool MoveNearWaterAction::Execute(Event event)
bool MoveNearWaterAction::Execute(Event /*event*/)
{
WorldPosition landSpot = AI_VALUE(WorldPosition, "fishing spot");
if (landSpot.IsValid())
@@ -336,7 +336,7 @@ bool MoveNearWaterAction::isPossible()
return false;
}
bool EquipFishingPoleAction::Execute(Event event)
bool EquipFishingPoleAction::Execute(Event /*event*/)
{
if (!_pole)
return false;
@@ -463,7 +463,7 @@ bool UseBobberAction::isUseful()
return AI_VALUE(bool, "can use fishing bobber");
}
bool UseBobberAction::Execute(Event event)
bool UseBobberAction::Execute(Event /*event*/)
{
GuidVector gos = AI_VALUE(GuidVector, "nearest game objects no los");
for (auto const& guid : gos)
@@ -485,7 +485,7 @@ bool UseBobberAction::Execute(Event event)
return false;
}
bool EndMasterFishingAction::Execute(Event event)
bool EndMasterFishingAction::Execute(Event /*event*/)
{
botAI->ChangeStrategy("-master fishing", BOT_STATE_NON_COMBAT);
return true;
@@ -503,7 +503,7 @@ bool EndMasterFishingAction::isUseful()
return !nearWater.IsValid();
}
bool RemoveBobberStrategyAction::Execute(Event event)
bool RemoveBobberStrategyAction::Execute(Event /*event*/)
{
botAI->ChangeStrategy("-use bobber", BOT_STATE_NON_COMBAT);
return true;

View File

@@ -7,22 +7,24 @@
#define _PLAYERBOT_FISHINGACTION_H
#include "Action.h"
#include "MovementActions.h"
#include "Event.h"
#include "MovementActions.h"
#include "Playerbots.h"
extern const uint32 FISHING_SPELL;
extern const uint32 FISHING_POLE;
extern const uint32 FISHING_BOBBER;
WorldPosition FindWaterRadial(Player* bot, float x, float y, float z, Map* map, uint32 phaseMask, float minDistance, float maxDistance, float increment, bool checkLOS=false, int numDirections = 16);
WorldPosition FindWaterRadial(Player* bot, float x, float y, float z, Map* map, uint32 phaseMask, float minDistance,
float maxDistance, float increment, bool checkLOS = false, int numDirections = 16);
class PlayerbotAI;
class FishingAction : public Action
{
public:
FishingAction(PlayerbotAI* botAI) : Action(botAI, "go fishing"){}
FishingAction(PlayerbotAI* botAI) : Action(botAI, "go fishing") {}
bool Execute(Event event) override;
bool isUseful() override;
};
@@ -31,8 +33,10 @@ class EquipFishingPoleAction : public Action
{
public:
EquipFishingPoleAction(PlayerbotAI* botAI) : Action(botAI, "equip fishing pole") {}
bool Execute(Event event) override;
bool isUseful() override;
private:
Item* _pole = nullptr;
};
@@ -40,7 +44,8 @@ private:
class MoveNearWaterAction : public MovementAction
{
public:
MoveNearWaterAction(PlayerbotAI* botAI): MovementAction(botAI, "move near water") {}
MoveNearWaterAction(PlayerbotAI* botAI) : MovementAction(botAI, "move near water") {}
bool Execute(Event event) override;
bool isUseful() override;
bool isPossible() override;
@@ -50,6 +55,7 @@ class UseBobberAction : public Action
{
public:
UseBobberAction(PlayerbotAI* botAI) : Action(botAI, "use fishing bobber") {}
bool Execute(Event event) override;
bool isUseful() override;
};
@@ -58,6 +64,7 @@ class EndMasterFishingAction : public Action
{
public:
EndMasterFishingAction(PlayerbotAI* botAI) : Action(botAI, "end master fishing") {}
bool Execute(Event event) override;
bool isUseful() override;
};
@@ -66,6 +73,8 @@ class RemoveBobberStrategyAction : public Action
{
public:
RemoveBobberStrategyAction(PlayerbotAI* botAI) : Action(botAI, "remove bobber strategy") {}
bool Execute(Event event) override;
};
#endif

View File

@@ -5,17 +5,14 @@
#include "FollowActions.h"
#include <cstddef>
#include "Event.h"
#include "Formations.h"
#include "LastMovementValue.h"
#include "PlayerbotAI.h"
#include "Playerbots.h"
#include "ServerFacade.h"
#include "SharedDefines.h"
bool FollowAction::Execute(Event event)
bool FollowAction::Execute(Event /*event*/)
{
Formation* formation = AI_VALUE(Formation*, "formation");
std::string const target = formation->GetTargetName();
@@ -116,7 +113,7 @@ bool FollowAction::CanDeadFollow(Unit* target)
return true;
}
bool FleeToGroupLeaderAction::Execute(Event event)
bool FleeToGroupLeaderAction::Execute(Event /*event*/)
{
Unit* fTarget = AI_VALUE(Unit*, "group leader");
bool canFollow = Follow(fTarget);

View File

@@ -11,8 +11,6 @@
#include "CreatureAI.h"
#include "Playerbots.h"
#include "CharmInfo.h"
#include "SharedDefines.h"
#include "ObjectGuid.h"
#include "SpellMgr.h"
#include "SpellInfo.h"
#include <vector>
@@ -54,7 +52,7 @@ bool MeleeAction::isUseful()
return true;
}
bool TogglePetSpellAutoCastAction::Execute(Event event)
bool TogglePetSpellAutoCastAction::Execute(Event /*event*/)
{
Pet* pet = bot->GetPet();
if (!pet)
@@ -119,7 +117,7 @@ bool TogglePetSpellAutoCastAction::Execute(Event event)
return toggled;
}
bool PetAttackAction::Execute(Event event)
bool PetAttackAction::Execute(Event /*event*/)
{
Guardian* pet = bot->GetGuardianPet();
if (!pet)

View File

@@ -17,19 +17,17 @@
#include "WorldPacket.h"
#include "Group.h"
#include "Chat.h"
#include "Language.h"
#include "GenericBuffUtils.h"
#include "PlayerbotAI.h"
using ai::buff::MakeAuraQualifierForBuff;
using ai::buff::UpgradeToGroupIfAppropriate;
CastSpellAction::CastSpellAction(PlayerbotAI* botAI, std::string const spell)
: Action(botAI, spell), range(botAI->GetRange("spell")), spell(spell)
{
}
bool CastSpellAction::Execute(Event event)
bool CastSpellAction::Execute(Event /*event*/)
{
if (spell == "conjure food" || spell == "conjure water")
{
@@ -78,6 +76,35 @@ bool CastSpellAction::Execute(Event event)
return botAI->CastSpell(spell, GetTarget());
}
bool CastSpellAction::isUseful()
{
if (botAI->IsInVehicle() && !botAI->IsInVehicle(false, false, true))
return false;
if (spell == "mount" && !bot->IsMounted() && !bot->IsInCombat())
return true;
if (spell == "mount" && bot->IsInCombat())
{
bot->Dismount();
return false;
}
Unit* spellTarget = GetTarget();
if (!spellTarget)
return false;
if (!spellTarget->IsInWorld() || spellTarget->GetMapId() != bot->GetMapId())
return false;
// float combatReach = bot->GetCombatReach() + target->GetCombatReach();
// if (!botAI->IsRanged(bot))
// combatReach += 4.0f / 3.0f;
return AI_VALUE2(bool, "spell cast useful", spell);
// && ServerFacade::instance().GetDistance2d(bot, target) <= (range + combatReach);
}
bool CastSpellAction::isPossible()
{
if (botAI->IsInVehicle() && !botAI->IsInVehicle(false, false, true))
@@ -106,36 +133,6 @@ bool CastSpellAction::isPossible()
return botAI->CanCastSpell(spell, GetTarget());
}
bool CastSpellAction::isUseful()
{
if (botAI->IsInVehicle() && !botAI->IsInVehicle(false, false, true))
return false;
if (spell == "mount" && !bot->IsMounted() && !bot->IsInCombat())
return true;
if (spell == "mount" && bot->IsInCombat())
{
bot->Dismount();
return false;
}
Unit* spellTarget = GetTarget();
if (!spellTarget)
return false;
if (!spellTarget->IsInWorld() || spellTarget->GetMapId() != bot->GetMapId())
return false;
// float combatReach = bot->GetCombatReach() + spellTarget->GetCombatReach();
// if (!botAI->IsRanged(bot))
// combatReach += 4.0f / 3.0f;
return spellTarget &&
AI_VALUE2(bool, "spell cast useful",
spell); // && ServerFacade::instance().GetDistance2d(bot, spellTarget) <= (range + combatReach);
}
CastMeleeSpellAction::CastMeleeSpellAction(PlayerbotAI* botAI, std::string const spell) : CastSpellAction(botAI, spell)
{
range = ATTACK_DISTANCE;
@@ -233,7 +230,7 @@ Value<Unit*>* BuffOnPartyAction::GetTargetValue()
return context->GetValue<Unit*>("party member without aura", MakeAuraQualifierForBuff(spell));
}
bool BuffOnPartyAction::Execute(Event event)
bool BuffOnPartyAction::Execute(Event /*event*/)
{
std::string castName = spell; // default = mono
@@ -290,7 +287,7 @@ Value<Unit*>* CastSnareSpellAction::GetTargetValue() { return context->GetValue<
Value<Unit*>* CastCrowdControlSpellAction::GetTargetValue() { return context->GetValue<Unit*>("cc target", getName()); }
bool CastCrowdControlSpellAction::Execute(Event event) { return botAI->CastSpell(getName(), GetTarget()); }
bool CastCrowdControlSpellAction::Execute(Event /*event*/) { return botAI->CastSpell(getName(), GetTarget()); }
bool CastCrowdControlSpellAction::isPossible() { return botAI->CanCastSpell(getName(), GetTarget()); }
@@ -308,13 +305,13 @@ bool CastVehicleSpellAction::isPossible()
bool CastVehicleSpellAction::isUseful() { return botAI->IsInVehicle(false, true); }
bool CastVehicleSpellAction::Execute(Event event)
bool CastVehicleSpellAction::Execute(Event /*event*/)
{
uint32 spellId = AI_VALUE2(uint32, "vehicle spell id", spell);
return botAI->CastVehicleSpell(spellId, GetTarget());
}
bool UseTrinketAction::Execute(Event event)
bool UseTrinketAction::Execute(Event /*event*/)
{
Item* trinket1 = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_TRINKET1);

View File

@@ -23,8 +23,8 @@ public:
std::string const GetTargetName() override { return "current target"; };
bool Execute(Event event) override;
bool isPossible() override;
bool isUseful() override;
bool isPossible() override;
ActionThreatType getThreatType() override { return ActionThreatType::Single; }
std::vector<NextAction> getPrerequisites() override

View File

@@ -11,7 +11,7 @@
std::vector<std::string> split(std::string const s, char delim);
bool GiveItemAction::Execute(Event event)
bool GiveItemAction::Execute(Event /*event*/)
{
Unit* target = GetTarget();
if (!target)

View File

@@ -10,7 +10,7 @@
GreetAction::GreetAction(PlayerbotAI* botAI) : Action(botAI, "greet") {}
bool GreetAction::Execute(Event event)
bool GreetAction::Execute(Event /*event*/)
{
ObjectGuid guid = AI_VALUE(ObjectGuid, "new player nearby");
if (!guid || !guid.IsPlayer())

View File

@@ -6,7 +6,8 @@
#include "GuildBankAction.h"
#include "GuildMgr.h"
#include "Playerbots.h"
#include "PlayerbotAI.h"
#include "AiObjectContext.h"
bool GuildBankAction::Execute(Event event)
{

View File

@@ -12,9 +12,9 @@
#include "Playerbots.h"
#include "RandomPlayerbotFactory.h"
#include "ServerFacade.h"
#include "SharedDefines.h" // GOLD
#include "SharedDefines.h"
bool BuyPetitionAction::Execute(Event event)
bool BuyPetitionAction::Execute(Event /*event*/)
{
GuidVector vendors = botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest npcs")->Get();
bool vendored = false, result = false;
@@ -152,7 +152,7 @@ bool PetitionOfferAction::Execute(Event event)
bool PetitionOfferAction::isUseful() { return !bot->GetGuildId(); }
bool PetitionOfferNearbyAction::Execute(Event event)
bool PetitionOfferNearbyAction::Execute(Event /*event*/)
{
uint32 found = 0;
@@ -209,7 +209,7 @@ bool PetitionOfferNearbyAction::isUseful()
AI_VALUE(uint8, "petition signs") < sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
}
bool PetitionTurnInAction::Execute(Event event)
bool PetitionTurnInAction::Execute(Event /*event*/)
{
GuidVector vendors = botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest npcs")->Get();
bool vendored = false, result = false;
@@ -297,7 +297,7 @@ bool PetitionTurnInAction::isUseful()
!context->GetValue<TravelTarget*>("travel target")->Get()->isTraveling();
}
bool BuyTabardAction::Execute(Event event)
bool BuyTabardAction::Execute(Event /*event*/)
{
bool canBuy = botAI->DoSpecificAction("buy", Event("buy tabard", "Hitem:5976:"));
if (canBuy && AI_VALUE2(uint32, "item count", chat->FormatQItem(5976)))

View File

@@ -128,7 +128,7 @@ bool GuildRemoveAction::PlayerIsValid(Player* member)
return member->GetGuildId() == bot->GetGuildId() && GetRankId(bot) < GetRankId(member);
};
bool GuildManageNearbyAction::Execute(Event event)
bool GuildManageNearbyAction::Execute(Event /*event*/)
{
uint32 found = 0;
@@ -149,7 +149,6 @@ bool GuildManageNearbyAction::Execute(Event event)
// Promote or demote nearby members based on chance.
if (player->GetGuildId() && player->GetGuildId() == bot->GetGuildId())
{
Guild::Member* member = guild->GetMember(player->GetGUID());
uint32 dCount = AI_VALUE(uint32, "death count");
if (!urand(0, 30) && dCount < 2 && guild->GetRankRights(botMember->GetRankId()) & GR_RIGHT_PROMOTE)

View File

@@ -7,13 +7,13 @@
#include "ChatActionContext.h"
#include "Event.h"
#include "Playerbots.h"
#include "AiObjectContext.h"
HelpAction::HelpAction(PlayerbotAI* botAI) : Action(botAI, "help") { chatContext = new ChatActionContext(); }
HelpAction::~HelpAction() { delete chatContext; }
bool HelpAction::Execute(Event event)
bool HelpAction::Execute(Event /*event*/)
{
TellChatCommands();
TellStrategies();

View File

@@ -6,15 +6,16 @@
#include "HireAction.h"
#include "Event.h"
#include "Playerbots.h"
#include "RandomPlayerbotMgr.h"
#include "PlayerbotAI.h"
bool HireAction::Execute(Event event)
bool HireAction::Execute(Event /*event*/)
{
Player* master = GetMaster();
if (!master)
return false;
if (!sRandomPlayerbotMgr.IsRandomBot(bot))
if (!RandomPlayerbotMgr::instance().IsRandomBot(bot))
return false;
uint32 account = master->GetSession()->GetAccountId();
@@ -39,7 +40,7 @@ bool HireAction::Execute(Event event)
return false;
}
uint32 discount = sRandomPlayerbotMgr.GetTradeDiscount(bot, master);
uint32 discount = RandomPlayerbotMgr::instance().GetTradeDiscount(bot, master);
uint32 m = 1 + (bot->GetLevel() / 10);
uint32 moneyReq = m * 5000 * bot->GetLevel();
if (discount < moneyReq)
@@ -54,7 +55,7 @@ bool HireAction::Execute(Event event)
botAI->TellMaster("I will join you at your next relogin");
bot->SetMoney(moneyReq);
sRandomPlayerbotMgr.Remove(bot);
RandomPlayerbotMgr::instance().Remove(bot);
CharacterDatabase.Execute("UPDATE characters SET account = {} WHERE guid = {}", account,
bot->GetGUID().GetCounter());

View File

@@ -10,7 +10,7 @@
ImbueWithPoisonAction::ImbueWithPoisonAction(PlayerbotAI* botAI) : Action(botAI, "apply poison") {}
bool ImbueWithPoisonAction::Execute(Event event)
bool ImbueWithPoisonAction::Execute(Event /*event*/)
{
if (bot->IsInCombat())
return false;
@@ -103,7 +103,7 @@ bool ImbueWithPoisonAction::Execute(Event event)
// Search and apply stone to weapons
ImbueWithStoneAction::ImbueWithStoneAction(PlayerbotAI* botAI) : Action(botAI, "apply stone") {}
bool ImbueWithStoneAction::Execute(Event event)
bool ImbueWithStoneAction::Execute(Event /*event*/)
{
if (bot->IsInCombat())
return false;
@@ -148,7 +148,7 @@ bool ImbueWithStoneAction::Execute(Event event)
// Search and apply oil to weapons
ImbueWithOilAction::ImbueWithOilAction(PlayerbotAI* botAI) : Action(botAI, "apply oil") {}
bool ImbueWithOilAction::Execute(Event event)
bool ImbueWithOilAction::Execute(Event /*event*/)
{
if (bot->IsInCombat())
return false;
@@ -201,7 +201,7 @@ static const uint32 uPrioritizedHealingItemIds[19] = {
TryEmergencyAction::TryEmergencyAction(PlayerbotAI* botAI) : Action(botAI, "try emergency") {}
bool TryEmergencyAction::Execute(Event event)
bool TryEmergencyAction::Execute(Event /*event*/)
{
// Do not use consumable if bot can heal self
if ((botAI->IsHeal(bot)) && (bot->GetPowerPct(POWER_MANA) > 20))

View File

@@ -351,9 +351,7 @@ uint32 InventoryAction::GetItemCount(FindItemVisitor* visitor, IterateItemsMask
std::vector<Item*>& items = visitor->GetResult();
for (Item* item : items)
{
count += item->GetCount();
}
return count;
}

View File

@@ -8,7 +8,6 @@
#include "BroadcastHelper.h"
#include "Event.h"
#include "GuildMgr.h"
#include "Log.h"
#include "PlayerbotOperations.h"
#include "Playerbots.h"
#include "PlayerbotWorldThreadProcessor.h"
@@ -44,7 +43,7 @@ bool InviteToGroupAction::Invite(Player* inviter, Player* player)
return true;
}
bool InviteNearbyToGroupAction::Execute(Event event)
bool InviteNearbyToGroupAction::Execute(Event /*event*/)
{
GuidVector nearGuids = botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest friendly players")->Get();
for (auto& i : nearGuids)
@@ -62,7 +61,7 @@ bool InviteNearbyToGroupAction::Execute(Event event)
if (player->GetGroup())
continue;
if (!sPlayerbotAIConfig.randomBotInvitePlayer && GET_PLAYERBOT_AI(player)->IsRealPlayer())
if (!PlayerbotAIConfig::instance().randomBotInvitePlayer && GET_PLAYERBOT_AI(player)->IsRealPlayer())
continue;
Group* group = bot->GetGroup();
@@ -88,7 +87,7 @@ bool InviteNearbyToGroupAction::Execute(Event event)
if (abs(int32(player->GetLevel() - bot->GetLevel())) > 2)
continue;
if (ServerFacade::instance().GetDistance2d(bot, player) > sPlayerbotAIConfig.sightDistance)
if (ServerFacade::instance().GetDistance2d(bot, player) > PlayerbotAIConfig::instance().sightDistance)
continue;
// When inviting the 5th member of the group convert to raid for future invites.
@@ -99,7 +98,7 @@ bool InviteNearbyToGroupAction::Execute(Event event)
PlayerbotWorldThreadProcessor::instance().QueueOperation(std::move(convertOp));
}
if (sPlayerbotAIConfig.inviteChat && sRandomPlayerbotMgr.IsRandomBot(bot))
if (PlayerbotAIConfig::instance().inviteChat && RandomPlayerbotMgr::instance().IsRandomBot(bot))
{
std::map<std::string, std::string> placeholders;
placeholders["%player"] = player->GetName();
@@ -120,7 +119,7 @@ bool InviteNearbyToGroupAction::Execute(Event event)
bool InviteNearbyToGroupAction::isUseful()
{
if (!sPlayerbotAIConfig.randomBotGroupNearby)
if (!PlayerbotAIConfig::instance().randomBotGroupNearby)
return false;
if (bot->InBattleground())
@@ -166,7 +165,7 @@ std::vector<Player*> InviteGuildToGroupAction::getGuildMembers()
return worker.GetResult();
}
bool InviteGuildToGroupAction::Execute(Event event)
bool InviteGuildToGroupAction::Execute(Event /*event*/)
{
Guild* guild = sGuildMgr->GetGuildById(bot->GetGuildId());
@@ -186,7 +185,7 @@ bool InviteGuildToGroupAction::Execute(Event event)
if (player->isDND())
continue;
if (!sPlayerbotAIConfig.randomBotInvitePlayer && GET_PLAYERBOT_AI(player)->IsRealPlayer())
if (!PlayerbotAIConfig::instance().randomBotInvitePlayer && GET_PLAYERBOT_AI(player)->IsRealPlayer())
continue;
if (player->IsBeingTeleported())
@@ -221,7 +220,7 @@ bool InviteGuildToGroupAction::Execute(Event event)
player->GetLevel() + 5) // Do not invite members that too low level or risk dragging them to deadly places.
continue;
if (!playerAi && ServerFacade::instance().GetDistance2d(bot, player) > sPlayerbotAIConfig.sightDistance)
if (!playerAi && ServerFacade::instance().GetDistance2d(bot, player) > PlayerbotAIConfig::instance().sightDistance)
continue;
Group* group = bot->GetGroup();
@@ -233,8 +232,8 @@ bool InviteGuildToGroupAction::Execute(Event event)
PlayerbotWorldThreadProcessor::instance().QueueOperation(std::move(convertOp));
}
if (sPlayerbotAIConfig.inviteChat &&
(sRandomPlayerbotMgr.IsRandomBot(bot) || !botAI->HasActivePlayerMaster()))
if (PlayerbotAIConfig::instance().inviteChat &&
(RandomPlayerbotMgr::instance().IsRandomBot(bot) || !botAI->HasActivePlayerMaster()))
{
BroadcastHelper::BroadcastGuildGroupOrRaidInvite(botAI, bot, player, group);
}

View File

@@ -92,7 +92,7 @@ bool LeaveGroupAction::Leave()
return true;
}
bool LeaveFarAwayAction::Execute(Event event)
bool LeaveFarAwayAction::Execute(Event /*event*/)
{
// allow bot to leave party when they want
return Leave();

View File

@@ -8,11 +8,11 @@
#include "AiFactory.h"
#include "ItemVisitors.h"
#include "LFGMgr.h"
#include "LFGPackets.h"
#include "Opcodes.h"
#include "Playerbots.h"
#include "World.h"
#include "WorldPacket.h"
#include "RandomPlayerbotMgr.h"
using namespace lfg;
@@ -20,7 +20,7 @@ bool LfgJoinAction::Execute(Event event) { return JoinLFG(); }
uint32 LfgJoinAction::GetRoles()
{
if (!sRandomPlayerbotMgr.IsRandomBot(bot))
if (!RandomPlayerbotMgr::instance().IsRandomBot(bot))
{
if (botAI->IsTank(bot))
return PLAYER_ROLE_TANK;
@@ -101,7 +101,7 @@ bool LfgJoinAction::JoinLFG()
LfgDungeonSet list;
std::vector<uint32> selected;
std::vector<uint32> dungeons = sRandomPlayerbotMgr.LfgDungeons[bot->GetTeamId()];
std::vector<uint32> dungeons = RandomPlayerbotMgr::instance().LfgDungeons[bot->GetTeamId()];
if (!dungeons.size())
return false;
@@ -170,7 +170,7 @@ bool LfgJoinAction::JoinLFG()
return true;
}
bool LfgRoleCheckAction::Execute(Event event)
bool LfgRoleCheckAction::Execute(Event /*event*/)
{
if (Group* group = bot->GetGroup())
{
@@ -216,9 +216,9 @@ bool LfgAcceptAction::Execute(Event event)
*packet << id << true;
bot->GetSession()->QueuePacket(packet);
if (sRandomPlayerbotMgr.IsRandomBot(bot) && !bot->GetGroup())
if (RandomPlayerbotMgr::instance().IsRandomBot(bot) && !bot->GetGroup())
{
sRandomPlayerbotMgr.Refresh(bot);
RandomPlayerbotMgr::instance().Refresh(bot);
botAI->ResetStrategies();
}
@@ -251,9 +251,9 @@ bool LfgAcceptAction::Execute(Event event)
*packet << id << true;
bot->GetSession()->QueuePacket(packet);
if (sRandomPlayerbotMgr.IsRandomBot(bot) && !bot->GetGroup())
if (RandomPlayerbotMgr::instance().IsRandomBot(bot) && !bot->GetGroup())
{
sRandomPlayerbotMgr.Refresh(bot);
RandomPlayerbotMgr::instance().Refresh(bot);
botAI->ResetStrategies();
}
@@ -265,7 +265,7 @@ bool LfgAcceptAction::Execute(Event event)
return false;
}
bool LfgLeaveAction::Execute(Event event)
bool LfgLeaveAction::Execute(Event /*event*/)
{
// Don't leave if lfg strategy enabled
// if (botAI->HasStrategy("lfg", BOT_STATE_NON_COMBAT))
@@ -337,7 +337,7 @@ bool LfgJoinAction::isUseful()
if (bot->isDead())
return false;
if (!sRandomPlayerbotMgr.IsRandomBot(bot))
if (!RandomPlayerbotMgr::instance().IsRandomBot(bot))
return false;
Map* map = bot->GetMap();

View File

@@ -13,7 +13,7 @@
#include "PlayerbotAIConfig.h"
#include "Playerbots.h"
bool LootRollAction::Execute(Event event)
bool LootRollAction::Execute(Event /*event*/)
{
Group* group = bot->GetGroup();
if (!group)

View File

@@ -11,20 +11,16 @@
#include "LastMovementValue.h"
#include "Playerbots.h"
bool MoveToRpgTargetAction::Execute(Event event)
bool MoveToRpgTargetAction::Execute(Event /*event*/)
{
GuidPosition guidP = AI_VALUE(GuidPosition, "rpg target");
Unit* unit = botAI->GetUnit(guidP);
if (unit && !unit->IsInWorld())
{
return false;
}
GameObject* go = botAI->GetGameObject(guidP);
if (go && !go->IsInWorld())
{
return false;
}
Player* player = guidP.GetPlayer();
WorldObject* wo = nullptr;
if (unit)

View File

@@ -7,10 +7,9 @@
#include "ChooseRpgTargetAction.h"
#include "LootObjectStack.h"
#include "PathGenerator.h"
#include "Playerbots.h"
bool MoveToTravelTargetAction::Execute(Event event)
bool MoveToTravelTargetAction::Execute(Event /*event*/)
{
TravelTarget* target = AI_VALUE(TravelTarget*, "travel target");

View File

@@ -15,7 +15,6 @@
#include "FleeManager.h"
#include "G3D/Vector3.h"
#include "GameObject.h"
#include "Geometry.h"
#include "LastMovementValue.h"
#include "LootObjectStack.h"
#include "Map.h"
@@ -36,9 +35,7 @@
#include "SpellAuraEffects.h"
#include "SpellInfo.h"
#include "Stances.h"
#include "TargetedMovementGenerator.h"
#include "Timer.h"
#include "Transport.h"
#include "Unit.h"
#include "Vehicle.h"
#include "WaypointMovementGenerator.h"
@@ -67,18 +64,14 @@ bool MovementAction::JumpTo(uint32 mapId, float x, float y, float z, MovementPri
{
UpdateMovementState();
if (!IsMovingAllowed(mapId, x, y, z))
{
return false;
}
if (IsDuplicateMove(mapId, x, y, z))
{
return false;
}
if (IsWaitingForLastMove(priority))
{
return false;
}
float botZ = bot->GetPositionZ();
float speed = bot->GetSpeed(MOVE_RUN);
MotionMaster& mm = *bot->GetMotionMaster();
mm.Clear();
@@ -370,7 +363,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// {
// movePosition = endPosition;
// if (startPosition.getMapId() != endPosition.getMapId() || totalDistance > maxDist)
// if (startPosition.GetMapId() != endPosition.GetMapId() || totalDistance > maxDist)
// {
// if (!TravelNodeMap::instance().getNodes().empty() && !bot->InBattleground())
// {
@@ -421,7 +414,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// {
// //Use standard PathGenerator to find a route.
// PathGenerator path(mover);
// path.CalculatePath(movePosition.getX(), movePosition.getY(), movePosition.getZ(), false);
// path.CalculatePath(movePosition.GetPositionX(), movePosition.GetPositionY(), movePosition.GetPositionZ(), false);
// PathType type = path.GetPathType();
// Movement::PointsArray const& points = path.GetPath();
// movePath.addPath(startPosition.fromPointsArray(points));
@@ -485,8 +478,8 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// else
// {
// LOG_DEBUG("playerbots", "!entry");
// return bot->TeleportTo(movePosition.getMapId(), movePosition.getX(), movePosition.getY(),
// movePosition.getZ(), movePosition.getO(), 0);
// return bot->TeleportTo(movePosition.GetMapId(), movePosition.GetPositionX(), movePosition.GetPositionY(),
// movePosition.GetPositionZ(), movePosition.GetOrientation(), 0);
// }
// }
@@ -563,14 +556,14 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// AI_VALUE(LastMovement&, "last movement").setPath(movePath);
// if (!movePosition || movePosition.getMapId() != bot->GetMapId())
// if (!movePosition || movePosition.GetMapId() != bot->GetMapId())
// {
// movePath.clear();
// AI_VALUE(LastMovement&, "last movement").setPath(movePath);
// if (botAI->HasStrategy("debug move", BOT_STATE_NON_COMBAT))
// botAI->TellMasterNoFacing("No point. Rebuilding.");
// LOG_DEBUG("playerbots", "!movePosition || movePosition.getMapId() != bot->GetMapId()");
// LOG_DEBUG("playerbots", "!movePosition || movePosition.GetMapId() != bot->GetMapId()");
// return false;
// }
@@ -609,15 +602,15 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// float cz = z;
// for (auto i : movePath.getPath())
// {
// CreateWp(bot, i.point.getX(), i.point.getY(), i.point.getZ(), 0.f, 2334);
// CreateWp(bot, i.point.GetPositionX(), i.point.GetPositionY(), i.point.GetPositionZ(), 0.f, 2334);
// cx = i.point.getX();
// cy = i.point.getY();
// cz = i.point.getZ();
// cx = i.point.GetPositionX();
// cy = i.point.GetPositionY();
// cz = i.point.GetPositionZ();
// }
// }
// else
// CreateWp(bot, movePosition.getX(), movePosition.getY(), movePosition.getZ(), 0, 2334, true);
// CreateWp(bot, movePosition.GetPositionX(), movePosition.GetPositionY(), movePosition.GetPositionZ(), 0, 2334, true);
// }
// //Log bot movement
@@ -634,8 +627,8 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// sPlayerbotAIConfig.log("bot_movement.csv", out.str().c_str());
// }
// // LOG_DEBUG("playerbots", "({}, {}) -> ({}, {})", startPosition.getX(), startPosition.getY(),
// movePosition.getX(), movePosition.getY()); if (!react)
// // LOG_DEBUG("playerbots", "({}, {}) -> ({}, {})", startPosition.GetPositionX(), startPosition.GetPositionY(),
// movePosition.GetPositionX(), movePosition.GetPositionY()); if (!react)
// if (totalDistance > maxDist)
// WaitForReach(startPosition.distance(movePosition) - 10.0f);
// else
@@ -671,7 +664,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// // else
// // {
// // mover->GetMotionMaster()->GetDestination(x, y, z);
// // if (movePosition.distance(WorldPosition(movePosition.getMapId(), x, y, z, 0)) > minDist)
// // if (movePosition.distance(WorldPosition(movePosition.GetMapId(), x, y, z, 0)) > minDist)
// // {
// // mover->StopMoving();
// // mover->GetMotionMaster()->Clear();
@@ -685,8 +678,8 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// AI_VALUE(LastMovement&, "last movement").nextTeleport = now +
// (time_t)MoveDelay(startPosition.distance(movePosition)); LOG_DEBUG("playerbots", "totalDistance > maxDist &&
// !detailedMove && !botAI->HasPlayerNearby(&movePosition)"); return bot->TeleportTo(movePosition.getMapId(),
// movePosition.getX(), movePosition.getY(), movePosition.getZ(), startPosition.getAngleTo(movePosition));
// !detailedMove && !botAI->HasPlayerNearby(&movePosition)"); return bot->TeleportTo(movePosition.GetMapId(),
// movePosition.GetPositionX(), movePosition.GetPositionY(), movePosition.GetPositionZ(), startPosition.getAngleTo(movePosition));
// }
// // walk if master walks and is close
@@ -708,9 +701,9 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// if (!bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !bot->HasAuraType(SPELL_AURA_FLY))
// {
// bot->SetWalk(masterWalking);
// bot->GetMotionMaster()->MovePoint(movePosition.getMapId(), movePosition.getX(), movePosition.getY(),
// movePosition.getZ(), generatePath); WaitForReach(startPosition.distance(movePosition));
// // LOG_DEBUG("playerbots", "Movepoint to ({}, {})", movePosition.getX(), movePosition.getY());
// bot->GetMotionMaster()->MovePoint(movePosition.GetMapId(), movePosition.GetPositionX(), movePosition.GetPositionY(),
// movePosition.GetPositionZ(), generatePath); WaitForReach(startPosition.distance(movePosition));
// // LOG_DEBUG("playerbots", "Movepoint to ({}, {})", movePosition.GetPositionX(), movePosition.GetPositionY());
// }
// else
// {
@@ -756,9 +749,9 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// }
// }
// bot->GetMotionMaster()->MovePoint(movePosition.getMapId(), Position(movePosition.getX(), movePosition.getY(),
// movePosition.getZ(), 0.f)); WaitForReach(startPosition.distance(movePosition)); LOG_DEBUG("playerbots",
// "Movepoint to ({}, {})", movePosition.getX(), movePosition.getY());
// bot->GetMotionMaster()->MovePoint(movePosition.GetMapId(), Position(movePosition.GetPositionX(), movePosition.GetPositionY(),
// movePosition.GetPositionZ(), 0.f)); WaitForReach(startPosition.distance(movePosition)); LOG_DEBUG("playerbots",
// "Movepoint to ({}, {})", movePosition.GetPositionX(), movePosition.GetPositionY());
// }
// AI_VALUE(LastMovement&, "last movement").setShort(movePosition);
@@ -953,68 +946,70 @@ bool MovementAction::Follow(Unit* target, float distance) { return Follow(target
void MovementAction::UpdateMovementState()
{
const bool isCurrentlyRestricted = // see if the bot is currently slowed, rooted, or otherwise unable to move
bot->HasUnitState(UNIT_STATE_LOST_CONTROL) ||
bot->IsRooted() ||
bot->isFrozen() ||
bot->IsPolymorphed();
const bool isCurrentlyRestricted = // see if the bot is currently slowed, rooted, or otherwise unable to move
bot->HasUnitState(UNIT_STATE_LOST_CONTROL) || bot->IsRooted() || bot->isFrozen() || bot->IsPolymorphed();
// no update movement flags while movement is current restricted.
if (!isCurrentlyRestricted && bot->IsAlive())
{
// state flags
const auto master = botAI ? botAI->GetMaster() : nullptr; // real player or not
const bool masterIsFlying = master ? master->HasUnitMovementFlag(MOVEMENTFLAG_FLYING) : true;
const bool masterIsSwimming = master ? master->HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING) : true;
const auto liquidState = bot->GetLiquidData().Status; // default LIQUID_MAP_NO_WATER
const auto master = botAI ? botAI->GetMaster() : nullptr;
const auto liquidState = bot->GetLiquidData().Status;
const float gZ = bot->GetMapWaterOrGroundLevel(bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ());
const bool wantsToFly = bot->HasIncreaseMountedFlightSpeedAura() || bot->HasFlyAura();
const bool onGroundZ = bot->GetPositionZ() < gZ + 1.f;
const bool canSwim = liquidState == LIQUID_MAP_IN_WATER || liquidState == LIQUID_MAP_UNDER_WATER;
const bool canFly = bot->HasIncreaseMountedFlightSpeedAura() || bot->HasFlyAura();
const bool canWaterWalk = bot->HasWaterWalkAura();
const bool isMasterFlying = master ? master->HasUnitMovementFlag(MOVEMENTFLAG_FLYING) : true;
const bool isMasterSwimming = master ? master->HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING) : true;
const bool isFlying = bot->HasUnitMovementFlag(MOVEMENTFLAG_FLYING);
const bool isWaterArea = liquidState != LIQUID_MAP_NO_WATER;
const bool isUnderWater = liquidState == LIQUID_MAP_UNDER_WATER;
const bool isInWater = liquidState == LIQUID_MAP_IN_WATER;
const bool isWaterWalking = bot->HasUnitMovementFlag(MOVEMENTFLAG_WATERWALKING);
const bool isSwimming = bot->HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
const bool wantsToWaterWalk = bot->HasWaterWalkAura();
const bool wantsToSwim = isInWater || isUnderWater;
const bool onGroundZ = (bot->GetPositionZ() < gZ + 1.f) && !isWaterArea;
const bool isWaterWalking = bot->HasUnitMovementFlag(MOVEMENTFLAG_WATERWALKING);
bool movementFlagsUpdated = false;
// handle water state
if (isWaterArea && !isFlying)
// handle water (fragile logic do not alter without testing every detail, animation and transition)
if (liquidState != LIQUID_MAP_NO_WATER && !isFlying)
{
// water walking
if (wantsToWaterWalk && !isWaterWalking && !masterIsSwimming)
if (canWaterWalk && !isMasterSwimming && !isWaterWalking)
{
bot->RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
bot->SetSwim(false);
bot->AddUnitMovementFlag(MOVEMENTFLAG_WATERWALKING);
movementFlagsUpdated = true;
}
// swimming
else if (wantsToSwim && !isSwimming && masterIsSwimming)
else if ((!canWaterWalk || isMasterSwimming) && isWaterWalking)
{
bot->RemoveUnitMovementFlag(MOVEMENTFLAG_WATERWALKING);
bot->AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
if (canSwim)
bot->SetSwim(true);
movementFlagsUpdated = true;
}
else if (!canSwim && isSwimming)
{
bot->SetSwim(false);
movementFlagsUpdated = true;
}
}
else if (isSwimming || isWaterWalking)
// reset when not around water while swimming or water walking
if (liquidState == LIQUID_MAP_NO_WATER && (isSwimming || isWaterWalking))
{
// reset water flags
bot->RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
bot->SetSwim(false);
bot->RemoveUnitMovementFlag(MOVEMENTFLAG_WATERWALKING);
movementFlagsUpdated = true;
}
// handle flying state
if (wantsToFly && !isFlying && masterIsFlying)
// handle flying
if ((canFly && !isFlying) && isMasterFlying)
{
bot->AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY);
bot->AddUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);
bot->AddUnitMovementFlag(MOVEMENTFLAG_FLYING);
movementFlagsUpdated = true;
// required for transition and state monitoring.
if (MotionMaster* mm = bot->GetMotionMaster())
mm->MoveTakeoff(0, {bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ() + 1.F}, 0.F, true);
}
else if ((!wantsToFly || onGroundZ) && isFlying)
else if ((!canFly && !isWaterWalking && isFlying) || (!isMasterFlying && isFlying && onGroundZ))
{
bot->RemoveUnitMovementFlag(MOVEMENTFLAG_CAN_FLY);
bot->RemoveUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);
@@ -1022,15 +1017,16 @@ void MovementAction::UpdateMovementState()
movementFlagsUpdated = true;
}
// detect if movement restrictions have been lifted, CC just ended.
// detect if movement/CC restrictions have been ended, refresh movement state for animations.
if (wasMovementRestricted)
movementFlagsUpdated = true; // refresh movement state to ensure animations play correctly
movementFlagsUpdated = true;
// movement flags should only be updated between state changes, if not it will break certain effects.
if (movementFlagsUpdated)
bot->SendMovementFlagUpdate();
}
// Save current state for the next check
// Save current state for the next check
wasMovementRestricted = isCurrentlyRestricted;
// Temporary speed increase in group
@@ -1190,7 +1186,7 @@ bool MovementAction::Follow(Unit* target, float distance, float angle)
WorldPosition cPos(corpse);
if (botPos.fDist(cPos) > sPlayerbotAIConfig.spellDistance)
return MoveTo(cPos.getMapId(), cPos.getX(), cPos.getY(), cPos.getZ());
return MoveTo(cPos.GetMapId(), cPos.GetPositionX(), cPos.GetPositionY(), cPos.GetPositionZ());
}
}
@@ -1217,7 +1213,7 @@ bool MovementAction::Follow(Unit* target, float distance, float angle)
if ((lDist * 1.5 < tDist && ang < static_cast<float>(M_PI) / 2) ||
target->HasUnitState(UNIT_STATE_IN_FLIGHT))
{
return MoveTo(longMove.getMapId(), longMove.getX(), longMove.getY(), longMove.getZ());
return MoveTo(longMove.GetMapId(), longMove.GetPositionX(), longMove.GetPositionY(), longMove.GetPositionZ());
}
}
}
@@ -1813,12 +1809,11 @@ void MovementAction::DoMovePoint(Unit* unit, float x, float y, float z, bool gen
if (!mm)
return;
// enable water walking
if (unit->HasUnitMovementFlag(MOVEMENTFLAG_WATERWALKING))
// bot water collision correction
if (unit->HasUnitMovementFlag(MOVEMENTFLAG_WATERWALKING) && unit->HasWaterWalkAura())
{
float gZ = unit->GetMapWaterOrGroundLevel(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ());
unit->UpdatePosition(unit->GetPositionX(), unit->GetPositionY(), gZ, false);
// z = gZ; no overwrite Z axe otherwise you cant steer the bots into swimming when water walking.
}
mm->Clear();
@@ -1844,7 +1839,7 @@ void MovementAction::DoMovePoint(Unit* unit, float x, float y, float z, bool gen
}
}
bool FleeAction::Execute(Event event)
bool FleeAction::Execute(Event /*event*/)
{
return MoveAway(AI_VALUE(Unit*, "current target"), sPlayerbotAIConfig.fleeDistance, true);
}
@@ -1852,9 +1847,8 @@ bool FleeAction::Execute(Event event)
bool FleeAction::isUseful()
{
if (bot->GetCurrentSpell(CURRENT_CHANNELED_SPELL) != nullptr)
{
return false;
}
Unit* target = AI_VALUE(Unit*, "current target");
if (target && target->IsInWorld() && !bot->IsWithinMeleeRange(target))
return false;
@@ -1862,12 +1856,10 @@ bool FleeAction::isUseful()
return true;
}
bool FleeWithPetAction::Execute(Event event)
bool FleeWithPetAction::Execute(Event /*event*/)
{
if (Pet* pet = bot->GetPet())
{
botAI->PetFollow();
}
return Flee(AI_VALUE(Unit*, "current target"));
}
@@ -1875,15 +1867,14 @@ bool FleeWithPetAction::Execute(Event event)
bool AvoidAoeAction::isUseful()
{
if (getMSTime() - moveInterval < lastMoveTimer)
{
return false;
}
GuidVector traps = AI_VALUE(GuidVector, "nearest trap with damage");
GuidVector triggers = AI_VALUE(GuidVector, "possible triggers");
return AI_VALUE(Aura*, "area debuff") || !traps.empty() || !triggers.empty();
}
bool AvoidAoeAction::Execute(Event event)
bool AvoidAoeAction::Execute(Event /*event*/)
{
// Case #1: Aura with dynamic object (e.g. rain of fire)
if (AvoidAuraWithDynamicObj())
@@ -2307,17 +2298,15 @@ bool MovementAction::CheckLastFlee(float curAngle, std::list<FleeInfo>& infoList
bool CombatFormationMoveAction::isUseful()
{
if (getMSTime() - moveInterval < lastMoveTimer)
{
return false;
}
if (bot->GetCurrentSpell(CURRENT_CHANNELED_SPELL) != nullptr)
{
return false;
}
return true;
}
bool CombatFormationMoveAction::Execute(Event event)
bool CombatFormationMoveAction::Execute(Event /*event*/)
{
float dis = AI_VALUE(float, "disperse distance");
if (dis <= 0.0f || (!bot->IsInCombat() && botAI->HasStrategy("stay", BotState::BOT_STATE_NON_COMBAT)) ||
@@ -2448,7 +2437,7 @@ Player* CombatFormationMoveAction::NearestGroupMember(float dis)
return result;
}
bool TankFaceAction::Execute(Event event)
bool TankFaceAction::Execute(Event /*event*/)
{
Unit* target = AI_VALUE(Unit*, "current target");
if (!target)
@@ -2532,7 +2521,7 @@ bool RearFlankAction::isUseful()
return inFront || inRear;
}
bool RearFlankAction::Execute(Event event)
bool RearFlankAction::Execute(Event /*event*/)
{
Unit* target = AI_VALUE(Unit*, "current target");
if (!target)
@@ -2643,9 +2632,9 @@ bool DisperseSetAction::Execute(Event event)
return true;
}
bool RunAwayAction::Execute(Event event) { return Flee(AI_VALUE(Unit*, "group leader")); }
bool RunAwayAction::Execute(Event /*event*/) { return Flee(AI_VALUE(Unit*, "group leader")); }
bool MoveToLootAction::Execute(Event event)
bool MoveToLootAction::Execute(Event /*event*/)
{
LootObject loot = AI_VALUE(LootObject, "loot target");
if (!loot.IsLootPossible(bot))
@@ -2654,7 +2643,7 @@ bool MoveToLootAction::Execute(Event event)
return MoveNear(loot.GetWorldObject(bot), sPlayerbotAIConfig.contactDistance);
}
bool MoveOutOfEnemyContactAction::Execute(Event event)
bool MoveOutOfEnemyContactAction::Execute(Event /*event*/)
{
Unit* target = AI_VALUE(Unit*, "current target");
if (!target)
@@ -2665,7 +2654,7 @@ bool MoveOutOfEnemyContactAction::Execute(Event event)
bool MoveOutOfEnemyContactAction::isUseful() { return AI_VALUE2(bool, "inside target", "current target"); }
bool SetFacingTargetAction::Execute(Event event)
bool SetFacingTargetAction::Execute(Event /*event*/)
{
Unit* target = AI_VALUE(Unit*, "current target");
if (!target)
@@ -2691,7 +2680,7 @@ bool SetFacingTargetAction::isPossible()
return true;
}
bool SetBehindTargetAction::Execute(Event event)
bool SetBehindTargetAction::Execute(Event /*event*/)
{
Unit* target = AI_VALUE(Unit*, "current target");
if (!target)
@@ -2751,7 +2740,7 @@ bool SetBehindTargetAction::Execute(Event event)
false, true, MovementPriority::MOVEMENT_COMBAT);
}
bool MoveOutOfCollisionAction::Execute(Event event)
bool MoveOutOfCollisionAction::Execute(Event /*event*/)
{
float angle = M_PI * 2000 / frand(1.f, 1000.f);
float distance = sPlayerbotAIConfig.followDistance;
@@ -2769,7 +2758,7 @@ bool MoveOutOfCollisionAction::isUseful()
botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest friendly players")->Get().size() < 15;
}
bool MoveRandomAction::Execute(Event event)
bool MoveRandomAction::Execute(Event /*event*/)
{
float distance = sPlayerbotAIConfig.tooCloseDistance + urand(10, 30);
@@ -2801,9 +2790,9 @@ bool MoveRandomAction::Execute(Event event)
bool MoveRandomAction::isUseful() { return !AI_VALUE(GuidPosition, "rpg target"); }
bool MoveInsideAction::Execute(Event event) { return MoveInside(bot->GetMapId(), x, y, bot->GetPositionZ(), distance); }
bool MoveInsideAction::Execute(Event /*event*/) { return MoveInside(bot->GetMapId(), x, y, bot->GetPositionZ(), distance); }
bool RotateAroundTheCenterPointAction::Execute(Event event)
bool RotateAroundTheCenterPointAction::Execute(Event /*event*/)
{
uint32 next_point = GetCurrWaypoint();
if (MoveTo(bot->GetMapId(), waypoints[next_point].first, waypoints[next_point].second, bot->GetPositionZ(), false,
@@ -2823,10 +2812,9 @@ bool MoveFromGroupAction::Execute(Event event)
return MoveFromGroup(distance);
}
bool MoveAwayFromCreatureAction::Execute(Event event)
bool MoveAwayFromCreatureAction::Execute(Event /*event*/)
{
GuidVector targets = AI_VALUE(GuidVector, "nearest npcs");
Creature* nearestCreature = bot->FindNearestCreature(creatureId, range, alive);
// Find all creatures with the specified Id
std::vector<Unit*> creatures;
@@ -2904,16 +2892,14 @@ bool MoveAwayFromCreatureAction::Execute(Event event)
bool MoveAwayFromCreatureAction::isPossible() { return bot->CanFreeMove(); }
bool MoveAwayFromPlayerWithDebuffAction::Execute(Event event)
bool MoveAwayFromPlayerWithDebuffAction::Execute(Event /*event*/)
{
Player* closestPlayer = nullptr;
float minDistance = 0.0f;
Group* group = bot->GetGroup();
if (!group)
{
return false;
}
std::vector<Player*> debuffedPlayers;

View File

@@ -49,18 +49,16 @@ bool DrinkAction::Execute(Event event)
bool DrinkAction::isUseful()
{
return UseItemAction::isUseful() &&
AI_VALUE2(bool, "has mana", "self target") &&
AI_VALUE2(uint8, "mana", "self target") < 100;
return UseItemAction::isUseful() && AI_VALUE2(bool, "has mana", "self target") &&
AI_VALUE2(uint8, "mana", "self target") < 100;
}
bool DrinkAction::isPossible()
{
return !bot->IsInCombat() &&
!bot->IsMounted() &&
!botAI->HasAnyAuraOf(GetTarget(), "dire bear form", "bear form", "cat form", "travel form",
"aquatic form","flight form", "swift flight form", nullptr) &&
(botAI->HasCheat(BotCheatMask::food) || UseItemAction::isPossible());
return !bot->IsInCombat() && !bot->IsMounted() &&
!botAI->HasAnyAuraOf(GetTarget(), "dire bear form", "bear form", "cat form", "travel form", "aquatic form",
"flight form", "swift flight form", nullptr) &&
(botAI->HasCheat(BotCheatMask::food) || UseItemAction::isPossible());
}
bool EatAction::Execute(Event event)
@@ -102,17 +100,12 @@ bool EatAction::Execute(Event event)
return UseItemAction::Execute(event);
}
bool EatAction::isUseful()
{
return UseItemAction::isUseful() &&
AI_VALUE2(uint8, "health", "self target") < 100;
}
bool EatAction::isUseful() { return UseItemAction::isUseful() && AI_VALUE2(uint8, "health", "self target") < 100; }
bool EatAction::isPossible()
{
return !bot->IsInCombat() &&
!bot->IsMounted() &&
!botAI->HasAnyAuraOf(GetTarget(), "dire bear form", "bear form", "cat form", "travel form",
"aquatic form","flight form", "swift flight form", nullptr) &&
(botAI->HasCheat(BotCheatMask::food) || UseItemAction::isPossible());
return !bot->IsInCombat() && !bot->IsMounted() &&
!botAI->HasAnyAuraOf(GetTarget(), "dire bear form", "bear form", "cat form", "travel form", "aquatic form",
"flight form", "swift flight form", nullptr) &&
(botAI->HasCheat(BotCheatMask::food) || UseItemAction::isPossible());
}

View File

@@ -7,7 +7,7 @@
#include "LootObjectStack.h"
#include "AiObjectContext.h"
bool OpenItemAction::Execute(Event event)
bool OpenItemAction::Execute(Event /*event*/)
{
bool foundOpenable = false;

View File

@@ -7,10 +7,9 @@
#include "Event.h"
#include "PlayerbotOperations.h"
#include "Playerbots.h"
#include "PlayerbotWorldThreadProcessor.h"
bool PassLeadershipToMasterAction::Execute(Event event)
bool PassLeadershipToMasterAction::Execute(Event /*event*/)
{
if (Player* master = GetMaster())
if (master && master != bot && bot->GetGroup() && bot->GetGroup()->IsMember(master->GetGUID()))

View File

@@ -9,8 +9,6 @@
#include <string>
#include "Action.h"
#include "PlayerbotFactory.h"
#include "Unit.h"
class PlayerbotAI;

View File

@@ -102,7 +102,7 @@ bool PositionAction::Execute(Event event)
return false;
}
bool MoveToPositionAction::Execute(Event event)
bool MoveToPositionAction::Execute(Event /*event*/)
{
PositionInfo pos = context->GetValue<PositionMap&>("position")->Get()[qualifier];
if (!pos.isSet())
@@ -123,7 +123,7 @@ bool MoveToPositionAction::isUseful()
return pos.isSet() && distance > sPlayerbotAIConfig.followDistance && distance < sPlayerbotAIConfig.reactDistance;
}
bool SetReturnPositionAction::Execute(Event event)
bool SetReturnPositionAction::Execute(Event /*event*/)
{
PositionMap& posMap = context->GetValue<PositionMap&>("position")->Get();
PositionInfo returnPos = posMap["return"];

View File

@@ -7,7 +7,7 @@
#include "ChatHelper.h"
#include "Event.h"
#include "Playerbots.h"
#include "PlayerbotAI.h"
void QueryQuestAction::TellObjective(std::string const name, uint32 available, uint32 required)
{

View File

@@ -5,6 +5,7 @@
#include "QuestAction.h"
#include <sstream>
#include <algorithm>
#include "Chat.h"
#include "ChatHelper.h"
@@ -116,7 +117,8 @@ bool QuestAction::CompleteQuest(Player* player, uint32 entry)
player->CastedCreatureOrGO(creature, ObjectGuid(), spell_id);
}
}*/
/*else*/ if (creature > 0)
/*else*/
if (creature > 0)
{
if (CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creature))
for (uint16 z = 0; z < creaturecount; ++z)
@@ -432,7 +434,7 @@ bool QuestItemPushResultAction::Execute(Event event)
return false;
}
bool QuestUpdateFailedAction::Execute(Event event)
bool QuestUpdateFailedAction::Execute(Event /*event*/)
{
//opcode SMSG_QUESTUPDATE_FAILED is never sent...(yet?)
return false;

View File

@@ -8,7 +8,7 @@
#include "Event.h"
#include "Playerbots.h"
bool RandomBotUpdateAction::Execute(Event event)
bool RandomBotUpdateAction::Execute(Event /*event*/)
{
if (!sRandomPlayerbotMgr.IsRandomBot(bot))
return false;

View File

@@ -10,7 +10,7 @@
#include "Playerbots.h"
#include "ServerFacade.h"
bool ReachTargetAction::Execute(Event event) { return ReachCombatTo(AI_VALUE(Unit*, GetTargetName()), distance); }
bool ReachTargetAction::Execute(Event /*event*/) { return ReachCombatTo(AI_VALUE(Unit*, GetTargetName()), distance); }
bool ReachTargetAction::isUseful()
{

View File

@@ -78,7 +78,7 @@ void ReleaseSpiritAction::LogRelease(const std::string& releaseMsg, bool isAutoR
}
// AutoReleaseSpiritAction implementation
bool AutoReleaseSpiritAction::Execute(Event event)
bool AutoReleaseSpiritAction::Execute(Event /*event*/)
{
IncrementDeathCount();
bot->DurabilityRepairAll(false, 1.0f, false);
@@ -214,7 +214,7 @@ bool AutoReleaseSpiritAction::ShouldDelayBattlegroundRelease() const
return true;
}
bool RepopAction::Execute(Event event)
bool RepopAction::Execute(Event /*event*/)
{
const GraveyardStruct* graveyard = GetGrave(
AI_VALUE(uint32, "death count") > 10 ||
@@ -250,7 +250,7 @@ void RepopAction::PerformGraveyardTeleport(const GraveyardStruct* graveyard) con
}
// SelfResurrectAction implementation for Warlock's Soulstone Resurrection/Shaman's Reincarnation
bool SelfResurrectAction::Execute(Event event)
bool SelfResurrectAction::Execute(Event /*event*/)
{
if (!bot->IsAlive() && bot->GetUInt32Value(PLAYER_SELF_RES_SPELL))
{

View File

@@ -7,7 +7,7 @@
#include "Event.h"
#include "LastMovementValue.h"
#include "Playerbots.h"
#include "AiObjectContext.h"
bool RememberTaxiAction::Execute(Event event)
{

View File

@@ -9,7 +9,7 @@
#include "Event.h"
#include "Playerbots.h"
bool RepairAllAction::Execute(Event event)
bool RepairAllAction::Execute(Event /*event*/)
{
GuidVector npcs = AI_VALUE(GuidVector, "nearest npcs");
for (ObjectGuid const guid : npcs)

View File

@@ -5,14 +5,13 @@
#include "ResetInstancesAction.h"
#include "Playerbots.h"
#include "PlayerbotAI.h"
bool ResetInstancesAction::Execute(Event event)
bool ResetInstancesAction::Execute(Event /*event*/)
{
WorldPacket packet(CMSG_RESET_INSTANCES, 0);
bot->GetSession()->HandleResetInstancesOpcode(packet);
botAI->TellMaster("Resetting all instances");
return true;
}

View File

@@ -10,11 +10,11 @@
#include "Event.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Playerbots.h"
#include "PlayerbotAI.h"
#include "ServerFacade.h"
#include "NearestGameObjects.h"
bool RevealGatheringItemAction::Execute(Event event)
bool RevealGatheringItemAction::Execute(Event /*event*/)
{
if (!bot->GetGroup())
return false;

View File

@@ -9,7 +9,6 @@
#include "FleeManager.h"
#include "GameGraveyard.h"
#include "MapMgr.h"
#include "PlayerbotFactory.h"
#include "Playerbots.h"
#include "RandomPlayerbotMgr.h"
#include "ServerFacade.h"
@@ -74,7 +73,7 @@ bool ReviveFromCorpseAction::Execute(Event event)
return true;
}
bool FindCorpseAction::Execute(Event event)
bool FindCorpseAction::Execute(Event /*event*/)
{
if (bot->InBattleground())
return false;
@@ -150,7 +149,7 @@ bool FindCorpseAction::Execute(Event event)
{
float rx, ry, rz;
if (manager.CalculateDestination(&rx, &ry, &rz))
moveToPos = WorldPosition(moveToPos.getMapId(), rx, ry, rz, 0.0);
moveToPos = WorldPosition(moveToPos.GetMapId(), rx, ry, rz, 0.0);
else if (!moveToPos.GetReachableRandomPointOnGround(bot, reclaimDist, urand(0, 1)))
moveToPos = corpsePos;
}
@@ -170,7 +169,7 @@ bool FindCorpseAction::Execute(Event event)
{
bot->GetMotionMaster()->Clear();
bot->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
bot->TeleportTo(moveToPos.getMapId(), moveToPos.getX(), moveToPos.getY(), moveToPos.getZ(), 0);
bot->TeleportTo(moveToPos.GetMapId(), moveToPos.GetPositionX(), moveToPos.GetPositionY(), moveToPos.GetPositionZ(), 0);
}
moved = true;
@@ -184,7 +183,7 @@ bool FindCorpseAction::Execute(Event event)
if (deadTime < 10 * MINUTE && dCount < 5) // Look for corpse up to 30 minutes.
{
moved =
MoveTo(moveToPos.getMapId(), moveToPos.getX(), moveToPos.getY(), moveToPos.getZ(), false, false);
MoveTo(moveToPos.GetMapId(), moveToPos.GetPositionX(), moveToPos.GetPositionY(), moveToPos.GetPositionZ(), false, false);
}
if (!moved)
@@ -237,10 +236,10 @@ GraveyardStruct const* SpiritHealerAction::GetGrave(bool startZone)
{
uint32 areaId = 0;
uint32 zoneId = 0;
sMapMgr->GetZoneAndAreaId(bot->GetPhaseMask(), zoneId, areaId, travelPos.getMapId(), travelPos.getX(),
travelPos.getY(), travelPos.getZ());
ClosestGrave = sGraveyard->GetClosestGraveyard(travelPos.getMapId(), travelPos.getX(), travelPos.getY(),
travelPos.getZ(), bot->GetTeamId(), areaId, zoneId,
sMapMgr->GetZoneAndAreaId(bot->GetPhaseMask(), zoneId, areaId, travelPos.GetMapId(), travelPos.GetPositionX(),
travelPos.GetPositionY(), travelPos.GetPositionZ());
ClosestGrave = sGraveyard->GetClosestGraveyard(travelPos.GetMapId(), travelPos.GetPositionX(), travelPos.GetPositionY(),
travelPos.GetPositionZ(), bot->GetTeamId(), areaId, zoneId,
bot->getClass() == CLASS_DEATH_KNIGHT);
if (ClosestGrave)
@@ -293,7 +292,7 @@ GraveyardStruct const* SpiritHealerAction::GetGrave(bool startZone)
return ClosestGrave;
}
bool SpiritHealerAction::Execute(Event event)
bool SpiritHealerAction::Execute(Event /*event*/)
{
Corpse* corpse = bot->GetCorpse();
if (!corpse)

View File

@@ -7,7 +7,6 @@
#include <random>
#include "BattlegroundMgr.h"
#include "ChatHelper.h"
#include "EmoteAction.h"
#include "Event.h"
@@ -16,7 +15,7 @@
#include "ServerFacade.h"
#include "RpgSubActions.h"
bool RpgAction::Execute(Event event)
bool RpgAction::Execute(Event /*event*/)
{
GuidPosition guidP = AI_VALUE(GuidPosition, "rpg target");
if (!guidP && botAI->GetMaster())
@@ -85,7 +84,7 @@ bool RpgAction::SetNextRpgAction()
isChecked = true;
Action* action = botAI->GetAiObjectContext()->GetAction(nextAction.getName());
if (!dynamic_cast<RpgEnabled*>(action) || !action->isPossible() || !action->isUseful())
if (!dynamic_cast<RpgEnabled*>(action) || !action->isUseful() || !action->isPossible())
continue;
actions.push_back(action);

View File

@@ -99,7 +99,7 @@ Event RpgSubAction::ActionEvent(Event event) { return event; }
bool RpgStayAction::isUseful() { return rpg->InRange() && !botAI->HasRealPlayerMaster(); }
bool RpgStayAction::Execute(Event event)
bool RpgStayAction::Execute(Event /*event*/)
{
bot->PlayerTalkClass->SendCloseGossip();
@@ -109,7 +109,7 @@ bool RpgStayAction::Execute(Event event)
bool RpgWorkAction::isUseful() { return rpg->InRange() && !botAI->HasRealPlayerMaster(); }
bool RpgWorkAction::Execute(Event event)
bool RpgWorkAction::Execute(Event /*event*/)
{
bot->HandleEmoteCommand(EMOTE_STATE_USE_STANDING);
rpg->AfterExecute();
@@ -118,7 +118,7 @@ bool RpgWorkAction::Execute(Event event)
bool RpgEmoteAction::isUseful() { return rpg->InRange() && !botAI->HasRealPlayerMaster(); }
bool RpgEmoteAction::Execute(Event event)
bool RpgEmoteAction::Execute(Event /*event*/)
{
uint32 type = TalkAction::GetRandomEmote(rpg->guidP().GetUnit());
@@ -133,7 +133,7 @@ bool RpgEmoteAction::Execute(Event event)
return true;
}
bool RpgCancelAction::Execute(Event event)
bool RpgCancelAction::Execute(Event /*event*/)
{
RESET_AI_VALUE(GuidPosition, "rpg target");
rpg->OnExecute("");
@@ -142,7 +142,7 @@ bool RpgCancelAction::Execute(Event event)
bool RpgTaxiAction::isUseful() { return rpg->InRange() && !botAI->HasRealPlayerMaster(); }
bool RpgTaxiAction::Execute(Event event)
bool RpgTaxiAction::Execute(Event /*event*/)
{
GuidPosition guidP = rpg->guidP();
@@ -150,7 +150,7 @@ bool RpgTaxiAction::Execute(Event event)
bot->GetSession()->HandleCancelMountAuraOpcode(emptyPacket);
uint32 node =
sObjectMgr->GetNearestTaxiNode(guidP.getX(), guidP.getY(), guidP.getZ(), guidP.getMapId(), bot->GetTeamId());
sObjectMgr->GetNearestTaxiNode(guidP.GetPositionX(), guidP.GetPositionY(), guidP.GetPositionZ(), guidP.GetMapId(), bot->GetTeamId());
std::vector<uint32> nodes;
for (uint32 i = 0; i < sTaxiPathStore.GetNumRows(); ++i)
@@ -203,12 +203,12 @@ bool RpgTaxiAction::Execute(Event event)
return true;
}
bool RpgDiscoverAction::Execute(Event event)
bool RpgDiscoverAction::Execute(Event /*event*/)
{
GuidPosition guidP = rpg->guidP();
uint32 node =
sObjectMgr->GetNearestTaxiNode(guidP.getX(), guidP.getY(), guidP.getZ(), guidP.getMapId(), bot->GetTeamId());
sObjectMgr->GetNearestTaxiNode(guidP.GetPositionX(), guidP.GetPositionY(), guidP.GetPositionZ(), guidP.GetMapId(), bot->GetTeamId());
if (!node)
return false;
@@ -222,7 +222,7 @@ bool RpgDiscoverAction::Execute(Event event)
std::string const RpgStartQuestAction::ActionName() { return "accept all quests"; }
Event RpgStartQuestAction::ActionEvent(Event event)
Event RpgStartQuestAction::ActionEvent(Event /*event*/)
{
WorldPacket p(CMSG_QUESTGIVER_ACCEPT_QUEST);
p << rpg->guid();
@@ -232,7 +232,7 @@ Event RpgStartQuestAction::ActionEvent(Event event)
std::string const RpgEndQuestAction::ActionName() { return "talk to quest giver"; }
Event RpgEndQuestAction::ActionEvent(Event event)
Event RpgEndQuestAction::ActionEvent(Event /*event*/)
{
WorldPacket p(CMSG_QUESTGIVER_COMPLETE_QUEST);
p << rpg->guid();
@@ -242,17 +242,17 @@ Event RpgEndQuestAction::ActionEvent(Event event)
std::string const RpgBuyAction::ActionName() { return "buy"; }
Event RpgBuyAction::ActionEvent(Event event) { return Event("rpg action", "vendor"); }
Event RpgBuyAction::ActionEvent(Event /*event*/) { return Event("rpg action", "vendor"); }
std::string const RpgSellAction::ActionName() { return "sell"; }
Event RpgSellAction::ActionEvent(Event event) { return Event("rpg action", "vendor"); }
Event RpgSellAction::ActionEvent(Event /*event*/) { return Event("rpg action", "vendor"); }
std::string const RpgRepairAction::ActionName() { return "repair"; }
std::string const RpgTrainAction::ActionName() { return "trainer"; }
bool RpgHealAction::Execute(Event event)
bool RpgHealAction::Execute(Event /*event*/)
{
bool retVal = false;
@@ -287,21 +287,21 @@ std::string const RpgBuyPetitionAction::ActionName() { return "buy petition"; }
std::string const RpgUseAction::ActionName() { return "use"; }
Event RpgUseAction::ActionEvent(Event event)
Event RpgUseAction::ActionEvent(Event /*event*/)
{
return Event("rpg action", chat->FormatWorldobject(rpg->guidP().GetWorldObject()));
}
std::string const RpgSpellAction::ActionName() { return "cast random spell"; }
Event RpgSpellAction::ActionEvent(Event event)
Event RpgSpellAction::ActionEvent(Event /*event*/)
{
return Event("rpg action", chat->FormatWorldobject(rpg->guidP().GetWorldObject()));
}
std::string const RpgCraftAction::ActionName() { return "craft random item"; }
Event RpgCraftAction::ActionEvent(Event event)
Event RpgCraftAction::ActionEvent(Event /*event*/)
{
return Event("rpg action", chat->FormatWorldobject(rpg->guidP().GetWorldObject()));
}
@@ -341,7 +341,7 @@ std::vector<Item*> RpgTradeUsefulAction::CanGiveItems(GuidPosition guidPosition)
return giveItems;
}
bool RpgTradeUsefulAction::Execute(Event event)
bool RpgTradeUsefulAction::Execute(Event /*event*/)
{
GuidPosition guidP = AI_VALUE(GuidPosition, "rpg target");
@@ -416,7 +416,7 @@ bool RpgDuelAction::isUseful()
return true;
}
bool RpgDuelAction::Execute(Event event)
bool RpgDuelAction::Execute(Event /*event*/)
{
GuidPosition guidP = AI_VALUE(GuidPosition, "rpg target");
@@ -434,7 +434,7 @@ bool RpgMountAnimAction::isUseful()
return AI_VALUE2(bool, "mounted", "self target") && !AI_VALUE2(bool, "moving", "self target");
}
bool RpgMountAnimAction::Execute(Event event)
bool RpgMountAnimAction::Execute(Event /*event*/)
{
WorldPacket p;
bot->GetSession()->HandleMountSpecialAnimOpcode(p);

View File

@@ -55,7 +55,7 @@ void RtiAction::AppendRti(std::ostringstream& out, std::string const type)
out << " (" << target->GetName() << ")";
}
bool MarkRtiAction::Execute(Event event)
bool MarkRtiAction::Execute(Event /*event*/)
{
Group* group = bot->GetGroup();
if (!group)

View File

@@ -80,8 +80,9 @@ bool RTSCAction::Execute(Event event)
SET_AI_VALUE2(WorldPosition, "RTSC saved location", locationName, spellPosition);
Creature* wpCreature =
bot->SummonCreature(15631, spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(),
spellPosition.getO(), TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
bot->SummonCreature(15631, spellPosition.GetPositionX(), spellPosition.GetPositionY(),
spellPosition.GetPositionZ(), spellPosition.GetOrientation(), TEMPSUMMON_TIMED_DESPAWN,
2000.0f);
wpCreature->SetObjectScale(0.5f);
return true;
@@ -110,8 +111,9 @@ bool RTSCAction::Execute(Event event)
if (spellPosition)
{
Creature* wpCreature =
bot->SummonCreature(15631, spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(),
spellPosition.getO(), TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
bot->SummonCreature(15631, spellPosition.GetPositionX(), spellPosition.GetPositionY(),
spellPosition.GetPositionZ(), spellPosition.GetOrientation(),
TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
wpCreature->SetObjectScale(0.5f);
}

View File

@@ -9,9 +9,7 @@
#include <regex>
#include <string>
#include "ChannelMgr.h"
#include "Event.h"
#include "GuildMgr.h"
#include "PlayerbotTextMgr.h"
#include "Playerbots.h"
@@ -56,7 +54,7 @@ static const std::unordered_set<std::string> noReplyMsgStarts = {"e ", "accept "
SayAction::SayAction(PlayerbotAI* botAI) : Action(botAI, "say"), Qualified() {}
bool SayAction::Execute(Event event)
bool SayAction::Execute(Event /*event*/)
{
std::string text = "";
std::map<std::string, std::string> placeholders;
@@ -92,7 +90,6 @@ bool SayAction::Execute(Event event)
}
// set delay before next say
time_t lastSaid = AI_VALUE2(time_t, "last said", qualifier);
uint32 nextTime = time(nullptr) + urand(1, 30);
botAI->GetAiObjectContext()->GetValue<time_t>("last said", qualifier)->Set(nextTime);

View File

@@ -14,7 +14,7 @@ bool SecurityCheckAction::isUseful()
botAI->GetMaster()->GetSession()->GetSecurity() < SEC_GAMEMASTER && !GET_PLAYERBOT_AI(botAI->GetMaster());
}
bool SecurityCheckAction::Execute(Event event)
bool SecurityCheckAction::Execute(Event /*event*/)
{
if (Group* group = bot->GetGroup())
{

View File

@@ -7,7 +7,6 @@
#include "Event.h"
#include "Formations.h"
#include "PathGenerator.h"
#include "Playerbots.h"
#include "RTSCValues.h"
#include "RtscAction.h"
@@ -134,8 +133,8 @@ bool SeeSpellAction::Execute(Event event)
SET_AI_VALUE2(WorldPosition, "RTSC saved location", locationName, spellPosition);
Creature* wpCreature =
bot->SummonCreature(15631, spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(),
spellPosition.getO(), TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
bot->SummonCreature(15631, spellPosition.GetPositionX(), spellPosition.GetPositionY(), spellPosition.GetPositionZ(),
spellPosition.GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
wpCreature->SetObjectScale(0.5f);
RESET_AI_VALUE(std::string, "RTSC next spell action");
@@ -167,14 +166,14 @@ bool SeeSpellAction::MoveToSpell(WorldPosition& spellPosition, bool inFormation)
PositionMap& posMap = AI_VALUE(PositionMap&, "position");
PositionInfo stayPosition = posMap["stay"];
stayPosition.Set(spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), spellPosition.getMapId());
stayPosition.Set(spellPosition.GetPositionX(), spellPosition.GetPositionY(), spellPosition.GetPositionZ(), spellPosition.GetMapId());
posMap["stay"] = stayPosition;
}
if (bot->IsWithinLOS(spellPosition.getX(), spellPosition.getY(), spellPosition.getZ()))
return MoveNear(spellPosition.getMapId(), spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), 0);
if (bot->IsWithinLOS(spellPosition.GetPositionX(), spellPosition.GetPositionY(), spellPosition.GetPositionZ()))
return MoveNear(spellPosition.GetMapId(), spellPosition.GetPositionX(), spellPosition.GetPositionY(), spellPosition.GetPositionZ(), 0);
return MoveTo(spellPosition.getMapId(), spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), false,
return MoveTo(spellPosition.GetMapId(), spellPosition.GetPositionX(), spellPosition.GetPositionY(), spellPosition.GetPositionZ(), false,
false);
}

View File

@@ -49,9 +49,7 @@ bool SetCraftAction::Execute(Event event)
if (skillSpells.empty())
{
for (SkillLineAbilityEntry const* skillLine : sSkillLineAbilityStore)
{
skillSpells[skillLine->Spell] = skillLine;
}
}
data.required.clear();
@@ -78,9 +76,7 @@ bool SetCraftAction::Execute(Event event)
for (uint32 x = 0; x < MAX_SPELL_REAGENTS; ++x)
{
if (spellInfo->Reagent[x] <= 0)
{
continue;
}
uint32 itemid = spellInfo->Reagent[x];
uint32 reagentsRequired = spellInfo->ReagentCount[x];
@@ -132,9 +128,8 @@ void SetCraftAction::TellCraft()
if (ItemTemplate const* reagent = sObjectMgr->GetItemTemplate(item))
{
if (first)
{
first = false;
}
else
out << ", ";
@@ -142,9 +137,7 @@ void SetCraftAction::TellCraft()
uint32 given = data.obtained[item];
if (given)
{
out << "|cffffff00(x" << given << " given)|r ";
}
}
}

View File

@@ -8,7 +8,7 @@
#include "Event.h"
#include "Playerbots.h"
bool SetHomeAction::Execute(Event event)
bool SetHomeAction::Execute(Event /*event*/)
{
Player* master = GetMaster();

View File

@@ -7,9 +7,9 @@
#include "ChatHelper.h"
#include "Event.h"
#include "Playerbots.h"
#include "PlayerbotAI.h"
bool StatsAction::Execute(Event event)
bool StatsAction::Execute(Event /*event*/)
{
std::ostringstream out;

View File

@@ -39,7 +39,7 @@ bool StayActionBase::Stay()
return true;
}
bool StayAction::Execute(Event event) { return Stay(); }
bool StayAction::Execute(Event /*event*/) { return Stay(); }
bool StayAction::isUseful()
{
@@ -49,9 +49,7 @@ bool StayAction::isUseful()
{
const float distance = bot->GetDistance(stayPosition.x, stayPosition.y, stayPosition.z);
if (sPlayerbotAIConfig.followDistance)
{
return false;
}
}
// move from group takes priority over stay as it's added and removed automatically
@@ -64,7 +62,7 @@ bool StayAction::isUseful()
return AI_VALUE2(bool, "moving", "self target");
}
bool SitAction::Execute(Event event)
bool SitAction::Execute(Event /*event*/)
{
if (bot->isMoving())
return false;

View File

@@ -7,25 +7,19 @@
#include "SuggestWhatToDoAction.h"
#include "ServerFacade.h"
#include "ChannelMgr.h"
#include "Event.h"
#include "ItemVisitors.h"
#include "AiFactory.h"
#include "ChatHelper.h"
#include "Playerbots.h"
#include "PlayerbotTextMgr.h"
#include "Config.h"
#include "BroadcastHelper.h"
#include "AiFactory.h"
#include "ChannelMgr.h"
#include "ChatHelper.h"
#include "Config.h"
#include "Event.h"
#include "GuildMgr.h"
#include "ItemVisitors.h"
#include "PlayerbotTextMgr.h"
#include "Playerbots.h"
#include "ServerFacade.h"
#include "Channel.h"
enum eTalkType
{
@@ -62,7 +56,7 @@ bool SuggestWhatToDoAction::isUseful()
return (time(0) - lastSaid) > 30;
}
bool SuggestWhatToDoAction::Execute(Event event)
bool SuggestWhatToDoAction::Execute(Event /*event*/)
{
uint32 index = rand() % suggestions.size();
auto fnct_ptr = suggestions[index];
@@ -258,7 +252,7 @@ private:
SuggestDungeonAction::SuggestDungeonAction(PlayerbotAI* botAI) : SuggestWhatToDoAction(botAI, "suggest dungeon") {}
bool SuggestDungeonAction::Execute(Event event)
bool SuggestDungeonAction::Execute(Event /*event*/)
{
// TODO: use PlayerbotDungeonRepository::instance()
@@ -325,7 +319,7 @@ bool SuggestDungeonAction::Execute(Event event)
SuggestTradeAction::SuggestTradeAction(PlayerbotAI* botAI) : SuggestWhatToDoAction(botAI, "suggest trade") {}
bool SuggestTradeAction::Execute(Event event)
bool SuggestTradeAction::Execute(Event /*event*/)
{
uint32 quality = urand(0, 100);
if (quality > 95)

View File

@@ -6,12 +6,10 @@
#include "TameAction.h"
#include <algorithm>
#include <cctype>
#include <iomanip>
#include <random>
#include <set>
#include <sstream>
#include "DBCStructure.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "Player.h"

View File

@@ -7,9 +7,12 @@
#include "Event.h"
#include "LastMovementValue.h"
#include "Playerbots.h"
#include "AiObjectContext.h"
#include "PlayerbotAI.h"
#include "SpellMgr.h"
#include "Spell.h"
bool TeleportAction::Execute(Event event)
bool TeleportAction::Execute(Event /*event*/)
{
/*
// List of allowed portal entries (you can populate this dynamically)
@@ -74,7 +77,7 @@ bool TeleportAction::Execute(Event event)
continue;
uint32 spellId = goInfo->spellcaster.spellId;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
SpellInfo const* spellInfo = SpellMgr::instance()->GetSpellInfo(spellId);
if (!spellInfo || !spellInfo->HasEffect(SPELL_EFFECT_TELEPORT_UNITS))
continue;

View File

@@ -4,11 +4,9 @@
*/
#include "TellLosAction.h"
#include <istream>
#include <sstream>
#include "ChatHelper.h"
#include "DBCStores.h"
#include "Event.h"
#include "ItemTemplate.h"
#include "ObjectMgr.h"
@@ -77,7 +75,7 @@ void TellLosAction::ListGameObjects(std::string const title, GuidVector gos)
}
}
bool TellAuraAction::Execute(Event event)
bool TellAuraAction::Execute(Event /*event*/)
{
botAI->TellMaster("--- Auras ---");
sLog->outMessage("playerbot", LOG_LEVEL_DEBUG, "--- Auras ---");
@@ -130,7 +128,7 @@ bool TellAuraAction::Execute(Event event)
return true;
}
bool TellEstimatedDpsAction::Execute(Event event)
bool TellEstimatedDpsAction::Execute(Event /*event*/)
{
float dps = AI_VALUE(float, "estimated group dps");
botAI->TellMaster("Estimated Group DPS: " + std::to_string(dps));

View File

@@ -8,13 +8,13 @@
#include "Event.h"
#include "Playerbots.h"
bool TellMasterAction::Execute(Event event)
bool TellMasterAction::Execute(Event /*event*/)
{
botAI->TellMaster(text);
return true;
}
bool OutOfReactRangeAction::Execute(Event event)
bool OutOfReactRangeAction::Execute(Event /*event*/)
{
botAI->TellMaster("Wait for me!");
return true;

View File

@@ -6,10 +6,10 @@
#include "TellReputationAction.h"
#include "Event.h"
#include "Playerbots.h"
#include "PlayerbotAI.h"
#include "ReputationMgr.h"
bool TellReputationAction::Execute(Event event)
bool TellReputationAction::Execute(Event /*event*/)
{
Player* master = GetMaster();
if (!master)

View File

@@ -6,10 +6,11 @@
#include "TellTargetAction.h"
#include "Event.h"
#include "Playerbots.h"
#include "ThreatMgr.h"
#include "AiObjectContext.h"
#include "PlayerbotAI.h"
bool TellTargetAction::Execute(Event event)
bool TellTargetAction::Execute(Event /*event*/)
{
Unit* target = context->GetValue<Unit*>("current target")->Get();
if (target)
@@ -24,7 +25,7 @@ bool TellTargetAction::Execute(Event event)
return true;
}
bool TellAttackersAction::Execute(Event event)
bool TellAttackersAction::Execute(Event /*event*/)
{
botAI->TellMaster("--- Attackers ---");

View File

@@ -8,7 +8,7 @@
#include "Event.h"
#include "ItemCountValue.h"
#include "ItemVisitors.h"
#include "Playerbots.h"
#include "PlayerbotAI.h"
bool TradeAction::Execute(Event event)
{
@@ -106,9 +106,7 @@ bool TradeAction::TradeItem(Item const* item, int8 slot)
for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT && tradeSlot == -1; i++)
{
if (pTrade->GetItem(TradeSlots(i)) == nullptr)
{
tradeSlot = i;
}
}
}

View File

@@ -276,14 +276,11 @@ bool TradeStatusAction::CheckTrade()
botAI->PlaySound(TEXT_EMOTE_NO);
return false;
}
success = true;
}
}
else
{
success = true;
}
if (success)
{
@@ -340,9 +337,7 @@ int32 TradeStatusAction::CalculateCost(Player* player, bool sell)
if (!craftData.IsEmpty())
{
if (player == trader && !sell && craftData.IsRequired(proto->ItemId))
{
continue;
}
if (player == bot && sell && craftData.itemId == proto->ItemId && craftData.IsFulfilled())
{
@@ -352,13 +347,11 @@ int32 TradeStatusAction::CalculateCost(Player* player, bool sell)
}
if (sell)
{
sum += item->GetCount() * proto->SellPrice * sRandomPlayerbotMgr.GetSellMultiplier(bot);
}
else
{
sum += item->GetCount() * proto->BuyPrice * sRandomPlayerbotMgr.GetBuyMultiplier(bot);
}
}
return sum;

View File

@@ -155,7 +155,7 @@ void TrainerAction::TellFooter(uint32 totalCost)
}
}
bool MaintenanceAction::Execute(Event event)
bool MaintenanceAction::Execute(Event /*event*/)
{
if (!sPlayerbotAIConfig.maintenanceCommand)
{
@@ -255,7 +255,7 @@ bool MaintenanceAction::Execute(Event event)
return true;
}
bool RemoveGlyphAction::Execute(Event event)
bool RemoveGlyphAction::Execute(Event /*event*/)
{
for (uint32 slotIndex = 0; slotIndex < MAX_GLYPH_SLOT_INDEX; ++slotIndex)
{
@@ -265,7 +265,7 @@ bool RemoveGlyphAction::Execute(Event event)
return true;
}
bool AutoGearAction::Execute(Event event)
bool AutoGearAction::Execute(Event /*event*/)
{
if (!sPlayerbotAIConfig.autoGearCommand)
{

View File

@@ -10,7 +10,7 @@
#include "GridNotifiersImpl.h"
#include "Playerbots.h"
bool TravelAction::Execute(Event event)
bool TravelAction::Execute(Event /*event*/)
{
TravelTarget* target = AI_VALUE(TravelTarget*, "travel target");
@@ -60,12 +60,14 @@ bool TravelAction::isUseful()
(!AI_VALUE(GuidPosition, "rpg target") || !AI_VALUE(ObjectGuid, "pull target"));
}
bool MoveToDarkPortalAction::Execute(Event event)
bool MoveToDarkPortalAction::Execute(Event /*event*/)
{
if (bot->GetGroup())
{
if (bot->GetGroup()->GetLeaderGUID() != bot->GetGUID() &&
!GET_PLAYERBOT_AI(GET_PLAYERBOT_AI(bot)->GetGroupLeader()))
return false;
}
if (bot->GetLevel() > 57)
{
@@ -111,7 +113,7 @@ bool MoveToDarkPortalAction::Execute(Event event)
bool MoveToDarkPortalAction::isUseful() { return bot->GetLevel() > 54; }
bool DarkPortalAzerothAction::Execute(Event event)
bool DarkPortalAzerothAction::Execute(Event /*event*/)
{
if (bot->GetLevel() > 57)
{
@@ -126,7 +128,7 @@ bool DarkPortalAzerothAction::Execute(Event event)
bool DarkPortalAzerothAction::isUseful() { return bot->GetLevel() > 57; }
bool MoveFromDarkPortalAction::Execute(Event event)
bool MoveFromDarkPortalAction::Execute(Event /*event*/)
{
RESET_AI_VALUE(GuidPosition, "rpg target");

View File

@@ -1,14 +1,13 @@
#include "UnlockItemAction.h"
#include "PlayerbotAI.h"
#include "ItemTemplate.h"
#include "WorldPacket.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "SpellInfo.h"
#define PICK_LOCK_SPELL_ID 1804
inline constexpr uint32_t PICK_LOCK_SPELL_ID = 1804;
bool UnlockItemAction::Execute(Event event)
bool UnlockItemAction::Execute(Event /*event*/)
{
bool foundLockedItem = false;
@@ -32,7 +31,5 @@ void UnlockItemAction::UnlockItem(Item* item)
botAI->TellMaster(out.str());
}
else
{
botAI->TellError("Failed to cast Pick Lock.");
}
}

View File

@@ -1,11 +1,11 @@
#include "UnlockTradedItemAction.h"
#include "Playerbots.h"
#include "PlayerbotAI.h"
#include "TradeData.h"
#include "SpellInfo.h"
#define PICK_LOCK_SPELL_ID 1804
inline constexpr uint32_t PICK_LOCK_SPELL_ID = 1804;
bool UnlockTradedItemAction::Execute(Event event)
bool UnlockTradedItemAction::Execute(Event /*event*/)
{
Player* trader = bot->GetTrader();
if (!trader)

View File

@@ -7,9 +7,9 @@
#include "ChatHelper.h"
#include "Event.h"
#include "ItemPackets.h"
#include "ItemUsageValue.h"
#include "Playerbots.h"
#include "ItemPackets.h"
bool UseItemAction::Execute(Event event)
{
@@ -416,14 +416,7 @@ bool UseHearthStone::Execute(Event event)
bool UseHearthStone::isUseful() { return !bot->InBattleground(); }
bool UseRandomRecipe::isUseful()
{
return !bot->IsInCombat() && !botAI->HasActivePlayerMaster() && !bot->InBattleground();
}
bool UseRandomRecipe::isPossible() { return AI_VALUE2(uint32, "item count", "recipe") > 0; }
bool UseRandomRecipe::Execute(Event event)
bool UseRandomRecipe::Execute(Event /*event*/)
{
std::vector<Item*> recipes = AI_VALUE2(std::vector<Item*>, "inventory items", "recipe");
@@ -445,14 +438,14 @@ bool UseRandomRecipe::Execute(Event event)
return used;
}
bool UseRandomQuestItem::isUseful()
bool UseRandomRecipe::isUseful()
{
return !botAI->HasActivePlayerMaster() && !bot->InBattleground() && !bot->HasUnitState(UNIT_STATE_IN_FLIGHT);
return !bot->IsInCombat() && !botAI->HasActivePlayerMaster() && !bot->InBattleground();
}
bool UseRandomQuestItem::isPossible() { return AI_VALUE2(uint32, "item count", "quest") > 0; }
bool UseRandomRecipe::isPossible() { return AI_VALUE2(uint32, "item count", "recipe") > 0; }
bool UseRandomQuestItem::Execute(Event event)
bool UseRandomQuestItem::Execute(Event /*event*/)
{
Unit* unitTarget = nullptr;
ObjectGuid goTarget;
@@ -478,7 +471,6 @@ bool UseRandomQuestItem::Execute(Event event)
break;
}
}
}
if (!item)
@@ -490,3 +482,10 @@ bool UseRandomQuestItem::Execute(Event event)
return used;
}
bool UseRandomQuestItem::isUseful()
{
return !botAI->HasActivePlayerMaster() && !bot->InBattleground() && !bot->HasUnitState(UNIT_STATE_IN_FLIGHT);
}
bool UseRandomQuestItem::isPossible() { return AI_VALUE2(uint32, "item count", "quest") > 0; }

View File

@@ -69,8 +69,8 @@ class UseHearthStone : public UseItemAction
public:
UseHearthStone(PlayerbotAI* botAI) : UseItemAction(botAI, "hearthstone", true) {}
bool isUseful() override;
bool Execute(Event event) override;
bool isUseful() override;
};
class UseRandomRecipe : public UseItemAction
@@ -78,9 +78,9 @@ class UseRandomRecipe : public UseItemAction
public:
UseRandomRecipe(PlayerbotAI* botAI) : UseItemAction(botAI, "random recipe", true) {}
bool Execute(Event event) override;
bool isUseful() override;
bool isPossible() override;
bool Execute(Event event) override;
};
class UseRandomQuestItem : public UseItemAction
@@ -88,9 +88,9 @@ class UseRandomQuestItem : public UseItemAction
public:
UseRandomQuestItem(PlayerbotAI* botAI) : UseItemAction(botAI, "random quest item", true) {}
bool Execute(Event event) override;
bool isUseful() override;
bool isPossible() override;
bool Execute(Event event) override;
};
#endif

View File

@@ -55,16 +55,14 @@ bool UseMeetingStoneAction::Execute(Event event)
return Teleport(master, bot, false);
}
bool SummonAction::Execute(Event event)
bool SummonAction::Execute(Event /*event*/)
{
Player* master = GetMaster();
if (!master)
return false;
if (Pet* pet = bot->GetPet())
{
botAI->PetFollow();
}
if (master->GetSession()->GetSecurity() >= SEC_PLAYER)
{

View File

@@ -95,7 +95,7 @@ bool EnterVehicleAction::EnterVehicle(Unit* vehicleBase, bool moveIfFar)
return true;
}
bool LeaveVehicleAction::Execute(Event event)
bool LeaveVehicleAction::Execute(Event /*event*/)
{
Vehicle* myVehicle = bot->GetVehicle();
if (!myVehicle)

View File

@@ -120,7 +120,6 @@ public:
creators["use"] = &ChatActionContext::use;
creators["item count"] = &ChatActionContext::item_count;
creators["equip"] = &ChatActionContext::equip;
creators["equip upgrades"] = &ChatActionContext::equip_upgrade;
creators["unequip"] = &ChatActionContext::unequip;
creators["sell"] = &ChatActionContext::sell;
creators["buy"] = &ChatActionContext::buy;

View File

@@ -5,8 +5,6 @@
#include "ChatCommandHandlerStrategy.h"
#include "Playerbots.h"
class ChatCommandActionNodeFactoryInternal : public NamedObjectFactory<ActionNode>
{
public:

View File

@@ -5,7 +5,6 @@
#include "CombatStrategy.h"
#include "Playerbots.h"
#include "Strategy.h"
void CombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)

View File

@@ -5,8 +5,6 @@
#include "DuelStrategy.h"
#include "Playerbots.h"
void DuelStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
PassTroughStrategy::InitTriggers(triggers);

View File

@@ -5,8 +5,6 @@
#include "FollowMasterStrategy.h"
#include "Playerbots.h"
std::vector<NextAction> FollowMasterStrategy::getDefaultActions()
{
return {

View File

@@ -5,8 +5,6 @@
#include "GuardStrategy.h"
#include "Playerbots.h"
std::vector<NextAction> GuardStrategy::getDefaultActions()
{
return {

View File

@@ -5,8 +5,6 @@
#include "NonCombatStrategy.h"
#include "Playerbots.h"
void NonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("random", { NextAction("clean quest log", 1.0f) }));
@@ -58,7 +56,7 @@ void MasterFishingStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
"random",
{
NextAction("end master fishing", 12.0f),
NextAction("equip upgrades", 6.0f)
NextAction("equip upgrades packet action", 6.0f)
}
)
);

View File

@@ -5,8 +5,6 @@
#include "RTSCStrategy.h"
#include "Playerbots.h"
RTSCStrategy::RTSCStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void RTSCStrategy::InitTriggers(std::vector<TriggerNode*>& triggers) {}

View File

@@ -5,8 +5,6 @@
#include "RacialsStrategy.h"
#include "Playerbots.h"
class RacialsStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:

View File

@@ -5,8 +5,6 @@
#include "UsePotionsStrategy.h"
#include "Playerbots.h"
class UsePotionsStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:

View File

@@ -32,7 +32,7 @@ void WorldPacketHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
triggers.push_back(new TriggerNode("activate taxi", { NextAction("remember taxi", relevance),
NextAction("taxi", relevance) }));
triggers.push_back(new TriggerNode("taxi done", { NextAction("taxi", relevance) }));
triggers.push_back(new TriggerNode("trade status", { NextAction("accept trade", relevance), NextAction("equip upgrades", relevance) }));
triggers.push_back(new TriggerNode("trade status", { NextAction("accept trade", relevance), NextAction("equip upgrades packet action", relevance) }));
triggers.push_back(new TriggerNode("trade status extended", { NextAction("trade status extended", relevance) }));
triggers.push_back(new TriggerNode("area trigger", { NextAction("reach area trigger", relevance) }));
triggers.push_back(new TriggerNode("within area trigger", { NextAction("area trigger", relevance) }));
@@ -40,9 +40,9 @@ void WorldPacketHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
triggers.push_back(new TriggerNode("item push result", { NextAction("unlock items", relevance),
NextAction("open items", relevance),
NextAction("query item usage", relevance),
NextAction("equip upgrades", relevance) }));
NextAction("equip upgrades packet action", relevance) }));
triggers.push_back(new TriggerNode("item push result", { NextAction("quest item push result", relevance) }));
triggers.push_back(new TriggerNode("loot roll won", { NextAction("equip upgrades", relevance) }));
triggers.push_back(new TriggerNode("loot roll won", { NextAction("equip upgrades packet action", relevance) }));
triggers.push_back(new TriggerNode("ready check finished", { NextAction("finish ready check", relevance) }));
// triggers.push_back(new TriggerNode("often", { NextAction("security check", relevance), NextAction("check mail", relevance) }));
triggers.push_back(new TriggerNode("guild invite", { NextAction("guild accept", relevance) }));

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