mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-23 12:04:34 +00:00
Merge pull request #2150 from mod-playerbots/test-staging
Master update from Test staging
This commit is contained in:
@@ -6,9 +6,9 @@
|
||||
#include "AcceptBattlegroundInvitationAction.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "Playerbots.h"
|
||||
#include "PlayerbotAI.h"
|
||||
|
||||
bool AcceptBgInvitationAction::Execute(Event event)
|
||||
bool AcceptBgInvitationAction::Execute(Event /*event*/)
|
||||
{
|
||||
uint8 type = 0; // arenatype if arena
|
||||
uint8 unk2 = 0; // unk, can be 0x0 (may be if was invited?) and 0x1
|
||||
@@ -18,9 +18,9 @@ bool AcceptBgInvitationAction::Execute(Event event)
|
||||
|
||||
WorldPacket packet(CMSG_BATTLEFIELD_PORT, 20);
|
||||
packet << type << unk2 << (uint32)bgTypeId_ << unk << action;
|
||||
// packet << bgTypeId_ << action;
|
||||
bot->GetSession()->HandleBattleFieldPortOpcode(packet);
|
||||
|
||||
botAI->ResetStrategies();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ bool AddLootAction::Execute(Event event)
|
||||
return AI_VALUE(LootObjectStack*, "available loot")->Add(guid);
|
||||
}
|
||||
|
||||
bool AddAllLootAction::Execute(Event event)
|
||||
bool AddAllLootAction::Execute(Event /*event*/)
|
||||
{
|
||||
bool added = false;
|
||||
|
||||
|
||||
@@ -58,7 +58,7 @@ bool ReachAreaTriggerAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AreaTriggerAction::Execute(Event event)
|
||||
bool AreaTriggerAction::Execute(Event /*event*/)
|
||||
{
|
||||
LastMovement& movement = context->GetValue<LastMovement&>("last area trigger")->Get();
|
||||
|
||||
|
||||
@@ -1,19 +1,20 @@
|
||||
#include "AutoMaintenanceOnLevelupAction.h"
|
||||
|
||||
#include "GuildMgr.h"
|
||||
#include "SpellMgr.h"
|
||||
|
||||
#include "PlayerbotAIConfig.h"
|
||||
#include "PlayerbotFactory.h"
|
||||
#include "Playerbots.h"
|
||||
#include "RandomPlayerbotMgr.h"
|
||||
#include "SharedDefines.h"
|
||||
#include "BroadcastHelper.h"
|
||||
|
||||
bool AutoMaintenanceOnLevelupAction::Execute(Event event)
|
||||
bool AutoMaintenanceOnLevelupAction::Execute(Event /*event*/)
|
||||
{
|
||||
AutoPickTalents();
|
||||
AutoLearnSpell();
|
||||
AutoUpgradeEquip();
|
||||
AutoTeleportForLevel();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -13,9 +13,8 @@
|
||||
#include "PlayerbotAI.h"
|
||||
#include "Playerbots.h"
|
||||
#include "PositionValue.h"
|
||||
#include "UpdateTime.h"
|
||||
|
||||
bool BGJoinAction::Execute(Event event)
|
||||
bool BGJoinAction::Execute(Event /*event*/)
|
||||
{
|
||||
uint32 queueType = AI_VALUE(uint32, "bg type");
|
||||
if (!queueType) // force join to fill bg
|
||||
@@ -653,7 +652,7 @@ bool FreeBGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battleg
|
||||
return false;
|
||||
}
|
||||
|
||||
bool BGLeaveAction::Execute(Event event)
|
||||
bool BGLeaveAction::Execute(Event /*event*/)
|
||||
{
|
||||
if (!(bot->InBattlegroundQueue() || bot->InBattleground()))
|
||||
return false;
|
||||
@@ -1064,7 +1063,7 @@ bool BGStatusAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BGStatusCheckAction::Execute(Event event)
|
||||
bool BGStatusCheckAction::Execute(Event /*event*/)
|
||||
{
|
||||
if (bot->IsBeingTeleported())
|
||||
return false;
|
||||
@@ -1080,7 +1079,7 @@ bool BGStatusCheckAction::Execute(Event event)
|
||||
|
||||
bool BGStatusCheckAction::isUseful() { return bot->InBattlegroundQueue(); }
|
||||
|
||||
bool BGStrategyCheckAction::Execute(Event event)
|
||||
bool BGStrategyCheckAction::Execute(Event /*event*/)
|
||||
{
|
||||
bool inside_bg = bot->InBattleground() && bot->GetBattleground();
|
||||
;
|
||||
|
||||
@@ -1557,7 +1557,7 @@ bool BGTactics::eyJumpDown()
|
||||
//
|
||||
// actual bg tactics below
|
||||
//
|
||||
bool BGTactics::Execute(Event event)
|
||||
bool BGTactics::Execute(Event /*event*/)
|
||||
{
|
||||
Battleground* bg = bot->GetBattleground();
|
||||
if (!bg)
|
||||
@@ -4249,7 +4249,7 @@ bool BGTactics::IsLockedInsideKeep()
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ArenaTactics::Execute(Event event)
|
||||
bool ArenaTactics::Execute(Event /*event*/)
|
||||
{
|
||||
if (!bot->InBattleground())
|
||||
{
|
||||
|
||||
@@ -18,7 +18,7 @@ bool BossFireResistanceAction::isUseful()
|
||||
return bossFireResistanceTrigger.IsActive();
|
||||
}
|
||||
|
||||
bool BossFireResistanceAction::Execute(Event event)
|
||||
bool BossFireResistanceAction::Execute(Event /*event*/)
|
||||
{
|
||||
PaladinFireResistanceStrategy paladinFireResistanceStrategy(botAI);
|
||||
botAI->ChangeStrategy(ADD_STRATEGY_CHAR + paladinFireResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT);
|
||||
@@ -32,7 +32,7 @@ bool BossFrostResistanceAction::isUseful()
|
||||
return bossFrostResistanceTrigger.IsActive();
|
||||
}
|
||||
|
||||
bool BossFrostResistanceAction::Execute(Event event)
|
||||
bool BossFrostResistanceAction::Execute(Event /*event*/)
|
||||
{
|
||||
PaladinFrostResistanceStrategy paladinFrostResistanceStrategy(botAI);
|
||||
botAI->ChangeStrategy(ADD_STRATEGY_CHAR + paladinFrostResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT);
|
||||
@@ -46,7 +46,7 @@ bool BossNatureResistanceAction::isUseful()
|
||||
return bossNatureResistanceTrigger.IsActive();
|
||||
}
|
||||
|
||||
bool BossNatureResistanceAction::Execute(Event event)
|
||||
bool BossNatureResistanceAction::Execute(Event /*event*/)
|
||||
{
|
||||
HunterNatureResistanceStrategy hunterNatureResistanceStrategy(botAI);
|
||||
botAI->ChangeStrategy(ADD_STRATEGY_CHAR + hunterNatureResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT);
|
||||
@@ -60,7 +60,7 @@ bool BossShadowResistanceAction::isUseful()
|
||||
return bossShadowResistanceTrigger.IsActive();
|
||||
}
|
||||
|
||||
bool BossShadowResistanceAction::Execute(Event event)
|
||||
bool BossShadowResistanceAction::Execute(Event /*event*/)
|
||||
{
|
||||
PaladinShadowResistanceStrategy paladinShadowResistanceStrategy(botAI);
|
||||
botAI->ChangeStrategy(ADD_STRATEGY_CHAR + paladinShadowResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT);
|
||||
|
||||
@@ -175,7 +175,7 @@ bool BuyAction::Execute(Event event)
|
||||
|
||||
if (needMoneyFor == NeedMoneyFor::gear)
|
||||
{
|
||||
botAI->DoSpecificAction("equip upgrades");
|
||||
botAI->DoSpecificAction("equip upgrades packet action");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -206,7 +206,7 @@ bool BuyAction::Execute(Event event)
|
||||
if (usage == ITEM_USAGE_REPLACE || usage == ITEM_USAGE_EQUIP ||
|
||||
usage == ITEM_USAGE_BAD_EQUIP || usage == ITEM_USAGE_BROKEN_EQUIP)
|
||||
{
|
||||
botAI->DoSpecificAction("equip upgrades");
|
||||
botAI->DoSpecificAction("equip upgrades packet action");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,12 +7,14 @@
|
||||
#include "Player.h"
|
||||
#include "PlayerbotAI.h"
|
||||
|
||||
bool CancelChannelAction::Execute(Event event)
|
||||
bool CancelChannelAction::Execute(Event /*event*/)
|
||||
{
|
||||
if (bot->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
|
||||
{
|
||||
bot->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -334,7 +334,7 @@ bool CastRandomSpellAction::castSpell(uint32 spellId, WorldObject* wo)
|
||||
return botAI->CastSpell(spellId, wo->GetPositionX(), wo->GetPositionY(), wo->GetPositionZ());
|
||||
}
|
||||
|
||||
bool DisEnchantRandomItemAction::Execute(Event event)
|
||||
bool DisEnchantRandomItemAction::Execute(Event /*event*/)
|
||||
{
|
||||
std::vector<Item*> items =
|
||||
AI_VALUE2(std::vector<Item*>, "inventory items", "usage " + std::to_string(ITEM_USAGE_DISENCHANT));
|
||||
|
||||
@@ -10,9 +10,9 @@
|
||||
#include "Event.h"
|
||||
#include "PlayerbotAIConfig.h"
|
||||
#include "PlayerbotFactory.h"
|
||||
#include "Playerbots.h"
|
||||
#include "AiObjectContext.h"
|
||||
#include "Log.h"
|
||||
#include "RandomPlayerbotMgr.h"
|
||||
|
||||
bool ChangeTalentsAction::Execute(Event event)
|
||||
{
|
||||
@@ -184,7 +184,7 @@ std::string ChangeTalentsAction::SpecApply(std::string param)
|
||||
// // }
|
||||
// // }
|
||||
|
||||
// return std::move(ret);
|
||||
// return ret;
|
||||
// }
|
||||
|
||||
// std::vector<TalentPath*> ChangeTalentsAction::getPremadePaths(TalentSpec* oldSpec)
|
||||
@@ -201,7 +201,7 @@ std::string ChangeTalentsAction::SpecApply(std::string param)
|
||||
// // }
|
||||
// // }
|
||||
|
||||
// return std::move(ret);
|
||||
// return ret;
|
||||
// }
|
||||
|
||||
// TalentPath* ChangeTalentsAction::getPremadePath(uint32 id)
|
||||
@@ -368,11 +368,11 @@ std::string ChangeTalentsAction::SpecApply(std::string param)
|
||||
// return nullptr;
|
||||
// }
|
||||
|
||||
bool AutoSetTalentsAction::Execute(Event event)
|
||||
bool AutoSetTalentsAction::Execute(Event /*event*/)
|
||||
{
|
||||
std::ostringstream out;
|
||||
|
||||
if (!sPlayerbotAIConfig.autoPickTalents || !sRandomPlayerbotMgr.IsRandomBot(bot))
|
||||
if (!PlayerbotAIConfig::instance().autoPickTalents || !RandomPlayerbotMgr::instance().IsRandomBot(bot))
|
||||
return false;
|
||||
|
||||
if (bot->GetFreeTalentPoints() <= 0)
|
||||
|
||||
@@ -42,7 +42,7 @@ void PositionsResetAction::SetStayPosition(float x, float y, float z)
|
||||
posMap["stay"] = pos;
|
||||
}
|
||||
|
||||
bool FollowChatShortcutAction::Execute(Event event)
|
||||
bool FollowChatShortcutAction::Execute(Event /*event*/)
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
if (!master)
|
||||
@@ -116,7 +116,7 @@ bool FollowChatShortcutAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool StayChatShortcutAction::Execute(Event event)
|
||||
bool StayChatShortcutAction::Execute(Event /*event*/)
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
if (!master)
|
||||
@@ -133,7 +133,7 @@ bool StayChatShortcutAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MoveFromGroupChatShortcutAction::Execute(Event event)
|
||||
bool MoveFromGroupChatShortcutAction::Execute(Event /*event*/)
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
if (!master)
|
||||
@@ -148,7 +148,7 @@ bool MoveFromGroupChatShortcutAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool FleeChatShortcutAction::Execute(Event event)
|
||||
bool FleeChatShortcutAction::Execute(Event /*event*/)
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
if (!master)
|
||||
@@ -171,7 +171,7 @@ bool FleeChatShortcutAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GoawayChatShortcutAction::Execute(Event event)
|
||||
bool GoawayChatShortcutAction::Execute(Event /*event*/)
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
if (!master)
|
||||
@@ -188,7 +188,7 @@ bool GoawayChatShortcutAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GrindChatShortcutAction::Execute(Event event)
|
||||
bool GrindChatShortcutAction::Execute(Event /*event*/)
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
if (!master)
|
||||
@@ -204,7 +204,7 @@ bool GrindChatShortcutAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TankAttackChatShortcutAction::Execute(Event event)
|
||||
bool TankAttackChatShortcutAction::Execute(Event /*event*/)
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
if (!master)
|
||||
@@ -224,7 +224,7 @@ bool TankAttackChatShortcutAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MaxDpsChatShortcutAction::Execute(Event event)
|
||||
bool MaxDpsChatShortcutAction::Execute(Event /*event*/)
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
if (!master)
|
||||
@@ -241,7 +241,7 @@ bool MaxDpsChatShortcutAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BwlChatShortcutAction::Execute(Event event)
|
||||
bool BwlChatShortcutAction::Execute(Event /*event*/)
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
if (!master)
|
||||
|
||||
@@ -7,9 +7,10 @@
|
||||
|
||||
#include "Event.h"
|
||||
#include "GuildTaskMgr.h"
|
||||
#include "Playerbots.h"
|
||||
#include "PlayerbotAIConfig.h"
|
||||
#include "PlayerbotAI.h"
|
||||
|
||||
bool CheckMailAction::Execute(Event event)
|
||||
bool CheckMailAction::Execute(Event /*event*/)
|
||||
{
|
||||
WorldPacket p;
|
||||
bot->GetSession()->HandleQueryNextMailTime(p);
|
||||
@@ -28,7 +29,7 @@ bool CheckMailAction::Execute(Event event)
|
||||
continue;
|
||||
|
||||
uint32 account = owner->GetSession()->GetAccountId();
|
||||
if (sPlayerbotAIConfig.IsInRandomAccountList(account))
|
||||
if (PlayerbotAIConfig::instance().IsInRandomAccountList(account))
|
||||
continue;
|
||||
|
||||
ProcessMail(mail, owner, trans);
|
||||
|
||||
@@ -55,63 +55,6 @@ MountData CollectMountData(const Player* bot)
|
||||
return data;
|
||||
}
|
||||
|
||||
bool CheckMountStateAction::isUseful()
|
||||
{
|
||||
// Not useful when:
|
||||
if (botAI->IsInVehicle() || bot->isDead() || bot->HasUnitState(UNIT_STATE_IN_FLIGHT) ||
|
||||
!bot->IsOutdoors() || bot->InArena())
|
||||
return false;
|
||||
|
||||
master = GetMaster();
|
||||
|
||||
// Get shapeshift states, only applicable when there's a master
|
||||
if (master)
|
||||
{
|
||||
botInShapeshiftForm = bot->GetShapeshiftForm();
|
||||
masterInShapeshiftForm = master->GetShapeshiftForm();
|
||||
}
|
||||
|
||||
// Not useful when in combat and not currently mounted / travel formed
|
||||
if ((bot->IsInCombat() || botAI->GetState() == BOT_STATE_COMBAT) &&
|
||||
!bot->IsMounted() && botInShapeshiftForm != FORM_TRAVEL && botInShapeshiftForm != FORM_FLIGHT && botInShapeshiftForm != FORM_FLIGHT_EPIC)
|
||||
return false;
|
||||
|
||||
// In addition to checking IsOutdoors, also check whether bot is clipping below floor slightly because that will
|
||||
// cause bot to falsly indicate they are outdoors. This fixes bug where bot tries to mount indoors (which seems
|
||||
// to mostly be an issue in tunnels of WSG and AV)
|
||||
float posZ = bot->GetPositionZ();
|
||||
float groundLevel = bot->GetMapWaterOrGroundLevel(bot->GetPositionX(), bot->GetPositionY(), posZ);
|
||||
if (!bot->IsMounted() && !bot->HasWaterWalkAura() && posZ < groundLevel)
|
||||
return false;
|
||||
|
||||
// Not useful when bot does not have mount strat and is not currently mounted
|
||||
if (!GET_PLAYERBOT_AI(bot)->HasStrategy("mount", BOT_STATE_NON_COMBAT) && !bot->IsMounted())
|
||||
return false;
|
||||
|
||||
// Not useful when level lower than minimum required
|
||||
if (bot->GetLevel() < sPlayerbotAIConfig.useGroundMountAtMinLevel)
|
||||
return false;
|
||||
|
||||
// Allow mounting while transformed only if the form allows it
|
||||
if (bot->HasAuraType(SPELL_AURA_TRANSFORM) && bot->IsInDisallowedMountForm())
|
||||
return false;
|
||||
|
||||
// BG Logic
|
||||
if (bot->InBattleground())
|
||||
{
|
||||
// Do not use when carrying BG Flags
|
||||
if (bot->HasAura(BG_WS_SPELL_WARSONG_FLAG) || bot->HasAura(BG_WS_SPELL_SILVERWING_FLAG) || bot->HasAura(BG_EY_NETHERSTORM_FLAG_SPELL))
|
||||
return false;
|
||||
|
||||
// Only mount if BG starts in less than 30 sec
|
||||
if (Battleground* bg = bot->GetBattleground())
|
||||
if (bg->GetStatus() == STATUS_WAIT_JOIN && bg->GetStartDelayTime() > BG_START_DELAY_30S)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CheckMountStateAction::Execute(Event /*event*/)
|
||||
{
|
||||
// Determine if there are no attackers
|
||||
@@ -182,6 +125,63 @@ bool CheckMountStateAction::Execute(Event /*event*/)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CheckMountStateAction::isUseful()
|
||||
{
|
||||
// Not useful when:
|
||||
if (botAI->IsInVehicle() || bot->isDead() || bot->HasUnitState(UNIT_STATE_IN_FLIGHT) ||
|
||||
!bot->IsOutdoors() || bot->InArena())
|
||||
return false;
|
||||
|
||||
master = GetMaster();
|
||||
|
||||
// Get shapeshift states, only applicable when there's a master
|
||||
if (master)
|
||||
{
|
||||
botInShapeshiftForm = bot->GetShapeshiftForm();
|
||||
masterInShapeshiftForm = master->GetShapeshiftForm();
|
||||
}
|
||||
|
||||
// Not useful when in combat and not currently mounted / travel formed
|
||||
if ((bot->IsInCombat() || botAI->GetState() == BOT_STATE_COMBAT) &&
|
||||
!bot->IsMounted() && botInShapeshiftForm != FORM_TRAVEL && botInShapeshiftForm != FORM_FLIGHT && botInShapeshiftForm != FORM_FLIGHT_EPIC)
|
||||
return false;
|
||||
|
||||
// In addition to checking IsOutdoors, also check whether bot is clipping below floor slightly because that will
|
||||
// cause bot to falsly indicate they are outdoors. This fixes bug where bot tries to mount indoors (which seems
|
||||
// to mostly be an issue in tunnels of WSG and AV)
|
||||
float posZ = bot->GetPositionZ();
|
||||
float groundLevel = bot->GetMapWaterOrGroundLevel(bot->GetPositionX(), bot->GetPositionY(), posZ);
|
||||
if (!bot->IsMounted() && !bot->HasWaterWalkAura() && posZ < groundLevel)
|
||||
return false;
|
||||
|
||||
// Not useful when bot does not have mount strat and is not currently mounted
|
||||
if (!GET_PLAYERBOT_AI(bot)->HasStrategy("mount", BOT_STATE_NON_COMBAT) && !bot->IsMounted())
|
||||
return false;
|
||||
|
||||
// Not useful when level lower than minimum required
|
||||
if (bot->GetLevel() < sPlayerbotAIConfig.useGroundMountAtMinLevel)
|
||||
return false;
|
||||
|
||||
// Allow mounting while transformed only if the form allows it
|
||||
if (bot->HasAuraType(SPELL_AURA_TRANSFORM) && bot->IsInDisallowedMountForm())
|
||||
return false;
|
||||
|
||||
// BG Logic
|
||||
if (bot->InBattleground())
|
||||
{
|
||||
// Do not use when carrying BG Flags
|
||||
if (bot->HasAura(BG_WS_SPELL_WARSONG_FLAG) || bot->HasAura(BG_WS_SPELL_SILVERWING_FLAG) || bot->HasAura(BG_EY_NETHERSTORM_FLAG_SPELL))
|
||||
return false;
|
||||
|
||||
// Only mount if BG starts in less than 30 sec
|
||||
if (Battleground* bg = bot->GetBattleground())
|
||||
if (bg->GetStatus() == STATUS_WAIT_JOIN && bg->GetStartDelayTime() > BG_START_DELAY_30S)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CheckMountStateAction::Mount()
|
||||
{
|
||||
// Remove current Shapeshift if need be
|
||||
|
||||
@@ -6,12 +6,15 @@
|
||||
#include "CheckValuesAction.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "Playerbots.h"
|
||||
#include "ServerFacade.h"
|
||||
|
||||
#include "PlayerbotAI.h"
|
||||
#include "TravelNode.h"
|
||||
#include "AiObjectContext.h"
|
||||
|
||||
CheckValuesAction::CheckValuesAction(PlayerbotAI* botAI) : Action(botAI, "check values") {}
|
||||
|
||||
bool CheckValuesAction::Execute(Event event)
|
||||
bool CheckValuesAction::Execute(Event /*event*/)
|
||||
{
|
||||
if (botAI->HasStrategy("debug move", BOT_STATE_NON_COMBAT))
|
||||
{
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
#include <random>
|
||||
|
||||
#include "ChooseRpgTargetAction.h"
|
||||
#include "BattlegroundMgr.h"
|
||||
#include "BudgetValues.h"
|
||||
#include "ChatHelper.h"
|
||||
#include "Event.h"
|
||||
@@ -14,7 +13,6 @@
|
||||
#include "GuildCreateActions.h"
|
||||
#include "Playerbots.h"
|
||||
#include "RpgSubActions.h"
|
||||
#include "Util.h"
|
||||
#include "ServerFacade.h"
|
||||
#include "PossibleRpgTargetsValue.h"
|
||||
|
||||
@@ -112,7 +110,7 @@ float ChooseRpgTargetAction::getMaxRelevance(GuidPosition guidP)
|
||||
return floor((maxRelevance - 1.0) * 1000.0f);
|
||||
}
|
||||
|
||||
bool ChooseRpgTargetAction::Execute(Event event)
|
||||
bool ChooseRpgTargetAction::Execute(Event /*event*/)
|
||||
{
|
||||
//TravelTarget* travelTarget = AI_VALUE(TravelTarget*, "travel target"); //not used, line marked for removal.
|
||||
Player* master = botAI->GetMaster();
|
||||
@@ -320,7 +318,7 @@ bool ChooseRpgTargetAction::isFollowValid(Player* bot, WorldPosition pos)
|
||||
inDungeon = true;
|
||||
|
||||
if (realMaster && realMaster->IsInWorld() && realMaster->GetMap()->IsDungeon() &&
|
||||
(realMaster->GetMapId() != pos.getMapId()))
|
||||
(realMaster->GetMapId() != pos.GetMapId()))
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -334,7 +332,7 @@ bool ChooseRpgTargetAction::isFollowValid(Player* bot, WorldPosition pos)
|
||||
return false;
|
||||
|
||||
Formation* formation = AI_VALUE(Formation*, "formation");
|
||||
float distance = groupLeader->GetDistance2d(pos.getX(), pos.getY());
|
||||
float distance = groupLeader->GetDistance2d(pos.GetPositionX(), pos.GetPositionY());
|
||||
|
||||
if (!botAI->HasActivePlayerMaster() && distance < 50.0f)
|
||||
{
|
||||
|
||||
@@ -30,38 +30,7 @@ bool AttackEnemyFlagCarrierAction::isUseful()
|
||||
PlayerHasFlag::IsCapturingFlag(bot);
|
||||
}
|
||||
|
||||
bool AttackAnythingAction::isUseful()
|
||||
{
|
||||
if (!bot || !botAI) // Prevents invalid accesses
|
||||
return false;
|
||||
|
||||
if (!botAI->AllowActivity(GRIND_ACTIVITY)) // Bot cannot be active
|
||||
return false;
|
||||
|
||||
if (botAI->HasStrategy("stay", BOT_STATE_NON_COMBAT))
|
||||
return false;
|
||||
|
||||
if (bot->IsInCombat())
|
||||
return false;
|
||||
|
||||
Unit* target = GetTarget();
|
||||
if (!target || !target->IsInWorld()) // Checks if the target is valid and in the world
|
||||
return false;
|
||||
|
||||
std::string const name = std::string(target->GetName());
|
||||
if (!name.empty() &&
|
||||
(name.find("Dummy") != std::string::npos ||
|
||||
name.find("Charge Target") != std::string::npos ||
|
||||
name.find("Melee Target") != std::string::npos ||
|
||||
name.find("Ranged Target") != std::string::npos))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DropTargetAction::Execute(Event event)
|
||||
bool DropTargetAction::Execute(Event /*event*/)
|
||||
{
|
||||
Unit* target = context->GetValue<Unit*>("current target")->Get();
|
||||
if (target && target->isDead())
|
||||
@@ -127,7 +96,38 @@ bool AttackAnythingAction::Execute(Event event)
|
||||
return result;
|
||||
}
|
||||
|
||||
bool AttackAnythingAction::isPossible() { return AttackAction::isPossible() && GetTarget(); }
|
||||
bool AttackAnythingAction::isUseful()
|
||||
{
|
||||
if (!bot || !botAI) // Prevents invalid accesses
|
||||
return false;
|
||||
|
||||
if (!botAI->AllowActivity(GRIND_ACTIVITY)) // Bot cannot be active
|
||||
return false;
|
||||
|
||||
if (botAI->HasStrategy("stay", BOT_STATE_NON_COMBAT))
|
||||
return false;
|
||||
|
||||
if (bot->IsInCombat())
|
||||
return false;
|
||||
|
||||
Unit* target = GetTarget();
|
||||
if (!target || !target->IsInWorld()) // Checks if the target is valid and in the world
|
||||
return false;
|
||||
|
||||
std::string const name = std::string(target->GetName());
|
||||
if (!name.empty() &&
|
||||
(name.find("Dummy") != std::string::npos ||
|
||||
name.find("Charge Target") != std::string::npos ||
|
||||
name.find("Melee Target") != std::string::npos ||
|
||||
name.find("Ranged Target") != std::string::npos))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AttackAnythingAction::isPossible() { return GetTarget() && AttackAction::isPossible(); }
|
||||
|
||||
bool DpsAssistAction::isUseful()
|
||||
{
|
||||
@@ -137,7 +137,7 @@ bool DpsAssistAction::isUseful()
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AttackRtiTargetAction::Execute(Event event)
|
||||
bool AttackRtiTargetAction::Execute(Event /*event*/)
|
||||
{
|
||||
Unit* rtiTarget = AI_VALUE(Unit*, "rti target");
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#include "LootObjectStack.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
bool ChooseTravelTargetAction::Execute(Event event)
|
||||
bool ChooseTravelTargetAction::Execute(Event /*event*/)
|
||||
{
|
||||
// Player* requester = event.getOwner() ? event.getOwner() : GetMaster(); //not used, line marked for removal.
|
||||
|
||||
|
||||
@@ -7,7 +7,11 @@
|
||||
|
||||
#include "ChooseTravelTargetAction.h"
|
||||
#include "MapMgr.h"
|
||||
#include "Playerbots.h"
|
||||
#include "TravelMgr.h"
|
||||
#include "Player.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "Spell.h"
|
||||
|
||||
bool DebugAction::Execute(Event event)
|
||||
{
|
||||
@@ -28,8 +32,8 @@ bool DebugAction::Execute(Event event)
|
||||
|
||||
uint32 areaId = 0;
|
||||
uint32 zoneId = 0;
|
||||
sMapMgr->GetZoneAndAreaId(PHASEMASK_NORMAL, zoneId, areaId, pos.getMapId(), pos.getX(), pos.getY(),
|
||||
pos.getZ());
|
||||
sMapMgr->GetZoneAndAreaId(PHASEMASK_NORMAL, zoneId, areaId, pos.GetMapId(), pos.GetPositionX(), pos.GetPositionY(),
|
||||
pos.GetPositionZ());
|
||||
|
||||
std::ostringstream out;
|
||||
out << zoneId << "," << areaId << "," << (pos.getAreaName().empty() ? "none" : pos.getAreaName()) << ",";
|
||||
@@ -298,7 +302,7 @@ bool DebugAction::Execute(Event event)
|
||||
for (auto p : ppath)
|
||||
{
|
||||
Creature* wpCreature =
|
||||
bot->SummonCreature(1, p.getX(), p.getY(), p.getZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 20000.0f);
|
||||
bot->SummonCreature(1, p.GetPositionX(), p.GetPositionY(), p.GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 20000.0f);
|
||||
// addAura(246, wpCreature);
|
||||
units.push_back(wpCreature->GetGUID());
|
||||
|
||||
@@ -325,11 +329,11 @@ bool DebugAction::Execute(Event event)
|
||||
WorldPosition botPos(bot);
|
||||
WorldPosition botPos1 = botPos;
|
||||
|
||||
botPos.setX(botPos.getX() + cos(ang) * dist);
|
||||
botPos.setY(botPos.getY() + sin(ang) * dist);
|
||||
botPos.setX(botPos.GetPositionX() + cos(ang) * dist);
|
||||
botPos.setY(botPos.GetPositionY() + sin(ang) * dist);
|
||||
botPos.setZ(botPos.getHeight() + 2);
|
||||
|
||||
Creature* wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
|
||||
Creature* wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
|
||||
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
|
||||
|
||||
FakeSpell(spellEffect, wpCreature, wpCreature, prev->GetGUID(), {}, {}, botPos, botPos);
|
||||
@@ -352,11 +356,11 @@ bool DebugAction::Execute(Event event)
|
||||
WorldPosition botPos(bot);
|
||||
WorldPosition botPos1 = botPos;
|
||||
|
||||
botPos.setX(botPos.getX() + cos(ang) * dist);
|
||||
botPos.setY(botPos.getY() + sin(ang) * dist);
|
||||
botPos.setX(botPos.GetPositionX() + cos(ang) * dist);
|
||||
botPos.setY(botPos.GetPositionY() + sin(ang) * dist);
|
||||
botPos.setZ(botPos.getHeight() + 2);
|
||||
|
||||
Creature* wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
|
||||
Creature* wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
|
||||
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
|
||||
|
||||
if (wpCreature)
|
||||
@@ -383,11 +387,11 @@ bool DebugAction::Execute(Event event)
|
||||
WorldPosition botPos(bot);
|
||||
WorldPosition botPos1 = botPos;
|
||||
|
||||
botPos.setX(botPos.getX() + cos(ang) * dist);
|
||||
botPos.setY(botPos.getY() + sin(ang) * dist);
|
||||
botPos.setX(botPos.GetPositionX() + cos(ang) * dist);
|
||||
botPos.setY(botPos.GetPositionY() + sin(ang) * dist);
|
||||
botPos.setZ(botPos.getHeight() + 2);
|
||||
|
||||
Creature* wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
|
||||
Creature* wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
|
||||
TEMPSUMMON_TIMED_DESPAWN, 5000.0f + i * 100.0f);
|
||||
wpCreature->SetObjectScale(0.5f);
|
||||
|
||||
@@ -411,11 +415,11 @@ bool DebugAction::Execute(Event event)
|
||||
|
||||
WorldPosition botPos(bot);
|
||||
|
||||
botPos.setX(botPos.getX() + cos(ang) * dist);
|
||||
botPos.setY(botPos.getY() + sin(ang) * dist);
|
||||
botPos.setX(botPos.GetPositionX() + cos(ang) * dist);
|
||||
botPos.setY(botPos.GetPositionY() + sin(ang) * dist);
|
||||
botPos.setZ(botPos.getHeight() + 2);
|
||||
|
||||
Creature* wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
|
||||
Creature* wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
|
||||
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
|
||||
|
||||
units.push_back(wpCreature->GetGUID());
|
||||
@@ -480,13 +484,13 @@ bool DebugAction::Execute(Event event)
|
||||
uint32 effect = dx + dy * 10 + spellEffect * 100;
|
||||
WorldPosition botPos(bot);
|
||||
|
||||
botPos.setX(botPos.getX() + (dx - 5) * 5);
|
||||
botPos.setY(botPos.getY() + (dy - 5) * 5);
|
||||
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
|
||||
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
|
||||
botPos.setZ(botPos.getHeight());
|
||||
|
||||
Creature* wpCreature =
|
||||
bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.getX(), botPos.getY(),
|
||||
botPos.getZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
|
||||
bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.GetPositionX(), botPos.GetPositionY(),
|
||||
botPos.GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
|
||||
|
||||
if (wpCreature)
|
||||
{
|
||||
@@ -512,11 +516,11 @@ bool DebugAction::Execute(Event event)
|
||||
uint32 effect = dx + dy * 10 + spellEffect * 100;
|
||||
WorldPosition botPos(bot);
|
||||
|
||||
botPos.setX(botPos.getX() + (dx - 5) * 5);
|
||||
botPos.setY(botPos.getY() + (dy - 5) * 5);
|
||||
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
|
||||
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
|
||||
botPos.setZ(botPos.getHeight());
|
||||
|
||||
Creature* wpCreature = bot->SummonCreature(effect, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
|
||||
Creature* wpCreature = bot->SummonCreature(effect, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
|
||||
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
|
||||
}
|
||||
}
|
||||
@@ -532,8 +536,8 @@ bool DebugAction::Execute(Event event)
|
||||
uint32 effect = dx + dy * 10 + spellEffect * 100;
|
||||
WorldPosition botPos(bot);
|
||||
|
||||
botPos.setX(botPos.getX() + (dx - 5) * 5);
|
||||
botPos.setY(botPos.getY() + (dy - 5) * 5);
|
||||
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
|
||||
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
|
||||
botPos.setZ(botPos.getHeight());
|
||||
|
||||
FakeSpell(effect, bot, nullptr, ObjectGuid::Empty, {}, {}, botPos, botPos, true);
|
||||
@@ -552,11 +556,11 @@ bool DebugAction::Execute(Event event)
|
||||
uint32 effect = dx + dy * 10 + spellEffect * 100;
|
||||
WorldPosition botPos(bot);
|
||||
|
||||
botPos.setX(botPos.getX() + (dx - 5) * 5);
|
||||
botPos.setY(botPos.getY() + (dy - 5) * 5);
|
||||
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
|
||||
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
|
||||
botPos.setZ(botPos.getHeight());
|
||||
|
||||
Creature* wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
|
||||
Creature* wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
|
||||
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
|
||||
|
||||
if (wpCreature)
|
||||
@@ -568,7 +572,7 @@ bool DebugAction::Execute(Event event)
|
||||
// wpCreature->SendMessageToSet(&data, true);
|
||||
datMap.push_back(data);
|
||||
|
||||
// wpCreature->MonsterMoveWithSpeed(botPos.getX(), botPos.getY() + 80, botPos.getZ(), 8.0f, true,
|
||||
// wpCreature->MonsterMoveWithSpeed(botPos.GetPositionX(), botPos.GetPositionY() + 80, botPos.GetPositionZ(), 8.0f, true,
|
||||
// true);
|
||||
}
|
||||
}
|
||||
@@ -600,13 +604,13 @@ bool DebugAction::Execute(Event event)
|
||||
uint32 effect = dx + dy * 10 + spellEffect * 100;
|
||||
WorldPosition botPos(bot);
|
||||
|
||||
botPos.setX(botPos.getX() + (dx - 5) * 5);
|
||||
botPos.setY(botPos.getY() + (dy - 5) * 5);
|
||||
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
|
||||
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
|
||||
botPos.setZ(botPos.getHeight());
|
||||
|
||||
Creature* wpCreature =
|
||||
bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.getX(), botPos.getY(),
|
||||
botPos.getZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
|
||||
bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.GetPositionX(), botPos.GetPositionY(),
|
||||
botPos.GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
|
||||
|
||||
if (wpCreature)
|
||||
{
|
||||
@@ -646,12 +650,12 @@ bool DebugAction::Execute(Event event)
|
||||
uint32 effect = dx + dy * 10 + spellEffect * 100;
|
||||
WorldPosition botPos(bot);
|
||||
|
||||
botPos.setX(botPos.getX() + (dx - 5) * 5);
|
||||
botPos.setY(botPos.getY() + (dy - 5) * 5);
|
||||
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
|
||||
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
|
||||
botPos.setZ(botPos.getHeight());
|
||||
|
||||
wpCreature = bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.getX(),
|
||||
botPos.getY(), botPos.getZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
|
||||
wpCreature = bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.GetPositionX(),
|
||||
botPos.GetPositionY(), botPos.GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
|
||||
|
||||
if (wpCreature && lCreature)
|
||||
{
|
||||
@@ -675,11 +679,11 @@ bool DebugAction::Execute(Event event)
|
||||
uint32 effect = dx + dy * 10 + spellEffect * 100;
|
||||
WorldPosition botPos(bot);
|
||||
|
||||
botPos.setX(botPos.getX() + (dx - 5) * 5);
|
||||
botPos.setY(botPos.getY() + (dy - 5) * 5);
|
||||
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
|
||||
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
|
||||
botPos.setZ(botPos.getHeight());
|
||||
|
||||
wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
|
||||
wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
|
||||
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
|
||||
|
||||
if (wpCreature)
|
||||
@@ -708,11 +712,11 @@ bool DebugAction::Execute(Event event)
|
||||
{
|
||||
WorldPosition botPos(bot);
|
||||
|
||||
botPos.setX(botPos.getX() + (dx - 5) * 5);
|
||||
botPos.setY(botPos.getY() + (dy - 5) * 5);
|
||||
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
|
||||
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
|
||||
botPos.setZ(botPos.getHeight());
|
||||
|
||||
Creature* wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
|
||||
Creature* wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
|
||||
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
|
||||
|
||||
all_targets.push_back(wpCreature->GetGUID());
|
||||
@@ -788,11 +792,11 @@ bool DebugAction::Execute(Event event)
|
||||
{
|
||||
WorldPosition botPos(bot);
|
||||
|
||||
botPos.setX(botPos.getX() + (dx - 5) * 5);
|
||||
botPos.setY(botPos.getY() + (dy - 5) * 5);
|
||||
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
|
||||
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
|
||||
botPos.setZ(botPos.getHeight());
|
||||
|
||||
Creature* wpCreature = bot->SummonCreature(2334, botPos.getX(), botPos.getY(), botPos.getZ(), 0,
|
||||
Creature* wpCreature = bot->SummonCreature(2334, botPos.GetPositionX(), botPos.GetPositionY(), botPos.GetPositionZ(), 0,
|
||||
TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
|
||||
|
||||
all_targets.push_back(wpCreature->GetGUID());
|
||||
@@ -868,13 +872,13 @@ bool DebugAction::Execute(Event event)
|
||||
uint32 effect = dx + dy * 10 + soundEffects * 100;
|
||||
WorldPosition botPos(bot);
|
||||
|
||||
botPos.setX(botPos.getX() + (dx - 5) * 5);
|
||||
botPos.setY(botPos.getY() + (dy - 5) * 5);
|
||||
botPos.setX(botPos.GetPositionX() + (dx - 5) * 5);
|
||||
botPos.setY(botPos.GetPositionY() + (dy - 5) * 5);
|
||||
botPos.setZ(botPos.getHeight());
|
||||
|
||||
Creature* wpCreature =
|
||||
bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.getX(), botPos.getY(),
|
||||
botPos.getZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
|
||||
bot->SummonCreature((dy == 0 && (dx == 0 || dx == 2)) ? 6 : 2, botPos.GetPositionX(), botPos.GetPositionY(),
|
||||
botPos.GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000.0f);
|
||||
|
||||
wpCreature->PlayDistanceSound(effect);
|
||||
}
|
||||
@@ -964,7 +968,7 @@ void DebugAction::FakeSpell(uint32 spellId, Unit* truecaster, Unit* caster, Obje
|
||||
m_targets.SetDst(dest);
|
||||
|
||||
if ((spellInfo && spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION) || forceDest)
|
||||
m_targets.SetSrc(source.getX(), source.getY(), source.getZ());
|
||||
m_targets.SetSrc(source.GetPositionX(), source.GetPositionY(), source.GetPositionZ());
|
||||
|
||||
if (!forceDest && target)
|
||||
if (!spellInfo ||
|
||||
|
||||
@@ -6,15 +6,19 @@
|
||||
#include "DelayAction.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "Playerbots.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "PlayerbotAIConfig.h"
|
||||
|
||||
bool DelayAction::Execute(Event event)
|
||||
bool DelayAction::Execute(Event /*event*/)
|
||||
{
|
||||
uint32 delay = sPlayerbotAIConfig.passiveDelay + sPlayerbotAIConfig.globalCoolDown;
|
||||
const uint32 delay = PlayerbotAIConfig::instance().passiveDelay + PlayerbotAIConfig::instance().globalCoolDown;
|
||||
|
||||
botAI->SetNextCheckDelay(delay);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DelayAction::isUseful() { return !botAI->AllowActivity(ALL_ACTIVITY); }
|
||||
bool DelayAction::isUseful()
|
||||
{
|
||||
return !botAI->AllowActivity(ALL_ACTIVITY);
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ void DestroyItemAction::DestroyItem(FindItemVisitor* visitor)
|
||||
|
||||
bool SmartDestroyItemAction::isUseful() { return !botAI->HasActivePlayerMaster(); }
|
||||
|
||||
bool SmartDestroyItemAction::Execute(Event event)
|
||||
bool SmartDestroyItemAction::Execute(Event /*event*/)
|
||||
{
|
||||
uint8 bagSpace = AI_VALUE(uint8, "bag space");
|
||||
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
#include "EmoteAction.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "PlayerbotTextMgr.h"
|
||||
#include "Playerbots.h"
|
||||
#include "ServerFacade.h"
|
||||
|
||||
@@ -787,7 +786,7 @@ bool EmoteAction::isUseful()
|
||||
return time(nullptr) >= lastEmote;
|
||||
}
|
||||
|
||||
bool TalkAction::Execute(Event event)
|
||||
bool TalkAction::Execute(Event /*event*/)
|
||||
{
|
||||
Unit* target = botAI->GetUnit(AI_VALUE(ObjectGuid, "talk target"));
|
||||
if (!target)
|
||||
|
||||
@@ -364,12 +364,12 @@ ItemIds EquipAction::SelectInventoryItemsToEquip()
|
||||
return items;
|
||||
}
|
||||
|
||||
bool EquipUpgradesTriggeredAction::Execute(Event event)
|
||||
bool EquipUpgradesPacketAction::Execute(Event event)
|
||||
{
|
||||
if (!sPlayerbotAIConfig.autoEquipUpgradeLoot && !sRandomPlayerbotMgr.IsRandomBot(bot))
|
||||
return false;
|
||||
|
||||
if (event.GetSource() == "trade status")
|
||||
std::string const source = event.GetSource();
|
||||
if (source == "trade status")
|
||||
{
|
||||
WorldPacket p(event.getPacket());
|
||||
p.rpos(0);
|
||||
@@ -380,7 +380,7 @@ bool EquipUpgradesTriggeredAction::Execute(Event event)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (event.GetSource() == "item push result")
|
||||
else if (source == "item push result")
|
||||
{
|
||||
WorldPacket p(event.getPacket());
|
||||
p.rpos(0);
|
||||
@@ -406,7 +406,7 @@ bool EquipUpgradesTriggeredAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EquipUpgradeAction::Execute(Event event)
|
||||
bool EquipUpgradeAction::Execute(Event /*event*/)
|
||||
{
|
||||
ItemIds items = SelectInventoryItemsToEquip();
|
||||
EquipItems(items);
|
||||
|
||||
@@ -29,10 +29,10 @@ private:
|
||||
void EquipItem(Item* item);
|
||||
};
|
||||
|
||||
class EquipUpgradesTriggeredAction : public EquipAction
|
||||
class EquipUpgradesPacketAction : public EquipAction
|
||||
{
|
||||
public:
|
||||
explicit EquipUpgradesTriggeredAction(PlayerbotAI* botAI, std::string const name = "equip upgrades") : EquipAction(botAI, name) {}
|
||||
explicit EquipUpgradesPacketAction(PlayerbotAI* botAI, std::string const name = "equip upgrades packet action") : EquipAction(botAI, name) {}
|
||||
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
@@ -246,7 +246,7 @@ WorldPosition FindFishingHole(PlayerbotAI* botAI)
|
||||
return WorldPosition();
|
||||
}
|
||||
|
||||
bool MoveNearWaterAction::Execute(Event event)
|
||||
bool MoveNearWaterAction::Execute(Event /*event*/)
|
||||
{
|
||||
WorldPosition landSpot = AI_VALUE(WorldPosition, "fishing spot");
|
||||
if (landSpot.IsValid())
|
||||
@@ -336,7 +336,7 @@ bool MoveNearWaterAction::isPossible()
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EquipFishingPoleAction::Execute(Event event)
|
||||
bool EquipFishingPoleAction::Execute(Event /*event*/)
|
||||
{
|
||||
if (!_pole)
|
||||
return false;
|
||||
@@ -463,7 +463,7 @@ bool UseBobberAction::isUseful()
|
||||
return AI_VALUE(bool, "can use fishing bobber");
|
||||
}
|
||||
|
||||
bool UseBobberAction::Execute(Event event)
|
||||
bool UseBobberAction::Execute(Event /*event*/)
|
||||
{
|
||||
GuidVector gos = AI_VALUE(GuidVector, "nearest game objects no los");
|
||||
for (auto const& guid : gos)
|
||||
@@ -485,7 +485,7 @@ bool UseBobberAction::Execute(Event event)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EndMasterFishingAction::Execute(Event event)
|
||||
bool EndMasterFishingAction::Execute(Event /*event*/)
|
||||
{
|
||||
botAI->ChangeStrategy("-master fishing", BOT_STATE_NON_COMBAT);
|
||||
return true;
|
||||
@@ -503,7 +503,7 @@ bool EndMasterFishingAction::isUseful()
|
||||
return !nearWater.IsValid();
|
||||
}
|
||||
|
||||
bool RemoveBobberStrategyAction::Execute(Event event)
|
||||
bool RemoveBobberStrategyAction::Execute(Event /*event*/)
|
||||
{
|
||||
botAI->ChangeStrategy("-use bobber", BOT_STATE_NON_COMBAT);
|
||||
return true;
|
||||
|
||||
@@ -7,22 +7,24 @@
|
||||
#define _PLAYERBOT_FISHINGACTION_H
|
||||
|
||||
#include "Action.h"
|
||||
#include "MovementActions.h"
|
||||
#include "Event.h"
|
||||
#include "MovementActions.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
extern const uint32 FISHING_SPELL;
|
||||
extern const uint32 FISHING_POLE;
|
||||
extern const uint32 FISHING_BOBBER;
|
||||
|
||||
WorldPosition FindWaterRadial(Player* bot, float x, float y, float z, Map* map, uint32 phaseMask, float minDistance, float maxDistance, float increment, bool checkLOS=false, int numDirections = 16);
|
||||
WorldPosition FindWaterRadial(Player* bot, float x, float y, float z, Map* map, uint32 phaseMask, float minDistance,
|
||||
float maxDistance, float increment, bool checkLOS = false, int numDirections = 16);
|
||||
|
||||
class PlayerbotAI;
|
||||
|
||||
class FishingAction : public Action
|
||||
{
|
||||
public:
|
||||
FishingAction(PlayerbotAI* botAI) : Action(botAI, "go fishing"){}
|
||||
FishingAction(PlayerbotAI* botAI) : Action(botAI, "go fishing") {}
|
||||
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
};
|
||||
@@ -31,8 +33,10 @@ class EquipFishingPoleAction : public Action
|
||||
{
|
||||
public:
|
||||
EquipFishingPoleAction(PlayerbotAI* botAI) : Action(botAI, "equip fishing pole") {}
|
||||
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
|
||||
private:
|
||||
Item* _pole = nullptr;
|
||||
};
|
||||
@@ -40,7 +44,8 @@ private:
|
||||
class MoveNearWaterAction : public MovementAction
|
||||
{
|
||||
public:
|
||||
MoveNearWaterAction(PlayerbotAI* botAI): MovementAction(botAI, "move near water") {}
|
||||
MoveNearWaterAction(PlayerbotAI* botAI) : MovementAction(botAI, "move near water") {}
|
||||
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
bool isPossible() override;
|
||||
@@ -50,6 +55,7 @@ class UseBobberAction : public Action
|
||||
{
|
||||
public:
|
||||
UseBobberAction(PlayerbotAI* botAI) : Action(botAI, "use fishing bobber") {}
|
||||
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
};
|
||||
@@ -58,6 +64,7 @@ class EndMasterFishingAction : public Action
|
||||
{
|
||||
public:
|
||||
EndMasterFishingAction(PlayerbotAI* botAI) : Action(botAI, "end master fishing") {}
|
||||
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
};
|
||||
@@ -66,6 +73,8 @@ class RemoveBobberStrategyAction : public Action
|
||||
{
|
||||
public:
|
||||
RemoveBobberStrategyAction(PlayerbotAI* botAI) : Action(botAI, "remove bobber strategy") {}
|
||||
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -5,17 +5,14 @@
|
||||
|
||||
#include "FollowActions.h"
|
||||
|
||||
#include <cstddef>
|
||||
|
||||
#include "Event.h"
|
||||
#include "Formations.h"
|
||||
#include "LastMovementValue.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "Playerbots.h"
|
||||
#include "ServerFacade.h"
|
||||
#include "SharedDefines.h"
|
||||
|
||||
bool FollowAction::Execute(Event event)
|
||||
bool FollowAction::Execute(Event /*event*/)
|
||||
{
|
||||
Formation* formation = AI_VALUE(Formation*, "formation");
|
||||
std::string const target = formation->GetTargetName();
|
||||
@@ -116,7 +113,7 @@ bool FollowAction::CanDeadFollow(Unit* target)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool FleeToGroupLeaderAction::Execute(Event event)
|
||||
bool FleeToGroupLeaderAction::Execute(Event /*event*/)
|
||||
{
|
||||
Unit* fTarget = AI_VALUE(Unit*, "group leader");
|
||||
bool canFollow = Follow(fTarget);
|
||||
|
||||
@@ -11,8 +11,6 @@
|
||||
#include "CreatureAI.h"
|
||||
#include "Playerbots.h"
|
||||
#include "CharmInfo.h"
|
||||
#include "SharedDefines.h"
|
||||
#include "ObjectGuid.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "SpellInfo.h"
|
||||
#include <vector>
|
||||
@@ -54,7 +52,7 @@ bool MeleeAction::isUseful()
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TogglePetSpellAutoCastAction::Execute(Event event)
|
||||
bool TogglePetSpellAutoCastAction::Execute(Event /*event*/)
|
||||
{
|
||||
Pet* pet = bot->GetPet();
|
||||
if (!pet)
|
||||
@@ -119,7 +117,7 @@ bool TogglePetSpellAutoCastAction::Execute(Event event)
|
||||
return toggled;
|
||||
}
|
||||
|
||||
bool PetAttackAction::Execute(Event event)
|
||||
bool PetAttackAction::Execute(Event /*event*/)
|
||||
{
|
||||
Guardian* pet = bot->GetGuardianPet();
|
||||
if (!pet)
|
||||
|
||||
@@ -17,19 +17,17 @@
|
||||
#include "WorldPacket.h"
|
||||
#include "Group.h"
|
||||
#include "Chat.h"
|
||||
#include "Language.h"
|
||||
#include "GenericBuffUtils.h"
|
||||
#include "PlayerbotAI.h"
|
||||
|
||||
using ai::buff::MakeAuraQualifierForBuff;
|
||||
using ai::buff::UpgradeToGroupIfAppropriate;
|
||||
|
||||
CastSpellAction::CastSpellAction(PlayerbotAI* botAI, std::string const spell)
|
||||
: Action(botAI, spell), range(botAI->GetRange("spell")), spell(spell)
|
||||
{
|
||||
}
|
||||
|
||||
bool CastSpellAction::Execute(Event event)
|
||||
bool CastSpellAction::Execute(Event /*event*/)
|
||||
{
|
||||
if (spell == "conjure food" || spell == "conjure water")
|
||||
{
|
||||
@@ -78,6 +76,35 @@ bool CastSpellAction::Execute(Event event)
|
||||
return botAI->CastSpell(spell, GetTarget());
|
||||
}
|
||||
|
||||
bool CastSpellAction::isUseful()
|
||||
{
|
||||
if (botAI->IsInVehicle() && !botAI->IsInVehicle(false, false, true))
|
||||
return false;
|
||||
|
||||
if (spell == "mount" && !bot->IsMounted() && !bot->IsInCombat())
|
||||
return true;
|
||||
|
||||
if (spell == "mount" && bot->IsInCombat())
|
||||
{
|
||||
bot->Dismount();
|
||||
return false;
|
||||
}
|
||||
|
||||
Unit* spellTarget = GetTarget();
|
||||
if (!spellTarget)
|
||||
return false;
|
||||
|
||||
if (!spellTarget->IsInWorld() || spellTarget->GetMapId() != bot->GetMapId())
|
||||
return false;
|
||||
|
||||
// float combatReach = bot->GetCombatReach() + target->GetCombatReach();
|
||||
// if (!botAI->IsRanged(bot))
|
||||
// combatReach += 4.0f / 3.0f;
|
||||
|
||||
return AI_VALUE2(bool, "spell cast useful", spell);
|
||||
// && ServerFacade::instance().GetDistance2d(bot, target) <= (range + combatReach);
|
||||
}
|
||||
|
||||
bool CastSpellAction::isPossible()
|
||||
{
|
||||
if (botAI->IsInVehicle() && !botAI->IsInVehicle(false, false, true))
|
||||
@@ -106,36 +133,6 @@ bool CastSpellAction::isPossible()
|
||||
return botAI->CanCastSpell(spell, GetTarget());
|
||||
}
|
||||
|
||||
bool CastSpellAction::isUseful()
|
||||
{
|
||||
if (botAI->IsInVehicle() && !botAI->IsInVehicle(false, false, true))
|
||||
return false;
|
||||
|
||||
if (spell == "mount" && !bot->IsMounted() && !bot->IsInCombat())
|
||||
return true;
|
||||
|
||||
if (spell == "mount" && bot->IsInCombat())
|
||||
{
|
||||
bot->Dismount();
|
||||
return false;
|
||||
}
|
||||
|
||||
Unit* spellTarget = GetTarget();
|
||||
if (!spellTarget)
|
||||
return false;
|
||||
|
||||
if (!spellTarget->IsInWorld() || spellTarget->GetMapId() != bot->GetMapId())
|
||||
return false;
|
||||
|
||||
// float combatReach = bot->GetCombatReach() + spellTarget->GetCombatReach();
|
||||
// if (!botAI->IsRanged(bot))
|
||||
// combatReach += 4.0f / 3.0f;
|
||||
|
||||
return spellTarget &&
|
||||
AI_VALUE2(bool, "spell cast useful",
|
||||
spell); // && ServerFacade::instance().GetDistance2d(bot, spellTarget) <= (range + combatReach);
|
||||
}
|
||||
|
||||
CastMeleeSpellAction::CastMeleeSpellAction(PlayerbotAI* botAI, std::string const spell) : CastSpellAction(botAI, spell)
|
||||
{
|
||||
range = ATTACK_DISTANCE;
|
||||
@@ -233,7 +230,7 @@ Value<Unit*>* BuffOnPartyAction::GetTargetValue()
|
||||
return context->GetValue<Unit*>("party member without aura", MakeAuraQualifierForBuff(spell));
|
||||
}
|
||||
|
||||
bool BuffOnPartyAction::Execute(Event event)
|
||||
bool BuffOnPartyAction::Execute(Event /*event*/)
|
||||
{
|
||||
std::string castName = spell; // default = mono
|
||||
|
||||
@@ -290,7 +287,7 @@ Value<Unit*>* CastSnareSpellAction::GetTargetValue() { return context->GetValue<
|
||||
|
||||
Value<Unit*>* CastCrowdControlSpellAction::GetTargetValue() { return context->GetValue<Unit*>("cc target", getName()); }
|
||||
|
||||
bool CastCrowdControlSpellAction::Execute(Event event) { return botAI->CastSpell(getName(), GetTarget()); }
|
||||
bool CastCrowdControlSpellAction::Execute(Event /*event*/) { return botAI->CastSpell(getName(), GetTarget()); }
|
||||
|
||||
bool CastCrowdControlSpellAction::isPossible() { return botAI->CanCastSpell(getName(), GetTarget()); }
|
||||
|
||||
@@ -308,13 +305,13 @@ bool CastVehicleSpellAction::isPossible()
|
||||
|
||||
bool CastVehicleSpellAction::isUseful() { return botAI->IsInVehicle(false, true); }
|
||||
|
||||
bool CastVehicleSpellAction::Execute(Event event)
|
||||
bool CastVehicleSpellAction::Execute(Event /*event*/)
|
||||
{
|
||||
uint32 spellId = AI_VALUE2(uint32, "vehicle spell id", spell);
|
||||
return botAI->CastVehicleSpell(spellId, GetTarget());
|
||||
}
|
||||
|
||||
bool UseTrinketAction::Execute(Event event)
|
||||
bool UseTrinketAction::Execute(Event /*event*/)
|
||||
{
|
||||
Item* trinket1 = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_TRINKET1);
|
||||
|
||||
|
||||
@@ -23,8 +23,8 @@ public:
|
||||
|
||||
std::string const GetTargetName() override { return "current target"; };
|
||||
bool Execute(Event event) override;
|
||||
bool isPossible() override;
|
||||
bool isUseful() override;
|
||||
bool isPossible() override;
|
||||
ActionThreatType getThreatType() override { return ActionThreatType::Single; }
|
||||
|
||||
std::vector<NextAction> getPrerequisites() override
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
std::vector<std::string> split(std::string const s, char delim);
|
||||
|
||||
bool GiveItemAction::Execute(Event event)
|
||||
bool GiveItemAction::Execute(Event /*event*/)
|
||||
{
|
||||
Unit* target = GetTarget();
|
||||
if (!target)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
GreetAction::GreetAction(PlayerbotAI* botAI) : Action(botAI, "greet") {}
|
||||
|
||||
bool GreetAction::Execute(Event event)
|
||||
bool GreetAction::Execute(Event /*event*/)
|
||||
{
|
||||
ObjectGuid guid = AI_VALUE(ObjectGuid, "new player nearby");
|
||||
if (!guid || !guid.IsPlayer())
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
#include "GuildBankAction.h"
|
||||
|
||||
#include "GuildMgr.h"
|
||||
#include "Playerbots.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "AiObjectContext.h"
|
||||
|
||||
bool GuildBankAction::Execute(Event event)
|
||||
{
|
||||
|
||||
@@ -12,9 +12,9 @@
|
||||
#include "Playerbots.h"
|
||||
#include "RandomPlayerbotFactory.h"
|
||||
#include "ServerFacade.h"
|
||||
#include "SharedDefines.h" // GOLD
|
||||
#include "SharedDefines.h"
|
||||
|
||||
bool BuyPetitionAction::Execute(Event event)
|
||||
bool BuyPetitionAction::Execute(Event /*event*/)
|
||||
{
|
||||
GuidVector vendors = botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest npcs")->Get();
|
||||
bool vendored = false, result = false;
|
||||
@@ -152,7 +152,7 @@ bool PetitionOfferAction::Execute(Event event)
|
||||
|
||||
bool PetitionOfferAction::isUseful() { return !bot->GetGuildId(); }
|
||||
|
||||
bool PetitionOfferNearbyAction::Execute(Event event)
|
||||
bool PetitionOfferNearbyAction::Execute(Event /*event*/)
|
||||
{
|
||||
uint32 found = 0;
|
||||
|
||||
@@ -209,7 +209,7 @@ bool PetitionOfferNearbyAction::isUseful()
|
||||
AI_VALUE(uint8, "petition signs") < sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
|
||||
}
|
||||
|
||||
bool PetitionTurnInAction::Execute(Event event)
|
||||
bool PetitionTurnInAction::Execute(Event /*event*/)
|
||||
{
|
||||
GuidVector vendors = botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest npcs")->Get();
|
||||
bool vendored = false, result = false;
|
||||
@@ -297,7 +297,7 @@ bool PetitionTurnInAction::isUseful()
|
||||
!context->GetValue<TravelTarget*>("travel target")->Get()->isTraveling();
|
||||
}
|
||||
|
||||
bool BuyTabardAction::Execute(Event event)
|
||||
bool BuyTabardAction::Execute(Event /*event*/)
|
||||
{
|
||||
bool canBuy = botAI->DoSpecificAction("buy", Event("buy tabard", "Hitem:5976:"));
|
||||
if (canBuy && AI_VALUE2(uint32, "item count", chat->FormatQItem(5976)))
|
||||
|
||||
@@ -128,7 +128,7 @@ bool GuildRemoveAction::PlayerIsValid(Player* member)
|
||||
return member->GetGuildId() == bot->GetGuildId() && GetRankId(bot) < GetRankId(member);
|
||||
};
|
||||
|
||||
bool GuildManageNearbyAction::Execute(Event event)
|
||||
bool GuildManageNearbyAction::Execute(Event /*event*/)
|
||||
{
|
||||
uint32 found = 0;
|
||||
|
||||
@@ -149,7 +149,6 @@ bool GuildManageNearbyAction::Execute(Event event)
|
||||
// Promote or demote nearby members based on chance.
|
||||
if (player->GetGuildId() && player->GetGuildId() == bot->GetGuildId())
|
||||
{
|
||||
Guild::Member* member = guild->GetMember(player->GetGUID());
|
||||
uint32 dCount = AI_VALUE(uint32, "death count");
|
||||
|
||||
if (!urand(0, 30) && dCount < 2 && guild->GetRankRights(botMember->GetRankId()) & GR_RIGHT_PROMOTE)
|
||||
|
||||
@@ -7,13 +7,13 @@
|
||||
|
||||
#include "ChatActionContext.h"
|
||||
#include "Event.h"
|
||||
#include "Playerbots.h"
|
||||
#include "AiObjectContext.h"
|
||||
|
||||
HelpAction::HelpAction(PlayerbotAI* botAI) : Action(botAI, "help") { chatContext = new ChatActionContext(); }
|
||||
|
||||
HelpAction::~HelpAction() { delete chatContext; }
|
||||
|
||||
bool HelpAction::Execute(Event event)
|
||||
bool HelpAction::Execute(Event /*event*/)
|
||||
{
|
||||
TellChatCommands();
|
||||
TellStrategies();
|
||||
|
||||
@@ -6,15 +6,16 @@
|
||||
#include "HireAction.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "Playerbots.h"
|
||||
#include "RandomPlayerbotMgr.h"
|
||||
#include "PlayerbotAI.h"
|
||||
|
||||
bool HireAction::Execute(Event event)
|
||||
bool HireAction::Execute(Event /*event*/)
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
if (!master)
|
||||
return false;
|
||||
|
||||
if (!sRandomPlayerbotMgr.IsRandomBot(bot))
|
||||
if (!RandomPlayerbotMgr::instance().IsRandomBot(bot))
|
||||
return false;
|
||||
|
||||
uint32 account = master->GetSession()->GetAccountId();
|
||||
@@ -39,7 +40,7 @@ bool HireAction::Execute(Event event)
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 discount = sRandomPlayerbotMgr.GetTradeDiscount(bot, master);
|
||||
uint32 discount = RandomPlayerbotMgr::instance().GetTradeDiscount(bot, master);
|
||||
uint32 m = 1 + (bot->GetLevel() / 10);
|
||||
uint32 moneyReq = m * 5000 * bot->GetLevel();
|
||||
if (discount < moneyReq)
|
||||
@@ -54,7 +55,7 @@ bool HireAction::Execute(Event event)
|
||||
botAI->TellMaster("I will join you at your next relogin");
|
||||
|
||||
bot->SetMoney(moneyReq);
|
||||
sRandomPlayerbotMgr.Remove(bot);
|
||||
RandomPlayerbotMgr::instance().Remove(bot);
|
||||
CharacterDatabase.Execute("UPDATE characters SET account = {} WHERE guid = {}", account,
|
||||
bot->GetGUID().GetCounter());
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
ImbueWithPoisonAction::ImbueWithPoisonAction(PlayerbotAI* botAI) : Action(botAI, "apply poison") {}
|
||||
|
||||
bool ImbueWithPoisonAction::Execute(Event event)
|
||||
bool ImbueWithPoisonAction::Execute(Event /*event*/)
|
||||
{
|
||||
if (bot->IsInCombat())
|
||||
return false;
|
||||
@@ -103,7 +103,7 @@ bool ImbueWithPoisonAction::Execute(Event event)
|
||||
// Search and apply stone to weapons
|
||||
ImbueWithStoneAction::ImbueWithStoneAction(PlayerbotAI* botAI) : Action(botAI, "apply stone") {}
|
||||
|
||||
bool ImbueWithStoneAction::Execute(Event event)
|
||||
bool ImbueWithStoneAction::Execute(Event /*event*/)
|
||||
{
|
||||
if (bot->IsInCombat())
|
||||
return false;
|
||||
@@ -148,7 +148,7 @@ bool ImbueWithStoneAction::Execute(Event event)
|
||||
// Search and apply oil to weapons
|
||||
ImbueWithOilAction::ImbueWithOilAction(PlayerbotAI* botAI) : Action(botAI, "apply oil") {}
|
||||
|
||||
bool ImbueWithOilAction::Execute(Event event)
|
||||
bool ImbueWithOilAction::Execute(Event /*event*/)
|
||||
{
|
||||
if (bot->IsInCombat())
|
||||
return false;
|
||||
@@ -201,7 +201,7 @@ static const uint32 uPrioritizedHealingItemIds[19] = {
|
||||
|
||||
TryEmergencyAction::TryEmergencyAction(PlayerbotAI* botAI) : Action(botAI, "try emergency") {}
|
||||
|
||||
bool TryEmergencyAction::Execute(Event event)
|
||||
bool TryEmergencyAction::Execute(Event /*event*/)
|
||||
{
|
||||
// Do not use consumable if bot can heal self
|
||||
if ((botAI->IsHeal(bot)) && (bot->GetPowerPct(POWER_MANA) > 20))
|
||||
|
||||
@@ -351,9 +351,7 @@ uint32 InventoryAction::GetItemCount(FindItemVisitor* visitor, IterateItemsMask
|
||||
|
||||
std::vector<Item*>& items = visitor->GetResult();
|
||||
for (Item* item : items)
|
||||
{
|
||||
count += item->GetCount();
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
#include "BroadcastHelper.h"
|
||||
#include "Event.h"
|
||||
#include "GuildMgr.h"
|
||||
#include "Log.h"
|
||||
#include "PlayerbotOperations.h"
|
||||
#include "Playerbots.h"
|
||||
#include "PlayerbotWorldThreadProcessor.h"
|
||||
@@ -44,7 +43,7 @@ bool InviteToGroupAction::Invite(Player* inviter, Player* player)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool InviteNearbyToGroupAction::Execute(Event event)
|
||||
bool InviteNearbyToGroupAction::Execute(Event /*event*/)
|
||||
{
|
||||
GuidVector nearGuids = botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest friendly players")->Get();
|
||||
for (auto& i : nearGuids)
|
||||
@@ -62,7 +61,7 @@ bool InviteNearbyToGroupAction::Execute(Event event)
|
||||
if (player->GetGroup())
|
||||
continue;
|
||||
|
||||
if (!sPlayerbotAIConfig.randomBotInvitePlayer && GET_PLAYERBOT_AI(player)->IsRealPlayer())
|
||||
if (!PlayerbotAIConfig::instance().randomBotInvitePlayer && GET_PLAYERBOT_AI(player)->IsRealPlayer())
|
||||
continue;
|
||||
|
||||
Group* group = bot->GetGroup();
|
||||
@@ -88,7 +87,7 @@ bool InviteNearbyToGroupAction::Execute(Event event)
|
||||
if (abs(int32(player->GetLevel() - bot->GetLevel())) > 2)
|
||||
continue;
|
||||
|
||||
if (ServerFacade::instance().GetDistance2d(bot, player) > sPlayerbotAIConfig.sightDistance)
|
||||
if (ServerFacade::instance().GetDistance2d(bot, player) > PlayerbotAIConfig::instance().sightDistance)
|
||||
continue;
|
||||
|
||||
// When inviting the 5th member of the group convert to raid for future invites.
|
||||
@@ -99,7 +98,7 @@ bool InviteNearbyToGroupAction::Execute(Event event)
|
||||
PlayerbotWorldThreadProcessor::instance().QueueOperation(std::move(convertOp));
|
||||
}
|
||||
|
||||
if (sPlayerbotAIConfig.inviteChat && sRandomPlayerbotMgr.IsRandomBot(bot))
|
||||
if (PlayerbotAIConfig::instance().inviteChat && RandomPlayerbotMgr::instance().IsRandomBot(bot))
|
||||
{
|
||||
std::map<std::string, std::string> placeholders;
|
||||
placeholders["%player"] = player->GetName();
|
||||
@@ -120,7 +119,7 @@ bool InviteNearbyToGroupAction::Execute(Event event)
|
||||
|
||||
bool InviteNearbyToGroupAction::isUseful()
|
||||
{
|
||||
if (!sPlayerbotAIConfig.randomBotGroupNearby)
|
||||
if (!PlayerbotAIConfig::instance().randomBotGroupNearby)
|
||||
return false;
|
||||
|
||||
if (bot->InBattleground())
|
||||
@@ -166,7 +165,7 @@ std::vector<Player*> InviteGuildToGroupAction::getGuildMembers()
|
||||
return worker.GetResult();
|
||||
}
|
||||
|
||||
bool InviteGuildToGroupAction::Execute(Event event)
|
||||
bool InviteGuildToGroupAction::Execute(Event /*event*/)
|
||||
{
|
||||
Guild* guild = sGuildMgr->GetGuildById(bot->GetGuildId());
|
||||
|
||||
@@ -186,7 +185,7 @@ bool InviteGuildToGroupAction::Execute(Event event)
|
||||
if (player->isDND())
|
||||
continue;
|
||||
|
||||
if (!sPlayerbotAIConfig.randomBotInvitePlayer && GET_PLAYERBOT_AI(player)->IsRealPlayer())
|
||||
if (!PlayerbotAIConfig::instance().randomBotInvitePlayer && GET_PLAYERBOT_AI(player)->IsRealPlayer())
|
||||
continue;
|
||||
|
||||
if (player->IsBeingTeleported())
|
||||
@@ -221,7 +220,7 @@ bool InviteGuildToGroupAction::Execute(Event event)
|
||||
player->GetLevel() + 5) // Do not invite members that too low level or risk dragging them to deadly places.
|
||||
continue;
|
||||
|
||||
if (!playerAi && ServerFacade::instance().GetDistance2d(bot, player) > sPlayerbotAIConfig.sightDistance)
|
||||
if (!playerAi && ServerFacade::instance().GetDistance2d(bot, player) > PlayerbotAIConfig::instance().sightDistance)
|
||||
continue;
|
||||
|
||||
Group* group = bot->GetGroup();
|
||||
@@ -233,8 +232,8 @@ bool InviteGuildToGroupAction::Execute(Event event)
|
||||
PlayerbotWorldThreadProcessor::instance().QueueOperation(std::move(convertOp));
|
||||
}
|
||||
|
||||
if (sPlayerbotAIConfig.inviteChat &&
|
||||
(sRandomPlayerbotMgr.IsRandomBot(bot) || !botAI->HasActivePlayerMaster()))
|
||||
if (PlayerbotAIConfig::instance().inviteChat &&
|
||||
(RandomPlayerbotMgr::instance().IsRandomBot(bot) || !botAI->HasActivePlayerMaster()))
|
||||
{
|
||||
BroadcastHelper::BroadcastGuildGroupOrRaidInvite(botAI, bot, player, group);
|
||||
}
|
||||
|
||||
@@ -92,7 +92,7 @@ bool LeaveGroupAction::Leave()
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LeaveFarAwayAction::Execute(Event event)
|
||||
bool LeaveFarAwayAction::Execute(Event /*event*/)
|
||||
{
|
||||
// allow bot to leave party when they want
|
||||
return Leave();
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
#include "AiFactory.h"
|
||||
#include "ItemVisitors.h"
|
||||
#include "LFGMgr.h"
|
||||
#include "LFGPackets.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Playerbots.h"
|
||||
#include "World.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "RandomPlayerbotMgr.h"
|
||||
|
||||
using namespace lfg;
|
||||
|
||||
@@ -20,7 +20,7 @@ bool LfgJoinAction::Execute(Event event) { return JoinLFG(); }
|
||||
|
||||
uint32 LfgJoinAction::GetRoles()
|
||||
{
|
||||
if (!sRandomPlayerbotMgr.IsRandomBot(bot))
|
||||
if (!RandomPlayerbotMgr::instance().IsRandomBot(bot))
|
||||
{
|
||||
if (botAI->IsTank(bot))
|
||||
return PLAYER_ROLE_TANK;
|
||||
@@ -101,7 +101,7 @@ bool LfgJoinAction::JoinLFG()
|
||||
LfgDungeonSet list;
|
||||
std::vector<uint32> selected;
|
||||
|
||||
std::vector<uint32> dungeons = sRandomPlayerbotMgr.LfgDungeons[bot->GetTeamId()];
|
||||
std::vector<uint32> dungeons = RandomPlayerbotMgr::instance().LfgDungeons[bot->GetTeamId()];
|
||||
if (!dungeons.size())
|
||||
return false;
|
||||
|
||||
@@ -170,7 +170,7 @@ bool LfgJoinAction::JoinLFG()
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LfgRoleCheckAction::Execute(Event event)
|
||||
bool LfgRoleCheckAction::Execute(Event /*event*/)
|
||||
{
|
||||
if (Group* group = bot->GetGroup())
|
||||
{
|
||||
@@ -216,9 +216,9 @@ bool LfgAcceptAction::Execute(Event event)
|
||||
*packet << id << true;
|
||||
bot->GetSession()->QueuePacket(packet);
|
||||
|
||||
if (sRandomPlayerbotMgr.IsRandomBot(bot) && !bot->GetGroup())
|
||||
if (RandomPlayerbotMgr::instance().IsRandomBot(bot) && !bot->GetGroup())
|
||||
{
|
||||
sRandomPlayerbotMgr.Refresh(bot);
|
||||
RandomPlayerbotMgr::instance().Refresh(bot);
|
||||
botAI->ResetStrategies();
|
||||
}
|
||||
|
||||
@@ -251,9 +251,9 @@ bool LfgAcceptAction::Execute(Event event)
|
||||
*packet << id << true;
|
||||
bot->GetSession()->QueuePacket(packet);
|
||||
|
||||
if (sRandomPlayerbotMgr.IsRandomBot(bot) && !bot->GetGroup())
|
||||
if (RandomPlayerbotMgr::instance().IsRandomBot(bot) && !bot->GetGroup())
|
||||
{
|
||||
sRandomPlayerbotMgr.Refresh(bot);
|
||||
RandomPlayerbotMgr::instance().Refresh(bot);
|
||||
botAI->ResetStrategies();
|
||||
}
|
||||
|
||||
@@ -265,7 +265,7 @@ bool LfgAcceptAction::Execute(Event event)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool LfgLeaveAction::Execute(Event event)
|
||||
bool LfgLeaveAction::Execute(Event /*event*/)
|
||||
{
|
||||
// Don't leave if lfg strategy enabled
|
||||
// if (botAI->HasStrategy("lfg", BOT_STATE_NON_COMBAT))
|
||||
@@ -337,7 +337,7 @@ bool LfgJoinAction::isUseful()
|
||||
if (bot->isDead())
|
||||
return false;
|
||||
|
||||
if (!sRandomPlayerbotMgr.IsRandomBot(bot))
|
||||
if (!RandomPlayerbotMgr::instance().IsRandomBot(bot))
|
||||
return false;
|
||||
|
||||
Map* map = bot->GetMap();
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
#include "PlayerbotAIConfig.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
bool LootRollAction::Execute(Event event)
|
||||
bool LootRollAction::Execute(Event /*event*/)
|
||||
{
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
|
||||
@@ -11,20 +11,16 @@
|
||||
#include "LastMovementValue.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
bool MoveToRpgTargetAction::Execute(Event event)
|
||||
bool MoveToRpgTargetAction::Execute(Event /*event*/)
|
||||
{
|
||||
GuidPosition guidP = AI_VALUE(GuidPosition, "rpg target");
|
||||
Unit* unit = botAI->GetUnit(guidP);
|
||||
if (unit && !unit->IsInWorld())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
GameObject* go = botAI->GetGameObject(guidP);
|
||||
if (go && !go->IsInWorld())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
Player* player = guidP.GetPlayer();
|
||||
|
||||
WorldObject* wo = nullptr;
|
||||
if (unit)
|
||||
|
||||
@@ -7,10 +7,9 @@
|
||||
|
||||
#include "ChooseRpgTargetAction.h"
|
||||
#include "LootObjectStack.h"
|
||||
#include "PathGenerator.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
bool MoveToTravelTargetAction::Execute(Event event)
|
||||
bool MoveToTravelTargetAction::Execute(Event /*event*/)
|
||||
{
|
||||
TravelTarget* target = AI_VALUE(TravelTarget*, "travel target");
|
||||
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
#include "FleeManager.h"
|
||||
#include "G3D/Vector3.h"
|
||||
#include "GameObject.h"
|
||||
#include "Geometry.h"
|
||||
#include "LastMovementValue.h"
|
||||
#include "LootObjectStack.h"
|
||||
#include "Map.h"
|
||||
@@ -36,9 +35,7 @@
|
||||
#include "SpellAuraEffects.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "Stances.h"
|
||||
#include "TargetedMovementGenerator.h"
|
||||
#include "Timer.h"
|
||||
#include "Transport.h"
|
||||
#include "Unit.h"
|
||||
#include "Vehicle.h"
|
||||
#include "WaypointMovementGenerator.h"
|
||||
@@ -67,18 +64,14 @@ bool MovementAction::JumpTo(uint32 mapId, float x, float y, float z, MovementPri
|
||||
{
|
||||
UpdateMovementState();
|
||||
if (!IsMovingAllowed(mapId, x, y, z))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (IsDuplicateMove(mapId, x, y, z))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (IsWaitingForLastMove(priority))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
float botZ = bot->GetPositionZ();
|
||||
|
||||
float speed = bot->GetSpeed(MOVE_RUN);
|
||||
MotionMaster& mm = *bot->GetMotionMaster();
|
||||
mm.Clear();
|
||||
@@ -370,7 +363,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
|
||||
// {
|
||||
// movePosition = endPosition;
|
||||
|
||||
// if (startPosition.getMapId() != endPosition.getMapId() || totalDistance > maxDist)
|
||||
// if (startPosition.GetMapId() != endPosition.GetMapId() || totalDistance > maxDist)
|
||||
// {
|
||||
// if (!TravelNodeMap::instance().getNodes().empty() && !bot->InBattleground())
|
||||
// {
|
||||
@@ -421,7 +414,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
|
||||
// {
|
||||
// //Use standard PathGenerator to find a route.
|
||||
// PathGenerator path(mover);
|
||||
// path.CalculatePath(movePosition.getX(), movePosition.getY(), movePosition.getZ(), false);
|
||||
// path.CalculatePath(movePosition.GetPositionX(), movePosition.GetPositionY(), movePosition.GetPositionZ(), false);
|
||||
// PathType type = path.GetPathType();
|
||||
// Movement::PointsArray const& points = path.GetPath();
|
||||
// movePath.addPath(startPosition.fromPointsArray(points));
|
||||
@@ -485,8 +478,8 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
|
||||
// else
|
||||
// {
|
||||
// LOG_DEBUG("playerbots", "!entry");
|
||||
// return bot->TeleportTo(movePosition.getMapId(), movePosition.getX(), movePosition.getY(),
|
||||
// movePosition.getZ(), movePosition.getO(), 0);
|
||||
// return bot->TeleportTo(movePosition.GetMapId(), movePosition.GetPositionX(), movePosition.GetPositionY(),
|
||||
// movePosition.GetPositionZ(), movePosition.GetOrientation(), 0);
|
||||
// }
|
||||
// }
|
||||
|
||||
@@ -563,14 +556,14 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
|
||||
|
||||
// AI_VALUE(LastMovement&, "last movement").setPath(movePath);
|
||||
|
||||
// if (!movePosition || movePosition.getMapId() != bot->GetMapId())
|
||||
// if (!movePosition || movePosition.GetMapId() != bot->GetMapId())
|
||||
// {
|
||||
// movePath.clear();
|
||||
// AI_VALUE(LastMovement&, "last movement").setPath(movePath);
|
||||
|
||||
// if (botAI->HasStrategy("debug move", BOT_STATE_NON_COMBAT))
|
||||
// botAI->TellMasterNoFacing("No point. Rebuilding.");
|
||||
// LOG_DEBUG("playerbots", "!movePosition || movePosition.getMapId() != bot->GetMapId()");
|
||||
// LOG_DEBUG("playerbots", "!movePosition || movePosition.GetMapId() != bot->GetMapId()");
|
||||
// return false;
|
||||
// }
|
||||
|
||||
@@ -609,15 +602,15 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
|
||||
// float cz = z;
|
||||
// for (auto i : movePath.getPath())
|
||||
// {
|
||||
// CreateWp(bot, i.point.getX(), i.point.getY(), i.point.getZ(), 0.f, 2334);
|
||||
// CreateWp(bot, i.point.GetPositionX(), i.point.GetPositionY(), i.point.GetPositionZ(), 0.f, 2334);
|
||||
|
||||
// cx = i.point.getX();
|
||||
// cy = i.point.getY();
|
||||
// cz = i.point.getZ();
|
||||
// cx = i.point.GetPositionX();
|
||||
// cy = i.point.GetPositionY();
|
||||
// cz = i.point.GetPositionZ();
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// CreateWp(bot, movePosition.getX(), movePosition.getY(), movePosition.getZ(), 0, 2334, true);
|
||||
// CreateWp(bot, movePosition.GetPositionX(), movePosition.GetPositionY(), movePosition.GetPositionZ(), 0, 2334, true);
|
||||
// }
|
||||
|
||||
// //Log bot movement
|
||||
@@ -634,8 +627,8 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
|
||||
|
||||
// sPlayerbotAIConfig.log("bot_movement.csv", out.str().c_str());
|
||||
// }
|
||||
// // LOG_DEBUG("playerbots", "({}, {}) -> ({}, {})", startPosition.getX(), startPosition.getY(),
|
||||
// movePosition.getX(), movePosition.getY()); if (!react)
|
||||
// // LOG_DEBUG("playerbots", "({}, {}) -> ({}, {})", startPosition.GetPositionX(), startPosition.GetPositionY(),
|
||||
// movePosition.GetPositionX(), movePosition.GetPositionY()); if (!react)
|
||||
// if (totalDistance > maxDist)
|
||||
// WaitForReach(startPosition.distance(movePosition) - 10.0f);
|
||||
// else
|
||||
@@ -671,7 +664,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
|
||||
// // else
|
||||
// // {
|
||||
// // mover->GetMotionMaster()->GetDestination(x, y, z);
|
||||
// // if (movePosition.distance(WorldPosition(movePosition.getMapId(), x, y, z, 0)) > minDist)
|
||||
// // if (movePosition.distance(WorldPosition(movePosition.GetMapId(), x, y, z, 0)) > minDist)
|
||||
// // {
|
||||
// // mover->StopMoving();
|
||||
// // mover->GetMotionMaster()->Clear();
|
||||
@@ -685,8 +678,8 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
|
||||
|
||||
// AI_VALUE(LastMovement&, "last movement").nextTeleport = now +
|
||||
// (time_t)MoveDelay(startPosition.distance(movePosition)); LOG_DEBUG("playerbots", "totalDistance > maxDist &&
|
||||
// !detailedMove && !botAI->HasPlayerNearby(&movePosition)"); return bot->TeleportTo(movePosition.getMapId(),
|
||||
// movePosition.getX(), movePosition.getY(), movePosition.getZ(), startPosition.getAngleTo(movePosition));
|
||||
// !detailedMove && !botAI->HasPlayerNearby(&movePosition)"); return bot->TeleportTo(movePosition.GetMapId(),
|
||||
// movePosition.GetPositionX(), movePosition.GetPositionY(), movePosition.GetPositionZ(), startPosition.getAngleTo(movePosition));
|
||||
// }
|
||||
|
||||
// // walk if master walks and is close
|
||||
@@ -708,9 +701,9 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
|
||||
// if (!bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !bot->HasAuraType(SPELL_AURA_FLY))
|
||||
// {
|
||||
// bot->SetWalk(masterWalking);
|
||||
// bot->GetMotionMaster()->MovePoint(movePosition.getMapId(), movePosition.getX(), movePosition.getY(),
|
||||
// movePosition.getZ(), generatePath); WaitForReach(startPosition.distance(movePosition));
|
||||
// // LOG_DEBUG("playerbots", "Movepoint to ({}, {})", movePosition.getX(), movePosition.getY());
|
||||
// bot->GetMotionMaster()->MovePoint(movePosition.GetMapId(), movePosition.GetPositionX(), movePosition.GetPositionY(),
|
||||
// movePosition.GetPositionZ(), generatePath); WaitForReach(startPosition.distance(movePosition));
|
||||
// // LOG_DEBUG("playerbots", "Movepoint to ({}, {})", movePosition.GetPositionX(), movePosition.GetPositionY());
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
@@ -756,9 +749,9 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
|
||||
// }
|
||||
// }
|
||||
|
||||
// bot->GetMotionMaster()->MovePoint(movePosition.getMapId(), Position(movePosition.getX(), movePosition.getY(),
|
||||
// movePosition.getZ(), 0.f)); WaitForReach(startPosition.distance(movePosition)); LOG_DEBUG("playerbots",
|
||||
// "Movepoint to ({}, {})", movePosition.getX(), movePosition.getY());
|
||||
// bot->GetMotionMaster()->MovePoint(movePosition.GetMapId(), Position(movePosition.GetPositionX(), movePosition.GetPositionY(),
|
||||
// movePosition.GetPositionZ(), 0.f)); WaitForReach(startPosition.distance(movePosition)); LOG_DEBUG("playerbots",
|
||||
// "Movepoint to ({}, {})", movePosition.GetPositionX(), movePosition.GetPositionY());
|
||||
// }
|
||||
|
||||
// AI_VALUE(LastMovement&, "last movement").setShort(movePosition);
|
||||
@@ -953,68 +946,70 @@ bool MovementAction::Follow(Unit* target, float distance) { return Follow(target
|
||||
|
||||
void MovementAction::UpdateMovementState()
|
||||
{
|
||||
const bool isCurrentlyRestricted = // see if the bot is currently slowed, rooted, or otherwise unable to move
|
||||
bot->HasUnitState(UNIT_STATE_LOST_CONTROL) ||
|
||||
bot->IsRooted() ||
|
||||
bot->isFrozen() ||
|
||||
bot->IsPolymorphed();
|
||||
const bool isCurrentlyRestricted = // see if the bot is currently slowed, rooted, or otherwise unable to move
|
||||
bot->HasUnitState(UNIT_STATE_LOST_CONTROL) || bot->IsRooted() || bot->isFrozen() || bot->IsPolymorphed();
|
||||
|
||||
// no update movement flags while movement is current restricted.
|
||||
if (!isCurrentlyRestricted && bot->IsAlive())
|
||||
{
|
||||
// state flags
|
||||
const auto master = botAI ? botAI->GetMaster() : nullptr; // real player or not
|
||||
const bool masterIsFlying = master ? master->HasUnitMovementFlag(MOVEMENTFLAG_FLYING) : true;
|
||||
const bool masterIsSwimming = master ? master->HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING) : true;
|
||||
const auto liquidState = bot->GetLiquidData().Status; // default LIQUID_MAP_NO_WATER
|
||||
const auto master = botAI ? botAI->GetMaster() : nullptr;
|
||||
const auto liquidState = bot->GetLiquidData().Status;
|
||||
const float gZ = bot->GetMapWaterOrGroundLevel(bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ());
|
||||
const bool wantsToFly = bot->HasIncreaseMountedFlightSpeedAura() || bot->HasFlyAura();
|
||||
const bool onGroundZ = bot->GetPositionZ() < gZ + 1.f;
|
||||
const bool canSwim = liquidState == LIQUID_MAP_IN_WATER || liquidState == LIQUID_MAP_UNDER_WATER;
|
||||
const bool canFly = bot->HasIncreaseMountedFlightSpeedAura() || bot->HasFlyAura();
|
||||
const bool canWaterWalk = bot->HasWaterWalkAura();
|
||||
const bool isMasterFlying = master ? master->HasUnitMovementFlag(MOVEMENTFLAG_FLYING) : true;
|
||||
const bool isMasterSwimming = master ? master->HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING) : true;
|
||||
const bool isFlying = bot->HasUnitMovementFlag(MOVEMENTFLAG_FLYING);
|
||||
const bool isWaterArea = liquidState != LIQUID_MAP_NO_WATER;
|
||||
const bool isUnderWater = liquidState == LIQUID_MAP_UNDER_WATER;
|
||||
const bool isInWater = liquidState == LIQUID_MAP_IN_WATER;
|
||||
const bool isWaterWalking = bot->HasUnitMovementFlag(MOVEMENTFLAG_WATERWALKING);
|
||||
const bool isSwimming = bot->HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
|
||||
const bool wantsToWaterWalk = bot->HasWaterWalkAura();
|
||||
const bool wantsToSwim = isInWater || isUnderWater;
|
||||
const bool onGroundZ = (bot->GetPositionZ() < gZ + 1.f) && !isWaterArea;
|
||||
const bool isWaterWalking = bot->HasUnitMovementFlag(MOVEMENTFLAG_WATERWALKING);
|
||||
bool movementFlagsUpdated = false;
|
||||
|
||||
// handle water state
|
||||
if (isWaterArea && !isFlying)
|
||||
// handle water (fragile logic do not alter without testing every detail, animation and transition)
|
||||
if (liquidState != LIQUID_MAP_NO_WATER && !isFlying)
|
||||
{
|
||||
// water walking
|
||||
if (wantsToWaterWalk && !isWaterWalking && !masterIsSwimming)
|
||||
if (canWaterWalk && !isMasterSwimming && !isWaterWalking)
|
||||
{
|
||||
bot->RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
|
||||
bot->SetSwim(false);
|
||||
bot->AddUnitMovementFlag(MOVEMENTFLAG_WATERWALKING);
|
||||
movementFlagsUpdated = true;
|
||||
}
|
||||
// swimming
|
||||
else if (wantsToSwim && !isSwimming && masterIsSwimming)
|
||||
else if ((!canWaterWalk || isMasterSwimming) && isWaterWalking)
|
||||
{
|
||||
bot->RemoveUnitMovementFlag(MOVEMENTFLAG_WATERWALKING);
|
||||
bot->AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
|
||||
if (canSwim)
|
||||
bot->SetSwim(true);
|
||||
movementFlagsUpdated = true;
|
||||
}
|
||||
else if (!canSwim && isSwimming)
|
||||
{
|
||||
bot->SetSwim(false);
|
||||
movementFlagsUpdated = true;
|
||||
}
|
||||
}
|
||||
else if (isSwimming || isWaterWalking)
|
||||
|
||||
// reset when not around water while swimming or water walking
|
||||
if (liquidState == LIQUID_MAP_NO_WATER && (isSwimming || isWaterWalking))
|
||||
{
|
||||
// reset water flags
|
||||
bot->RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
|
||||
bot->SetSwim(false);
|
||||
bot->RemoveUnitMovementFlag(MOVEMENTFLAG_WATERWALKING);
|
||||
movementFlagsUpdated = true;
|
||||
}
|
||||
|
||||
// handle flying state
|
||||
if (wantsToFly && !isFlying && masterIsFlying)
|
||||
// handle flying
|
||||
if ((canFly && !isFlying) && isMasterFlying)
|
||||
{
|
||||
bot->AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY);
|
||||
bot->AddUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);
|
||||
bot->AddUnitMovementFlag(MOVEMENTFLAG_FLYING);
|
||||
movementFlagsUpdated = true;
|
||||
|
||||
// required for transition and state monitoring.
|
||||
if (MotionMaster* mm = bot->GetMotionMaster())
|
||||
mm->MoveTakeoff(0, {bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ() + 1.F}, 0.F, true);
|
||||
}
|
||||
else if ((!wantsToFly || onGroundZ) && isFlying)
|
||||
else if ((!canFly && !isWaterWalking && isFlying) || (!isMasterFlying && isFlying && onGroundZ))
|
||||
{
|
||||
bot->RemoveUnitMovementFlag(MOVEMENTFLAG_CAN_FLY);
|
||||
bot->RemoveUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);
|
||||
@@ -1022,15 +1017,16 @@ void MovementAction::UpdateMovementState()
|
||||
movementFlagsUpdated = true;
|
||||
}
|
||||
|
||||
// detect if movement restrictions have been lifted, CC just ended.
|
||||
// detect if movement/CC restrictions have been ended, refresh movement state for animations.
|
||||
if (wasMovementRestricted)
|
||||
movementFlagsUpdated = true; // refresh movement state to ensure animations play correctly
|
||||
movementFlagsUpdated = true;
|
||||
|
||||
// movement flags should only be updated between state changes, if not it will break certain effects.
|
||||
if (movementFlagsUpdated)
|
||||
bot->SendMovementFlagUpdate();
|
||||
}
|
||||
|
||||
// Save current state for the next check
|
||||
// Save current state for the next check
|
||||
wasMovementRestricted = isCurrentlyRestricted;
|
||||
|
||||
// Temporary speed increase in group
|
||||
@@ -1190,7 +1186,7 @@ bool MovementAction::Follow(Unit* target, float distance, float angle)
|
||||
WorldPosition cPos(corpse);
|
||||
|
||||
if (botPos.fDist(cPos) > sPlayerbotAIConfig.spellDistance)
|
||||
return MoveTo(cPos.getMapId(), cPos.getX(), cPos.getY(), cPos.getZ());
|
||||
return MoveTo(cPos.GetMapId(), cPos.GetPositionX(), cPos.GetPositionY(), cPos.GetPositionZ());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1217,7 +1213,7 @@ bool MovementAction::Follow(Unit* target, float distance, float angle)
|
||||
if ((lDist * 1.5 < tDist && ang < static_cast<float>(M_PI) / 2) ||
|
||||
target->HasUnitState(UNIT_STATE_IN_FLIGHT))
|
||||
{
|
||||
return MoveTo(longMove.getMapId(), longMove.getX(), longMove.getY(), longMove.getZ());
|
||||
return MoveTo(longMove.GetMapId(), longMove.GetPositionX(), longMove.GetPositionY(), longMove.GetPositionZ());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1813,12 +1809,11 @@ void MovementAction::DoMovePoint(Unit* unit, float x, float y, float z, bool gen
|
||||
if (!mm)
|
||||
return;
|
||||
|
||||
// enable water walking
|
||||
if (unit->HasUnitMovementFlag(MOVEMENTFLAG_WATERWALKING))
|
||||
// bot water collision correction
|
||||
if (unit->HasUnitMovementFlag(MOVEMENTFLAG_WATERWALKING) && unit->HasWaterWalkAura())
|
||||
{
|
||||
float gZ = unit->GetMapWaterOrGroundLevel(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ());
|
||||
unit->UpdatePosition(unit->GetPositionX(), unit->GetPositionY(), gZ, false);
|
||||
// z = gZ; no overwrite Z axe otherwise you cant steer the bots into swimming when water walking.
|
||||
}
|
||||
|
||||
mm->Clear();
|
||||
@@ -1844,7 +1839,7 @@ void MovementAction::DoMovePoint(Unit* unit, float x, float y, float z, bool gen
|
||||
}
|
||||
}
|
||||
|
||||
bool FleeAction::Execute(Event event)
|
||||
bool FleeAction::Execute(Event /*event*/)
|
||||
{
|
||||
return MoveAway(AI_VALUE(Unit*, "current target"), sPlayerbotAIConfig.fleeDistance, true);
|
||||
}
|
||||
@@ -1852,9 +1847,8 @@ bool FleeAction::Execute(Event event)
|
||||
bool FleeAction::isUseful()
|
||||
{
|
||||
if (bot->GetCurrentSpell(CURRENT_CHANNELED_SPELL) != nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Unit* target = AI_VALUE(Unit*, "current target");
|
||||
if (target && target->IsInWorld() && !bot->IsWithinMeleeRange(target))
|
||||
return false;
|
||||
@@ -1862,12 +1856,10 @@ bool FleeAction::isUseful()
|
||||
return true;
|
||||
}
|
||||
|
||||
bool FleeWithPetAction::Execute(Event event)
|
||||
bool FleeWithPetAction::Execute(Event /*event*/)
|
||||
{
|
||||
if (Pet* pet = bot->GetPet())
|
||||
{
|
||||
botAI->PetFollow();
|
||||
}
|
||||
|
||||
return Flee(AI_VALUE(Unit*, "current target"));
|
||||
}
|
||||
@@ -1875,15 +1867,14 @@ bool FleeWithPetAction::Execute(Event event)
|
||||
bool AvoidAoeAction::isUseful()
|
||||
{
|
||||
if (getMSTime() - moveInterval < lastMoveTimer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
GuidVector traps = AI_VALUE(GuidVector, "nearest trap with damage");
|
||||
GuidVector triggers = AI_VALUE(GuidVector, "possible triggers");
|
||||
return AI_VALUE(Aura*, "area debuff") || !traps.empty() || !triggers.empty();
|
||||
}
|
||||
|
||||
bool AvoidAoeAction::Execute(Event event)
|
||||
bool AvoidAoeAction::Execute(Event /*event*/)
|
||||
{
|
||||
// Case #1: Aura with dynamic object (e.g. rain of fire)
|
||||
if (AvoidAuraWithDynamicObj())
|
||||
@@ -2307,17 +2298,15 @@ bool MovementAction::CheckLastFlee(float curAngle, std::list<FleeInfo>& infoList
|
||||
bool CombatFormationMoveAction::isUseful()
|
||||
{
|
||||
if (getMSTime() - moveInterval < lastMoveTimer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (bot->GetCurrentSpell(CURRENT_CHANNELED_SPELL) != nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CombatFormationMoveAction::Execute(Event event)
|
||||
bool CombatFormationMoveAction::Execute(Event /*event*/)
|
||||
{
|
||||
float dis = AI_VALUE(float, "disperse distance");
|
||||
if (dis <= 0.0f || (!bot->IsInCombat() && botAI->HasStrategy("stay", BotState::BOT_STATE_NON_COMBAT)) ||
|
||||
@@ -2448,7 +2437,7 @@ Player* CombatFormationMoveAction::NearestGroupMember(float dis)
|
||||
return result;
|
||||
}
|
||||
|
||||
bool TankFaceAction::Execute(Event event)
|
||||
bool TankFaceAction::Execute(Event /*event*/)
|
||||
{
|
||||
Unit* target = AI_VALUE(Unit*, "current target");
|
||||
if (!target)
|
||||
@@ -2532,7 +2521,7 @@ bool RearFlankAction::isUseful()
|
||||
return inFront || inRear;
|
||||
}
|
||||
|
||||
bool RearFlankAction::Execute(Event event)
|
||||
bool RearFlankAction::Execute(Event /*event*/)
|
||||
{
|
||||
Unit* target = AI_VALUE(Unit*, "current target");
|
||||
if (!target)
|
||||
@@ -2643,9 +2632,9 @@ bool DisperseSetAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RunAwayAction::Execute(Event event) { return Flee(AI_VALUE(Unit*, "group leader")); }
|
||||
bool RunAwayAction::Execute(Event /*event*/) { return Flee(AI_VALUE(Unit*, "group leader")); }
|
||||
|
||||
bool MoveToLootAction::Execute(Event event)
|
||||
bool MoveToLootAction::Execute(Event /*event*/)
|
||||
{
|
||||
LootObject loot = AI_VALUE(LootObject, "loot target");
|
||||
if (!loot.IsLootPossible(bot))
|
||||
@@ -2654,7 +2643,7 @@ bool MoveToLootAction::Execute(Event event)
|
||||
return MoveNear(loot.GetWorldObject(bot), sPlayerbotAIConfig.contactDistance);
|
||||
}
|
||||
|
||||
bool MoveOutOfEnemyContactAction::Execute(Event event)
|
||||
bool MoveOutOfEnemyContactAction::Execute(Event /*event*/)
|
||||
{
|
||||
Unit* target = AI_VALUE(Unit*, "current target");
|
||||
if (!target)
|
||||
@@ -2665,7 +2654,7 @@ bool MoveOutOfEnemyContactAction::Execute(Event event)
|
||||
|
||||
bool MoveOutOfEnemyContactAction::isUseful() { return AI_VALUE2(bool, "inside target", "current target"); }
|
||||
|
||||
bool SetFacingTargetAction::Execute(Event event)
|
||||
bool SetFacingTargetAction::Execute(Event /*event*/)
|
||||
{
|
||||
Unit* target = AI_VALUE(Unit*, "current target");
|
||||
if (!target)
|
||||
@@ -2691,7 +2680,7 @@ bool SetFacingTargetAction::isPossible()
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SetBehindTargetAction::Execute(Event event)
|
||||
bool SetBehindTargetAction::Execute(Event /*event*/)
|
||||
{
|
||||
Unit* target = AI_VALUE(Unit*, "current target");
|
||||
if (!target)
|
||||
@@ -2751,7 +2740,7 @@ bool SetBehindTargetAction::Execute(Event event)
|
||||
false, true, MovementPriority::MOVEMENT_COMBAT);
|
||||
}
|
||||
|
||||
bool MoveOutOfCollisionAction::Execute(Event event)
|
||||
bool MoveOutOfCollisionAction::Execute(Event /*event*/)
|
||||
{
|
||||
float angle = M_PI * 2000 / frand(1.f, 1000.f);
|
||||
float distance = sPlayerbotAIConfig.followDistance;
|
||||
@@ -2769,7 +2758,7 @@ bool MoveOutOfCollisionAction::isUseful()
|
||||
botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest friendly players")->Get().size() < 15;
|
||||
}
|
||||
|
||||
bool MoveRandomAction::Execute(Event event)
|
||||
bool MoveRandomAction::Execute(Event /*event*/)
|
||||
{
|
||||
float distance = sPlayerbotAIConfig.tooCloseDistance + urand(10, 30);
|
||||
|
||||
@@ -2801,9 +2790,9 @@ bool MoveRandomAction::Execute(Event event)
|
||||
|
||||
bool MoveRandomAction::isUseful() { return !AI_VALUE(GuidPosition, "rpg target"); }
|
||||
|
||||
bool MoveInsideAction::Execute(Event event) { return MoveInside(bot->GetMapId(), x, y, bot->GetPositionZ(), distance); }
|
||||
bool MoveInsideAction::Execute(Event /*event*/) { return MoveInside(bot->GetMapId(), x, y, bot->GetPositionZ(), distance); }
|
||||
|
||||
bool RotateAroundTheCenterPointAction::Execute(Event event)
|
||||
bool RotateAroundTheCenterPointAction::Execute(Event /*event*/)
|
||||
{
|
||||
uint32 next_point = GetCurrWaypoint();
|
||||
if (MoveTo(bot->GetMapId(), waypoints[next_point].first, waypoints[next_point].second, bot->GetPositionZ(), false,
|
||||
@@ -2823,10 +2812,9 @@ bool MoveFromGroupAction::Execute(Event event)
|
||||
return MoveFromGroup(distance);
|
||||
}
|
||||
|
||||
bool MoveAwayFromCreatureAction::Execute(Event event)
|
||||
bool MoveAwayFromCreatureAction::Execute(Event /*event*/)
|
||||
{
|
||||
GuidVector targets = AI_VALUE(GuidVector, "nearest npcs");
|
||||
Creature* nearestCreature = bot->FindNearestCreature(creatureId, range, alive);
|
||||
|
||||
// Find all creatures with the specified Id
|
||||
std::vector<Unit*> creatures;
|
||||
@@ -2904,16 +2892,14 @@ bool MoveAwayFromCreatureAction::Execute(Event event)
|
||||
|
||||
bool MoveAwayFromCreatureAction::isPossible() { return bot->CanFreeMove(); }
|
||||
|
||||
bool MoveAwayFromPlayerWithDebuffAction::Execute(Event event)
|
||||
bool MoveAwayFromPlayerWithDebuffAction::Execute(Event /*event*/)
|
||||
{
|
||||
Player* closestPlayer = nullptr;
|
||||
float minDistance = 0.0f;
|
||||
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<Player*> debuffedPlayers;
|
||||
|
||||
|
||||
@@ -49,18 +49,16 @@ bool DrinkAction::Execute(Event event)
|
||||
|
||||
bool DrinkAction::isUseful()
|
||||
{
|
||||
return UseItemAction::isUseful() &&
|
||||
AI_VALUE2(bool, "has mana", "self target") &&
|
||||
AI_VALUE2(uint8, "mana", "self target") < 100;
|
||||
return UseItemAction::isUseful() && AI_VALUE2(bool, "has mana", "self target") &&
|
||||
AI_VALUE2(uint8, "mana", "self target") < 100;
|
||||
}
|
||||
|
||||
bool DrinkAction::isPossible()
|
||||
{
|
||||
return !bot->IsInCombat() &&
|
||||
!bot->IsMounted() &&
|
||||
!botAI->HasAnyAuraOf(GetTarget(), "dire bear form", "bear form", "cat form", "travel form",
|
||||
"aquatic form","flight form", "swift flight form", nullptr) &&
|
||||
(botAI->HasCheat(BotCheatMask::food) || UseItemAction::isPossible());
|
||||
return !bot->IsInCombat() && !bot->IsMounted() &&
|
||||
!botAI->HasAnyAuraOf(GetTarget(), "dire bear form", "bear form", "cat form", "travel form", "aquatic form",
|
||||
"flight form", "swift flight form", nullptr) &&
|
||||
(botAI->HasCheat(BotCheatMask::food) || UseItemAction::isPossible());
|
||||
}
|
||||
|
||||
bool EatAction::Execute(Event event)
|
||||
@@ -102,17 +100,12 @@ bool EatAction::Execute(Event event)
|
||||
return UseItemAction::Execute(event);
|
||||
}
|
||||
|
||||
bool EatAction::isUseful()
|
||||
{
|
||||
return UseItemAction::isUseful() &&
|
||||
AI_VALUE2(uint8, "health", "self target") < 100;
|
||||
}
|
||||
bool EatAction::isUseful() { return UseItemAction::isUseful() && AI_VALUE2(uint8, "health", "self target") < 100; }
|
||||
|
||||
bool EatAction::isPossible()
|
||||
{
|
||||
return !bot->IsInCombat() &&
|
||||
!bot->IsMounted() &&
|
||||
!botAI->HasAnyAuraOf(GetTarget(), "dire bear form", "bear form", "cat form", "travel form",
|
||||
"aquatic form","flight form", "swift flight form", nullptr) &&
|
||||
(botAI->HasCheat(BotCheatMask::food) || UseItemAction::isPossible());
|
||||
return !bot->IsInCombat() && !bot->IsMounted() &&
|
||||
!botAI->HasAnyAuraOf(GetTarget(), "dire bear form", "bear form", "cat form", "travel form", "aquatic form",
|
||||
"flight form", "swift flight form", nullptr) &&
|
||||
(botAI->HasCheat(BotCheatMask::food) || UseItemAction::isPossible());
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "LootObjectStack.h"
|
||||
#include "AiObjectContext.h"
|
||||
|
||||
bool OpenItemAction::Execute(Event event)
|
||||
bool OpenItemAction::Execute(Event /*event*/)
|
||||
{
|
||||
bool foundOpenable = false;
|
||||
|
||||
|
||||
@@ -7,10 +7,9 @@
|
||||
|
||||
#include "Event.h"
|
||||
#include "PlayerbotOperations.h"
|
||||
#include "Playerbots.h"
|
||||
#include "PlayerbotWorldThreadProcessor.h"
|
||||
|
||||
bool PassLeadershipToMasterAction::Execute(Event event)
|
||||
bool PassLeadershipToMasterAction::Execute(Event /*event*/)
|
||||
{
|
||||
if (Player* master = GetMaster())
|
||||
if (master && master != bot && bot->GetGroup() && bot->GetGroup()->IsMember(master->GetGUID()))
|
||||
|
||||
@@ -9,8 +9,6 @@
|
||||
#include <string>
|
||||
|
||||
#include "Action.h"
|
||||
#include "PlayerbotFactory.h"
|
||||
#include "Unit.h"
|
||||
|
||||
class PlayerbotAI;
|
||||
|
||||
|
||||
@@ -102,7 +102,7 @@ bool PositionAction::Execute(Event event)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MoveToPositionAction::Execute(Event event)
|
||||
bool MoveToPositionAction::Execute(Event /*event*/)
|
||||
{
|
||||
PositionInfo pos = context->GetValue<PositionMap&>("position")->Get()[qualifier];
|
||||
if (!pos.isSet())
|
||||
@@ -123,7 +123,7 @@ bool MoveToPositionAction::isUseful()
|
||||
return pos.isSet() && distance > sPlayerbotAIConfig.followDistance && distance < sPlayerbotAIConfig.reactDistance;
|
||||
}
|
||||
|
||||
bool SetReturnPositionAction::Execute(Event event)
|
||||
bool SetReturnPositionAction::Execute(Event /*event*/)
|
||||
{
|
||||
PositionMap& posMap = context->GetValue<PositionMap&>("position")->Get();
|
||||
PositionInfo returnPos = posMap["return"];
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#include "ChatHelper.h"
|
||||
#include "Event.h"
|
||||
#include "Playerbots.h"
|
||||
#include "PlayerbotAI.h"
|
||||
|
||||
void QueryQuestAction::TellObjective(std::string const name, uint32 available, uint32 required)
|
||||
{
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
#include "QuestAction.h"
|
||||
#include <sstream>
|
||||
#include <algorithm>
|
||||
|
||||
#include "Chat.h"
|
||||
#include "ChatHelper.h"
|
||||
@@ -116,7 +117,8 @@ bool QuestAction::CompleteQuest(Player* player, uint32 entry)
|
||||
player->CastedCreatureOrGO(creature, ObjectGuid(), spell_id);
|
||||
}
|
||||
}*/
|
||||
/*else*/ if (creature > 0)
|
||||
/*else*/
|
||||
if (creature > 0)
|
||||
{
|
||||
if (CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creature))
|
||||
for (uint16 z = 0; z < creaturecount; ++z)
|
||||
@@ -432,7 +434,7 @@ bool QuestItemPushResultAction::Execute(Event event)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool QuestUpdateFailedAction::Execute(Event event)
|
||||
bool QuestUpdateFailedAction::Execute(Event /*event*/)
|
||||
{
|
||||
//opcode SMSG_QUESTUPDATE_FAILED is never sent...(yet?)
|
||||
return false;
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "Event.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
bool RandomBotUpdateAction::Execute(Event event)
|
||||
bool RandomBotUpdateAction::Execute(Event /*event*/)
|
||||
{
|
||||
if (!sRandomPlayerbotMgr.IsRandomBot(bot))
|
||||
return false;
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
#include "Playerbots.h"
|
||||
#include "ServerFacade.h"
|
||||
|
||||
bool ReachTargetAction::Execute(Event event) { return ReachCombatTo(AI_VALUE(Unit*, GetTargetName()), distance); }
|
||||
bool ReachTargetAction::Execute(Event /*event*/) { return ReachCombatTo(AI_VALUE(Unit*, GetTargetName()), distance); }
|
||||
|
||||
bool ReachTargetAction::isUseful()
|
||||
{
|
||||
|
||||
@@ -78,7 +78,7 @@ void ReleaseSpiritAction::LogRelease(const std::string& releaseMsg, bool isAutoR
|
||||
}
|
||||
|
||||
// AutoReleaseSpiritAction implementation
|
||||
bool AutoReleaseSpiritAction::Execute(Event event)
|
||||
bool AutoReleaseSpiritAction::Execute(Event /*event*/)
|
||||
{
|
||||
IncrementDeathCount();
|
||||
bot->DurabilityRepairAll(false, 1.0f, false);
|
||||
@@ -214,7 +214,7 @@ bool AutoReleaseSpiritAction::ShouldDelayBattlegroundRelease() const
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RepopAction::Execute(Event event)
|
||||
bool RepopAction::Execute(Event /*event*/)
|
||||
{
|
||||
const GraveyardStruct* graveyard = GetGrave(
|
||||
AI_VALUE(uint32, "death count") > 10 ||
|
||||
@@ -250,7 +250,7 @@ void RepopAction::PerformGraveyardTeleport(const GraveyardStruct* graveyard) con
|
||||
}
|
||||
|
||||
// SelfResurrectAction implementation for Warlock's Soulstone Resurrection/Shaman's Reincarnation
|
||||
bool SelfResurrectAction::Execute(Event event)
|
||||
bool SelfResurrectAction::Execute(Event /*event*/)
|
||||
{
|
||||
if (!bot->IsAlive() && bot->GetUInt32Value(PLAYER_SELF_RES_SPELL))
|
||||
{
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#include "Event.h"
|
||||
#include "LastMovementValue.h"
|
||||
#include "Playerbots.h"
|
||||
#include "AiObjectContext.h"
|
||||
|
||||
bool RememberTaxiAction::Execute(Event event)
|
||||
{
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#include "Event.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
bool RepairAllAction::Execute(Event event)
|
||||
bool RepairAllAction::Execute(Event /*event*/)
|
||||
{
|
||||
GuidVector npcs = AI_VALUE(GuidVector, "nearest npcs");
|
||||
for (ObjectGuid const guid : npcs)
|
||||
|
||||
@@ -5,14 +5,13 @@
|
||||
|
||||
#include "ResetInstancesAction.h"
|
||||
|
||||
#include "Playerbots.h"
|
||||
#include "PlayerbotAI.h"
|
||||
|
||||
bool ResetInstancesAction::Execute(Event event)
|
||||
bool ResetInstancesAction::Execute(Event /*event*/)
|
||||
{
|
||||
WorldPacket packet(CMSG_RESET_INSTANCES, 0);
|
||||
bot->GetSession()->HandleResetInstancesOpcode(packet);
|
||||
|
||||
botAI->TellMaster("Resetting all instances");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -10,11 +10,11 @@
|
||||
#include "Event.h"
|
||||
#include "GridNotifiers.h"
|
||||
#include "GridNotifiersImpl.h"
|
||||
#include "Playerbots.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "ServerFacade.h"
|
||||
#include "NearestGameObjects.h"
|
||||
|
||||
bool RevealGatheringItemAction::Execute(Event event)
|
||||
bool RevealGatheringItemAction::Execute(Event /*event*/)
|
||||
{
|
||||
if (!bot->GetGroup())
|
||||
return false;
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#include "FleeManager.h"
|
||||
#include "GameGraveyard.h"
|
||||
#include "MapMgr.h"
|
||||
#include "PlayerbotFactory.h"
|
||||
#include "Playerbots.h"
|
||||
#include "RandomPlayerbotMgr.h"
|
||||
#include "ServerFacade.h"
|
||||
@@ -74,7 +73,7 @@ bool ReviveFromCorpseAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool FindCorpseAction::Execute(Event event)
|
||||
bool FindCorpseAction::Execute(Event /*event*/)
|
||||
{
|
||||
if (bot->InBattleground())
|
||||
return false;
|
||||
@@ -150,7 +149,7 @@ bool FindCorpseAction::Execute(Event event)
|
||||
{
|
||||
float rx, ry, rz;
|
||||
if (manager.CalculateDestination(&rx, &ry, &rz))
|
||||
moveToPos = WorldPosition(moveToPos.getMapId(), rx, ry, rz, 0.0);
|
||||
moveToPos = WorldPosition(moveToPos.GetMapId(), rx, ry, rz, 0.0);
|
||||
else if (!moveToPos.GetReachableRandomPointOnGround(bot, reclaimDist, urand(0, 1)))
|
||||
moveToPos = corpsePos;
|
||||
}
|
||||
@@ -170,7 +169,7 @@ bool FindCorpseAction::Execute(Event event)
|
||||
{
|
||||
bot->GetMotionMaster()->Clear();
|
||||
bot->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
|
||||
bot->TeleportTo(moveToPos.getMapId(), moveToPos.getX(), moveToPos.getY(), moveToPos.getZ(), 0);
|
||||
bot->TeleportTo(moveToPos.GetMapId(), moveToPos.GetPositionX(), moveToPos.GetPositionY(), moveToPos.GetPositionZ(), 0);
|
||||
}
|
||||
|
||||
moved = true;
|
||||
@@ -184,7 +183,7 @@ bool FindCorpseAction::Execute(Event event)
|
||||
if (deadTime < 10 * MINUTE && dCount < 5) // Look for corpse up to 30 minutes.
|
||||
{
|
||||
moved =
|
||||
MoveTo(moveToPos.getMapId(), moveToPos.getX(), moveToPos.getY(), moveToPos.getZ(), false, false);
|
||||
MoveTo(moveToPos.GetMapId(), moveToPos.GetPositionX(), moveToPos.GetPositionY(), moveToPos.GetPositionZ(), false, false);
|
||||
}
|
||||
|
||||
if (!moved)
|
||||
@@ -237,10 +236,10 @@ GraveyardStruct const* SpiritHealerAction::GetGrave(bool startZone)
|
||||
{
|
||||
uint32 areaId = 0;
|
||||
uint32 zoneId = 0;
|
||||
sMapMgr->GetZoneAndAreaId(bot->GetPhaseMask(), zoneId, areaId, travelPos.getMapId(), travelPos.getX(),
|
||||
travelPos.getY(), travelPos.getZ());
|
||||
ClosestGrave = sGraveyard->GetClosestGraveyard(travelPos.getMapId(), travelPos.getX(), travelPos.getY(),
|
||||
travelPos.getZ(), bot->GetTeamId(), areaId, zoneId,
|
||||
sMapMgr->GetZoneAndAreaId(bot->GetPhaseMask(), zoneId, areaId, travelPos.GetMapId(), travelPos.GetPositionX(),
|
||||
travelPos.GetPositionY(), travelPos.GetPositionZ());
|
||||
ClosestGrave = sGraveyard->GetClosestGraveyard(travelPos.GetMapId(), travelPos.GetPositionX(), travelPos.GetPositionY(),
|
||||
travelPos.GetPositionZ(), bot->GetTeamId(), areaId, zoneId,
|
||||
bot->getClass() == CLASS_DEATH_KNIGHT);
|
||||
|
||||
if (ClosestGrave)
|
||||
@@ -293,7 +292,7 @@ GraveyardStruct const* SpiritHealerAction::GetGrave(bool startZone)
|
||||
return ClosestGrave;
|
||||
}
|
||||
|
||||
bool SpiritHealerAction::Execute(Event event)
|
||||
bool SpiritHealerAction::Execute(Event /*event*/)
|
||||
{
|
||||
Corpse* corpse = bot->GetCorpse();
|
||||
if (!corpse)
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
|
||||
#include <random>
|
||||
|
||||
#include "BattlegroundMgr.h"
|
||||
#include "ChatHelper.h"
|
||||
#include "EmoteAction.h"
|
||||
#include "Event.h"
|
||||
@@ -16,7 +15,7 @@
|
||||
#include "ServerFacade.h"
|
||||
#include "RpgSubActions.h"
|
||||
|
||||
bool RpgAction::Execute(Event event)
|
||||
bool RpgAction::Execute(Event /*event*/)
|
||||
{
|
||||
GuidPosition guidP = AI_VALUE(GuidPosition, "rpg target");
|
||||
if (!guidP && botAI->GetMaster())
|
||||
@@ -85,7 +84,7 @@ bool RpgAction::SetNextRpgAction()
|
||||
isChecked = true;
|
||||
|
||||
Action* action = botAI->GetAiObjectContext()->GetAction(nextAction.getName());
|
||||
if (!dynamic_cast<RpgEnabled*>(action) || !action->isPossible() || !action->isUseful())
|
||||
if (!dynamic_cast<RpgEnabled*>(action) || !action->isUseful() || !action->isPossible())
|
||||
continue;
|
||||
|
||||
actions.push_back(action);
|
||||
|
||||
@@ -99,7 +99,7 @@ Event RpgSubAction::ActionEvent(Event event) { return event; }
|
||||
|
||||
bool RpgStayAction::isUseful() { return rpg->InRange() && !botAI->HasRealPlayerMaster(); }
|
||||
|
||||
bool RpgStayAction::Execute(Event event)
|
||||
bool RpgStayAction::Execute(Event /*event*/)
|
||||
{
|
||||
bot->PlayerTalkClass->SendCloseGossip();
|
||||
|
||||
@@ -109,7 +109,7 @@ bool RpgStayAction::Execute(Event event)
|
||||
|
||||
bool RpgWorkAction::isUseful() { return rpg->InRange() && !botAI->HasRealPlayerMaster(); }
|
||||
|
||||
bool RpgWorkAction::Execute(Event event)
|
||||
bool RpgWorkAction::Execute(Event /*event*/)
|
||||
{
|
||||
bot->HandleEmoteCommand(EMOTE_STATE_USE_STANDING);
|
||||
rpg->AfterExecute();
|
||||
@@ -118,7 +118,7 @@ bool RpgWorkAction::Execute(Event event)
|
||||
|
||||
bool RpgEmoteAction::isUseful() { return rpg->InRange() && !botAI->HasRealPlayerMaster(); }
|
||||
|
||||
bool RpgEmoteAction::Execute(Event event)
|
||||
bool RpgEmoteAction::Execute(Event /*event*/)
|
||||
{
|
||||
uint32 type = TalkAction::GetRandomEmote(rpg->guidP().GetUnit());
|
||||
|
||||
@@ -133,7 +133,7 @@ bool RpgEmoteAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RpgCancelAction::Execute(Event event)
|
||||
bool RpgCancelAction::Execute(Event /*event*/)
|
||||
{
|
||||
RESET_AI_VALUE(GuidPosition, "rpg target");
|
||||
rpg->OnExecute("");
|
||||
@@ -142,7 +142,7 @@ bool RpgCancelAction::Execute(Event event)
|
||||
|
||||
bool RpgTaxiAction::isUseful() { return rpg->InRange() && !botAI->HasRealPlayerMaster(); }
|
||||
|
||||
bool RpgTaxiAction::Execute(Event event)
|
||||
bool RpgTaxiAction::Execute(Event /*event*/)
|
||||
{
|
||||
GuidPosition guidP = rpg->guidP();
|
||||
|
||||
@@ -150,7 +150,7 @@ bool RpgTaxiAction::Execute(Event event)
|
||||
bot->GetSession()->HandleCancelMountAuraOpcode(emptyPacket);
|
||||
|
||||
uint32 node =
|
||||
sObjectMgr->GetNearestTaxiNode(guidP.getX(), guidP.getY(), guidP.getZ(), guidP.getMapId(), bot->GetTeamId());
|
||||
sObjectMgr->GetNearestTaxiNode(guidP.GetPositionX(), guidP.GetPositionY(), guidP.GetPositionZ(), guidP.GetMapId(), bot->GetTeamId());
|
||||
|
||||
std::vector<uint32> nodes;
|
||||
for (uint32 i = 0; i < sTaxiPathStore.GetNumRows(); ++i)
|
||||
@@ -203,12 +203,12 @@ bool RpgTaxiAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RpgDiscoverAction::Execute(Event event)
|
||||
bool RpgDiscoverAction::Execute(Event /*event*/)
|
||||
{
|
||||
GuidPosition guidP = rpg->guidP();
|
||||
|
||||
uint32 node =
|
||||
sObjectMgr->GetNearestTaxiNode(guidP.getX(), guidP.getY(), guidP.getZ(), guidP.getMapId(), bot->GetTeamId());
|
||||
sObjectMgr->GetNearestTaxiNode(guidP.GetPositionX(), guidP.GetPositionY(), guidP.GetPositionZ(), guidP.GetMapId(), bot->GetTeamId());
|
||||
|
||||
if (!node)
|
||||
return false;
|
||||
@@ -222,7 +222,7 @@ bool RpgDiscoverAction::Execute(Event event)
|
||||
|
||||
std::string const RpgStartQuestAction::ActionName() { return "accept all quests"; }
|
||||
|
||||
Event RpgStartQuestAction::ActionEvent(Event event)
|
||||
Event RpgStartQuestAction::ActionEvent(Event /*event*/)
|
||||
{
|
||||
WorldPacket p(CMSG_QUESTGIVER_ACCEPT_QUEST);
|
||||
p << rpg->guid();
|
||||
@@ -232,7 +232,7 @@ Event RpgStartQuestAction::ActionEvent(Event event)
|
||||
|
||||
std::string const RpgEndQuestAction::ActionName() { return "talk to quest giver"; }
|
||||
|
||||
Event RpgEndQuestAction::ActionEvent(Event event)
|
||||
Event RpgEndQuestAction::ActionEvent(Event /*event*/)
|
||||
{
|
||||
WorldPacket p(CMSG_QUESTGIVER_COMPLETE_QUEST);
|
||||
p << rpg->guid();
|
||||
@@ -242,17 +242,17 @@ Event RpgEndQuestAction::ActionEvent(Event event)
|
||||
|
||||
std::string const RpgBuyAction::ActionName() { return "buy"; }
|
||||
|
||||
Event RpgBuyAction::ActionEvent(Event event) { return Event("rpg action", "vendor"); }
|
||||
Event RpgBuyAction::ActionEvent(Event /*event*/) { return Event("rpg action", "vendor"); }
|
||||
|
||||
std::string const RpgSellAction::ActionName() { return "sell"; }
|
||||
|
||||
Event RpgSellAction::ActionEvent(Event event) { return Event("rpg action", "vendor"); }
|
||||
Event RpgSellAction::ActionEvent(Event /*event*/) { return Event("rpg action", "vendor"); }
|
||||
|
||||
std::string const RpgRepairAction::ActionName() { return "repair"; }
|
||||
|
||||
std::string const RpgTrainAction::ActionName() { return "trainer"; }
|
||||
|
||||
bool RpgHealAction::Execute(Event event)
|
||||
bool RpgHealAction::Execute(Event /*event*/)
|
||||
{
|
||||
bool retVal = false;
|
||||
|
||||
@@ -287,21 +287,21 @@ std::string const RpgBuyPetitionAction::ActionName() { return "buy petition"; }
|
||||
|
||||
std::string const RpgUseAction::ActionName() { return "use"; }
|
||||
|
||||
Event RpgUseAction::ActionEvent(Event event)
|
||||
Event RpgUseAction::ActionEvent(Event /*event*/)
|
||||
{
|
||||
return Event("rpg action", chat->FormatWorldobject(rpg->guidP().GetWorldObject()));
|
||||
}
|
||||
|
||||
std::string const RpgSpellAction::ActionName() { return "cast random spell"; }
|
||||
|
||||
Event RpgSpellAction::ActionEvent(Event event)
|
||||
Event RpgSpellAction::ActionEvent(Event /*event*/)
|
||||
{
|
||||
return Event("rpg action", chat->FormatWorldobject(rpg->guidP().GetWorldObject()));
|
||||
}
|
||||
|
||||
std::string const RpgCraftAction::ActionName() { return "craft random item"; }
|
||||
|
||||
Event RpgCraftAction::ActionEvent(Event event)
|
||||
Event RpgCraftAction::ActionEvent(Event /*event*/)
|
||||
{
|
||||
return Event("rpg action", chat->FormatWorldobject(rpg->guidP().GetWorldObject()));
|
||||
}
|
||||
@@ -341,7 +341,7 @@ std::vector<Item*> RpgTradeUsefulAction::CanGiveItems(GuidPosition guidPosition)
|
||||
return giveItems;
|
||||
}
|
||||
|
||||
bool RpgTradeUsefulAction::Execute(Event event)
|
||||
bool RpgTradeUsefulAction::Execute(Event /*event*/)
|
||||
{
|
||||
GuidPosition guidP = AI_VALUE(GuidPosition, "rpg target");
|
||||
|
||||
@@ -416,7 +416,7 @@ bool RpgDuelAction::isUseful()
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RpgDuelAction::Execute(Event event)
|
||||
bool RpgDuelAction::Execute(Event /*event*/)
|
||||
{
|
||||
GuidPosition guidP = AI_VALUE(GuidPosition, "rpg target");
|
||||
|
||||
@@ -434,7 +434,7 @@ bool RpgMountAnimAction::isUseful()
|
||||
return AI_VALUE2(bool, "mounted", "self target") && !AI_VALUE2(bool, "moving", "self target");
|
||||
}
|
||||
|
||||
bool RpgMountAnimAction::Execute(Event event)
|
||||
bool RpgMountAnimAction::Execute(Event /*event*/)
|
||||
{
|
||||
WorldPacket p;
|
||||
bot->GetSession()->HandleMountSpecialAnimOpcode(p);
|
||||
|
||||
@@ -55,7 +55,7 @@ void RtiAction::AppendRti(std::ostringstream& out, std::string const type)
|
||||
out << " (" << target->GetName() << ")";
|
||||
}
|
||||
|
||||
bool MarkRtiAction::Execute(Event event)
|
||||
bool MarkRtiAction::Execute(Event /*event*/)
|
||||
{
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
|
||||
@@ -80,8 +80,9 @@ bool RTSCAction::Execute(Event event)
|
||||
SET_AI_VALUE2(WorldPosition, "RTSC saved location", locationName, spellPosition);
|
||||
|
||||
Creature* wpCreature =
|
||||
bot->SummonCreature(15631, spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(),
|
||||
spellPosition.getO(), TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
|
||||
bot->SummonCreature(15631, spellPosition.GetPositionX(), spellPosition.GetPositionY(),
|
||||
spellPosition.GetPositionZ(), spellPosition.GetOrientation(), TEMPSUMMON_TIMED_DESPAWN,
|
||||
2000.0f);
|
||||
wpCreature->SetObjectScale(0.5f);
|
||||
|
||||
return true;
|
||||
@@ -110,8 +111,9 @@ bool RTSCAction::Execute(Event event)
|
||||
if (spellPosition)
|
||||
{
|
||||
Creature* wpCreature =
|
||||
bot->SummonCreature(15631, spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(),
|
||||
spellPosition.getO(), TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
|
||||
bot->SummonCreature(15631, spellPosition.GetPositionX(), spellPosition.GetPositionY(),
|
||||
spellPosition.GetPositionZ(), spellPosition.GetOrientation(),
|
||||
TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
|
||||
wpCreature->SetObjectScale(0.5f);
|
||||
}
|
||||
|
||||
|
||||
@@ -9,9 +9,7 @@
|
||||
#include <regex>
|
||||
#include <string>
|
||||
|
||||
#include "ChannelMgr.h"
|
||||
#include "Event.h"
|
||||
#include "GuildMgr.h"
|
||||
#include "PlayerbotTextMgr.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
@@ -56,7 +54,7 @@ static const std::unordered_set<std::string> noReplyMsgStarts = {"e ", "accept "
|
||||
|
||||
SayAction::SayAction(PlayerbotAI* botAI) : Action(botAI, "say"), Qualified() {}
|
||||
|
||||
bool SayAction::Execute(Event event)
|
||||
bool SayAction::Execute(Event /*event*/)
|
||||
{
|
||||
std::string text = "";
|
||||
std::map<std::string, std::string> placeholders;
|
||||
@@ -92,7 +90,6 @@ bool SayAction::Execute(Event event)
|
||||
}
|
||||
|
||||
// set delay before next say
|
||||
time_t lastSaid = AI_VALUE2(time_t, "last said", qualifier);
|
||||
uint32 nextTime = time(nullptr) + urand(1, 30);
|
||||
botAI->GetAiObjectContext()->GetValue<time_t>("last said", qualifier)->Set(nextTime);
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ bool SecurityCheckAction::isUseful()
|
||||
botAI->GetMaster()->GetSession()->GetSecurity() < SEC_GAMEMASTER && !GET_PLAYERBOT_AI(botAI->GetMaster());
|
||||
}
|
||||
|
||||
bool SecurityCheckAction::Execute(Event event)
|
||||
bool SecurityCheckAction::Execute(Event /*event*/)
|
||||
{
|
||||
if (Group* group = bot->GetGroup())
|
||||
{
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
|
||||
#include "Event.h"
|
||||
#include "Formations.h"
|
||||
#include "PathGenerator.h"
|
||||
#include "Playerbots.h"
|
||||
#include "RTSCValues.h"
|
||||
#include "RtscAction.h"
|
||||
@@ -134,8 +133,8 @@ bool SeeSpellAction::Execute(Event event)
|
||||
SET_AI_VALUE2(WorldPosition, "RTSC saved location", locationName, spellPosition);
|
||||
|
||||
Creature* wpCreature =
|
||||
bot->SummonCreature(15631, spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(),
|
||||
spellPosition.getO(), TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
|
||||
bot->SummonCreature(15631, spellPosition.GetPositionX(), spellPosition.GetPositionY(), spellPosition.GetPositionZ(),
|
||||
spellPosition.GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
|
||||
wpCreature->SetObjectScale(0.5f);
|
||||
RESET_AI_VALUE(std::string, "RTSC next spell action");
|
||||
|
||||
@@ -167,14 +166,14 @@ bool SeeSpellAction::MoveToSpell(WorldPosition& spellPosition, bool inFormation)
|
||||
PositionMap& posMap = AI_VALUE(PositionMap&, "position");
|
||||
PositionInfo stayPosition = posMap["stay"];
|
||||
|
||||
stayPosition.Set(spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), spellPosition.getMapId());
|
||||
stayPosition.Set(spellPosition.GetPositionX(), spellPosition.GetPositionY(), spellPosition.GetPositionZ(), spellPosition.GetMapId());
|
||||
posMap["stay"] = stayPosition;
|
||||
}
|
||||
|
||||
if (bot->IsWithinLOS(spellPosition.getX(), spellPosition.getY(), spellPosition.getZ()))
|
||||
return MoveNear(spellPosition.getMapId(), spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), 0);
|
||||
if (bot->IsWithinLOS(spellPosition.GetPositionX(), spellPosition.GetPositionY(), spellPosition.GetPositionZ()))
|
||||
return MoveNear(spellPosition.GetMapId(), spellPosition.GetPositionX(), spellPosition.GetPositionY(), spellPosition.GetPositionZ(), 0);
|
||||
|
||||
return MoveTo(spellPosition.getMapId(), spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), false,
|
||||
return MoveTo(spellPosition.GetMapId(), spellPosition.GetPositionX(), spellPosition.GetPositionY(), spellPosition.GetPositionZ(), false,
|
||||
false);
|
||||
}
|
||||
|
||||
|
||||
@@ -49,9 +49,7 @@ bool SetCraftAction::Execute(Event event)
|
||||
if (skillSpells.empty())
|
||||
{
|
||||
for (SkillLineAbilityEntry const* skillLine : sSkillLineAbilityStore)
|
||||
{
|
||||
skillSpells[skillLine->Spell] = skillLine;
|
||||
}
|
||||
}
|
||||
|
||||
data.required.clear();
|
||||
@@ -78,9 +76,7 @@ bool SetCraftAction::Execute(Event event)
|
||||
for (uint32 x = 0; x < MAX_SPELL_REAGENTS; ++x)
|
||||
{
|
||||
if (spellInfo->Reagent[x] <= 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
uint32 itemid = spellInfo->Reagent[x];
|
||||
uint32 reagentsRequired = spellInfo->ReagentCount[x];
|
||||
@@ -132,9 +128,8 @@ void SetCraftAction::TellCraft()
|
||||
if (ItemTemplate const* reagent = sObjectMgr->GetItemTemplate(item))
|
||||
{
|
||||
if (first)
|
||||
{
|
||||
first = false;
|
||||
}
|
||||
|
||||
else
|
||||
out << ", ";
|
||||
|
||||
@@ -142,9 +137,7 @@ void SetCraftAction::TellCraft()
|
||||
|
||||
uint32 given = data.obtained[item];
|
||||
if (given)
|
||||
{
|
||||
out << "|cffffff00(x" << given << " given)|r ";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "Event.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
bool SetHomeAction::Execute(Event event)
|
||||
bool SetHomeAction::Execute(Event /*event*/)
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
|
||||
#include "ChatHelper.h"
|
||||
#include "Event.h"
|
||||
#include "Playerbots.h"
|
||||
#include "PlayerbotAI.h"
|
||||
|
||||
bool StatsAction::Execute(Event event)
|
||||
bool StatsAction::Execute(Event /*event*/)
|
||||
{
|
||||
std::ostringstream out;
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@ bool StayActionBase::Stay()
|
||||
return true;
|
||||
}
|
||||
|
||||
bool StayAction::Execute(Event event) { return Stay(); }
|
||||
bool StayAction::Execute(Event /*event*/) { return Stay(); }
|
||||
|
||||
bool StayAction::isUseful()
|
||||
{
|
||||
@@ -49,9 +49,7 @@ bool StayAction::isUseful()
|
||||
{
|
||||
const float distance = bot->GetDistance(stayPosition.x, stayPosition.y, stayPosition.z);
|
||||
if (sPlayerbotAIConfig.followDistance)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// move from group takes priority over stay as it's added and removed automatically
|
||||
@@ -64,7 +62,7 @@ bool StayAction::isUseful()
|
||||
return AI_VALUE2(bool, "moving", "self target");
|
||||
}
|
||||
|
||||
bool SitAction::Execute(Event event)
|
||||
bool SitAction::Execute(Event /*event*/)
|
||||
{
|
||||
if (bot->isMoving())
|
||||
return false;
|
||||
|
||||
@@ -7,25 +7,19 @@
|
||||
|
||||
#include "SuggestWhatToDoAction.h"
|
||||
#include "ServerFacade.h"
|
||||
#include "ChannelMgr.h"
|
||||
#include "Event.h"
|
||||
#include "ItemVisitors.h"
|
||||
#include "AiFactory.h"
|
||||
#include "ChatHelper.h"
|
||||
#include "Playerbots.h"
|
||||
#include "PlayerbotTextMgr.h"
|
||||
#include "Config.h"
|
||||
#include "BroadcastHelper.h"
|
||||
#include "AiFactory.h"
|
||||
#include "ChannelMgr.h"
|
||||
#include "ChatHelper.h"
|
||||
#include "Config.h"
|
||||
#include "Event.h"
|
||||
#include "GuildMgr.h"
|
||||
#include "ItemVisitors.h"
|
||||
#include "PlayerbotTextMgr.h"
|
||||
#include "Playerbots.h"
|
||||
#include "ServerFacade.h"
|
||||
#include "Channel.h"
|
||||
|
||||
enum eTalkType
|
||||
{
|
||||
@@ -62,7 +56,7 @@ bool SuggestWhatToDoAction::isUseful()
|
||||
return (time(0) - lastSaid) > 30;
|
||||
}
|
||||
|
||||
bool SuggestWhatToDoAction::Execute(Event event)
|
||||
bool SuggestWhatToDoAction::Execute(Event /*event*/)
|
||||
{
|
||||
uint32 index = rand() % suggestions.size();
|
||||
auto fnct_ptr = suggestions[index];
|
||||
@@ -258,7 +252,7 @@ private:
|
||||
|
||||
SuggestDungeonAction::SuggestDungeonAction(PlayerbotAI* botAI) : SuggestWhatToDoAction(botAI, "suggest dungeon") {}
|
||||
|
||||
bool SuggestDungeonAction::Execute(Event event)
|
||||
bool SuggestDungeonAction::Execute(Event /*event*/)
|
||||
{
|
||||
// TODO: use PlayerbotDungeonRepository::instance()
|
||||
|
||||
@@ -325,7 +319,7 @@ bool SuggestDungeonAction::Execute(Event event)
|
||||
|
||||
SuggestTradeAction::SuggestTradeAction(PlayerbotAI* botAI) : SuggestWhatToDoAction(botAI, "suggest trade") {}
|
||||
|
||||
bool SuggestTradeAction::Execute(Event event)
|
||||
bool SuggestTradeAction::Execute(Event /*event*/)
|
||||
{
|
||||
uint32 quality = urand(0, 100);
|
||||
if (quality > 95)
|
||||
|
||||
@@ -6,12 +6,10 @@
|
||||
#include "TameAction.h"
|
||||
#include <algorithm>
|
||||
#include <cctype>
|
||||
#include <iomanip>
|
||||
#include <random>
|
||||
#include <set>
|
||||
#include <sstream>
|
||||
#include "DBCStructure.h"
|
||||
#include "Log.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Pet.h"
|
||||
#include "Player.h"
|
||||
|
||||
@@ -7,9 +7,12 @@
|
||||
|
||||
#include "Event.h"
|
||||
#include "LastMovementValue.h"
|
||||
#include "Playerbots.h"
|
||||
#include "AiObjectContext.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "Spell.h"
|
||||
|
||||
bool TeleportAction::Execute(Event event)
|
||||
bool TeleportAction::Execute(Event /*event*/)
|
||||
{
|
||||
/*
|
||||
// List of allowed portal entries (you can populate this dynamically)
|
||||
@@ -74,7 +77,7 @@ bool TeleportAction::Execute(Event event)
|
||||
continue;
|
||||
|
||||
uint32 spellId = goInfo->spellcaster.spellId;
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
SpellInfo const* spellInfo = SpellMgr::instance()->GetSpellInfo(spellId);
|
||||
if (!spellInfo || !spellInfo->HasEffect(SPELL_EFFECT_TELEPORT_UNITS))
|
||||
continue;
|
||||
|
||||
|
||||
@@ -4,11 +4,9 @@
|
||||
*/
|
||||
|
||||
#include "TellLosAction.h"
|
||||
#include <istream>
|
||||
#include <sstream>
|
||||
|
||||
#include "ChatHelper.h"
|
||||
#include "DBCStores.h"
|
||||
#include "Event.h"
|
||||
#include "ItemTemplate.h"
|
||||
#include "ObjectMgr.h"
|
||||
@@ -77,7 +75,7 @@ void TellLosAction::ListGameObjects(std::string const title, GuidVector gos)
|
||||
}
|
||||
}
|
||||
|
||||
bool TellAuraAction::Execute(Event event)
|
||||
bool TellAuraAction::Execute(Event /*event*/)
|
||||
{
|
||||
botAI->TellMaster("--- Auras ---");
|
||||
sLog->outMessage("playerbot", LOG_LEVEL_DEBUG, "--- Auras ---");
|
||||
@@ -130,7 +128,7 @@ bool TellAuraAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TellEstimatedDpsAction::Execute(Event event)
|
||||
bool TellEstimatedDpsAction::Execute(Event /*event*/)
|
||||
{
|
||||
float dps = AI_VALUE(float, "estimated group dps");
|
||||
botAI->TellMaster("Estimated Group DPS: " + std::to_string(dps));
|
||||
|
||||
@@ -8,13 +8,13 @@
|
||||
#include "Event.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
bool TellMasterAction::Execute(Event event)
|
||||
bool TellMasterAction::Execute(Event /*event*/)
|
||||
{
|
||||
botAI->TellMaster(text);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OutOfReactRangeAction::Execute(Event event)
|
||||
bool OutOfReactRangeAction::Execute(Event /*event*/)
|
||||
{
|
||||
botAI->TellMaster("Wait for me!");
|
||||
return true;
|
||||
|
||||
@@ -6,10 +6,10 @@
|
||||
#include "TellReputationAction.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "Playerbots.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "ReputationMgr.h"
|
||||
|
||||
bool TellReputationAction::Execute(Event event)
|
||||
bool TellReputationAction::Execute(Event /*event*/)
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
if (!master)
|
||||
|
||||
@@ -6,10 +6,11 @@
|
||||
#include "TellTargetAction.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "Playerbots.h"
|
||||
#include "ThreatMgr.h"
|
||||
#include "AiObjectContext.h"
|
||||
#include "PlayerbotAI.h"
|
||||
|
||||
bool TellTargetAction::Execute(Event event)
|
||||
bool TellTargetAction::Execute(Event /*event*/)
|
||||
{
|
||||
Unit* target = context->GetValue<Unit*>("current target")->Get();
|
||||
if (target)
|
||||
@@ -24,7 +25,7 @@ bool TellTargetAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TellAttackersAction::Execute(Event event)
|
||||
bool TellAttackersAction::Execute(Event /*event*/)
|
||||
{
|
||||
botAI->TellMaster("--- Attackers ---");
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "Event.h"
|
||||
#include "ItemCountValue.h"
|
||||
#include "ItemVisitors.h"
|
||||
#include "Playerbots.h"
|
||||
#include "PlayerbotAI.h"
|
||||
|
||||
bool TradeAction::Execute(Event event)
|
||||
{
|
||||
@@ -106,9 +106,7 @@ bool TradeAction::TradeItem(Item const* item, int8 slot)
|
||||
for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT && tradeSlot == -1; i++)
|
||||
{
|
||||
if (pTrade->GetItem(TradeSlots(i)) == nullptr)
|
||||
{
|
||||
tradeSlot = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -276,14 +276,11 @@ bool TradeStatusAction::CheckTrade()
|
||||
botAI->PlaySound(TEXT_EMOTE_NO);
|
||||
return false;
|
||||
}
|
||||
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
success = true;
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
@@ -340,9 +337,7 @@ int32 TradeStatusAction::CalculateCost(Player* player, bool sell)
|
||||
if (!craftData.IsEmpty())
|
||||
{
|
||||
if (player == trader && !sell && craftData.IsRequired(proto->ItemId))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (player == bot && sell && craftData.itemId == proto->ItemId && craftData.IsFulfilled())
|
||||
{
|
||||
@@ -352,13 +347,11 @@ int32 TradeStatusAction::CalculateCost(Player* player, bool sell)
|
||||
}
|
||||
|
||||
if (sell)
|
||||
{
|
||||
sum += item->GetCount() * proto->SellPrice * sRandomPlayerbotMgr.GetSellMultiplier(bot);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
sum += item->GetCount() * proto->BuyPrice * sRandomPlayerbotMgr.GetBuyMultiplier(bot);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return sum;
|
||||
|
||||
@@ -155,7 +155,7 @@ void TrainerAction::TellFooter(uint32 totalCost)
|
||||
}
|
||||
}
|
||||
|
||||
bool MaintenanceAction::Execute(Event event)
|
||||
bool MaintenanceAction::Execute(Event /*event*/)
|
||||
{
|
||||
if (!sPlayerbotAIConfig.maintenanceCommand)
|
||||
{
|
||||
@@ -255,7 +255,7 @@ bool MaintenanceAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RemoveGlyphAction::Execute(Event event)
|
||||
bool RemoveGlyphAction::Execute(Event /*event*/)
|
||||
{
|
||||
for (uint32 slotIndex = 0; slotIndex < MAX_GLYPH_SLOT_INDEX; ++slotIndex)
|
||||
{
|
||||
@@ -265,7 +265,7 @@ bool RemoveGlyphAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AutoGearAction::Execute(Event event)
|
||||
bool AutoGearAction::Execute(Event /*event*/)
|
||||
{
|
||||
if (!sPlayerbotAIConfig.autoGearCommand)
|
||||
{
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
#include "GridNotifiersImpl.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
bool TravelAction::Execute(Event event)
|
||||
bool TravelAction::Execute(Event /*event*/)
|
||||
{
|
||||
TravelTarget* target = AI_VALUE(TravelTarget*, "travel target");
|
||||
|
||||
@@ -60,12 +60,14 @@ bool TravelAction::isUseful()
|
||||
(!AI_VALUE(GuidPosition, "rpg target") || !AI_VALUE(ObjectGuid, "pull target"));
|
||||
}
|
||||
|
||||
bool MoveToDarkPortalAction::Execute(Event event)
|
||||
bool MoveToDarkPortalAction::Execute(Event /*event*/)
|
||||
{
|
||||
if (bot->GetGroup())
|
||||
{
|
||||
if (bot->GetGroup()->GetLeaderGUID() != bot->GetGUID() &&
|
||||
!GET_PLAYERBOT_AI(GET_PLAYERBOT_AI(bot)->GetGroupLeader()))
|
||||
return false;
|
||||
}
|
||||
|
||||
if (bot->GetLevel() > 57)
|
||||
{
|
||||
@@ -111,7 +113,7 @@ bool MoveToDarkPortalAction::Execute(Event event)
|
||||
|
||||
bool MoveToDarkPortalAction::isUseful() { return bot->GetLevel() > 54; }
|
||||
|
||||
bool DarkPortalAzerothAction::Execute(Event event)
|
||||
bool DarkPortalAzerothAction::Execute(Event /*event*/)
|
||||
{
|
||||
if (bot->GetLevel() > 57)
|
||||
{
|
||||
@@ -126,7 +128,7 @@ bool DarkPortalAzerothAction::Execute(Event event)
|
||||
|
||||
bool DarkPortalAzerothAction::isUseful() { return bot->GetLevel() > 57; }
|
||||
|
||||
bool MoveFromDarkPortalAction::Execute(Event event)
|
||||
bool MoveFromDarkPortalAction::Execute(Event /*event*/)
|
||||
{
|
||||
RESET_AI_VALUE(GuidPosition, "rpg target");
|
||||
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
#include "UnlockItemAction.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "ItemTemplate.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "Player.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "SpellInfo.h"
|
||||
|
||||
#define PICK_LOCK_SPELL_ID 1804
|
||||
inline constexpr uint32_t PICK_LOCK_SPELL_ID = 1804;
|
||||
|
||||
bool UnlockItemAction::Execute(Event event)
|
||||
bool UnlockItemAction::Execute(Event /*event*/)
|
||||
{
|
||||
bool foundLockedItem = false;
|
||||
|
||||
@@ -32,7 +31,5 @@ void UnlockItemAction::UnlockItem(Item* item)
|
||||
botAI->TellMaster(out.str());
|
||||
}
|
||||
else
|
||||
{
|
||||
botAI->TellError("Failed to cast Pick Lock.");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
#include "UnlockTradedItemAction.h"
|
||||
#include "Playerbots.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "TradeData.h"
|
||||
#include "SpellInfo.h"
|
||||
|
||||
#define PICK_LOCK_SPELL_ID 1804
|
||||
inline constexpr uint32_t PICK_LOCK_SPELL_ID = 1804;
|
||||
|
||||
bool UnlockTradedItemAction::Execute(Event event)
|
||||
bool UnlockTradedItemAction::Execute(Event /*event*/)
|
||||
{
|
||||
Player* trader = bot->GetTrader();
|
||||
if (!trader)
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
|
||||
#include "ChatHelper.h"
|
||||
#include "Event.h"
|
||||
#include "ItemPackets.h"
|
||||
#include "ItemUsageValue.h"
|
||||
#include "Playerbots.h"
|
||||
#include "ItemPackets.h"
|
||||
|
||||
bool UseItemAction::Execute(Event event)
|
||||
{
|
||||
@@ -416,14 +416,7 @@ bool UseHearthStone::Execute(Event event)
|
||||
|
||||
bool UseHearthStone::isUseful() { return !bot->InBattleground(); }
|
||||
|
||||
bool UseRandomRecipe::isUseful()
|
||||
{
|
||||
return !bot->IsInCombat() && !botAI->HasActivePlayerMaster() && !bot->InBattleground();
|
||||
}
|
||||
|
||||
bool UseRandomRecipe::isPossible() { return AI_VALUE2(uint32, "item count", "recipe") > 0; }
|
||||
|
||||
bool UseRandomRecipe::Execute(Event event)
|
||||
bool UseRandomRecipe::Execute(Event /*event*/)
|
||||
{
|
||||
std::vector<Item*> recipes = AI_VALUE2(std::vector<Item*>, "inventory items", "recipe");
|
||||
|
||||
@@ -445,14 +438,14 @@ bool UseRandomRecipe::Execute(Event event)
|
||||
return used;
|
||||
}
|
||||
|
||||
bool UseRandomQuestItem::isUseful()
|
||||
bool UseRandomRecipe::isUseful()
|
||||
{
|
||||
return !botAI->HasActivePlayerMaster() && !bot->InBattleground() && !bot->HasUnitState(UNIT_STATE_IN_FLIGHT);
|
||||
return !bot->IsInCombat() && !botAI->HasActivePlayerMaster() && !bot->InBattleground();
|
||||
}
|
||||
|
||||
bool UseRandomQuestItem::isPossible() { return AI_VALUE2(uint32, "item count", "quest") > 0; }
|
||||
bool UseRandomRecipe::isPossible() { return AI_VALUE2(uint32, "item count", "recipe") > 0; }
|
||||
|
||||
bool UseRandomQuestItem::Execute(Event event)
|
||||
bool UseRandomQuestItem::Execute(Event /*event*/)
|
||||
{
|
||||
Unit* unitTarget = nullptr;
|
||||
ObjectGuid goTarget;
|
||||
@@ -478,7 +471,6 @@ bool UseRandomQuestItem::Execute(Event event)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (!item)
|
||||
@@ -490,3 +482,10 @@ bool UseRandomQuestItem::Execute(Event event)
|
||||
|
||||
return used;
|
||||
}
|
||||
|
||||
bool UseRandomQuestItem::isUseful()
|
||||
{
|
||||
return !botAI->HasActivePlayerMaster() && !bot->InBattleground() && !bot->HasUnitState(UNIT_STATE_IN_FLIGHT);
|
||||
}
|
||||
|
||||
bool UseRandomQuestItem::isPossible() { return AI_VALUE2(uint32, "item count", "quest") > 0; }
|
||||
|
||||
@@ -69,8 +69,8 @@ class UseHearthStone : public UseItemAction
|
||||
public:
|
||||
UseHearthStone(PlayerbotAI* botAI) : UseItemAction(botAI, "hearthstone", true) {}
|
||||
|
||||
bool isUseful() override;
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
};
|
||||
|
||||
class UseRandomRecipe : public UseItemAction
|
||||
@@ -78,9 +78,9 @@ class UseRandomRecipe : public UseItemAction
|
||||
public:
|
||||
UseRandomRecipe(PlayerbotAI* botAI) : UseItemAction(botAI, "random recipe", true) {}
|
||||
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
bool isPossible() override;
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
class UseRandomQuestItem : public UseItemAction
|
||||
@@ -88,9 +88,9 @@ class UseRandomQuestItem : public UseItemAction
|
||||
public:
|
||||
UseRandomQuestItem(PlayerbotAI* botAI) : UseItemAction(botAI, "random quest item", true) {}
|
||||
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
bool isPossible() override;
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -55,16 +55,14 @@ bool UseMeetingStoneAction::Execute(Event event)
|
||||
return Teleport(master, bot, false);
|
||||
}
|
||||
|
||||
bool SummonAction::Execute(Event event)
|
||||
bool SummonAction::Execute(Event /*event*/)
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
if (!master)
|
||||
return false;
|
||||
|
||||
if (Pet* pet = bot->GetPet())
|
||||
{
|
||||
botAI->PetFollow();
|
||||
}
|
||||
|
||||
if (master->GetSession()->GetSecurity() >= SEC_PLAYER)
|
||||
{
|
||||
|
||||
@@ -95,7 +95,7 @@ bool EnterVehicleAction::EnterVehicle(Unit* vehicleBase, bool moveIfFar)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LeaveVehicleAction::Execute(Event event)
|
||||
bool LeaveVehicleAction::Execute(Event /*event*/)
|
||||
{
|
||||
Vehicle* myVehicle = bot->GetVehicle();
|
||||
if (!myVehicle)
|
||||
|
||||
@@ -120,7 +120,6 @@ public:
|
||||
creators["use"] = &ChatActionContext::use;
|
||||
creators["item count"] = &ChatActionContext::item_count;
|
||||
creators["equip"] = &ChatActionContext::equip;
|
||||
creators["equip upgrades"] = &ChatActionContext::equip_upgrade;
|
||||
creators["unequip"] = &ChatActionContext::unequip;
|
||||
creators["sell"] = &ChatActionContext::sell;
|
||||
creators["buy"] = &ChatActionContext::buy;
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
|
||||
#include "ChatCommandHandlerStrategy.h"
|
||||
|
||||
#include "Playerbots.h"
|
||||
|
||||
class ChatCommandActionNodeFactoryInternal : public NamedObjectFactory<ActionNode>
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
|
||||
#include "CombatStrategy.h"
|
||||
|
||||
#include "Playerbots.h"
|
||||
#include "Strategy.h"
|
||||
|
||||
void CombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
|
||||
#include "DuelStrategy.h"
|
||||
|
||||
#include "Playerbots.h"
|
||||
|
||||
void DuelStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
PassTroughStrategy::InitTriggers(triggers);
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
|
||||
#include "FollowMasterStrategy.h"
|
||||
|
||||
#include "Playerbots.h"
|
||||
|
||||
std::vector<NextAction> FollowMasterStrategy::getDefaultActions()
|
||||
{
|
||||
return {
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
|
||||
#include "GuardStrategy.h"
|
||||
|
||||
#include "Playerbots.h"
|
||||
|
||||
std::vector<NextAction> GuardStrategy::getDefaultActions()
|
||||
{
|
||||
return {
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
|
||||
#include "NonCombatStrategy.h"
|
||||
|
||||
#include "Playerbots.h"
|
||||
|
||||
void NonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
triggers.push_back(new TriggerNode("random", { NextAction("clean quest log", 1.0f) }));
|
||||
@@ -58,7 +56,7 @@ void MasterFishingStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
"random",
|
||||
{
|
||||
NextAction("end master fishing", 12.0f),
|
||||
NextAction("equip upgrades", 6.0f)
|
||||
NextAction("equip upgrades packet action", 6.0f)
|
||||
}
|
||||
)
|
||||
);
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
|
||||
#include "RTSCStrategy.h"
|
||||
|
||||
#include "Playerbots.h"
|
||||
|
||||
RTSCStrategy::RTSCStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
|
||||
|
||||
void RTSCStrategy::InitTriggers(std::vector<TriggerNode*>& triggers) {}
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
|
||||
#include "RacialsStrategy.h"
|
||||
|
||||
#include "Playerbots.h"
|
||||
|
||||
class RacialsStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
|
||||
#include "UsePotionsStrategy.h"
|
||||
|
||||
#include "Playerbots.h"
|
||||
|
||||
class UsePotionsStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -32,7 +32,7 @@ void WorldPacketHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
|
||||
triggers.push_back(new TriggerNode("activate taxi", { NextAction("remember taxi", relevance),
|
||||
NextAction("taxi", relevance) }));
|
||||
triggers.push_back(new TriggerNode("taxi done", { NextAction("taxi", relevance) }));
|
||||
triggers.push_back(new TriggerNode("trade status", { NextAction("accept trade", relevance), NextAction("equip upgrades", relevance) }));
|
||||
triggers.push_back(new TriggerNode("trade status", { NextAction("accept trade", relevance), NextAction("equip upgrades packet action", relevance) }));
|
||||
triggers.push_back(new TriggerNode("trade status extended", { NextAction("trade status extended", relevance) }));
|
||||
triggers.push_back(new TriggerNode("area trigger", { NextAction("reach area trigger", relevance) }));
|
||||
triggers.push_back(new TriggerNode("within area trigger", { NextAction("area trigger", relevance) }));
|
||||
@@ -40,9 +40,9 @@ void WorldPacketHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
|
||||
triggers.push_back(new TriggerNode("item push result", { NextAction("unlock items", relevance),
|
||||
NextAction("open items", relevance),
|
||||
NextAction("query item usage", relevance),
|
||||
NextAction("equip upgrades", relevance) }));
|
||||
NextAction("equip upgrades packet action", relevance) }));
|
||||
triggers.push_back(new TriggerNode("item push result", { NextAction("quest item push result", relevance) }));
|
||||
triggers.push_back(new TriggerNode("loot roll won", { NextAction("equip upgrades", relevance) }));
|
||||
triggers.push_back(new TriggerNode("loot roll won", { NextAction("equip upgrades packet action", relevance) }));
|
||||
triggers.push_back(new TriggerNode("ready check finished", { NextAction("finish ready check", relevance) }));
|
||||
// triggers.push_back(new TriggerNode("often", { NextAction("security check", relevance), NextAction("check mail", relevance) }));
|
||||
triggers.push_back(new TriggerNode("guild invite", { NextAction("guild accept", relevance) }));
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user