mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-23 12:04:34 +00:00
# Pull Request
This is the first in a series of PRs intended to eliminate warnings in
the module. The design intent is to eliminate the calling event when not
needed in the body of the function. Based off of SmashingQuasars work.
---
## How to Test the Changes
- Step-by-step instructions to test the change
- Any required setup (e.g. multiple players, bots, specific
configuration)
- Expected behavior and how to verify it
## Complexity & Impact
- Does this change add new decision branches?
- [x] No
- [ ] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [x] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [x] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
If this introduces more advanced or AI-heavy logic:
- [ ] Lightweight mode remains the default
- [ ] More complex behavior is optional and thereby configurable
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
- [x] No
- [ ] Yes (**explain below**)
---
## Final Checklist
- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed
---
## Notes for Reviewers
Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
---------
Co-authored-by: bashermens <31279994+hermensbas@users.noreply.github.com>
381 lines
11 KiB
C++
381 lines
11 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "CastCustomSpellAction.h"
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#include "ChatHelper.h"
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#include "Event.h"
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#include "ItemUsageValue.h"
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#include "Playerbots.h"
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#include "ServerFacade.h"
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size_t FindLastSeparator(std::string const text, std::string const sep)
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{
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size_t pos = text.rfind(sep);
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if (pos == std::string::npos)
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return pos;
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size_t lastLinkBegin = text.rfind("|H");
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size_t lastLinkEnd = text.find("|h|r", lastLinkBegin + 1);
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if (pos >= lastLinkBegin && pos <= lastLinkEnd)
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pos = text.find_last_of(sep, lastLinkBegin);
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return pos;
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}
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static inline void ltrim(std::string& s)
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{
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s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](unsigned char ch) { return !std::isspace(ch); }));
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}
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bool CastCustomSpellAction::Execute(Event event)
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{
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// only allow proper vehicle seats
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if (botAI->IsInVehicle() && !botAI->IsInVehicle(false, false, true))
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return false;
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Player* master = GetMaster();
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Unit* target = nullptr;
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std::string text = event.getParam();
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GuidVector gos = chat->parseGameobjects(text);
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if (!gos.empty())
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{
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for (auto go : gos)
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{
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if (!target)
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target = botAI->GetUnit(go);
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if (!botAI->GetUnit(go) || !botAI->GetUnit(go)->IsInWorld())
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continue;
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chat->eraseAllSubStr(text, chat->FormatWorldobject(botAI->GetUnit(go)));
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}
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ltrim(text);
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}
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uint32 spell = 0;
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if (!target)
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{
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size_t onPos = FindLastSeparator(text, " on ");
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if (onPos != std::string::npos)
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{
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std::string targetName = text.substr(onPos + 4);
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ltrim(targetName);
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if (!targetName.empty())
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{
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// check if spell still exists after we remove " on PlayerName" part
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std::string truncatedText = text.substr(0, onPos);
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ltrim(truncatedText);
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spell = AI_VALUE2(uint32, "spell id", truncatedText);
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if (spell)
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{
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if (Player* targetPlayer = ObjectAccessor::FindPlayerByName(targetName))
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{
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target = targetPlayer;
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text = truncatedText;
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}
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}
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}
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}
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}
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if (!target)
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if (master && master->GetTarget())
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target = botAI->GetUnit(master->GetTarget());
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if (!target)
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target = bot;
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if (!master) // Use self as master for permissions.
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master = bot;
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Item* itemTarget = nullptr;
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size_t pos = FindLastSeparator(text, " ");
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uint32 castCount = 1;
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if (pos != std::string::npos)
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{
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std::string const param = text.substr(pos + 1);
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std::vector<Item*> items = InventoryAction::parseItems(param, ITERATE_ITEMS_IN_BAGS);
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if (!items.empty())
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itemTarget = *items.begin();
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else
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{
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if (atoi(param.c_str()) > 0)
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text = text.substr(0, pos);
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}
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}
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if (!spell)
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spell = AI_VALUE2(uint32, "spell id", text);
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std::ostringstream msg;
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if (!spell)
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{
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msg << "Unknown spell " << text;
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botAI->TellError(msg.str());
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return false;
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}
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell);
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if (!spellInfo)
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{
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msg << "Unknown spell " << text;
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botAI->TellError(msg.str());
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return false;
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}
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if (target != bot && !bot->HasInArc(CAST_ANGLE_IN_FRONT, target, sPlayerbotAIConfig.sightDistance))
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{
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ServerFacade::instance().SetFacingTo(bot, target);
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botAI->SetNextCheckDelay(sPlayerbotAIConfig.reactDelay);
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msg << "cast " << text;
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botAI->HandleCommand(CHAT_MSG_WHISPER, msg.str(), master);
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return true;
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}
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std::ostringstream spellName;
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spellName << ChatHelper::FormatSpell(spellInfo) << " on ";
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if (bot->GetTrader())
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spellName << "trade item";
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else if (itemTarget)
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spellName << chat->FormatItem(itemTarget->GetTemplate());
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else if (target == bot)
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spellName << "self";
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else
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spellName << target->GetName();
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if (!bot->GetTrader() && !botAI->CanCastSpell(spell, target, true, itemTarget))
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{
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msg << "Cannot cast " << spellName.str();
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botAI->TellError(msg.str());
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return false;
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}
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bool result = spell ? botAI->CastSpell(spell, target, itemTarget) : botAI->CastSpell(text, target, itemTarget);
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if (result)
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{
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msg << "Casting " << spellName.str();
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if (castCount > 1)
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{
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std::ostringstream cmd;
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cmd << castString(target) << " " << text << " " << (castCount - 1);
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botAI->HandleCommand(CHAT_MSG_WHISPER, cmd.str(), master);
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msg << "|cffffff00(x" << (castCount - 1) << " left)|r";
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}
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botAI->TellMasterNoFacing(msg.str());
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}
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else
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{
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msg << "Cast " << spellName.str() << " is failed";
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botAI->TellError(msg.str());
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}
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return result;
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}
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bool CastCustomNcSpellAction::isUseful() { return !bot->IsInCombat(); }
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std::string const CastCustomNcSpellAction::castString(WorldObject* target)
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{
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return "castnc " + chat->FormatWorldobject(target);
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}
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bool CastRandomSpellAction::AcceptSpell(SpellInfo const* spellInfo)
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{
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bool isTradeSkill = spellInfo->Effects[EFFECT_0].Effect == SPELL_EFFECT_CREATE_ITEM &&
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spellInfo->ReagentCount[EFFECT_0] > 0 && spellInfo->SchoolMask == 1;
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return !isTradeSkill && spellInfo->GetRecoveryTime() < MINUTE * IN_MILLISECONDS;
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}
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bool CastRandomSpellAction::Execute(Event event)
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{
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std::vector<std::pair<uint32, std::string>> spellMap = GetSpellList();
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Player* master = GetMaster();
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Unit* target = nullptr;
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GameObject* got = nullptr;
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std::string name = event.getParam();
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if (name.empty())
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name = getName();
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GuidVector wos = chat->parseGameobjects(name);
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for (auto wo : wos)
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{
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target = botAI->GetUnit(wo);
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got = botAI->GetGameObject(wo);
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if (got || target)
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break;
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}
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if (!got && !target && bot->GetTarget())
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{
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target = botAI->GetUnit(bot->GetTarget());
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got = botAI->GetGameObject(bot->GetTarget());
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}
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if (!got && !target)
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if (master && master->GetTarget())
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target = botAI->GetUnit(master->GetTarget());
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if (!got && !target)
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target = bot;
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std::vector<std::pair<uint32, std::pair<uint32, WorldObject*>>> spellList;
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for (auto& spell : spellMap)
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{
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uint32 spellId = spell.first;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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continue;
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if (!AcceptSpell(spellInfo))
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continue;
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if (bot->HasSpell(spellId))
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{
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uint32 spellPriority = GetSpellPriority(spellInfo);
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if (target && botAI->CanCastSpell(spellId, target, true))
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spellList.push_back(std::make_pair(spellId, std::make_pair(spellPriority, target)));
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if (got &&
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botAI->CanCastSpell(spellId, got->GetPositionX(), got->GetPositionY(), got->GetPositionZ(), true))
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spellList.push_back(std::make_pair(spellId, std::make_pair(spellPriority, got)));
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if (botAI->CanCastSpell(spellId, bot, true))
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spellList.push_back(std::make_pair(spellId, std::make_pair(spellPriority, bot)));
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}
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}
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if (spellList.empty())
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return false;
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// bool isCast = false; //not used, line marked for removal.
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std::sort(spellList.begin(), spellList.end(),
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[](std::pair<uint32, std::pair<uint32, WorldObject*>> i,
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std::pair<uint32, std::pair<uint32, WorldObject*>> j) { return i.first > j.first; });
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uint32 rndBound = spellList.size() / 4;
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rndBound = std::min(rndBound, (uint32)10);
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rndBound = std::max(rndBound, (uint32)0);
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for (uint32 i = 0; i < 5; i++)
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{
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uint32 rnd = urand(0, rndBound);
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auto spell = spellList[rnd];
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uint32 spellId = spell.first;
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WorldObject* wo = spell.second.second;
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bool isCast = castSpell(spellId, wo);
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if (isCast)
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{
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if (MultiCast && ((wo && bot->HasInArc(CAST_ANGLE_IN_FRONT, wo, sPlayerbotAIConfig.sightDistance))))
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{
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std::ostringstream cmd;
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cmd << "castnc " << chat->FormatWorldobject(wo) + " " << spellId << " " << 19;
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botAI->HandleCommand(CHAT_MSG_WHISPER, cmd.str(), bot);
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}
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return true;
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}
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}
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return false;
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}
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bool CraftRandomItemAction::AcceptSpell(SpellInfo const* spellInfo)
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{
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return spellInfo->Effects[EFFECT_0].Effect == SPELL_EFFECT_CREATE_ITEM && spellInfo->ReagentCount[EFFECT_0] > 0 &&
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spellInfo->SchoolMask == 0;
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}
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uint32 CraftRandomItemAction::GetSpellPriority(SpellInfo const* spellInfo)
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{
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if (spellInfo->Effects[EFFECT_0].Effect != SPELL_EFFECT_CREATE_ITEM)
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{
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uint32 newItemId = spellInfo->Effects[EFFECT_0].ItemType;
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if (newItemId)
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{
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ItemUsage usage = AI_VALUE2(ItemUsage, "item usage", newItemId);
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if (usage == ITEM_USAGE_REPLACE || usage == ITEM_USAGE_EQUIP || usage == ITEM_USAGE_AMMO ||
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usage == ITEM_USAGE_QUEST || usage == ITEM_USAGE_SKILL || usage == ITEM_USAGE_USE)
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return 10;
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}
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if (ItemUsageValue::SpellGivesSkillUp(spellInfo->Id, bot))
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return 8;
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}
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return 1;
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}
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bool CastRandomSpellAction::castSpell(uint32 spellId, WorldObject* wo)
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{
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if (wo->GetGUID().IsUnit())
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return botAI->CastSpell(spellId, (Unit*)(wo));
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else
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return botAI->CastSpell(spellId, wo->GetPositionX(), wo->GetPositionY(), wo->GetPositionZ());
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}
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bool DisEnchantRandomItemAction::Execute(Event /*event*/)
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{
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std::vector<Item*> items =
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AI_VALUE2(std::vector<Item*>, "inventory items", "usage " + std::to_string(ITEM_USAGE_DISENCHANT));
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std::reverse(items.begin(), items.end());
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for (auto& item : items)
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{
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// don't touch rare+ items if with real player/guild
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if ((botAI->HasRealPlayerMaster() || botAI->IsInRealGuild()) &&
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item->GetTemplate()->Quality > ITEM_QUALITY_UNCOMMON)
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return false;
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if (CastCustomSpellAction::Execute(
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Event("disenchant random item", "13262 " + chat->FormatQItem(item->GetEntry()))))
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return true;
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}
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return false;
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}
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bool DisEnchantRandomItemAction::isUseful()
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{
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return botAI->HasSkill(SKILL_ENCHANTING) && !bot->IsInCombat() &&
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AI_VALUE2(uint32, "item count", "usage " + std::to_string(ITEM_USAGE_DISENCHANT)) > 0;
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}
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bool EnchantRandomItemAction::isUseful() { return botAI->HasSkill(SKILL_ENCHANTING) && !bot->IsInCombat(); }
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bool EnchantRandomItemAction::AcceptSpell(SpellInfo const* spellInfo)
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{
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return spellInfo->Effects[EFFECT_0].Effect == SPELL_EFFECT_ENCHANT_ITEM && spellInfo->ReagentCount[EFFECT_0] > 0;
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}
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uint32 EnchantRandomItemAction::GetSpellPriority(SpellInfo const* spellInfo)
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{
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if (spellInfo->Effects[EFFECT_0].Effect == SPELL_EFFECT_ENCHANT_ITEM)
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{
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if (AI_VALUE2(Item*, "item for spell", spellInfo->Id) && ItemUsageValue::SpellGivesSkillUp(spellInfo->Id, bot))
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return 10;
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}
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return 1;
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}
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