fix(Core/BF/BG): update Titan Relic spawns with sniffed values (#24912)

This commit is contained in:
sudlud
2026-02-27 18:42:11 +01:00
committed by GitHub
parent f5ababeb11
commit 3468710309
2 changed files with 2 additions and 2 deletions

View File

@@ -224,7 +224,7 @@ bool BattlefieldWG::Update(uint32 diff)
void BattlefieldWG::OnBattleStart()
{
// Spawn titan relic
GameObject* go = SpawnGameObject(GO_WINTERGRASP_TITAN_S_RELIC, 5440.0f, 2840.8f, 430.43f, 0);
GameObject* go = SpawnGameObject(GO_WINTERGRASP_TITAN_S_RELIC, 5440.37890625f, 2840.493408203125f, 430.2816162109375, 4.45059061050415039f); // VerifiedBuild 51943
if (go)
{
// Update faction of relic, only attacker can click on

View File

@@ -195,7 +195,7 @@ float const BG_SA_ObjSpawnlocs[BG_SA_MAXOBJ][4] =
{ 1227.667f, -212.555f, 55.372f, 0.5023f },
{ 1214.681f, 81.21f, 53.413f, 5.745f },
{ 878.555f, -108.2f, 117.845f, 0.0f },
{ 836.5f, -108.8f, 120.219f, 0.0f },
{ 837.0653076171875f, -107.536727905273437f, 127.0248489379882812f, 4.468043327331542968f }, // VerifiedBuild 46158
// Ships
{ 2679.696777f, -826.891235f, 3.712860f, 5.78367f}, //rot2 1 rot3 0.0002f
{ 2574.003662f, 981.261475f, 2.603424f, 0.807696f},