Files
mod-playerbots/src/strategy/dungeons/wotlk/violethold/VioletHoldStrategy.cpp
2024-10-12 23:57:42 +11:00

42 lines
1.6 KiB
C++

#include "VioletHoldStrategy.h"
#include "VioletHoldMultipliers.h"
void WotlkDungeonVHStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
{
// Erekem
// This boss has many purgable buffs, purging/dispels could be merged into generic strats though
triggers.push_back(new TriggerNode("erekem target",
NextAction::array(0, new NextAction("attack erekem", ACTION_RAID + 1), nullptr)));
// Moragg
// TODO: This guy has Optic Link which may require moving, add if needed
// Ichoron
triggers.push_back(new TriggerNode("ichoron target",
NextAction::array(0, new NextAction("attack ichor globule", ACTION_RAID + 1), nullptr)));
// Xevozz
// TODO: Revisit in heroics, waypoints back and forth on stairs. Need to test with double beacon spawn
// Lavanthor
// Tank & spank
// Zuramat the Obliterator
triggers.push_back(new TriggerNode("shroud of darkness",
NextAction::array(0, new NextAction("stop attack", ACTION_HIGH + 5), nullptr)));
triggers.push_back(new TriggerNode("void shift",
NextAction::array(0, new NextAction("attack void sentry", ACTION_RAID + 1), nullptr)));
// Cyanigosa
triggers.push_back(new TriggerNode("cyanigosa positioning",
NextAction::array(0, new NextAction("rear flank", ACTION_MOVE + 5), nullptr)));
}
void WotlkDungeonVHStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
{
multipliers.push_back(new ErekemMultiplier(botAI));
multipliers.push_back(new IchoronMultiplier(botAI));
multipliers.push_back(new ZuramatMultiplier(botAI));
}