#include "VioletHoldStrategy.h" #include "VioletHoldMultipliers.h" void WotlkDungeonVHStrategy::InitTriggers(std::vector &triggers) { // Erekem // This boss has many purgable buffs, purging/dispels could be merged into generic strats though triggers.push_back(new TriggerNode("erekem target", NextAction::array(0, new NextAction("attack erekem", ACTION_RAID + 1), nullptr))); // Moragg // TODO: This guy has Optic Link which may require moving, add if needed // Ichoron triggers.push_back(new TriggerNode("ichoron target", NextAction::array(0, new NextAction("attack ichor globule", ACTION_RAID + 1), nullptr))); // Xevozz // TODO: Revisit in heroics, waypoints back and forth on stairs. Need to test with double beacon spawn // Lavanthor // Tank & spank // Zuramat the Obliterator triggers.push_back(new TriggerNode("shroud of darkness", NextAction::array(0, new NextAction("stop attack", ACTION_HIGH + 5), nullptr))); triggers.push_back(new TriggerNode("void shift", NextAction::array(0, new NextAction("attack void sentry", ACTION_RAID + 1), nullptr))); // Cyanigosa triggers.push_back(new TriggerNode("cyanigosa positioning", NextAction::array(0, new NextAction("rear flank", ACTION_MOVE + 5), nullptr))); } void WotlkDungeonVHStrategy::InitMultipliers(std::vector &multipliers) { multipliers.push_back(new ErekemMultiplier(botAI)); multipliers.push_back(new IchoronMultiplier(botAI)); multipliers.push_back(new ZuramatMultiplier(botAI)); }