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https://github.com/mod-playerbots/mod-playerbots.git
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56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#ifndef _PLAYERBOT_WOTLKDUNGEONNEXACTIONS_H
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#define _PLAYERBOT_WOTLKDUNGEONNEXACTIONS_H
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#include "Action.h"
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#include "AttackAction.h"
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#include "PlayerbotAI.h"
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#include "Playerbots.h"
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#include "NexusTriggers.h"
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class MoveFromWhirlwindAction : public MovementAction
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{
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public:
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MoveFromWhirlwindAction(PlayerbotAI* ai) : MovementAction(ai, "move from whirlwind") {}
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bool Execute(Event event) override;
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};
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class FirebombSpreadAction : public MovementAction
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{
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public:
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FirebombSpreadAction(PlayerbotAI* ai) : MovementAction(ai, "firebomb spread") {}
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bool Execute(Event event) override;
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};
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class TelestraSplitTargetAction : public AttackAction
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{
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public:
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TelestraSplitTargetAction(PlayerbotAI* ai) : AttackAction(ai, "telestra split target") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class ChaoticRiftTargetAction : public AttackAction
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{
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public:
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ChaoticRiftTargetAction(PlayerbotAI* ai) : AttackAction(ai, "chaotic rift target") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class DodgeSpikesAction : public MovementAction
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{
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public:
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DodgeSpikesAction(PlayerbotAI* ai) : MovementAction(ai, "dodge spikes") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class IntenseColdJumpAction : public MovementAction
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{
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public:
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IntenseColdJumpAction(PlayerbotAI* ai) : MovementAction(ai, "intense cold jump") {}
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bool Execute(Event event) override;
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};
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#endif
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