#ifndef _PLAYERBOT_WOTLKDUNGEONNEXACTIONS_H #define _PLAYERBOT_WOTLKDUNGEONNEXACTIONS_H #include "Action.h" #include "AttackAction.h" #include "PlayerbotAI.h" #include "Playerbots.h" #include "NexusTriggers.h" class MoveFromWhirlwindAction : public MovementAction { public: MoveFromWhirlwindAction(PlayerbotAI* ai) : MovementAction(ai, "move from whirlwind") {} bool Execute(Event event) override; }; class FirebombSpreadAction : public MovementAction { public: FirebombSpreadAction(PlayerbotAI* ai) : MovementAction(ai, "firebomb spread") {} bool Execute(Event event) override; }; class TelestraSplitTargetAction : public AttackAction { public: TelestraSplitTargetAction(PlayerbotAI* ai) : AttackAction(ai, "telestra split target") {} bool Execute(Event event) override; bool isUseful() override; }; class ChaoticRiftTargetAction : public AttackAction { public: ChaoticRiftTargetAction(PlayerbotAI* ai) : AttackAction(ai, "chaotic rift target") {} bool Execute(Event event) override; bool isUseful() override; }; class DodgeSpikesAction : public MovementAction { public: DodgeSpikesAction(PlayerbotAI* ai) : MovementAction(ai, "dodge spikes") {} bool Execute(Event event) override; bool isUseful() override; }; class IntenseColdJumpAction : public MovementAction { public: IntenseColdJumpAction(PlayerbotAI* ai) : MovementAction(ai, "intense cold jump") {} bool Execute(Event event) override; }; #endif