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bashermens
495ce1e95a Update PULL_REQUEST_TEMPLATE.md 2026-02-03 21:48:00 +01:00
3 changed files with 30 additions and 18 deletions

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@@ -67,34 +67,46 @@ Please answer the following:
## Complexity & Impact ## Complexity & Impact
Does this change add new decision branches? Does this change add new decision branches?
- - [ ] No ```
- - [ ] Yes (**explain below**) [ ] No
[ ] Yes (**explain below**)
```
Does this change increase per-bot or per-tick processing? Does this change increase per-bot or per-tick processing?
- - [ ] No ```
- - [ ] Yes (**describe and justify impact**) [ ] No
[ ] Yes (**describe and justify impact**)
```
Could this logic scale poorly under load? Could this logic scale poorly under load?
- - [ ] No ```
- - [ ] Yes (**explain why**) [ ] No
[ ] Yes (**explain why**)
```
--- ---
## Defaults & Configuration ## Defaults & Configuration
Does this change modify default bot behavior? Does this change modify default bot behavior?
- - [ ] No ```
- - [ ] Yes (**explain why**) [ ] No
[ ] Yes (**explain why**)
```
If this introduces more advanced or AI-heavy logic: If this introduces more advanced or AI-heavy logic:
- - [ ] Lightweight mode remains the default ```
- - [ ] More complex behavior is optional and thereby configurable [ ] Lightweight mode remains the default
[ ] More complex behavior is optional and thereby configurable
```
--- ---
## AI Assistance ## AI Assistance
Was AI assistance (e.g. ChatGPT or similar tools) used while working on this change? Was AI assistance (e.g. ChatGPT or similar tools) used while working on this change?
- - [ ] No ```
- - [ ] Yes (**explain below**) [ ] No
[ ] Yes (**explain below**)
```
If yes, please specify: If yes, please specify:
@@ -111,10 +123,10 @@ about what they do and do not understand.
## Final Checklist ## Final Checklist
- - [ ] Stability is not compromised - [ ] Stability is not compromised
- - [ ] Performance impact is understood, tested, and acceptable - [ ] Performance impact is understood, tested, and acceptable
- - [ ] Added logic complexity is justified and explained - [ ] Added logic complexity is justified and explained
- - [ ] Documentation updated if needed - [ ] Documentation updated if needed
--- ---

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@@ -990,7 +990,7 @@ AiPlayerbot.ZoneBracket.3433 = 10,22
AiPlayerbot.ZoneBracket.3525 = 10,21 AiPlayerbot.ZoneBracket.3525 = 10,21
# Classic WoW - High-level zones: # Classic WoW - High-level zones:
# Duskwood (Zone ID: 10 Default Min,Max: 19,33) # Deadwind Pass (Zone ID: 10 Default Min,Max: 19,33)
# Wetlands (Zone ID: 11 Default Min,Max: 21,30) # Wetlands (Zone ID: 11 Default Min,Max: 21,30)
# Redridge Mountains (Zone ID: 44 Default Min,Max: 16,28) # Redridge Mountains (Zone ID: 44 Default Min,Max: 16,28)
# Hillsbrad Foothills (Zone ID: 267 Default Min,Max: 20,34) # Hillsbrad Foothills (Zone ID: 267 Default Min,Max: 20,34)

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@@ -1784,7 +1784,7 @@ void RandomPlayerbotMgr::PrepareZone2LevelBracket()
zone2LevelBracket[3525] = {10, 21}; // Bloodmyst Isle zone2LevelBracket[3525] = {10, 21}; // Bloodmyst Isle
// Classic WoW - High - level zones // Classic WoW - High - level zones
zone2LevelBracket[10] = {19, 33}; // Duskwood zone2LevelBracket[10] = {19, 33}; // Deadwind Pass
zone2LevelBracket[11] = {21, 30}; // Wetlands zone2LevelBracket[11] = {21, 30}; // Wetlands
zone2LevelBracket[44] = {16, 28}; // Redridge Mountains zone2LevelBracket[44] = {16, 28}; // Redridge Mountains
zone2LevelBracket[267] = {20, 34}; // Hillsbrad Foothills zone2LevelBracket[267] = {20, 34}; // Hillsbrad Foothills