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35746b0d16 |
@@ -77,6 +77,7 @@ Does this change increase per-bot or per-tick processing?
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Could this logic scale poorly under load?
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- - [ ] No
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- - [ ] Yes (**explain why**)
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---
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## Defaults & Configuration
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@@ -86,8 +87,10 @@ Does this change modify default bot behavior?
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- - [ ] Yes (**explain why**)
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If this introduces more advanced or AI-heavy logic:
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- - [ ] Lightweight mode remains the default
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- - [ ] More complex behavior is optional and thereby configurable
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---
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## AI Assistance
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@@ -111,10 +114,10 @@ about what they do and do not understand.
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## Final Checklist
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- - [ ] Stability is not compromised
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- - [ ] Performance impact is understood, tested, and acceptable
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- - [ ] Added logic complexity is justified and explained
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- - [ ] Documentation updated if needed
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- [ ] Stability is not compromised
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- [ ] Performance impact is understood, tested, and acceptable
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- [ ] Added logic complexity is justified and explained
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- [ ] Documentation updated if needed
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---
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@@ -990,7 +990,7 @@ AiPlayerbot.ZoneBracket.3433 = 10,22
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AiPlayerbot.ZoneBracket.3525 = 10,21
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# Classic WoW - High-level zones:
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# Duskwood (Zone ID: 10 Default Min,Max: 19,33)
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# Deadwind Pass (Zone ID: 10 Default Min,Max: 19,33)
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# Wetlands (Zone ID: 11 Default Min,Max: 21,30)
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# Redridge Mountains (Zone ID: 44 Default Min,Max: 16,28)
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# Hillsbrad Foothills (Zone ID: 267 Default Min,Max: 20,34)
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@@ -1784,7 +1784,7 @@ void RandomPlayerbotMgr::PrepareZone2LevelBracket()
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zone2LevelBracket[3525] = {10, 21}; // Bloodmyst Isle
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// Classic WoW - High - level zones
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zone2LevelBracket[10] = {19, 33}; // Duskwood
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zone2LevelBracket[10] = {19, 33}; // Deadwind Pass
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zone2LevelBracket[11] = {21, 30}; // Wetlands
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zone2LevelBracket[44] = {16, 28}; // Redridge Mountains
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zone2LevelBracket[267] = {20, 34}; // Hillsbrad Foothills
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