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Author SHA1 Message Date
bashermens
35746b0d16 Update PULL_REQUEST_TEMPLATE.md
Prevents all checkboxes seen as tasks
2026-02-03 21:39:34 +01:00
3 changed files with 9 additions and 6 deletions

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@@ -77,6 +77,7 @@ Does this change increase per-bot or per-tick processing?
Could this logic scale poorly under load?
- - [ ] No
- - [ ] Yes (**explain why**)
---
## Defaults & Configuration
@@ -86,8 +87,10 @@ Does this change modify default bot behavior?
- - [ ] Yes (**explain why**)
If this introduces more advanced or AI-heavy logic:
- - [ ] Lightweight mode remains the default
- - [ ] More complex behavior is optional and thereby configurable
---
## AI Assistance
@@ -111,10 +114,10 @@ about what they do and do not understand.
## Final Checklist
- - [ ] Stability is not compromised
- - [ ] Performance impact is understood, tested, and acceptable
- - [ ] Added logic complexity is justified and explained
- - [ ] Documentation updated if needed
- [ ] Stability is not compromised
- [ ] Performance impact is understood, tested, and acceptable
- [ ] Added logic complexity is justified and explained
- [ ] Documentation updated if needed
---

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@@ -990,7 +990,7 @@ AiPlayerbot.ZoneBracket.3433 = 10,22
AiPlayerbot.ZoneBracket.3525 = 10,21
# Classic WoW - High-level zones:
# Duskwood (Zone ID: 10 Default Min,Max: 19,33)
# Deadwind Pass (Zone ID: 10 Default Min,Max: 19,33)
# Wetlands (Zone ID: 11 Default Min,Max: 21,30)
# Redridge Mountains (Zone ID: 44 Default Min,Max: 16,28)
# Hillsbrad Foothills (Zone ID: 267 Default Min,Max: 20,34)

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@@ -1784,7 +1784,7 @@ void RandomPlayerbotMgr::PrepareZone2LevelBracket()
zone2LevelBracket[3525] = {10, 21}; // Bloodmyst Isle
// Classic WoW - High - level zones
zone2LevelBracket[10] = {19, 33}; // Duskwood
zone2LevelBracket[10] = {19, 33}; // Deadwind Pass
zone2LevelBracket[11] = {21, 30}; // Wetlands
zone2LevelBracket[44] = {16, 28}; // Redridge Mountains
zone2LevelBracket[267] = {20, 34}; // Hillsbrad Foothills