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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-08 21:21:11 +00:00
Merge pull request #2124 from kadeshar/oculus-drake-fix
Oculus drake mounting fix
This commit is contained in:
@@ -62,7 +62,7 @@ bool MountDrakeAction::Execute(Event event)
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break;
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}
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std::vector<Player*> players = botAI->GetPlayersInGroup();
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std::vector<Player*> players = botAI->GetAllPlayersInGroup();
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for (Player* player : players)
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{
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if (!player || !player->IsInWorld() || player->IsDuringRemoveFromWorld())
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@@ -2584,7 +2584,7 @@ std::string PlayerbotAI::GetLocalizedGameObjectName(uint32 entry)
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return name;
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}
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std::vector<Player*> PlayerbotAI::GetPlayersInGroup()
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std::vector<Player*> PlayerbotAI::GetRealPlayersInGroup()
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{
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std::vector<Player*> members;
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@@ -2611,6 +2611,30 @@ std::vector<Player*> PlayerbotAI::GetPlayersInGroup()
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return members;
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}
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std::vector<Player*> PlayerbotAI::GetAllPlayersInGroup()
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{
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std::vector<Player*> members;
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Group* group = bot->GetGroup();
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if (!group)
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return members;
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for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
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{
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Player* member = ref->GetSource();
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if (!member)
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{
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continue;
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}
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members.push_back(ref->GetSource());
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}
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return members;
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}
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bool PlayerbotAI::SayToGuild(const std::string& msg)
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{
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if (msg.empty())
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@@ -2719,9 +2743,9 @@ bool PlayerbotAI::SayToParty(const std::string& msg)
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ChatHandler::BuildChatPacket(data, CHAT_MSG_PARTY, msg.c_str(), LANG_UNIVERSAL, CHAT_TAG_NONE, bot->GetGUID(),
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bot->GetName());
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for (auto reciever : GetPlayersInGroup())
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for (auto receiver : GetRealPlayersInGroup())
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{
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ServerFacade::instance().SendPacket(reciever, &data);
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ServerFacade::instance().SendPacket(receiver, &data);
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}
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return true;
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@@ -2736,9 +2760,9 @@ bool PlayerbotAI::SayToRaid(const std::string& msg)
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ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, msg.c_str(), LANG_UNIVERSAL, CHAT_TAG_NONE, bot->GetGUID(),
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bot->GetName());
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for (auto reciever : GetPlayersInGroup())
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for (auto receiver : GetRealPlayersInGroup())
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{
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ServerFacade::instance().SendPacket(reciever, &data);
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ServerFacade::instance().SendPacket(receiver, &data);
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}
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return true;
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@@ -446,7 +446,8 @@ public:
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GameObject* GetGameObject(ObjectGuid guid);
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// static GameObject* GetGameObject(GameObjectData const* gameObjectData);
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WorldObject* GetWorldObject(ObjectGuid guid);
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std::vector<Player*> GetPlayersInGroup();
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std::vector<Player*> GetAllPlayersInGroup();
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std::vector<Player*> GetRealPlayersInGroup();
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const AreaTableEntry* GetCurrentArea();
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const AreaTableEntry* GetCurrentZone();
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static std::string GetLocalizedAreaName(const AreaTableEntry* entry);
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