mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-03-12 03:45:08 +00:00
Requirement fix to use bigobj parameter to compile (#2176)
# Pull Request Compilation fix which making possible compiling without bigobj parameter --- ## How to Test the Changes - compile using Visual Studio without bigobj parameter ## Complexity & Impact Does this change add new decision branches? - - [x] No - - [ ] Yes (**explain below**) Does this change increase per-bot or per-tick processing? - - [x] No - - [ ] Yes (**describe and justify impact**) Could this logic scale poorly under load? - - [x] No - - [ ] Yes (**explain why**) --- ## Defaults & Configuration Does this change modify default bot behavior? - - [x] No - - [ ] Yes (**explain why**) ## AI Assistance Was AI assistance (e.g. ChatGPT or similar tools) used while working on this change? - - [ ] No - - [x] Yes (**explain below**) Automate file creation --- ## Final Checklist - - [x] Stability is not compromised - - [x] Performance impact is understood, tested, and acceptable - - [x] Added logic complexity is justified and explained - - [x] Documentation updated if needed
This commit is contained in:
@@ -1 +1 @@
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UPDATE `ai_playerbot_texts` SET `text_loc3`='%s, du hörst den triefenden Sarkasmus in meinem text nicht' WHERE `id`=1353;
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UPDATE `ai_playerbot_texts` SET `text_loc3`='%s, du hörst den triefenden Sarkasmus in meinem text nicht' WHERE `id`=1353;
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@@ -4,61 +4,17 @@
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*/
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#include "AiObjectContext.h"
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#include "ActionContext.h"
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#include "ChatActionContext.h"
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#include "ChatTriggerContext.h"
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#include "Helpers.h"
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#include "DKAiObjectContext.h"
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#include "DruidAiObjectContext.h"
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#include "HunterAiObjectContext.h"
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#include "MageAiObjectContext.h"
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#include "PaladinAiObjectContext.h"
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#include "Playerbots.h"
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#include "PriestAiObjectContext.h"
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#include "RogueAiObjectContext.h"
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#include "ShamanAiObjectContext.h"
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#include "SharedValueContext.h"
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#include "StrategyContext.h"
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#include "TriggerContext.h"
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#include "ValueContext.h"
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#include "WarlockAiObjectContext.h"
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#include "WarriorAiObjectContext.h"
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#include "WorldPacketActionContext.h"
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#include "WorldPacketTriggerContext.h"
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#include "Ai/Dungeon/DungeonStrategyContext.h"
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#include "Ai/Dungeon/WotlkDungeonActionContext.h"
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#include "Ai/Dungeon/WotlkDungeonTriggerContext.h"
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#include "Ai/Raid/RaidStrategyContext.h"
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#include "Ai/Raid/Aq20/RaidAq20ActionContext.h"
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#include "Ai/Raid/Aq20/RaidAq20TriggerContext.h"
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#include "Ai/Raid/MoltenCore/RaidMcActionContext.h"
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#include "Ai/Raid/MoltenCore/RaidMcTriggerContext.h"
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#include "Ai/Raid/BlackwingLair/RaidBwlActionContext.h"
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#include "Ai/Raid/BlackwingLair/RaidBwlTriggerContext.h"
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#include "Ai/Raid/Karazhan/RaidKarazhanActionContext.h"
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#include "Ai/Raid/Karazhan/RaidKarazhanTriggerContext.h"
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#include "Ai/Raid/GruulsLair/RaidGruulsLairActionContext.h"
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#include "Ai/Raid/GruulsLair/RaidGruulsLairTriggerContext.h"
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#include "Ai/Raid/Magtheridon/RaidMagtheridonActionContext.h"
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#include "Ai/Raid/Magtheridon/RaidMagtheridonTriggerContext.h"
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#include "Ai/Raid/Naxxramas/RaidNaxxActionContext.h"
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#include "Ai/Raid/Naxxramas/RaidNaxxTriggerContext.h"
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#include "Ai/Raid/SerpentshrineCavern/RaidSSCActionContext.h"
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#include "Ai/Raid/SerpentshrineCavern/RaidSSCTriggerContext.h"
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#include "Ai/Raid/TempestKeep/RaidTempestKeepActionContext.h"
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#include "Ai/Raid/TempestKeep/RaidTempestKeepTriggerContext.h"
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#include "Ai/Raid/EyeOfEternity/RaidEoEActionContext.h"
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#include "Ai/Raid/EyeOfEternity/RaidEoETriggerContext.h"
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#include "Ai/Raid/VaultOfArchavon/RaidVoAActionContext.h"
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#include "Ai/Raid/VaultOfArchavon/RaidVoATriggerContext.h"
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#include "Ai/Raid/ObsidianSanctum/RaidOsActionContext.h"
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#include "Ai/Raid/ObsidianSanctum/RaidOsTriggerContext.h"
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#include "Ai/Raid/Ulduar/RaidUlduarActionContext.h"
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#include "Ai/Raid/Ulduar/RaidUlduarTriggerContext.h"
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#include "Ai/Raid/Onyxia/RaidOnyxiaActionContext.h"
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#include "Ai/Raid/Onyxia/RaidOnyxiaTriggerContext.h"
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#include "Ai/Raid/Icecrown/RaidIccActionContext.h"
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#include "Ai/Raid/Icecrown/RaidIccTriggerContext.h"
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SharedNamedObjectContextList<Strategy> AiObjectContext::sharedStrategyContexts;
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SharedNamedObjectContextList<Action> AiObjectContext::sharedActionContexts;
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@@ -100,95 +56,6 @@ void AiObjectContext::BuildSharedContexts()
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BuildSharedValueContexts(sharedValueContexts);
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}
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void AiObjectContext::BuildSharedStrategyContexts(SharedNamedObjectContextList<Strategy>& strategyContexts)
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{
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strategyContexts.Add(new StrategyContext());
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strategyContexts.Add(new MovementStrategyContext());
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strategyContexts.Add(new AssistStrategyContext());
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strategyContexts.Add(new QuestStrategyContext());
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strategyContexts.Add(new DungeonStrategyContext());
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strategyContexts.Add(new RaidStrategyContext());
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}
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void AiObjectContext::BuildSharedActionContexts(SharedNamedObjectContextList<Action>& actionContexts)
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{
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actionContexts.Add(new ActionContext());
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actionContexts.Add(new ChatActionContext());
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actionContexts.Add(new WorldPacketActionContext());
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actionContexts.Add(new RaidAq20ActionContext());
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actionContexts.Add(new RaidMcActionContext());
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actionContexts.Add(new RaidBwlActionContext());
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actionContexts.Add(new RaidKarazhanActionContext());
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actionContexts.Add(new RaidGruulsLairActionContext());
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actionContexts.Add(new RaidMagtheridonActionContext());
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actionContexts.Add(new RaidNaxxActionContext());
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actionContexts.Add(new RaidSSCActionContext());
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actionContexts.Add(new RaidTempestKeepActionContext());
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actionContexts.Add(new RaidOsActionContext());
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actionContexts.Add(new RaidEoEActionContext());
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actionContexts.Add(new RaidVoAActionContext());
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actionContexts.Add(new RaidUlduarActionContext());
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actionContexts.Add(new RaidOnyxiaActionContext());
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actionContexts.Add(new RaidIccActionContext());
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actionContexts.Add(new WotlkDungeonUKActionContext());
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actionContexts.Add(new WotlkDungeonNexActionContext());
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actionContexts.Add(new WotlkDungeonANActionContext());
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actionContexts.Add(new WotlkDungeonOKActionContext());
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actionContexts.Add(new WotlkDungeonDTKActionContext());
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actionContexts.Add(new WotlkDungeonVHActionContext());
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actionContexts.Add(new WotlkDungeonGDActionContext());
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actionContexts.Add(new WotlkDungeonHoSActionContext());
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actionContexts.Add(new WotlkDungeonHoLActionContext());
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actionContexts.Add(new WotlkDungeonOccActionContext());
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actionContexts.Add(new WotlkDungeonUPActionContext());
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actionContexts.Add(new WotlkDungeonCoSActionContext());
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actionContexts.Add(new WotlkDungeonFoSActionContext());
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actionContexts.Add(new WotlkDungeonPoSActionContext());
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actionContexts.Add(new WotlkDungeonToCActionContext());
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}
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void AiObjectContext::BuildSharedTriggerContexts(SharedNamedObjectContextList<Trigger>& triggerContexts)
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{
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triggerContexts.Add(new TriggerContext());
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triggerContexts.Add(new ChatTriggerContext());
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triggerContexts.Add(new WorldPacketTriggerContext());
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triggerContexts.Add(new RaidAq20TriggerContext());
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triggerContexts.Add(new RaidMcTriggerContext());
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triggerContexts.Add(new RaidBwlTriggerContext());
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triggerContexts.Add(new RaidKarazhanTriggerContext());
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triggerContexts.Add(new RaidGruulsLairTriggerContext());
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triggerContexts.Add(new RaidMagtheridonTriggerContext());
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triggerContexts.Add(new RaidNaxxTriggerContext());
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triggerContexts.Add(new RaidSSCTriggerContext());
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triggerContexts.Add(new RaidTempestKeepTriggerContext());
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triggerContexts.Add(new RaidOsTriggerContext());
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triggerContexts.Add(new RaidEoETriggerContext());
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triggerContexts.Add(new RaidVoATriggerContext());
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triggerContexts.Add(new RaidUlduarTriggerContext());
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triggerContexts.Add(new RaidOnyxiaTriggerContext());
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triggerContexts.Add(new RaidIccTriggerContext());
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triggerContexts.Add(new WotlkDungeonUKTriggerContext());
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triggerContexts.Add(new WotlkDungeonNexTriggerContext());
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triggerContexts.Add(new WotlkDungeonANTriggerContext());
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triggerContexts.Add(new WotlkDungeonOKTriggerContext());
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triggerContexts.Add(new WotlkDungeonDTKTriggerContext());
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triggerContexts.Add(new WotlkDungeonVHTriggerContext());
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triggerContexts.Add(new WotlkDungeonGDTriggerContext());
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triggerContexts.Add(new WotlkDungeonHoSTriggerContext());
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triggerContexts.Add(new WotlkDungeonHoLTriggerContext());
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triggerContexts.Add(new WotlkDungeonOccTriggerContext());
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triggerContexts.Add(new WotlkDungeonUPTriggerContext());
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triggerContexts.Add(new WotlkDungeonCoSTriggerContext());
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triggerContexts.Add(new WotlkDungeonFoSTriggerContext());
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triggerContexts.Add(new WotlkDungeonPoSTriggerContext());
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triggerContexts.Add(new WotlkDungeonToCTriggerContext());
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}
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void AiObjectContext::BuildSharedValueContexts(SharedNamedObjectContextList<UntypedValue>& valueContexts)
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{
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valueContexts.Add(new ValueContext());
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}
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std::vector<std::string> AiObjectContext::Save()
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{
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std::vector<std::string> result;
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57
src/Bot/Engine/BuildSharedActionContexts.cpp
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57
src/Bot/Engine/BuildSharedActionContexts.cpp
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@@ -0,0 +1,57 @@
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#include "AiObjectContext.h"
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#include "ActionContext.h"
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#include "ChatActionContext.h"
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#include "WorldPacketActionContext.h"
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#include "Ai/Raid/Aq20/RaidAq20ActionContext.h"
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#include "Ai/Raid/MoltenCore/RaidMcActionContext.h"
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#include "Ai/Raid/BlackwingLair/RaidBwlActionContext.h"
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#include "Ai/Raid/Karazhan/RaidKarazhanActionContext.h"
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#include "Ai/Raid/GruulsLair/RaidGruulsLairActionContext.h"
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#include "Ai/Raid/Naxxramas/RaidNaxxActionContext.h"
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#include "Ai/Raid/Magtheridon/RaidMagtheridonActionContext.h"
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#include "Ai/Raid/SerpentshrineCavern/RaidSSCActionContext.h"
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#include "Ai/Raid/TempestKeep/RaidTempestKeepActionContext.h"
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#include "Ai/Raid/ObsidianSanctum/RaidOsActionContext.h"
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#include "Ai/Raid/EyeOfEternity/RaidEoEActionContext.h"
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#include "Ai/Raid/VaultOfArchavon/RaidVoAActionContext.h"
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#include "Ai/Raid/Ulduar/RaidUlduarActionContext.h"
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#include "Ai/Raid/Onyxia/RaidOnyxiaActionContext.h"
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#include "Ai/Raid/Icecrown/RaidIccActionContext.h"
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#include "Ai/Dungeon/WotlkDungeonActionContext.h"
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void AiObjectContext::BuildSharedActionContexts(SharedNamedObjectContextList<Action>& actionContexts)
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{
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actionContexts.Add(new ActionContext());
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actionContexts.Add(new ChatActionContext());
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actionContexts.Add(new WorldPacketActionContext());
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actionContexts.Add(new RaidAq20ActionContext());
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actionContexts.Add(new RaidMcActionContext());
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actionContexts.Add(new RaidBwlActionContext());
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actionContexts.Add(new RaidKarazhanActionContext());
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actionContexts.Add(new RaidGruulsLairActionContext());
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actionContexts.Add(new RaidMagtheridonActionContext());
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actionContexts.Add(new RaidSSCActionContext());
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actionContexts.Add(new RaidTempestKeepActionContext());
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actionContexts.Add(new RaidNaxxActionContext());
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actionContexts.Add(new RaidOsActionContext());
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actionContexts.Add(new RaidEoEActionContext());
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actionContexts.Add(new RaidVoAActionContext());
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actionContexts.Add(new RaidUlduarActionContext());
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actionContexts.Add(new RaidOnyxiaActionContext());
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actionContexts.Add(new RaidIccActionContext());
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actionContexts.Add(new WotlkDungeonUKActionContext());
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actionContexts.Add(new WotlkDungeonNexActionContext());
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actionContexts.Add(new WotlkDungeonANActionContext());
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actionContexts.Add(new WotlkDungeonOKActionContext());
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actionContexts.Add(new WotlkDungeonDTKActionContext());
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actionContexts.Add(new WotlkDungeonVHActionContext());
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actionContexts.Add(new WotlkDungeonGDActionContext());
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actionContexts.Add(new WotlkDungeonHoSActionContext());
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actionContexts.Add(new WotlkDungeonHoLActionContext());
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actionContexts.Add(new WotlkDungeonOccActionContext());
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actionContexts.Add(new WotlkDungeonUPActionContext());
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actionContexts.Add(new WotlkDungeonCoSActionContext());
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actionContexts.Add(new WotlkDungeonFoSActionContext());
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actionContexts.Add(new WotlkDungeonPoSActionContext());
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actionContexts.Add(new WotlkDungeonToCActionContext());
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}
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14
src/Bot/Engine/BuildSharedStrategyContexts.cpp
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14
src/Bot/Engine/BuildSharedStrategyContexts.cpp
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@@ -0,0 +1,14 @@
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#include "AiObjectContext.h"
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#include "StrategyContext.h"
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#include "Ai/Dungeon/DungeonStrategyContext.h"
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#include "Ai/Raid/RaidStrategyContext.h"
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void AiObjectContext::BuildSharedStrategyContexts(SharedNamedObjectContextList<Strategy>& strategyContexts)
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{
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strategyContexts.Add(new StrategyContext());
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strategyContexts.Add(new MovementStrategyContext());
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strategyContexts.Add(new AssistStrategyContext());
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strategyContexts.Add(new QuestStrategyContext());
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strategyContexts.Add(new DungeonStrategyContext());
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strategyContexts.Add(new RaidStrategyContext());
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}
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57
src/Bot/Engine/BuildSharedTriggerContexts.cpp
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57
src/Bot/Engine/BuildSharedTriggerContexts.cpp
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@@ -0,0 +1,57 @@
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#include "AiObjectContext.h"
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#include "TriggerContext.h"
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#include "ChatTriggerContext.h"
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#include "WorldPacketTriggerContext.h"
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#include "Ai/Raid/Aq20/RaidAq20TriggerContext.h"
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#include "Ai/Raid/MoltenCore/RaidMcTriggerContext.h"
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#include "Ai/Raid/BlackwingLair/RaidBwlTriggerContext.h"
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#include "Ai/Raid/Karazhan/RaidKarazhanTriggerContext.h"
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#include "Ai/Raid/GruulsLair/RaidGruulsLairTriggerContext.h"
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#include "Ai/Raid/Magtheridon/RaidMagtheridonTriggerContext.h"
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#include "Ai/Raid/Naxxramas/RaidNaxxTriggerContext.h"
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#include "Ai/Raid/SerpentshrineCavern/RaidSSCTriggerContext.h"
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#include "Ai/Raid/TempestKeep/RaidTempestKeepTriggerContext.h"
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#include "Ai/Raid/ObsidianSanctum/RaidOsTriggerContext.h"
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#include "Ai/Raid/EyeOfEternity/RaidEoETriggerContext.h"
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#include "Ai/Raid/VaultOfArchavon/RaidVoATriggerContext.h"
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#include "Ai/Raid/Ulduar/RaidUlduarTriggerContext.h"
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#include "Ai/Raid/Onyxia/RaidOnyxiaTriggerContext.h"
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#include "Ai/Raid/Icecrown/RaidIccTriggerContext.h"
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#include "Ai/Dungeon/WotlkDungeonTriggerContext.h"
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void AiObjectContext::BuildSharedTriggerContexts(SharedNamedObjectContextList<Trigger>& triggerContexts)
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{
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triggerContexts.Add(new TriggerContext());
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triggerContexts.Add(new ChatTriggerContext());
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triggerContexts.Add(new WorldPacketTriggerContext());
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triggerContexts.Add(new RaidAq20TriggerContext());
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triggerContexts.Add(new RaidMcTriggerContext());
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triggerContexts.Add(new RaidBwlTriggerContext());
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triggerContexts.Add(new RaidKarazhanTriggerContext());
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triggerContexts.Add(new RaidGruulsLairTriggerContext());
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triggerContexts.Add(new RaidMagtheridonTriggerContext());
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triggerContexts.Add(new RaidNaxxTriggerContext());
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triggerContexts.Add(new RaidSSCTriggerContext());
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triggerContexts.Add(new RaidTempestKeepTriggerContext());
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triggerContexts.Add(new RaidOsTriggerContext());
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triggerContexts.Add(new RaidEoETriggerContext());
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triggerContexts.Add(new RaidVoATriggerContext());
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triggerContexts.Add(new RaidUlduarTriggerContext());
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triggerContexts.Add(new RaidOnyxiaTriggerContext());
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triggerContexts.Add(new RaidIccTriggerContext());
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triggerContexts.Add(new WotlkDungeonUKTriggerContext());
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triggerContexts.Add(new WotlkDungeonNexTriggerContext());
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triggerContexts.Add(new WotlkDungeonANTriggerContext());
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triggerContexts.Add(new WotlkDungeonOKTriggerContext());
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triggerContexts.Add(new WotlkDungeonDTKTriggerContext());
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triggerContexts.Add(new WotlkDungeonVHTriggerContext());
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triggerContexts.Add(new WotlkDungeonGDTriggerContext());
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triggerContexts.Add(new WotlkDungeonHoSTriggerContext());
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triggerContexts.Add(new WotlkDungeonHoLTriggerContext());
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triggerContexts.Add(new WotlkDungeonOccTriggerContext());
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triggerContexts.Add(new WotlkDungeonUPTriggerContext());
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triggerContexts.Add(new WotlkDungeonCoSTriggerContext());
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triggerContexts.Add(new WotlkDungeonFoSTriggerContext());
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triggerContexts.Add(new WotlkDungeonPoSTriggerContext());
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triggerContexts.Add(new WotlkDungeonToCTriggerContext());
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}
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7
src/Bot/Engine/BuildSharedValueContexts.cpp
Normal file
7
src/Bot/Engine/BuildSharedValueContexts.cpp
Normal file
@@ -0,0 +1,7 @@
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#include "AiObjectContext.h"
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#include "ValueContext.h"
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void AiObjectContext::BuildSharedValueContexts(SharedNamedObjectContextList<UntypedValue>& valueContexts)
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{
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valueContexts.Add(new ValueContext());
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}
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