mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-10 05:51:28 +00:00
Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)
# Pull Request
- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )
Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---
## Complexity & Impact
- Does this change add new decision branches?
- [x] No
- [ ] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [x] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [x] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
- [x] No
- [ ] Yes (**explain below**)
---
## Final Checklist
- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed
---
## Notes for Reviewers
Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
---------
Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
This commit is contained in:
@@ -75,4 +75,4 @@ bool DeathAndDecayCooldownTrigger::IsActive()
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return true;
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return bot->GetSpellCooldownDelay(spellId) >= 2000;
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}
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}
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@@ -43,8 +43,8 @@ bool CastStarfallAction::isUseful()
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Unit* ccTarget = context->GetValue<Unit*>("current cc target")->Get();
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if (ccTarget && ccTarget->IsAlive())
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{
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float dist2d = sServerFacade->GetDistance2d(ccTarget, aoePos.GetPositionX(), aoePos.GetPositionY());
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if (sServerFacade->IsDistanceLessOrEqualThan(dist2d, sPlayerbotAIConfig->aoeRadius))
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float dist2d = ServerFacade::instance().GetDistance2d(ccTarget, aoePos.GetPositionX(), aoePos.GetPositionY());
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if (ServerFacade::instance().IsDistanceLessOrEqualThan(dist2d, sPlayerbotAIConfig.aoeRadius))
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return false;
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}
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@@ -75,7 +75,7 @@ std::vector<NextAction> CastRebirthAction::getPrerequisites()
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bool CastRebirthAction::isUseful()
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{
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return CastSpellAction::isUseful() &&
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AI_VALUE2(float, "distance", GetTargetName()) <= sPlayerbotAIConfig->spellDistance;
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AI_VALUE2(float, "distance", GetTargetName()) <= sPlayerbotAIConfig.spellDistance;
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}
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Unit* CastRejuvenationOnNotFullAction::GetTarget()
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@@ -91,7 +91,7 @@ Unit* CastRejuvenationOnNotFullAction::GetTarget()
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{
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continue;
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}
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if (player->GetDistance2d(bot) > sPlayerbotAIConfig->spellDistance)
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if (player->GetDistance2d(bot) > sPlayerbotAIConfig.spellDistance)
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{
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continue;
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}
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@@ -107,4 +107,4 @@ Unit* CastRejuvenationOnNotFullAction::GetTarget()
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bool CastRejuvenationOnNotFullAction::isUseful()
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{
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return GetTarget();
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}
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}
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@@ -36,7 +36,7 @@ bool CastCasterFormAction::isUseful()
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{
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return botAI->HasAnyAuraOf(GetTarget(), "dire bear form", "bear form", "cat form", "travel form", "aquatic form",
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"flight form", "swift flight form", "moonkin form", nullptr) &&
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AI_VALUE2(uint8, "mana", "self target") > sPlayerbotAIConfig->mediumHealth;
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AI_VALUE2(uint8, "mana", "self target") > sPlayerbotAIConfig.mediumHealth;
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}
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bool CastCasterFormAction::Execute(Event event)
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@@ -59,4 +59,4 @@ bool CastCancelTreeFormAction::Execute(Event event)
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bool CastTreeFormAction::isUseful()
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{
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return GetTarget() && CastSpellAction::isUseful() && !botAI->HasAura(33891, bot);
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}
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}
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@@ -24,4 +24,4 @@
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}
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};
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#endif
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#endif
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@@ -62,7 +62,7 @@ bool HuntersPetLowHealthTrigger::IsActive()
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bool HuntersPetMediumHealthTrigger::IsActive()
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{
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Unit* pet = AI_VALUE(Unit*, "pet target");
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return pet && AI_VALUE2(uint8, "health", "pet target") < sPlayerbotAIConfig->mediumHealth &&
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return pet && AI_VALUE2(uint8, "health", "pet target") < sPlayerbotAIConfig.mediumHealth &&
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!AI_VALUE2(bool, "dead", "pet target") && !AI_VALUE2(bool, "mounted", "self target");
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}
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@@ -74,7 +74,7 @@ bool HunterPetNotHappy::IsActive()
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bool HunterAspectOfTheViperTrigger::IsActive()
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{
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return SpellTrigger::IsActive() && !botAI->HasAura(spell, GetTarget()) &&
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AI_VALUE2(uint8, "mana", "self target") < (sPlayerbotAIConfig->lowMana / 2);
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AI_VALUE2(uint8, "mana", "self target") < (sPlayerbotAIConfig.lowMana / 2);
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;
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}
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@@ -96,7 +96,7 @@ bool SwitchToRangedTrigger::IsActive()
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Unit* target = AI_VALUE(Unit*, "current target");
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return botAI->HasStrategy("close", BOT_STATE_COMBAT) && target &&
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(target->GetVictim() != bot &&
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sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "current target"), 8.0f));
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ServerFacade::instance().IsDistanceGreaterThan(AI_VALUE2(float, "distance", "current target"), 8.0f));
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}
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bool SwitchToMeleeTrigger::IsActive()
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@@ -104,7 +104,7 @@ bool SwitchToMeleeTrigger::IsActive()
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Unit* target = AI_VALUE(Unit*, "current target");
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return botAI->HasStrategy("ranged", BOT_STATE_COMBAT) && target &&
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(target->GetVictim() == bot &&
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sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", "current target"), 8.0f));
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ServerFacade::instance().IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", "current target"), 8.0f));
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}
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bool NoTrackTrigger::IsActive()
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@@ -61,13 +61,13 @@ bool CastFrostNovaAction::isUseful()
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if (target->isFrozen())
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return false;
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return sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", GetTargetName()), 10.f);
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return ServerFacade::instance().IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", GetTargetName()), 10.f);
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}
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bool CastConeOfColdAction::isUseful()
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{
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bool facingTarget = AI_VALUE2(bool, "facing", "current target");
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bool targetClose = sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", GetTargetName()), 10.f);
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bool targetClose = ServerFacade::instance().IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", GetTargetName()), 10.f);
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return facingTarget && targetClose;
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}
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@@ -105,7 +105,7 @@ Unit* CastFocusMagicOnPartyAction::GetTarget()
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if (!member || member == bot || !member->IsAlive())
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continue;
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if (member->GetMap() != bot->GetMap() || bot->GetDistance(member) > sPlayerbotAIConfig->spellDistance)
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if (member->GetMap() != bot->GetMap() || bot->GetDistance(member) > sPlayerbotAIConfig.spellDistance)
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continue;
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if (member->HasAura(54646))
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@@ -454,4 +454,4 @@ void PaladinAiObjectContext::BuildSharedTriggerContexts(SharedNamedObjectContext
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void PaladinAiObjectContext::BuildSharedValueContexts(SharedNamedObjectContextList<UntypedValue>& valueContexts)
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{
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AiObjectContext::BuildSharedValueContexts(valueContexts);
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}
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}
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@@ -24,4 +24,4 @@ public:
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}
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};
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#endif
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#endif
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@@ -30,11 +30,11 @@ Unit* CastPowerWordShieldOnAlmostFullHealthBelowAction::GetTarget()
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{
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continue;
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}
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if (player->GetHealthPct() > sPlayerbotAIConfig->almostFullHealth)
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if (player->GetHealthPct() > sPlayerbotAIConfig.almostFullHealth)
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{
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continue;
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}
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if (player->GetDistance2d(bot) > sPlayerbotAIConfig->spellDistance)
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if (player->GetDistance2d(bot) > sPlayerbotAIConfig.spellDistance)
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{
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continue;
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}
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@@ -59,11 +59,11 @@ bool CastPowerWordShieldOnAlmostFullHealthBelowAction::isUseful()
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{
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continue;
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}
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if (player->GetHealthPct() > sPlayerbotAIConfig->almostFullHealth)
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if (player->GetHealthPct() > sPlayerbotAIConfig.almostFullHealth)
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{
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continue;
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}
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if (player->GetDistance2d(bot) > sPlayerbotAIConfig->spellDistance)
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if (player->GetDistance2d(bot) > sPlayerbotAIConfig.spellDistance)
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{
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continue;
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}
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@@ -89,7 +89,7 @@ Unit* CastPowerWordShieldOnNotFullAction::GetTarget()
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{
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continue;
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}
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if (player->GetDistance2d(bot) > sPlayerbotAIConfig->spellDistance)
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if (player->GetDistance2d(bot) > sPlayerbotAIConfig.spellDistance)
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{
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continue;
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}
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@@ -105,4 +105,4 @@ Unit* CastPowerWordShieldOnNotFullAction::GetTarget()
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bool CastPowerWordShieldOnNotFullAction::isUseful()
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{
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return GetTarget();
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}
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}
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@@ -68,14 +68,14 @@ bool ShadowformTrigger::IsActive() { return !botAI->HasAura("shadowform", bot);
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bool ShadowfiendTrigger::IsActive() { return BoostTrigger::IsActive() && !bot->HasSpellCooldown(34433); }
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BindingHealTrigger::BindingHealTrigger(PlayerbotAI* botAI)
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: PartyMemberLowHealthTrigger(botAI, "binding heal", sPlayerbotAIConfig->lowHealth, 0)
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: PartyMemberLowHealthTrigger(botAI, "binding heal", sPlayerbotAIConfig.lowHealth, 0)
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{
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}
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bool BindingHealTrigger::IsActive()
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{
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return PartyMemberLowHealthTrigger::IsActive() &&
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AI_VALUE2(uint8, "health", "self target") < sPlayerbotAIConfig->mediumHealth;
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AI_VALUE2(uint8, "health", "self target") < sPlayerbotAIConfig.mediumHealth;
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}
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const std::set<uint32> MindSearChannelCheckTrigger::MIND_SEAR_SPELL_IDS = {
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@@ -14,7 +14,7 @@
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bool CastStealthAction::isUseful()
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{
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Unit* target = AI_VALUE(Unit*, "current target");
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if (target && bot->GetDistance(target) >= sPlayerbotAIConfig->spellDistance)
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if (target && bot->GetDistance(target) >= sPlayerbotAIConfig.spellDistance)
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return false;
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return true;
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}
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@@ -227,4 +227,4 @@ void RogueAiObjectContext::BuildSharedTriggerContexts(SharedNamedObjectContextLi
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void RogueAiObjectContext::BuildSharedValueContexts(SharedNamedObjectContextList<UntypedValue>& valueContexts)
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{
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AiObjectContext::BuildSharedValueContexts(valueContexts);
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}
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}
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@@ -16,4 +16,4 @@ public:
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uint32 GetType() const override { return MeleeCombatStrategy::GetType() | STRATEGY_TYPE_DPS; }
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};
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#endif
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#endif
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@@ -22,7 +22,7 @@ bool UnstealthTrigger::IsActive()
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return botAI->HasAura("stealth", bot) && !AI_VALUE(uint8, "attacker count") &&
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(AI_VALUE2(bool, "moving", "self target") &&
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((botAI->GetMaster() &&
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sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "group leader"), 10.0f) &&
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ServerFacade::instance().IsDistanceGreaterThan(AI_VALUE2(float, "distance", "group leader"), 10.0f) &&
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AI_VALUE2(bool, "moving", "group leader")) ||
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!AI_VALUE(uint8, "attacker count")));
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}
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@@ -60,7 +60,7 @@ bool StealthTrigger::IsActive()
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if (bot->InArena())
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distance += 15;
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return target && sServerFacade->GetDistance2d(bot, target) < distance;
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return target && ServerFacade::instance().GetDistance2d(bot, target) < distance;
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}
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bool SapTrigger::IsPossible() { return bot->GetLevel() > 10 && bot->HasSpell(6770) && !bot->IsInCombat(); }
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@@ -99,8 +99,8 @@ bool SprintTrigger::IsActive()
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return AI_VALUE2(bool, "moving", "self target") &&
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(AI_VALUE2(bool, "moving", "dps target") || AI_VALUE2(bool, "moving", "enemy player target")) && targeted &&
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(sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "dps target"), distance) ||
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sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "enemy player target"), distance));
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(ServerFacade::instance().IsDistanceGreaterThan(AI_VALUE2(float, "distance", "dps target"), distance) ||
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ServerFacade::instance().IsDistanceGreaterThan(AI_VALUE2(float, "distance", "enemy player target"), distance));
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}
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bool ExposeArmorTrigger::IsActive()
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@@ -25,7 +25,7 @@ const int ITEM_SOUL_SHARD = 6265;
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bool CastDrainSoulAction::isUseful() { return AI_VALUE2(uint32, "item count", "soul shard") < 26; }
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// Checks if the bot's health is above a certain threshold, and if so, allows casting Life Tap
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bool CastLifeTapAction::isUseful() { return AI_VALUE2(uint8, "health", "self target") > sPlayerbotAIConfig->lowHealth; }
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bool CastLifeTapAction::isUseful() { return AI_VALUE2(uint8, "health", "self target") > sPlayerbotAIConfig.lowHealth; }
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// Checks if the target marked with the moon icon can be banished
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bool CastBanishOnCcAction::isPossible()
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@@ -288,7 +288,7 @@ bool UseSoulstoneMasterAction::Execute(Event event)
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soulstoneReservations[master->GetGUID()] = now + 2500; // Reserve for 2.5 seconds
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}
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float distance = sServerFacade->GetDistance2d(bot, master);
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float distance = ServerFacade::instance().GetDistance2d(bot, master);
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if (distance >= 30.0f)
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return false;
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@@ -325,7 +325,7 @@ bool UseSoulstoneTankAction::Execute(Event event)
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if (soulstoneReservations.count(member->GetGUID()) && soulstoneReservations[member->GetGUID()] > now)
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continue; // Already being soulstoned
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float distance = sServerFacade->GetDistance2d(bot, member);
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float distance = ServerFacade::instance().GetDistance2d(bot, member);
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if (distance < 30.0f && bot->IsWithinLOSInMap(member))
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{
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chosenTank = member;
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@@ -348,7 +348,7 @@ bool UseSoulstoneTankAction::Execute(Event event)
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soulstoneReservations[member->GetGUID()] > now)
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continue; // Already being soulstoned
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float distance = sServerFacade->GetDistance2d(bot, member);
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float distance = ServerFacade::instance().GetDistance2d(bot, member);
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if (distance < 30.0f && bot->IsWithinLOSInMap(member))
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{
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chosenTank = member;
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@@ -392,7 +392,7 @@ bool UseSoulstoneHealerAction::Execute(Event event)
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soulstoneReservations[member->GetGUID()] > now)
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continue; // Already being soulstoned
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float distance = sServerFacade->GetDistance2d(bot, member);
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float distance = ServerFacade::instance().GetDistance2d(bot, member);
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if (distance < 30.0f && bot->IsWithinLOSInMap(member))
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{
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healer = member;
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@@ -96,7 +96,7 @@ bool DecimationTrigger::IsActive()
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// Checks if the bot's mana is below 85% and health is above a low health threshold
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bool LifeTapTrigger::IsActive()
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{
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if (AI_VALUE2(uint8, "health", "self target") <= sPlayerbotAIConfig->lowHealth)
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if (AI_VALUE2(uint8, "health", "self target") <= sPlayerbotAIConfig.lowHealth)
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return false;
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if (!AI_VALUE2(bool, "has mana", "self target"))
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@@ -9,7 +9,7 @@
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bool BloodrageBuffTrigger::IsActive()
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{
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return AI_VALUE2(uint8, "health", "self target") >= sPlayerbotAIConfig->mediumHealth &&
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return AI_VALUE2(uint8, "health", "self target") >= sPlayerbotAIConfig.mediumHealth &&
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AI_VALUE2(uint8, "rage", "self target") < 20;
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}
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@@ -358,4 +358,4 @@ void WarriorAiObjectContext::BuildSharedTriggerContexts(SharedNamedObjectContext
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void WarriorAiObjectContext::BuildSharedValueContexts(SharedNamedObjectContextList<UntypedValue>& valueContexts)
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{
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AiObjectContext::BuildSharedValueContexts(valueContexts);
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}
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}
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Block a user