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Chilton wand fix (#2115)
# Pull Request Added Chilton wand to excluded to equipment items for bots and unified 2 exclusion lists to single one. Resolves: https://github.com/mod-playerbots/mod-playerbots/issues/2093 --- ## How to Test the Changes Couldnt reproduce Chilton wand bug then testing sound impossible. Someone can try getting this items on shaman. ## Complexity & Impact Does this change add new decision branches? - - [x] No - - [ ] Yes Does this change increase per-bot or per-tick processing? - - [x] No - - [ ] Yes Could this logic scale poorly under load? - - [x] No - - [ ] Yes --- ## Defaults & Configuration Does this change modify default bot behavior? - - [x] No - - [ ] Yes If this introduces more advanced or AI-heavy logic: - - [ ] Lightweight mode remains the default - - [ ] More complex behavior is optional and thereby configurable --- ## AI Assistance Was AI assistance (e.g. ChatGPT or similar tools) used while working on this change? - - [x] No - - [ ] Yes --- ## Final Checklist - - [x] Stability is not compromised - - [x] Performance impact is understood, tested, and acceptable - - [x] Added logic complexity is justified and explained - - [x] Documentation updated if needed ---
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@@ -1799,10 +1799,6 @@ void PlayerbotFactory::InitEquipment(bool incremental, bool second_chance)
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{
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for (uint32 itemId : sRandomItemMgr.GetCachedEquipments(requiredLevel, inventoryType))
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{
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if (itemId == 46978) // shaman earth ring totem
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{
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continue;
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}
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uint32 skipProb = 25;
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if (urand(1, 100) <= skipProb)
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continue;
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@@ -2256,10 +2256,13 @@ void RandomItemMgr::BuildEquipCacheNew()
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{
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continue;
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}
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if (itemId == 22784)
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{ // Sunwell Orb
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// Unobtainable or unusable items
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if (itemId == 12468 || // Chilton Wand
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itemId == 22784 || // Sunwell Orb
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itemId == 46978) // Totem of the Earthen Ring
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continue;
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}
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equipCacheNew[proto->RequiredLevel][proto->InventoryType].push_back(itemId);
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}
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}
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