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mod-money-for-kills/conf/mod_moneyforkills.conf.dist
2026-02-03 10:45:57 +01:00

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[worldserver]
###################################################################################################
# MONEY FOR KILLS
###################################################################################################
# Enable the module? (1: true | 0: false)
# Default: 1
MFK.Enable = 1
# Announce the module when the player logs in?
# Default: 0
MFK.Announce = 0
# Enable announcements to notify the server of a world boss kill
# Default 1
MFK.Announce.World.WorldBoss = 1
# It is recommended to only enable world suicide announcements if group and guild are both disabled and vice versa
# as it can become spammy in some situations. Having all 3 enabled would display 3 messages for some people.
# Enable player suicide announcements to display to the world
# Default 0
MFK.Announce.World.Suicide = 0
# Enable player suicide announcements to display to their guild
# Default 0
MFK.Announce.Guild.Suicide = 0
# Enable player suicide announcements to display to their party
# Default 0
MFK.Announce.Group.Suicide = 0
# Enable PvP announcements
# Default 0
MFK.Announce.World.PvP = 0
# Enable Group announcements for killing a dungeon boss
# Default 0
MFK.Announce.Group.DungeonBoss = 0
# Only allow the player with the killing blow to claim the bounty?
# Default: 0 (All players receive the bounty)
MFK.Bounty.KillingBlowOnly = 0
# Award bounty to party members far away from the group?
# Default: 0 (Only award players near the group)
MFK.Bounty.MoneyForNothing = 0
# How much gold does a Player take from the victim's corpse on a PVP kill?
# Setting this to 0 will disable player gold stealing.
# Default: 5 (5% of the victim's gold)
MFK.PVP.CorpseLootPercent = 5
# Creature kills are expressed in Copper and calculated as ((CreatureLevel * Multiplier) / 3)
# Player kills are expressed in Copper and calculated as ((PlayerLevel * Multiplier) / 3)
# Boss kills are expressed in Copper and calculated as ((CreatureLevel * Multiplier) * 100)
# Loot Examples:
# Level 80 MOB Multiplier = 100: (8000 / 3) = 2666 = 26 Silver 66 copper
# Level 80 PVP Multiplier = 200: (16000 / 3) = 5333 = 53 Silver, 33 copper
# Level 80 DBoss Multiplier = 25: ((8000 * 100) * 25) = 200,000 copper = 20 gold
# Level 80 WBoss Multiplier = 200: ((16000 * 200) * 100) = 1,600,000 copper = 160 gold
# NOTE: There are many dungeon bosses per dungeon, so set accordingly!
# NOTE: A value of 0 will disable the payment type
MFK.Bounty.Kill.Multiplier = 10
MFK.PVP.Kill.Multiplier = 20
MFK.Bounty.DungeonBoss.Multip lier = 25
MFK.Bounty.WorldBoss.Multiplier = 20
# Provide bonus or penalty multiplier to the amount taken based on proportional level difference
# Calculation is KillerLevelDiff = VictimLevel / KillerLevel
# Level 80 kills a level 40 the KillerLevelDiff = 0.5 i.e. CorpseLootPercent is reduced to 2.5%
# Level 40 kills a level 80 the KillerLevelDiff = 2 i.e. CorpseLootPercent is increased to 10%
# This has been set so no value can go over 100%.
# Default: 1 for enable
MFK.Killer.Level.Diff.Enable = 1
# Maximum Lootable value is the maximum percentage of a player's gold that can be taken in a single kill
# This is to ensure that even with bonuses, the killerleveldiff does not lead to efficient gold farming.
# Value should be a decimal between 0 and 1 and this has been set so no value can go over 100%
# Default = 0.5
MFK.Max.Gold.Threshold = 0.5