mirror of
https://github.com/azerothcore/mod-money-for-kills.git
synced 2026-02-07 12:51:12 +00:00
96 lines
3.3 KiB
Plaintext
96 lines
3.3 KiB
Plaintext
[worldserver]
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###################################################################################################
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# MONEY FOR KILLS
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###################################################################################################
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# Enable the module? (1: true | 0: false)
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# Default: 1
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MFK.Enable = 1
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# Announce the module when the player logs in?
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# Default: 0
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MFK.Announce = 0
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# Enable announcements to notify the server of a world boss kill
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# Default 1
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MFK.Announce.World.WorldBoss = 1
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# It is recommended to only enable world suicide announcements if group and guild are both disabled and vice versa
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# as it can become spammy in some situations. Having all 3 enabled would display 3 messages for some people.
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# Enable player suicide announcements to display to the world
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# Default 0
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MFK.Announce.World.Suicide = 0
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# Enable player suicide announcements to display to their guild
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# Default 0
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MFK.Announce.Guild.Suicide = 0
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# Enable player suicide announcements to display to their party
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# Default 0
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MFK.Announce.Group.Suicide = 0
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# Enable PvP announcements
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# Default 0
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MFK.Announce.World.PvP = 0
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# Enable Group announcements for killing a dungeon boss
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# Default 0
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MFK.Announce.Group.DungeonBoss = 0
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# Only allow the player with the killing blow to claim the bounty?
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# Default: 0 (All players receive the bounty)
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MFK.Bounty.KillingBlowOnly = 0
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# Award bounty to party members far away from the group?
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# Default: 0 (Only award players near the group)
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MFK.Bounty.MoneyForNothing = 0
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# How much gold does a Player take from the victim's corpse on a PVP kill?
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# Setting this to 0 will disable player gold stealing.
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# Default: 5 (5% of the victim's gold)
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MFK.PVP.CorpseLootPercent = 5
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# Creature kills are expressed in Copper and calculated as ((CreatureLevel * Multiplier) / 3)
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# Player kills are expressed in Copper and calculated as ((PlayerLevel * Multiplier) / 3)
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# Boss kills are expressed in Copper and calculated as ((CreatureLevel * Multiplier) * 100)
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# Loot Examples:
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# Level 80 MOB Multiplier = 100: (8000 / 3) = 2666 = 26 Silver 66 copper
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# Level 80 PVP Multiplier = 200: (16000 / 3) = 5333 = 53 Silver, 33 copper
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# Level 80 DBoss Multiplier = 25: ((8000 * 100) * 25) = 200,000 copper = 20 gold
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# Level 80 WBoss Multiplier = 200: ((16000 * 200) * 100) = 1,600,000 copper = 160 gold
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# NOTE: There are many dungeon bosses per dungeon, so set accordingly!
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# NOTE: A value of 0 will disable the payment type
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MFK.Bounty.Kill.Multiplier = 10
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MFK.PVP.Kill.Multiplier = 20
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MFK.Bounty.DungeonBoss.Multip lier = 25
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MFK.Bounty.WorldBoss.Multiplier = 20
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# Provide bonus or penalty multiplier to the amount taken based on proportional level difference
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# Calculation is KillerLevelDiff = VictimLevel / KillerLevel
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# Level 80 kills a level 40 the KillerLevelDiff = 0.5 i.e. CorpseLootPercent is reduced to 2.5%
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# Level 40 kills a level 80 the KillerLevelDiff = 2 i.e. CorpseLootPercent is increased to 10%
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# This has been set so no value can go over 100%.
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# Default: 1 for enable
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MFK.Killer.Level.Diff.Enable = 1
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# Maximum Lootable value is the maximum percentage of a player's gold that can be taken in a single kill
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# This is to ensure that even with bonuses, the killerleveldiff does not lead to efficient gold farming.
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# Value should be a decimal between 0 and 1 and this has been set so no value can go over 100%
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# Default = 0.5
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MFK.Max.Gold.Threshold = 0.5 |