[worldserver] ################################################################################################### # MONEY FOR KILLS ################################################################################################### # Enable the module? (1: true | 0: false) # Default: 1 MFK.Enable = 1 # Announce the module when the player logs in? # Default: 0 MFK.Announce = 0 # Enable announcements to notify the server of a world boss kill # Default 1 MFK.Announce.World.WorldBoss = 1 # It is recommended to only enable world suicide announcements if group and guild are both disabled and vice versa # as it can become spammy in some situations. Having all 3 enabled would display 3 messages for some people. # Enable player suicide announcements to display to the world # Default 0 MFK.Announce.World.Suicide = 0 # Enable player suicide announcements to display to their guild # Default 0 MFK.Announce.Guild.Suicide = 0 # Enable player suicide announcements to display to their party # Default 0 MFK.Announce.Group.Suicide = 0 # Enable PvP announcements # Default 0 MFK.Announce.World.PvP = 0 # Enable Group announcements for killing a dungeon boss # Default 0 MFK.Announce.Group.DungeonBoss = 0 # Only allow the player with the killing blow to claim the bounty? # Default: 0 (All players receive the bounty) MFK.Bounty.KillingBlowOnly = 0 # Award bounty to party members far away from the group? # Default: 0 (Only award players near the group) MFK.Bounty.MoneyForNothing = 0 # How much gold does a Player take from the victim's corpse on a PVP kill? # Setting this to 0 will disable player gold stealing. # Default: 5 (5% of the victim's gold) MFK.PVP.CorpseLootPercent = 5 # Creature kills are expressed in Copper and calculated as ((CreatureLevel * Multiplier) / 3) # Player kills are expressed in Copper and calculated as ((PlayerLevel * Multiplier) / 3) # Boss kills are expressed in Copper and calculated as ((CreatureLevel * Multiplier) * 100) # Loot Examples: # Level 80 MOB Multiplier = 100: (8000 / 3) = 2666 = 26 Silver 66 copper # Level 80 PVP Multiplier = 200: (16000 / 3) = 5333 = 53 Silver, 33 copper # Level 80 DBoss Multiplier = 25: ((8000 * 100) * 25) = 200,000 copper = 20 gold # Level 80 WBoss Multiplier = 200: ((16000 * 200) * 100) = 1,600,000 copper = 160 gold # NOTE: There are many dungeon bosses per dungeon, so set accordingly! # NOTE: A value of 0 will disable the payment type MFK.Bounty.Kill.Multiplier = 10 MFK.PVP.Kill.Multiplier = 20 MFK.Bounty.DungeonBoss.Multip lier = 25 MFK.Bounty.WorldBoss.Multiplier = 20 # Provide bonus or penalty multiplier to the amount taken based on proportional level difference # Calculation is KillerLevelDiff = VictimLevel / KillerLevel # Level 80 kills a level 40 the KillerLevelDiff = 0.5 i.e. CorpseLootPercent is reduced to 2.5% # Level 40 kills a level 80 the KillerLevelDiff = 2 i.e. CorpseLootPercent is increased to 10% # This has been set so no value can go over 100%. # Default: 1 for enable MFK.Killer.Level.Diff.Enable = 1 # Maximum Lootable value is the maximum percentage of a player's gold that can be taken in a single kill # This is to ensure that even with bonuses, the killerleveldiff does not lead to efficient gold farming. # Value should be a decimal between 0 and 1 and this has been set so no value can go over 100% # Default = 0.5 MFK.Max.Gold.Threshold = 0.5