feat: Killer Level Difference Update (#22)

This commit is contained in:
Justin
2026-02-03 17:45:57 +08:00
committed by GitHub
parent efe60fa32f
commit 4346882dbe
2 changed files with 58 additions and 32 deletions

View File

@@ -10,7 +10,7 @@
MFK.Enable = 1
# Announce the module when the player logs in?
# Default: 1
# Default: 0
MFK.Announce = 0
@@ -22,9 +22,9 @@ MFK.Announce.World.WorldBoss = 1
# It is recommended to only enable world suicide announcements if group and guild are both disabled and vice versa
# as it can become spammy in some situations. Having all 3 enabled would display 3 messages for some people.
# Enable player suicide announcements to display to the world
# Default 1
# Default 0
MFK.Announce.World.Suicide = 1
MFK.Announce.World.Suicide = 0
# Enable player suicide announcements to display to their guild
# Default 0
@@ -36,14 +36,14 @@ MFK.Announce.Guild.Suicide = 0
MFK.Announce.Group.Suicide = 0
# Enable PvP announcements
# Default 1
# Default 0
MFK.Announce.World.PvP = 1
MFK.Announce.World.PvP = 0
# Enable Group announcements for killing a dungeon boss
# Default 1
# Default 0
MFK.Announce.Group.DungeonBoss = 1
MFK.Announce.Group.DungeonBoss = 0
# Only allow the player with the killing blow to claim the bounty?
# Default: 0 (All players receive the bounty)
@@ -76,5 +76,21 @@ MFK.PVP.CorpseLootPercent = 5
MFK.Bounty.Kill.Multiplier = 10
MFK.PVP.Kill.Multiplier = 20
MFK.Bounty.DungeonBoss.Multiplier = 25
MFK.Bounty.WorldBoss.Multiplier = 20
MFK.Bounty.DungeonBoss.Multip lier = 25
MFK.Bounty.WorldBoss.Multiplier = 20
# Provide bonus or penalty multiplier to the amount taken based on proportional level difference
# Calculation is KillerLevelDiff = VictimLevel / KillerLevel
# Level 80 kills a level 40 the KillerLevelDiff = 0.5 i.e. CorpseLootPercent is reduced to 2.5%
# Level 40 kills a level 80 the KillerLevelDiff = 2 i.e. CorpseLootPercent is increased to 10%
# This has been set so no value can go over 100%.
# Default: 1 for enable
MFK.Killer.Level.Diff.Enable = 1
# Maximum Lootable value is the maximum percentage of a player's gold that can be taken in a single kill
# This is to ensure that even with bonuses, the killerleveldiff does not lead to efficient gold farming.
# Value should be a decimal between 0 and 1 and this has been set so no value can go over 100%
# Default = 0.5
MFK.Max.Gold.Threshold = 0.5