mirror of
https://github.com/azerothcore/mod-money-for-kills.git
synced 2026-02-07 21:02:05 +00:00
feat: Killer Level Difference Update (#22)
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@@ -10,7 +10,7 @@
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MFK.Enable = 1
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# Announce the module when the player logs in?
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# Default: 1
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# Default: 0
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MFK.Announce = 0
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@@ -22,9 +22,9 @@ MFK.Announce.World.WorldBoss = 1
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# It is recommended to only enable world suicide announcements if group and guild are both disabled and vice versa
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# as it can become spammy in some situations. Having all 3 enabled would display 3 messages for some people.
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# Enable player suicide announcements to display to the world
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# Default 1
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# Default 0
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MFK.Announce.World.Suicide = 1
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MFK.Announce.World.Suicide = 0
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# Enable player suicide announcements to display to their guild
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# Default 0
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@@ -36,14 +36,14 @@ MFK.Announce.Guild.Suicide = 0
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MFK.Announce.Group.Suicide = 0
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# Enable PvP announcements
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# Default 1
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# Default 0
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MFK.Announce.World.PvP = 1
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MFK.Announce.World.PvP = 0
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# Enable Group announcements for killing a dungeon boss
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# Default 1
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# Default 0
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MFK.Announce.Group.DungeonBoss = 1
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MFK.Announce.Group.DungeonBoss = 0
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# Only allow the player with the killing blow to claim the bounty?
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# Default: 0 (All players receive the bounty)
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@@ -76,5 +76,21 @@ MFK.PVP.CorpseLootPercent = 5
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MFK.Bounty.Kill.Multiplier = 10
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MFK.PVP.Kill.Multiplier = 20
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MFK.Bounty.DungeonBoss.Multiplier = 25
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MFK.Bounty.WorldBoss.Multiplier = 20
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MFK.Bounty.DungeonBoss.Multip lier = 25
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MFK.Bounty.WorldBoss.Multiplier = 20
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# Provide bonus or penalty multiplier to the amount taken based on proportional level difference
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# Calculation is KillerLevelDiff = VictimLevel / KillerLevel
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# Level 80 kills a level 40 the KillerLevelDiff = 0.5 i.e. CorpseLootPercent is reduced to 2.5%
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# Level 40 kills a level 80 the KillerLevelDiff = 2 i.e. CorpseLootPercent is increased to 10%
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# This has been set so no value can go over 100%.
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# Default: 1 for enable
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MFK.Killer.Level.Diff.Enable = 1
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# Maximum Lootable value is the maximum percentage of a player's gold that can be taken in a single kill
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# This is to ensure that even with bonuses, the killerleveldiff does not lead to efficient gold farming.
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# Value should be a decimal between 0 and 1 and this has been set so no value can go over 100%
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# Default = 0.5
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MFK.Max.Gold.Threshold = 0.5
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