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https://github.com/mod-playerbots/azerothcore-wotlk.git
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48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONT_BUILDER_H
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#define CONT_BUILDER_H
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#include "Define.h"
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#include "WDT.h"
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#include <string>
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class ContinentBuilder
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{
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public:
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ContinentBuilder(std::string continent, uint32 mapId, WDT* wdt, uint32 tn) :
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Continent(continent), TileMap(wdt), MapId(mapId),
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NumberOfThreads(tn), tileXMin(64), tileYMin(64), tileXMax(0), tileYMax(0)
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{}
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void Build();
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void getTileBounds(uint32 tileX, uint32 tileY, float* verts, int vertCount, float* bmin, float* bmax);
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void CalculateTileBounds();
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float bmin[3];
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float bmax[3];
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private:
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std::string Continent;
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WDT* TileMap;
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uint32 MapId;
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uint32 NumberOfThreads;
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int tileXMin;
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int tileYMin;
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int tileXMax;
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int tileYMax;
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};
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#endif
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