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azerothcore-wotlk/src/tools/mesh_extractor/ContinentBuilder.h
2021-11-22 17:24:39 +07:00

48 lines
1.5 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONT_BUILDER_H
#define CONT_BUILDER_H
#include "Define.h"
#include "WDT.h"
#include <string>
class ContinentBuilder
{
public:
ContinentBuilder(std::string continent, uint32 mapId, WDT* wdt, uint32 tn) :
Continent(continent), TileMap(wdt), MapId(mapId),
NumberOfThreads(tn), tileXMin(64), tileYMin(64), tileXMax(0), tileYMax(0)
{}
void Build();
void getTileBounds(uint32 tileX, uint32 tileY, float* verts, int vertCount, float* bmin, float* bmax);
void CalculateTileBounds();
float bmin[3];
float bmax[3];
private:
std::string Continent;
WDT* TileMap;
uint32 MapId;
uint32 NumberOfThreads;
int tileXMin;
int tileYMin;
int tileXMax;
int tileYMax;
};
#endif