Files
azerothcore-wotlk/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
2021-11-22 17:24:39 +07:00

200 lines
7.1 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "MovementPacketBuilder.h"
#include "ByteBuffer.h"
#include "MoveSpline.h"
namespace Movement
{
inline void operator << (ByteBuffer& b, const Vector3& v)
{
b << v.x << v.y << v.z;
}
inline void operator >> (ByteBuffer& b, Vector3& v)
{
b >> v.x >> v.y >> v.z;
}
enum MonsterMoveType
{
MonsterMoveNormal = 0,
MonsterMoveStop = 1,
MonsterMoveFacingSpot = 2,
MonsterMoveFacingTarget = 3,
MonsterMoveFacingAngle = 4
};
void PacketBuilder::WriteCommonMonsterMovePart(const MoveSpline& move_spline, ByteBuffer& data)
{
MoveSplineFlag splineflags = move_spline.splineflags;
data << uint8(0); // sets/unsets MOVEMENTFLAG2_UNK7 (0x40)
data << move_spline.spline.getPoint(move_spline.spline.first(), true);
data << move_spline.GetId();
switch (splineflags & MoveSplineFlag::Mask_Final_Facing)
{
case MoveSplineFlag::Final_Target:
data << uint8(MonsterMoveFacingTarget);
data << move_spline.facing.target;
break;
case MoveSplineFlag::Final_Angle:
data << uint8(MonsterMoveFacingAngle);
data << move_spline.facing.angle;
break;
case MoveSplineFlag::Final_Point:
data << uint8(MonsterMoveFacingSpot);
data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z;
break;
default:
data << uint8(MonsterMoveNormal);
break;
}
// add fake Enter_Cycle flag - needed for client-side cyclic movement (client will erase first spline vertex after first cycle done)
// Xinef: this flag breaks cycle for ground movement, client teleports npc between last and first point instead of using smooth movement
if (splineflags & MoveSplineFlag::Flying)
splineflags.enter_cycle = move_spline.isCyclic();
data << uint32(splineflags & uint32(~MoveSplineFlag::Mask_No_Monster_Move));
if (splineflags.animation)
{
data << splineflags.getAnimationId();
data << move_spline.effect_start_time;
}
data << move_spline.Duration();
if (splineflags.parabolic)
{
data << move_spline.vertical_acceleration;
data << move_spline.effect_start_time;
}
}
void PacketBuilder::WriteStopMovement(Vector3 const& pos, uint32 splineId, ByteBuffer& data)
{
data << uint8(0); // sets/unsets MOVEMENTFLAG2_UNK7 (0x40)
data << pos;
data << splineId;
data << uint8(MonsterMoveStop);
}
void WriteLinearPath(const Spline<int32>& spline, ByteBuffer& data)
{
uint32 last_idx = spline.getPointCount() - 3;
const Vector3* real_path = &spline.getPoint(1, true);
data << last_idx;
data << real_path[last_idx]; // destination
if (last_idx > 1)
{
Vector3 middle = (real_path[0] + real_path[last_idx]) / 2.f;
Vector3 offset;
// first and last points already appended
for (uint32 i = 1; i < last_idx; ++i)
{
offset = middle - real_path[i];
data.appendPackXYZ(offset.x, offset.y, offset.z);
}
}
}
void WriteCatmullRomPath(const Spline<int32>& spline, ByteBuffer& data)
{
uint32 count = spline.getPointCount() - 3;
data << count;
data.append<Vector3>(&spline.getPoint(2, true), count);
}
void WriteCatmullRomCyclicPath(const Spline<int32>& spline, ByteBuffer& data, bool flying)
{
uint32 count = spline.getPointCount() - 3;
data << uint32(count + 1);
if (flying)
{
data << spline.getPoint(1, true); // fake point, client will erase it from the spline after first cycle done
data.append<Vector3>(&spline.getPoint(2, true), count);
}
else
{
data.append<Vector3>(&spline.getPoint(2, true), count);
data << Vector3::zero(); //Xinef: fake point
}
}
void PacketBuilder::WriteMonsterMove(const MoveSpline& move_spline, ByteBuffer& data)
{
WriteCommonMonsterMovePart(move_spline, data);
const Spline<int32>& spline = move_spline.spline;
MoveSplineFlag splineflags = move_spline.splineflags;
if (splineflags & MoveSplineFlag::Mask_CatmullRom)
{
if (splineflags.cyclic)
WriteCatmullRomCyclicPath(spline, data, splineflags & MoveSplineFlag::Flying);
else
WriteCatmullRomPath(spline, data);
}
else
WriteLinearPath(spline, data);
}
void PacketBuilder::WriteCreate(const MoveSpline& move_spline, ByteBuffer& data)
{
//WriteClientStatus(mov, data);
//data.append<float>(&mov.m_float_values[SpeedWalk], SpeedMaxCount);
//if (mov.SplineEnabled())
{
MoveSplineFlag const& splineFlags = move_spline.splineflags;
data << splineFlags.raw();
if (splineFlags.final_angle)
{
data << move_spline.facing.angle;
}
else if (splineFlags.final_target)
{
data << move_spline.facing.target;
}
else if (splineFlags.final_point)
{
data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z;
}
data << move_spline.timePassed();
data << move_spline.Duration();
data << move_spline.GetId();
data << float(1.f); // splineInfo.duration_mod; added in 3.1
data << float(1.f); // splineInfo.duration_mod_next; added in 3.1
data << move_spline.vertical_acceleration; // added in 3.1
data << move_spline.effect_start_time; // added in 3.1
uint32 nodes = move_spline.getPath(true).size();
data << nodes;
data.append<Vector3>(&move_spline.getPath(true)[0], nodes);
data << uint8(move_spline.spline.mode()); // added in 3.1
data << (move_spline.isCyclic() ? Vector3::zero() : move_spline.FinalDestination());
}
}
}