/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "MovementPacketBuilder.h" #include "ByteBuffer.h" #include "MoveSpline.h" namespace Movement { inline void operator << (ByteBuffer& b, const Vector3& v) { b << v.x << v.y << v.z; } inline void operator >> (ByteBuffer& b, Vector3& v) { b >> v.x >> v.y >> v.z; } enum MonsterMoveType { MonsterMoveNormal = 0, MonsterMoveStop = 1, MonsterMoveFacingSpot = 2, MonsterMoveFacingTarget = 3, MonsterMoveFacingAngle = 4 }; void PacketBuilder::WriteCommonMonsterMovePart(const MoveSpline& move_spline, ByteBuffer& data) { MoveSplineFlag splineflags = move_spline.splineflags; data << uint8(0); // sets/unsets MOVEMENTFLAG2_UNK7 (0x40) data << move_spline.spline.getPoint(move_spline.spline.first(), true); data << move_spline.GetId(); switch (splineflags & MoveSplineFlag::Mask_Final_Facing) { case MoveSplineFlag::Final_Target: data << uint8(MonsterMoveFacingTarget); data << move_spline.facing.target; break; case MoveSplineFlag::Final_Angle: data << uint8(MonsterMoveFacingAngle); data << move_spline.facing.angle; break; case MoveSplineFlag::Final_Point: data << uint8(MonsterMoveFacingSpot); data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z; break; default: data << uint8(MonsterMoveNormal); break; } // add fake Enter_Cycle flag - needed for client-side cyclic movement (client will erase first spline vertex after first cycle done) // Xinef: this flag breaks cycle for ground movement, client teleports npc between last and first point instead of using smooth movement if (splineflags & MoveSplineFlag::Flying) splineflags.enter_cycle = move_spline.isCyclic(); data << uint32(splineflags & uint32(~MoveSplineFlag::Mask_No_Monster_Move)); if (splineflags.animation) { data << splineflags.getAnimationId(); data << move_spline.effect_start_time; } data << move_spline.Duration(); if (splineflags.parabolic) { data << move_spline.vertical_acceleration; data << move_spline.effect_start_time; } } void PacketBuilder::WriteStopMovement(Vector3 const& pos, uint32 splineId, ByteBuffer& data) { data << uint8(0); // sets/unsets MOVEMENTFLAG2_UNK7 (0x40) data << pos; data << splineId; data << uint8(MonsterMoveStop); } void WriteLinearPath(const Spline& spline, ByteBuffer& data) { uint32 last_idx = spline.getPointCount() - 3; const Vector3* real_path = &spline.getPoint(1, true); data << last_idx; data << real_path[last_idx]; // destination if (last_idx > 1) { Vector3 middle = (real_path[0] + real_path[last_idx]) / 2.f; Vector3 offset; // first and last points already appended for (uint32 i = 1; i < last_idx; ++i) { offset = middle - real_path[i]; data.appendPackXYZ(offset.x, offset.y, offset.z); } } } void WriteCatmullRomPath(const Spline& spline, ByteBuffer& data) { uint32 count = spline.getPointCount() - 3; data << count; data.append(&spline.getPoint(2, true), count); } void WriteCatmullRomCyclicPath(const Spline& spline, ByteBuffer& data, bool flying) { uint32 count = spline.getPointCount() - 3; data << uint32(count + 1); if (flying) { data << spline.getPoint(1, true); // fake point, client will erase it from the spline after first cycle done data.append(&spline.getPoint(2, true), count); } else { data.append(&spline.getPoint(2, true), count); data << Vector3::zero(); //Xinef: fake point } } void PacketBuilder::WriteMonsterMove(const MoveSpline& move_spline, ByteBuffer& data) { WriteCommonMonsterMovePart(move_spline, data); const Spline& spline = move_spline.spline; MoveSplineFlag splineflags = move_spline.splineflags; if (splineflags & MoveSplineFlag::Mask_CatmullRom) { if (splineflags.cyclic) WriteCatmullRomCyclicPath(spline, data, splineflags & MoveSplineFlag::Flying); else WriteCatmullRomPath(spline, data); } else WriteLinearPath(spline, data); } void PacketBuilder::WriteCreate(const MoveSpline& move_spline, ByteBuffer& data) { //WriteClientStatus(mov, data); //data.append(&mov.m_float_values[SpeedWalk], SpeedMaxCount); //if (mov.SplineEnabled()) { MoveSplineFlag const& splineFlags = move_spline.splineflags; data << splineFlags.raw(); if (splineFlags.final_angle) { data << move_spline.facing.angle; } else if (splineFlags.final_target) { data << move_spline.facing.target; } else if (splineFlags.final_point) { data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z; } data << move_spline.timePassed(); data << move_spline.Duration(); data << move_spline.GetId(); data << float(1.f); // splineInfo.duration_mod; added in 3.1 data << float(1.f); // splineInfo.duration_mod_next; added in 3.1 data << move_spline.vertical_acceleration; // added in 3.1 data << move_spline.effect_start_time; // added in 3.1 uint32 nodes = move_spline.getPath(true).size(); data << nodes; data.append(&move_spline.getPath(true)[0], nodes); data << uint8(move_spline.spline.mode()); // added in 3.1 data << (move_spline.isCyclic() ? Vector3::zero() : move_spline.FinalDestination()); } } }