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chore(Scripts/Ulduar): boss_kologarn_pit_kill_bunny (#24636)
Co-authored-by: Andrew <47818697+Nyeriah@users.noreply.github.com>
This commit is contained in:
@@ -669,25 +669,29 @@ class spell_kologarn_focused_eyebeam : public SpellScript
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}
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};
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namespace pitKillBoundary {
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static auto const boundaryIntersect = new BoundaryIntersectBoundary(
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new RectangleBoundary(1782.0f, 1832.0f, -56.0f, 8.0f),
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new ZRangeBoundary(400.0f, 439.0f)
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);
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}
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struct boss_kologarn_pit_kill_bunny : public NullCreatureAI
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{
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boss_kologarn_pit_kill_bunny(Creature* creature) : NullCreatureAI(creature) { }
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explicit boss_kologarn_pit_kill_bunny(Creature* creature) : NullCreatureAI(creature) { }
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void Reset() override
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{
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RectangleBoundary* _boundaryXY = new RectangleBoundary(1782.0f, 1832.0f, -56.0f, 8.0f);
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ZRangeBoundary* _boundaryZ = new ZRangeBoundary(400.0f, 439.0f);
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_boundaryIntersect = new BoundaryIntersectBoundary(_boundaryXY, _boundaryZ);
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scheduler.Schedule(0s, [this](TaskContext context)
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scheduler.CancelAll();
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scheduler.Schedule(0s,
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[this](TaskContext context)
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{
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me->GetMap()->DoForAllPlayers([&](Player* player)
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{
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if (_boundaryIntersect->IsWithinBoundary(player->GetPosition()) && !player->IsGameMaster())
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{
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if (pitKillBoundary::boundaryIntersect->IsWithinBoundary(player->GetPosition()) && !player->IsGameMaster())
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player->KillSelf(false);
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}
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});
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context.Repeat(1s);
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});
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}
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@@ -696,8 +700,6 @@ struct boss_kologarn_pit_kill_bunny : public NullCreatureAI
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{
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scheduler.Update(diff);
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}
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private:
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BoundaryIntersectBoundary const* _boundaryIntersect;
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};
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// predicate function to select non main tank target
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