fix(Scripts/Naxxramas): Sapphiron flight phase animation (#24535)

This commit is contained in:
sogladev
2026-02-01 16:59:52 +01:00
committed by GitHub
parent 154a4a0761
commit f27a1e2619

View File

@@ -128,6 +128,7 @@ public:
spawnTimer = 0; spawnTimer = 0;
currentTarget.Clear(); currentTarget.Clear();
blockList.clear(); blockList.clear();
me->SetAnimTier(AnimTier::Fly);
} }
void EnterCombatSelfFunction() void EnterCombatSelfFunction()
@@ -291,7 +292,7 @@ public:
me->AttackStop(); me->AttackStop();
float x, y, z, o; float x, y, z, o;
me->GetHomePosition(x, y, z, o); me->GetHomePosition(x, y, z, o);
me->GetMotionMaster()->MovePoint(POINT_CENTER, x, y, z); me->GetMotionMaster()->MovePoint(POINT_CENTER, x, y, z, FORCED_MOVEMENT_NONE, 0.f, o);
return; return;
case EVENT_FLIGHT_LIFTOFF: case EVENT_FLIGHT_LIFTOFF:
Talk(EMOTE_AIR_PHASE); Talk(EMOTE_AIR_PHASE);