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fix(Scripts/Naxxramas): Sapphiron flight phase animation (#24535)
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@@ -128,6 +128,7 @@ public:
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spawnTimer = 0;
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currentTarget.Clear();
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blockList.clear();
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me->SetAnimTier(AnimTier::Fly);
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}
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void EnterCombatSelfFunction()
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@@ -291,7 +292,7 @@ public:
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me->AttackStop();
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float x, y, z, o;
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me->GetHomePosition(x, y, z, o);
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me->GetMotionMaster()->MovePoint(POINT_CENTER, x, y, z);
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me->GetMotionMaster()->MovePoint(POINT_CENTER, x, y, z, FORCED_MOVEMENT_NONE, 0.f, o);
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return;
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case EVENT_FLIGHT_LIFTOFF:
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Talk(EMOTE_AIR_PHASE);
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