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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/Spells): Fix proc phase ordering CAST before HIT for instant spells (#24942)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com> Co-authored-by: Shauren <297439+Shauren@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,4 @@
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-- Fingers of Frost buff: change SpellPhaseMask from 3 (CAST|HIT) to 1 (CAST only).
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-- With !IsTriggered() removed from CAST proc blocks, triggered spells now fire
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-- CAST procs, so HIT phase is no longer needed for triggered spell consumption.
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UPDATE `spell_proc` SET `SpellPhaseMask` = 1 WHERE `SpellId` = 74396;
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@@ -3956,6 +3956,44 @@ void Spell::_cast(bool skipCheck)
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}
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else
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{
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// CAST phase procs for non-channeled immediate spells
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// (channeled spells handle this below to preserve spell mods)
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// Note: triggered spells are allowed here; per-aura filtering via
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// PROC_ATTR_TRIGGERED_CAN_PROC in SpellAuras.cpp handles rejection.
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if (!m_spellInfo->IsChanneled() && m_originalCaster)
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{
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uint32 procAttacker = m_procAttacker;
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if (!procAttacker)
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{
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bool IsPositive = m_spellInfo->IsPositive();
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if (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)
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{
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procAttacker = IsPositive ? PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG;
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}
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else
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{
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procAttacker = IsPositive ? PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG;
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}
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}
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uint32 hitMask = PROC_HIT_NORMAL;
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for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
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{
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if (ihit->missCondition != SPELL_MISS_NONE)
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continue;
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if (!ihit->crit)
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continue;
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hitMask |= PROC_HIT_CRITICAL;
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break;
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}
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Unit::ProcSkillsAndAuras(m_originalCaster, m_originalCaster, procAttacker, PROC_FLAG_NONE, hitMask, 1, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
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m_triggeredByAuraSpell.effectIndex, this, nullptr, nullptr, PROC_SPELL_PHASE_CAST);
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}
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// Immediate spell, no big deal
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handle_immediate();
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}
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@@ -3985,13 +4023,11 @@ void Spell::_cast(bool skipCheck)
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if (modOwner)
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modOwner->SetSpellModTakingSpell(this, false);
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// Handle procs on cast - only for non-triggered spells
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// Triggered spells (from auras, items, etc.) should not fire CAST phase procs
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// as they are not player-initiated casts. This prevents issues like Arcane Potency
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// charges being consumed by periodic damage effects (e.g., Blizzard ticks).
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// Must be called AFTER handle_immediate() so spell mods (like Missile Barrage's
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// duration reduction) are applied before the aura is consumed by the proc.
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if (m_originalCaster && !IsTriggered())
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// CAST phase procs for delayed and channeled spells
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// Note: triggered spells are allowed here; per-aura filtering via
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// PROC_ATTR_TRIGGERED_CAN_PROC in SpellAuras.cpp handles rejection.
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if ((m_spellState == SPELL_STATE_DELAYED || m_spellInfo->IsChanneled())
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&& m_originalCaster)
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{
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uint32 procAttacker = m_procAttacker;
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if (!procAttacker)
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@@ -958,23 +958,11 @@ class spell_mage_fingers_of_frost : public AuraScript
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void PrepareProc(ProcEventInfo& eventInfo)
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{
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// Block channeled spells (e.g. Blizzard channel start) from consuming charges.
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// All other filtering is handled by SpellPhaseMask=1 (CAST only) in spell_proc.
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if (Spell const* spell = eventInfo.GetProcSpell())
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{
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bool isTriggered = spell->IsTriggered();
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bool isCastPhase = (eventInfo.GetSpellPhaseMask() & PROC_SPELL_PHASE_CAST) != 0;
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bool isChanneled = spell->GetSpellInfo()->IsChanneled();
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bool prevent = false;
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if (isTriggered)
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prevent = false;
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else if (isChanneled)
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prevent = true;
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else if (!isCastPhase)
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prevent = true;
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if (prevent)
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if (spell->GetSpellInfo()->IsChanneled())
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PreventDefaultAction();
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}
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}
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void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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301
src/test/server/game/Spells/SpellProcPhaseOrderingTest.cpp
Normal file
301
src/test/server/game/Spells/SpellProcPhaseOrderingTest.cpp
Normal file
@@ -0,0 +1,301 @@
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file SpellProcPhaseOrderingTest.cpp
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* @brief Tests for proc phase ordering: CAST -> HIT -> FINISH
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*
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* Validates that CAST-phase procs are isolated from HIT-phase events
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* and vice versa. This is critical for correct behavior of spells like
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* Arcane Potency (consumed on CAST) not being affected by HIT events
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* from the same spell cast.
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*
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* Related fix: Non-channeled immediate spells fire CAST procs before
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* handle_immediate() to ensure CAST -> HIT -> FINISH ordering.
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*/
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#include "ProcChanceTestHelper.h"
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#include "ProcEventInfoHelper.h"
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#include "AuraStub.h"
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#include "SpellInfoTestHelper.h"
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#include "gtest/gtest.h"
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using namespace testing;
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class SpellProcPhaseOrderingTest : public ::testing::Test
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{
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protected:
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void SetUp() override {}
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void TearDown() override
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{
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for (auto* si : _spellInfos)
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delete si;
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_spellInfos.clear();
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}
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SpellInfo* CreateSpellInfo(uint32 id)
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{
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auto* si = SpellInfoBuilder().WithId(id).Build();
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_spellInfos.push_back(si);
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return si;
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}
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std::vector<SpellInfo*> _spellInfos;
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};
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// =============================================================================
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// Phase Isolation: CAST-only procs must not trigger on HIT events
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// =============================================================================
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TEST_F(SpellProcPhaseOrderingTest, CastPhaseProc_TriggersOnCastEvent)
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{
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auto* spellInfo = CreateSpellInfo(1);
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DamageInfo damageInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_ARCANE, SPELL_DIRECT_DAMAGE);
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auto procEntry = SpellProcEntryBuilder()
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.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
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.WithSpellPhaseMask(PROC_SPELL_PHASE_CAST)
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.Build();
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auto castEvent = ProcEventInfoBuilder()
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.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
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.WithSpellPhaseMask(PROC_SPELL_PHASE_CAST)
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.WithHitMask(PROC_HIT_NORMAL)
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.WithDamageInfo(&damageInfo)
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.Build();
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EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, castEvent));
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}
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TEST_F(SpellProcPhaseOrderingTest, CastPhaseProc_DoesNotTriggerOnHitEvent)
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{
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auto* spellInfo = CreateSpellInfo(1);
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DamageInfo damageInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_ARCANE, SPELL_DIRECT_DAMAGE);
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auto procEntry = SpellProcEntryBuilder()
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.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
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.WithSpellPhaseMask(PROC_SPELL_PHASE_CAST)
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.Build();
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auto hitEvent = ProcEventInfoBuilder()
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.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
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.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
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.WithHitMask(PROC_HIT_NORMAL)
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.WithDamageInfo(&damageInfo)
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.Build();
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EXPECT_FALSE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, hitEvent));
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}
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TEST_F(SpellProcPhaseOrderingTest, CastPhaseProc_DoesNotTriggerOnFinishEvent)
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{
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auto* spellInfo = CreateSpellInfo(1);
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DamageInfo damageInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_ARCANE, SPELL_DIRECT_DAMAGE);
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auto procEntry = SpellProcEntryBuilder()
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.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
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.WithSpellPhaseMask(PROC_SPELL_PHASE_CAST)
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.Build();
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auto finishEvent = ProcEventInfoBuilder()
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.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
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.WithSpellPhaseMask(PROC_SPELL_PHASE_FINISH)
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.WithHitMask(PROC_HIT_NORMAL)
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.WithDamageInfo(&damageInfo)
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.Build();
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EXPECT_FALSE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, finishEvent));
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}
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// =============================================================================
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// Phase Isolation: HIT-only procs must not trigger on CAST events
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// =============================================================================
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TEST_F(SpellProcPhaseOrderingTest, HitPhaseProc_DoesNotTriggerOnCastEvent)
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{
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auto* spellInfo = CreateSpellInfo(1);
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DamageInfo damageInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_ARCANE, SPELL_DIRECT_DAMAGE);
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auto procEntry = SpellProcEntryBuilder()
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.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
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.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
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.Build();
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auto castEvent = ProcEventInfoBuilder()
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.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
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.WithSpellPhaseMask(PROC_SPELL_PHASE_CAST)
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.WithHitMask(PROC_HIT_NORMAL)
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.WithDamageInfo(&damageInfo)
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.Build();
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EXPECT_FALSE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, castEvent));
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}
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// =============================================================================
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// Charge consumption respects phase isolation
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// Simulates the Arcane Potency scenario: charges consumed on CAST phase
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// should not be consumed again when HIT phase fires later.
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// =============================================================================
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TEST_F(SpellProcPhaseOrderingTest, ChargeConsumedOnCast_NotConsumedAgainOnHit)
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{
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auto* spellInfo = CreateSpellInfo(1);
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DamageInfo damageInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_ARCANE, SPELL_DIRECT_DAMAGE);
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// Proc entry configured for CAST phase only (like Arcane Potency)
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auto procEntry = SpellProcEntryBuilder()
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.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
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.WithSpellPhaseMask(PROC_SPELL_PHASE_CAST)
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.WithChance(100.0f)
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.Build();
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auto aura = AuraStubBuilder()
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.WithId(12345)
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.WithCharges(2)
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.Build();
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// CAST phase event fires first (correct ordering)
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auto castEvent = ProcEventInfoBuilder()
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.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
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.WithSpellPhaseMask(PROC_SPELL_PHASE_CAST)
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.WithHitMask(PROC_HIT_NORMAL)
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.WithDamageInfo(&damageInfo)
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.Build();
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// CAST phase matches -> proc triggers, charge consumed
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EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, castEvent));
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ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry);
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EXPECT_EQ(aura->GetCharges(), 1);
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// HIT phase event fires second
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auto hitEvent = ProcEventInfoBuilder()
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.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
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.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
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.WithHitMask(PROC_HIT_NORMAL)
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.WithDamageInfo(&damageInfo)
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.Build();
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// HIT phase does NOT match CAST-only proc -> no trigger, no charge consumed
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EXPECT_FALSE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, hitEvent));
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EXPECT_EQ(aura->GetCharges(), 1); // Still 1, not consumed
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}
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TEST_F(SpellProcPhaseOrderingTest, ChargeConsumedOnCast_AvailableForNextSpell)
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{
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auto* spellInfo = CreateSpellInfo(1);
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DamageInfo damageInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_ARCANE, SPELL_DIRECT_DAMAGE);
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auto procEntry = SpellProcEntryBuilder()
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.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
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.WithSpellPhaseMask(PROC_SPELL_PHASE_CAST)
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.WithChance(100.0f)
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.Build();
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auto aura = AuraStubBuilder()
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.WithId(12345)
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.WithCharges(2)
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.Build();
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auto castEvent = ProcEventInfoBuilder()
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.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
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.WithSpellPhaseMask(PROC_SPELL_PHASE_CAST)
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.WithHitMask(PROC_HIT_NORMAL)
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.WithDamageInfo(&damageInfo)
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.Build();
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// First spell cast consumes one charge
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EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, castEvent));
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ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry);
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EXPECT_EQ(aura->GetCharges(), 1);
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EXPECT_FALSE(aura->IsRemoved());
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// Second spell cast consumes last charge
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EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, castEvent));
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ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry);
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EXPECT_EQ(aura->GetCharges(), 0);
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EXPECT_TRUE(aura->IsRemoved());
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}
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// =============================================================================
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// Multi-phase procs (CAST | HIT) trigger on both phases
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// =============================================================================
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TEST_F(SpellProcPhaseOrderingTest, MultiPhaseProc_TriggersOnBothCastAndHit)
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{
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auto* spellInfo = CreateSpellInfo(1);
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DamageInfo damageInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_ARCANE, SPELL_DIRECT_DAMAGE);
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auto procEntry = SpellProcEntryBuilder()
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.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
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.WithSpellPhaseMask(PROC_SPELL_PHASE_CAST | PROC_SPELL_PHASE_HIT)
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.Build();
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auto castEvent = ProcEventInfoBuilder()
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.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
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.WithSpellPhaseMask(PROC_SPELL_PHASE_CAST)
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.WithHitMask(PROC_HIT_NORMAL)
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.WithDamageInfo(&damageInfo)
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.Build();
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auto hitEvent = ProcEventInfoBuilder()
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.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
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.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
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.WithHitMask(PROC_HIT_NORMAL)
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.WithDamageInfo(&damageInfo)
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.Build();
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EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, castEvent));
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EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, hitEvent));
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}
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// =============================================================================
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// All three phases are distinct
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// =============================================================================
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TEST_F(SpellProcPhaseOrderingTest, AllThreePhases_MutuallyExclusive)
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{
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auto* spellInfo = CreateSpellInfo(1);
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DamageInfo damageInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_ARCANE, SPELL_DIRECT_DAMAGE);
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uint32 phases[] = { PROC_SPELL_PHASE_CAST, PROC_SPELL_PHASE_HIT, PROC_SPELL_PHASE_FINISH };
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for (uint32 procPhase : phases)
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{
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auto procEntry = SpellProcEntryBuilder()
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.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
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.WithSpellPhaseMask(procPhase)
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.Build();
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for (uint32 eventPhase : phases)
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{
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auto event = ProcEventInfoBuilder()
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.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
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.WithSpellPhaseMask(eventPhase)
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.WithHitMask(PROC_HIT_NORMAL)
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.WithDamageInfo(&damageInfo)
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.Build();
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if (procPhase == eventPhase)
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EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, event))
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<< "Phase " << procPhase << " should match itself";
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else
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EXPECT_FALSE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, event))
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<< "Phase " << procPhase << " should not match phase " << eventPhase;
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}
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}
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}
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