fix(Core/Arena): persist personal rating when adding arena team member (#24743)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
This commit is contained in:
blinkysc
2026-02-18 22:53:38 -06:00
committed by GitHub
parent 1aba09f0bf
commit c1400db05d
2 changed files with 2 additions and 1 deletions

View File

@@ -276,7 +276,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
// Arena teams
PrepareStatement(CHAR_INS_ARENA_TEAM, "INSERT INTO arena_team (arenaTeamId, name, captainGuid, type, rating, backgroundColor, emblemStyle, emblemColor, borderStyle, borderColor) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_ARENA_TEAM_MEMBER, "INSERT INTO arena_team_member (arenaTeamId, guid) VALUES (?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_ARENA_TEAM_MEMBER, "INSERT INTO arena_team_member (arenaTeamId, guid, personalRating) VALUES (?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_ARENA_TEAM, "DELETE FROM arena_team WHERE arenaTeamId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_ARENA_TEAM_MEMBERS, "DELETE FROM arena_team_member WHERE arenaTeamId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_ARENA_TEAM_CAPTAIN, "UPDATE arena_team SET captainGuid = ? WHERE arenaTeamId = ?", CONNECTION_ASYNC);

View File

@@ -180,6 +180,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER);
stmt->SetData(0, TeamId);
stmt->SetData(1, playerGuid.GetCounter());
stmt->SetData(2, personalRating);
CharacterDatabase.Execute(stmt);
// Inform player if online