fix(Core/Spells): fix PPM proc chance calculation for healing spells (#24761)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
This commit is contained in:
blinkysc
2026-02-19 12:58:17 -06:00
committed by GitHub
parent 42ba48a9a9
commit ab29745d6a
4 changed files with 53 additions and 8 deletions

View File

@@ -0,0 +1,11 @@
-- Soul Preserver (60510): add spell_proc entry to fix proc for non-Paladin healers
-- Auto-generated entry had SpellFamilyName=10 (Paladin) which blocked other classes
-- ProcFlags 0x4400: DONE_SPELL_MAGIC_DMG_CLASS_POS + DONE_SPELL_NONE_DMG_CLASS_POS (direct heals + HoTs)
-- SpellTypeMask 6: HEAL + NO_DMG_HEAL (HoT applications)
DELETE FROM `spell_proc` WHERE `SpellId` = 60510;
INSERT INTO `spell_proc` (`SpellId`, `SchoolMask`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `ProcFlags`, `SpellTypeMask`, `SpellPhaseMask`, `HitMask`, `AttributesMask`, `DisableEffectsMask`, `ProcsPerMinute`, `Chance`, `Cooldown`, `Charges`)
VALUES (60510, 0, 0, 0, 0, 0, 0x4400, 6, 2, 0, 0, 0, 0, 0, 0, 0);
-- Spark of Life (60519): add DONE_SPELL_NONE_DMG_CLASS_POS (0x400) and NO_DMG_HEAL to SpellTypeMask
-- Allows HoT casts to trigger the proc
UPDATE `spell_proc` SET `ProcFlags` = 0x14400, `SpellTypeMask` = 7 WHERE `SpellId` = 60519;

View File

@@ -2280,13 +2280,14 @@ float Aura::CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& event
if (Unit* caster = GetCaster())
{
// If PPM exists calculate chance from PPM
if (eventInfo.GetDamageInfo() && procEntry.ProcsPerMinute != 0)
if ((eventInfo.GetDamageInfo() || eventInfo.GetHealInfo()) && procEntry.ProcsPerMinute != 0)
{
SpellInfo const* procSpell = eventInfo.GetSpellInfo();
uint32 attackSpeed = 0;
if (!procSpell || procSpell->DmgClass == SPELL_DAMAGE_CLASS_MELEE || procSpell->IsRangedWeaponSpell())
{
attackSpeed = caster->GetAttackTime(eventInfo.GetDamageInfo()->GetAttackType());
if (eventInfo.GetDamageInfo())
attackSpeed = caster->GetAttackTime(eventInfo.GetDamageInfo()->GetAttackType());
}
else // spells use their cast time for PPM calculations
{

View File

@@ -79,6 +79,7 @@ public:
* @param chanceModifier Talent/aura modifier to chance
* @param ppmModifier Talent/aura modifier to PPM
* @param hasDamageInfo Whether a DamageInfo is present (enables PPM)
* @param hasHealInfo Whether a HealInfo is present (also enables PPM)
* @return Calculated proc chance
*/
static float SimulateCalcProcChance(
@@ -87,12 +88,13 @@ public:
uint32 weaponSpeed = 2500,
float chanceModifier = 0.0f,
float ppmModifier = 0.0f,
bool hasDamageInfo = true)
bool hasDamageInfo = true,
bool hasHealInfo = false)
{
float chance = procEntry.Chance;
// PPM calculation overrides base chance if PPM > 0 and we have DamageInfo
if (hasDamageInfo && procEntry.ProcsPerMinute > 0.0f)
// PPM calculation overrides base chance if PPM > 0 and we have DamageInfo or HealInfo
if ((hasDamageInfo || hasHealInfo) && procEntry.ProcsPerMinute > 0.0f)
{
chance = CalculatePPMChance(weaponSpeed, procEntry.ProcsPerMinute, ppmModifier);
}

View File

@@ -91,19 +91,50 @@ TEST_F(SpellProcChanceTest, PPM_OverridesBaseChance_WithDamageInfo)
EXPECT_NEAR(result, 25.0f, 0.01f);
}
TEST_F(SpellProcChanceTest, PPM_NotApplied_WithoutDamageInfo)
TEST_F(SpellProcChanceTest, PPM_NotApplied_WithoutDamageOrHealInfo)
{
auto procEntry = SpellProcEntryBuilder()
.WithChance(50.0f)
.WithProcsPerMinute(6.0f)
.Build();
// Without DamageInfo, base chance is used
// Without DamageInfo or HealInfo, base chance is used
float result = ProcChanceTestHelper::SimulateCalcProcChance(
procEntry, 80, 2500, 0.0f, 0.0f, false);
procEntry, 80, 2500, 0.0f, 0.0f, false, false);
EXPECT_NEAR(result, 50.0f, 0.01f);
}
TEST_F(SpellProcChanceTest, PPM_Applied_WithHealInfo)
{
auto procEntry = SpellProcEntryBuilder()
.WithChance(0.0f)
.WithProcsPerMinute(3.5f)
.Build();
// With HealInfo (no DamageInfo), PPM should still calculate
// 3000ms cast time * 3.5 PPM / 600 = 17.5%
float result = ProcChanceTestHelper::SimulateCalcProcChance(
procEntry, 80, 3000, 0.0f, 0.0f, false, true);
EXPECT_NEAR(result, 17.5f, 0.01f);
}
TEST_F(SpellProcChanceTest, PPM_HealInfo_ZeroBaseChance_WouldBeZeroWithoutFix)
{
// Reproduces the Omen of Clarity healing bug:
// PPM=3.5, Chance=0, and only HealInfo present (no DamageInfo)
// Without the fix, chance would be 0% because PPM branch was skipped
auto procEntry = SpellProcEntryBuilder()
.WithChance(0.0f)
.WithProcsPerMinute(3.5f)
.Build();
// Instant cast uses 1500ms minimum
float result = ProcChanceTestHelper::SimulateCalcProcChance(
procEntry, 80, 1500, 0.0f, 0.0f, false, true);
EXPECT_NEAR(result, 8.75f, 0.01f);
EXPECT_GT(result, 0.0f) << "PPM with HealInfo must produce non-zero chance";
}
TEST_F(SpellProcChanceTest, PPM_WithWeaponSpeedVariation)
{
auto procEntry = SpellProcEntryBuilder()