mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-15 08:16:08 +00:00
Fix(Script/SAI/Misc) Eversong Partygoers (#11786)
* Fix(Script/SAI/Misc) Eversong Partygoers * Update zone_eversong_woods.cpp
This commit is contained in:
@@ -0,0 +1,61 @@
|
||||
-- Add Missing gossip text
|
||||
DELETE FROM `gossip_menu` WHERE `MenuID`=7346 AND `TextID`=8760;
|
||||
INSERT INTO `gossip_menu` (`MenuID`,`TextID`) VALUES (7346,8760);
|
||||
|
||||
-- Conditions for gossip text
|
||||
DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=14 AND `SourceGroup`=7346;
|
||||
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
|
||||
(14,7346,8759,0,0,8,0,9067,0,0,1,0,0,'','Show gossip text 8759 if quest ''The Party Never Ends'' is not rewarded'),
|
||||
(14,7346,8760,0,0,8,0,9067,0,0,0,0,0,'','Show gossip text 8760 if quest ''The Party Never Ends'' is rewarded');
|
||||
|
||||
-- Remove hack SAI from Fireworks Launchers
|
||||
UPDATE `gameobject_template` SET `AIName`='' WHERE `entry`=180771;
|
||||
DELETE FROM `smart_scripts` WHERE `entryorguid`=180771 AND `source_type`=1;
|
||||
DELETE FROM `smart_scripts` WHERE `entryorguid`=17056 AND `source_type`=0;
|
||||
-- Correct facing
|
||||
UPDATE `creature` SET `orientation`=2.14675498 WHERE `guid`=59449;
|
||||
|
||||
-- Correct equipment
|
||||
UPDATE `creature` SET `equipment_id`=0 WHERE `id1`=17056;
|
||||
-- Correct Addon
|
||||
UPDATE `creature_addon` SET `bytes1`=0,`bytes2`=1,`emote`=0 WHERE `guid` IN (SELECT `guid` FROM `creature` WHERE `id1`=17056);
|
||||
UPDATE `creature_addon` SET `auras`='42386' WHERE `guid` IN (59434);
|
||||
-- Move start location
|
||||
UPDATE `creature` SET `position_x`=8679.53,`position_y`=-6342.703,`position_z`=55.914032,`orientation`=6.2308254 WHERE `guid`=59444;
|
||||
|
||||
-- Add Missing meat equipment
|
||||
DELETE FROM `creature_equip_template` WHERE `CreatureID`=17056 AND `ID`=2;
|
||||
INSERT INTO `creature_equip_template` (`CreatureID`,`ID`,`ItemID1`,`ItemID2`,`ItemID3`,`VerifiedBuild`) VALUES (17056,2,2202,0,0,0);
|
||||
|
||||
-- Pathing for Eversong Partygoer Entry: 17056
|
||||
DELETE FROM `waypoint_data` WHERE `id` IN (594440,594441,594442,594443,594444);
|
||||
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
|
||||
(594440,1,8680.874,-6340.5757,55.93538,0,0,0,0,100,0),
|
||||
(594440,2,8685.874,-6338.5757,55.94099,0,0,0,0,100,0),
|
||||
(594440,3,8687.746,-6339.301,55.93539,0,0,0,0,100,0),
|
||||
(594440,4,8687.746,-6339.301,55.93539,4.502949,1000,0,0,100,0),
|
||||
(594441,1,8689.3545,-6332.7295,55.95669,0,0,0,0,100,0),
|
||||
(594441,2,8691,-6332.577,55.95949,0,0,0,0,100,0),
|
||||
(594441,3,8691,-6332.577,55.95949,5.148721,1000,0,0,100,0),
|
||||
(594442,1,8681.171,-6329.512,55.948093,0,0,0,0,100,0),
|
||||
(594442,2,8681.171,-6329.512,55.948093,2.303835,1000,0,0,100,0),
|
||||
(594443,1,8675.356,-6334.1494,55.932705,0,0,0,0,100,0),
|
||||
(594443,2,8675.356,-6334.1494,55.932705,3.124139,1000,0,0,100,0),
|
||||
(594444,1,8678.709,-6342.523,55.915527,0,0,0,0,100,0),
|
||||
(594444,2,8679.53,-6342.703,55.914032,0,0,0,0,100,0),
|
||||
(594444,3,8679.53,-6342.703,55.914032,6.230825,1000,0,0,100,0);
|
||||
|
||||
UPDATE `creature` SET `ScriptName`='npc_partygoer_pather' WHERE `guid`=59444;
|
||||
UPDATE `creature` SET `ScriptName`='npc_partygoer' WHERE `guid` IN (59435,59436,59437,59438,59439,59440,59441,59442,59443,59445,59446,59447,59448,59449);
|
||||
|
||||
-- Sempstress Ambershine SAI
|
||||
UPDATE `creature_template` SET `AIName`='SmartAI' WHERE `entry`=16366;
|
||||
DELETE FROM `smart_scripts` WHERE `entryorguid`=16366 AND `source_type`=0;
|
||||
INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`event_param5`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_param4`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
|
||||
(16366,0,0,0,1,0,100,0,8000,15000,8000,15000,0,10,1,5,11,18,24,25,1,0,0,0,0,0,0,0,0,'Sempstress Ambershine - OOC - Random Emote');
|
||||
|
||||
-- Botanist Tyniarrel SAI
|
||||
UPDATE `creature_template` SET `AIName`='SmartAI' WHERE `entry`=16367;
|
||||
DELETE FROM `smart_scripts` WHERE `entryorguid`=16367 AND `source_type`=0;
|
||||
INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`event_param5`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_param4`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
|
||||
(16367,0,0,0,1,0,100,0,8000,15000,8000,15000,0,10,1,5,11,18,24,25,1,0,0,0,0,0,0,0,0,'Botanist Tyniarrel - OOC - Random Emote');
|
||||
@@ -15,16 +15,210 @@
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Eversong_Woods
|
||||
SD%Complete: 95
|
||||
SDComment: Quest support:
|
||||
SDCategory: Eversong Woods
|
||||
EndScriptData */
|
||||
#include "Common.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
|
||||
/* ContentData
|
||||
EndContentData */
|
||||
enum Partygoer_Pather
|
||||
{
|
||||
EVENT_PATH = 1,
|
||||
EVENT_RANDOM_ACTION_PATHER = 2,
|
||||
EVENT_REMOVE_EQUIPMENT_PATHER = 3,
|
||||
EVENT_STOP_DANCING_PATHER = 4
|
||||
};
|
||||
|
||||
struct npc_partygoer_pather : public ScriptedAI
|
||||
{
|
||||
npc_partygoer_pather(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_path = 594440;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_events.ScheduleEvent(EVENT_RANDOM_ACTION_PATHER, urand(11000, 14000));
|
||||
}
|
||||
|
||||
void PathEndReached(uint32 /*pathId*/) override
|
||||
{
|
||||
++_path;
|
||||
if (_path > 594444)
|
||||
_path = 594440;
|
||||
|
||||
_events.ScheduleEvent(EVENT_RANDOM_ACTION_PATHER, urand(11000,14000));
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
_events.Update(diff);
|
||||
|
||||
if (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_PATH:
|
||||
me->GetMotionMaster()->MovePath(_path, false);
|
||||
break;
|
||||
case EVENT_RANDOM_ACTION_PATHER:
|
||||
{
|
||||
int8 _action = urand(1, 5);
|
||||
|
||||
switch (_action)
|
||||
{
|
||||
case 1:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
|
||||
_events.ScheduleEvent(EVENT_PATH, 11000);
|
||||
break;
|
||||
case 2:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
|
||||
_events.ScheduleEvent(EVENT_PATH, 11000);
|
||||
break;
|
||||
case 3:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH);
|
||||
_events.ScheduleEvent(EVENT_PATH, 11000);
|
||||
break;
|
||||
case 4:
|
||||
me->LoadEquipment(urand(1, 2));
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_EAT_NO_SHEATHE);
|
||||
_events.ScheduleEvent(EVENT_REMOVE_EQUIPMENT_PATHER, 4000);
|
||||
break;
|
||||
case 5:
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DANCE);
|
||||
_events.ScheduleEvent(EVENT_STOP_DANCING_PATHER, 6000);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EVENT_REMOVE_EQUIPMENT_PATHER:
|
||||
me->LoadEquipment(0, true);
|
||||
_events.ScheduleEvent(EVENT_PATH, 8000);
|
||||
break;
|
||||
case EVENT_STOP_DANCING_PATHER:
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
|
||||
_events.ScheduleEvent(EVENT_PATH, 5000);
|
||||
break;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events;
|
||||
uint32 _path;
|
||||
};
|
||||
|
||||
enum Partygoer
|
||||
{
|
||||
EVENT_RANDOM_ACTION = 5,
|
||||
EVENT_REMOVE_EQUIPMENT = 6,
|
||||
EVENT_STOP_DANCING = 7,
|
||||
EVENT_THROW_FIREWORKS = 8,
|
||||
EVENT_RESET_FACING = 9,
|
||||
GO_FIREWORKS_LAUNCHER = 180771
|
||||
};
|
||||
|
||||
struct npc_partygoer : public ScriptedAI
|
||||
{
|
||||
npc_partygoer(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_facing = me->GetOrientation();
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(1000, 20000));
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
_events.Update(diff);
|
||||
|
||||
if (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_RANDOM_ACTION:
|
||||
{
|
||||
int8 _action = urand(1, 6);
|
||||
|
||||
switch (_action)
|
||||
{
|
||||
case 1:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
|
||||
_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(13000, 20000));
|
||||
break;
|
||||
case 2:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
|
||||
_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(13000, 20000));
|
||||
break;
|
||||
case 3:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH);
|
||||
_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(13000, 20000));
|
||||
break;
|
||||
case 4:
|
||||
me->LoadEquipment(urand(1, 2));
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_EAT_NO_SHEATHE);
|
||||
_events.ScheduleEvent(EVENT_REMOVE_EQUIPMENT, 4000);
|
||||
break;
|
||||
case 5:
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DANCE);
|
||||
_events.ScheduleEvent(EVENT_STOP_DANCING, urand(8000, 16000));
|
||||
break;
|
||||
case 6:
|
||||
if (GameObject* launcher = me->FindNearestGameObject(GO_FIREWORKS_LAUNCHER, 20.0f))
|
||||
me->SetFacingToObject(launcher);
|
||||
_events.ScheduleEvent(EVENT_THROW_FIREWORKS, 1000);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EVENT_REMOVE_EQUIPMENT:
|
||||
me->LoadEquipment(0, true);
|
||||
_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(10000, 20000));
|
||||
break;
|
||||
case EVENT_STOP_DANCING:
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
|
||||
_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(10000, 20000));
|
||||
break;
|
||||
case EVENT_THROW_FIREWORKS:
|
||||
me->CastSpell(me, 26295);
|
||||
_events.ScheduleEvent(EVENT_RESET_FACING, 3000);
|
||||
break;
|
||||
case EVENT_RESET_FACING:
|
||||
me->SetFacingTo(_facing);
|
||||
_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(12000, 20000));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events;
|
||||
float _facing;
|
||||
};
|
||||
|
||||
void AddSC_eversong_woods()
|
||||
{
|
||||
RegisterCreatureAI(npc_partygoer_pather);
|
||||
RegisterCreatureAI(npc_partygoer);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user