chore(DB): import pending files

Referenced commit(s): 392f6f5e44
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2026-03-12 01:03:38 +00:00
parent 392f6f5e44
commit 8c7e3672b0

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-- DB update 2026_03_11_02 -> 2026_03_12_00
-- .bf queue command and display strings
-- Syntax: .bf queue #battleid
-- Displays players in queue, invited, and actively in war for a given battlefield.
--
-- Output: 2 team headers + one line per player:
-- 1. Header (5120 or 5121) — args: battleId, timerSecs
-- 2. Team hdr (5122) x2 — args: teamName, queueCount, invitedCount, warCount
-- 3. Per-player (5123-5125) — queue: name | invited: name, secsLeft | war: name
-- ----------------------------------------------------------------
-- command table
-- ----------------------------------------------------------------
DELETE FROM `command` WHERE `name` = 'bf queue';
INSERT INTO `command` (`name`, `security`, `help`) VALUES
('bf queue', 2, 'Syntax: .bf queue #battleid\r\nDisplays all players currently in queue, invited, or actively in war for the specified battlefield.\r\n#battleid: the battle ID (e.g. 1 for Wintergrasp).');
-- ----------------------------------------------------------------
-- acore_string (entries 51205125)
-- ----------------------------------------------------------------
DELETE FROM `acore_string` WHERE `entry` BETWEEN 5120 AND 5125;
INSERT INTO `acore_string`
(`entry`, `content_default`,
`locale_koKR`, `locale_frFR`, `locale_deDE`,
`locale_zhCN`, `locale_zhTW`,
`locale_esES`, `locale_esMX`, `locale_ruRU`)
VALUES
-- 5120 : header war in progress args: battleId, timerSecs
(5120,
'Battlefield [{}] | WAR IN PROGRESS | Timer: {}s',
'전장 [{}] | 전투 진행 중 | 타이머: {}초',
'Champ de bataille [{}] | GUERRE EN COURS | Minuterie : {}s',
'Schlachtfeld [{}] | KRIEG LÄUFT | Timer: {}s',
'战场 [{}] | 战斗进行中 | 计时器: {}秒',
'戰場 [{}] | 戰鬥進行中 | 計時器: {}秒',
'Campo de batalla [{}] | GUERRA EN CURSO | Temporizador: {}s',
'Campo de batalla [{}] | GUERRA EN CURSO | Temporizador: {}s',
'Поле боя [{}] | ВОЙНА ИДЁТ | Таймер: {}с'),
-- 5121 : header waiting for battle args: battleId, timerSecs
(5121,
'Battlefield [{}] | Waiting for battle | Timer: {}s',
'전장 [{}] | 전투 대기 중 | 타이머: {}초',
'Champ de bataille [{}] | En attente de bataille | Minuterie : {}s',
'Schlachtfeld [{}] | Warten auf die Schlacht | Timer: {}s',
'战场 [{}] | 等待战斗 | 计时器: {}秒',
'戰場 [{}] | 等待戰鬥 | 計時器: {}秒',
'Campo de batalla [{}] | Esperando la batalla | Temporizador: {}s',
'Campo de batalla [{}] | Esperando la batalla | Temporizador: {}s',
'Поле боя [{}] | Ожидание битвы | Таймер: {}с'),
-- 5122 : team header args: teamName, queueCount, invitedCount, warCount
(5122,
'=== {} | Queue: {} | Invited: {} | War: {} ===',
'=== {} | 대기열: {} | 초대됨: {} | 전투 중: {} ===',
'=== {} | File : {} | Invités : {} | En guerre : {} ===',
'=== {} | Warteschlange: {} | Eingeladen: {} | Im Krieg: {} ===',
'=== {} | 队列: {} | 已邀请: {} | 战斗中: {} ===',
'=== {} | 佇列: {} | 已邀請: {} | 戰鬥中: {} ===',
'=== {} | Cola: {} | Invitados: {} | En guerra: {} ===',
'=== {} | Cola: {} | Invitados: {} | En guerra: {} ===',
'=== {} | Очередь: {} | Приглашённые: {} | В бою: {} ==='),
-- 5123 : player in queue args: playerName
(5123,
' [Q] {}',
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
-- 5124 : player invited args: playerName, secsLeft
(5124,
' [I] {} ({}s)',
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
-- 5125 : player in war args: playerName
(5125,
' [W] {}',
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL);