fix(Core/Battlefield): Erase invite by real team on war accept and add queue list command (#25056)

Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit is contained in:
Andrew
2026-03-11 22:02:30 -03:00
committed by GitHub
parent 56985dac51
commit 392f6f5e44
5 changed files with 156 additions and 3 deletions

View File

@@ -0,0 +1,76 @@
-- .bf queue command and display strings
-- Syntax: .bf queue #battleid
-- Displays players in queue, invited, and actively in war for a given battlefield.
--
-- Output: 2 team headers + one line per player:
-- 1. Header (5120 or 5121) — args: battleId, timerSecs
-- 2. Team hdr (5122) x2 — args: teamName, queueCount, invitedCount, warCount
-- 3. Per-player (5123-5125) — queue: name | invited: name, secsLeft | war: name
-- ----------------------------------------------------------------
-- command table
-- ----------------------------------------------------------------
DELETE FROM `command` WHERE `name` = 'bf queue';
INSERT INTO `command` (`name`, `security`, `help`) VALUES
('bf queue', 2, 'Syntax: .bf queue #battleid\r\nDisplays all players currently in queue, invited, or actively in war for the specified battlefield.\r\n#battleid: the battle ID (e.g. 1 for Wintergrasp).');
-- ----------------------------------------------------------------
-- acore_string (entries 51205125)
-- ----------------------------------------------------------------
DELETE FROM `acore_string` WHERE `entry` BETWEEN 5120 AND 5125;
INSERT INTO `acore_string`
(`entry`, `content_default`,
`locale_koKR`, `locale_frFR`, `locale_deDE`,
`locale_zhCN`, `locale_zhTW`,
`locale_esES`, `locale_esMX`, `locale_ruRU`)
VALUES
-- 5120 : header war in progress args: battleId, timerSecs
(5120,
'Battlefield [{}] | WAR IN PROGRESS | Timer: {}s',
'전장 [{}] | 전투 진행 중 | 타이머: {}초',
'Champ de bataille [{}] | GUERRE EN COURS | Minuterie : {}s',
'Schlachtfeld [{}] | KRIEG LÄUFT | Timer: {}s',
'战场 [{}] | 战斗进行中 | 计时器: {}秒',
'戰場 [{}] | 戰鬥進行中 | 計時器: {}秒',
'Campo de batalla [{}] | GUERRA EN CURSO | Temporizador: {}s',
'Campo de batalla [{}] | GUERRA EN CURSO | Temporizador: {}s',
'Поле боя [{}] | ВОЙНА ИДЁТ | Таймер: {}с'),
-- 5121 : header waiting for battle args: battleId, timerSecs
(5121,
'Battlefield [{}] | Waiting for battle | Timer: {}s',
'전장 [{}] | 전투 대기 중 | 타이머: {}초',
'Champ de bataille [{}] | En attente de bataille | Minuterie : {}s',
'Schlachtfeld [{}] | Warten auf die Schlacht | Timer: {}s',
'战场 [{}] | 等待战斗 | 计时器: {}秒',
'戰場 [{}] | 等待戰鬥 | 計時器: {}秒',
'Campo de batalla [{}] | Esperando la batalla | Temporizador: {}s',
'Campo de batalla [{}] | Esperando la batalla | Temporizador: {}s',
'Поле боя [{}] | Ожидание битвы | Таймер: {}с'),
-- 5122 : team header args: teamName, queueCount, invitedCount, warCount
(5122,
'=== {} | Queue: {} | Invited: {} | War: {} ===',
'=== {} | 대기열: {} | 초대됨: {} | 전투 중: {} ===',
'=== {} | File : {} | Invités : {} | En guerre : {} ===',
'=== {} | Warteschlange: {} | Eingeladen: {} | Im Krieg: {} ===',
'=== {} | 队列: {} | 已邀请: {} | 战斗中: {} ===',
'=== {} | 佇列: {} | 已邀請: {} | 戰鬥中: {} ===',
'=== {} | Cola: {} | Invitados: {} | En guerra: {} ===',
'=== {} | Cola: {} | Invitados: {} | En guerra: {} ===',
'=== {} | Очередь: {} | Приглашённые: {} | В бою: {} ==='),
-- 5123 : player in queue args: playerName
(5123,
' [Q] {}',
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
-- 5124 : player invited args: playerName, secsLeft
(5124,
' [I] {} ({}s)',
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
-- 5125 : player in war args: playerName
(5125,
' [W] {}',
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL);

View File

@@ -442,7 +442,7 @@ void Battlefield::PlayerAcceptInviteToWar(Player* player)
{
player->GetSession()->SendBfEntered(m_BattleId);
m_PlayersInWar[player->GetTeamId()].insert(player->GetGUID());
m_InvitedPlayers[player->GetTeamId()].erase(player->GetGUID());
m_InvitedPlayers[player->GetTeamId(true)].erase(player->GetGUID());
if (player->isAFK())
player->ToggleAFK();

View File

@@ -361,6 +361,14 @@ public:
// Returns the maximum players allowed per team
uint32 GetMaxPlayersPerTeam() const { return m_MaxPlayer; }
/// Returns the set of players waiting in the pre-battle queue (per team, read-only).
GuidUnorderedSet const& GetPlayersQueueSet(TeamId teamId) const { return m_PlayersInQueue[teamId]; }
/// Returns the map of players invited to join the active war, value is invite expiry
/// timestamp (per team, read-only).
PlayerTimerMap const& GetInvitedPlayersMap(TeamId teamId) const { return m_InvitedPlayers[teamId]; }
/// Returns the set of players actively fighting in the war (per team, read-only).
GuidUnorderedSet const& GetPlayersInWarSet(TeamId teamId) const { return m_PlayersInWar[teamId]; }
void DoPlaySoundToAll(uint32 SoundID);
void InvitePlayerToQueue(Player* player);

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@@ -1194,7 +1194,15 @@ enum AcoreStrings
LANG_RESETALL_HONOR = 5118,
LANG_RESETALL_ARENA = 5119,
// Room for more strings 5120-9999
// Battlefield queue display (.bf queue)
LANG_BF_QUEUE_HDR_WAR = 5120,
LANG_BF_QUEUE_HDR_WAIT = 5121,
LANG_BF_QUEUE_TEAM_HDR = 5122,
LANG_BF_QUEUE_PLAYER_QUEUE = 5123,
LANG_BF_QUEUE_PLAYER_INVITED = 5124,
LANG_BF_QUEUE_PLAYER_WAR = 5125,
// Room for more strings 5126-9999
// Level requirement notifications
LANG_SAY_REQ = 6604,

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@@ -19,6 +19,9 @@
#include "Chat.h"
#include "CommandScript.h"
#include "Language.h"
#include "GameTime.h"
#include "ObjectAccessor.h"
#include "Player.h"
using namespace Acore::ChatCommands;
@@ -35,7 +38,8 @@ public:
{ "stop", HandleBattlefieldEnd, SEC_ADMINISTRATOR, Console::Yes },
{ "switch", HandleBattlefieldSwitch, SEC_ADMINISTRATOR, Console::Yes },
{ "timer", HandleBattlefieldTimer, SEC_ADMINISTRATOR, Console::Yes },
{ "enable", HandleBattlefieldEnable, SEC_ADMINISTRATOR, Console::Yes }
{ "enable", HandleBattlefieldEnable, SEC_ADMINISTRATOR, Console::Yes },
{ "queue", HandleBattlefieldQueue, SEC_GAMEMASTER, Console::Yes }
};
static ChatCommandTable commandTable =
{
@@ -167,6 +171,63 @@ public:
return true;
}
static bool HandleBattlefieldQueue(ChatHandler* handler, uint32 battleId)
{
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleId);
if (!bf)
{
handler->SendErrorMessage(LANG_BF_NOT_FOUND, battleId);
return false;
}
handler->PSendSysMessage(bf->IsWarTime() ? LANG_BF_QUEUE_HDR_WAR : LANG_BF_QUEUE_HDR_WAIT,
battleId, bf->GetTimer() / IN_MILLISECONDS);
static char const* teamNames[PVP_TEAMS_COUNT] = { "Alliance", "Horde" };
std::string offlineSuffix = handler->GetAcoreString(LANG_OFFLINE);
auto nameOf = [offlineSuffix](ObjectGuid guid) -> std::string
{
if (Player* p = ObjectAccessor::FindPlayer(guid))
return p->GetName();
return std::to_string(guid.GetCounter()) + offlineSuffix;
};
for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i)
{
TeamId team = TeamId(i);
GuidUnorderedSet const& inQueue = bf->GetPlayersQueueSet(team);
PlayerTimerMap const& invited = bf->GetInvitedPlayersMap(team);
GuidUnorderedSet const& inWar = bf->GetPlayersInWarSet(team);
handler->PSendSysMessage(LANG_BF_QUEUE_TEAM_HDR,
teamNames[i],
static_cast<uint32>(inQueue.size()),
static_cast<uint32>(invited.size()),
static_cast<uint32>(inWar.size()));
for (ObjectGuid const& guid : inQueue)
handler->PSendSysMessage(LANG_BF_QUEUE_PLAYER_QUEUE, nameOf(guid));
SystemTimePoint now = GameTime::GetSystemTime();
for (auto const& [guid, expiry] : invited)
{
SystemTimePoint expiryPoint = std::chrono::system_clock::from_time_t(expiry);
int32 secsLeft = std::max(int32(0), static_cast<int32>(
std::chrono::duration_cast<Seconds>(expiryPoint - now).count()));
handler->PSendSysMessage(LANG_BF_QUEUE_PLAYER_INVITED, nameOf(guid), secsLeft);
}
for (ObjectGuid const& guid : inWar)
handler->PSendSysMessage(LANG_BF_QUEUE_PLAYER_WAR, nameOf(guid));
}
return true;
}
};
void AddSC_bf_commandscript()