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fix(Core/SAI): Do not reset HP with SMART_ACTION_UPDATE_ENTRY (#4486)
Co-Authored-By: Wyrserth <43747507+Wyrserth@users.noreply.github.com>
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@@ -1304,7 +1304,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
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if (IsCreature(*itr))
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(*itr)->ToCreature()->UpdateEntry(e.action.updateTemplate.creature, NULL, e.action.updateTemplate.updateLevel != 0);
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(*itr)->ToCreature()->UpdateEntry(e.action.updateTemplate.creature, nullptr, e.action.updateTemplate.updateLevel != 0);
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delete targets;
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break;
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@@ -434,7 +434,12 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
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SetAttackTime(OFF_ATTACK, cInfo->BaseAttackTime);
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SetAttackTime(RANGED_ATTACK, cInfo->RangeAttackTime);
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uint32 previousHealth = GetHealth();
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SelectLevel(changelevel);
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if (previousHealth > 0)
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{
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SetHealth(previousHealth);
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}
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SetMeleeDamageSchool(SpellSchools(cInfo->dmgschool));
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CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(getLevel(), cInfo->unit_class);
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