fix(Core/GameObject): Handle zero quaternion rotation for dynamically spawned gameobjects (#24662)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
Co-authored-by: zergtmn <zergtmn@users.noreply.github.com>
This commit is contained in:
blinkysc
2026-02-09 20:07:23 -06:00
committed by GitHub
parent d914d61acb
commit 54d145499e
5 changed files with 67 additions and 4 deletions

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@@ -0,0 +1,30 @@
-- Fix gameobject spawns with non-unit rotation quaternions (sniffed values)
-- Barbershop Chairs
UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = -0.66261959075927734, `rotation3` = 0.748956084251403808 WHERE `guid` = 4718; -- 190699
UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = -0.99496841430664062, `rotation3` = 0.100189015269279479 WHERE `guid` = 4958; -- 190697
UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = 0.83388519287109375, `rotation3` = 0.55193793773651123 WHERE `guid` = 5136; -- 190698
UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = -0.85035133361816406, `rotation3` = 0.52621537446975708 WHERE `guid` = 5496; -- 190704
-- Legends of the Earth (2657)
UPDATE `gameobject` SET `rotation0` = 0.177045822143554687, `rotation1` = -0.68458366394042968, `rotation2` = -0.66014003753662109, `rotation3` = 0.253407031297683715 WHERE `guid` = 12007;
-- Battered Chest (106318)
UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = 0.99965667724609375, `rotation3` = 0.026201646775007247 WHERE `guid` = 26916;
UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = 0.6883544921875, `rotation3` = 0.725374460220336914 WHERE `guid` = 85745;
UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = -0.19936752319335937, `rotation3` = 0.979924798011779785 WHERE `guid` = 85756;
UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = 0.477158546447753906, `rotation3` = 0.878817260265350341 WHERE `guid` = 85879;
-- Water Well Cleansing Aura (2904)
UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = 0.374606132507324218, `rotation3` = 0.927184045314788818 WHERE `guid` = 46424;
UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = 0.034898757934570312, `rotation3` = 0.999390840530395507 WHERE `guid` = 46425;
UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = 0.99965667724609375, `rotation3` = 0.026201646775007247 WHERE `guid` = 46429;
-- Frostwyrm Waterfall Door (181225, Naxxramas)
UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = -0.77439212799072265, `rotation3` = 0.632705986499786376 WHERE `guid` = 67868;
-- Axxarien Crystal (185056)
UPDATE `gameobject` SET `rotation0` = 0.045565605163574218, `rotation1` = 0.100982666015625, `rotation2` = 0.293343544006347656, `rotation3` = 0.949566125869750976 WHERE `guid` = 99796;
-- Cage (185474, Serpentshrine Cavern) - normalized from (0, 0, 0.7, -0.7)
UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = -0.70710678118654752, `rotation3` = 0.70710678118654752 WHERE `guid` = 265632;

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@@ -0,0 +1,13 @@
-- Add missing static transport parent_rotation values
DELETE FROM `gameobject_addon` WHERE `guid` IN (2837,6946,18802,18803,18804,18805,18806,18807,56162,56163);
INSERT INTO `gameobject_addon` (`guid`,`parent_rotation0`,`parent_rotation1`,`parent_rotation2`,`parent_rotation3`,`invisibilityType`,`invisibilityValue`) VALUES
(2837,0,0,0.996917,-0.078459,0,0),
(6946,0,0,0.992005,-0.126199,0,0),
(18802,0,0,1,0,0,0),
(18803,0,0,1,0,0,0),
(18804,0,0,1,0,0,0),
(18805,0,0,1,0,0,0),
(18806,0,0,1,0,0,0),
(18807,0,0,1,0,0,0),
(56162,0,0,1,-4.37114e-08,0,0),
(56163,0,0,1,-4.37114e-08,0,0);

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@@ -2209,6 +2209,10 @@ void GameObject::UpdatePackedRotation()
void GameObject::SetWorldRotation(G3D::Quat const& rot)
{
G3D::Quat rotation = rot;
// If the quaternion is zero (e.g. dynamically spawned GOs with no rotation),
// fall back to computing rotation from orientation to avoid NaN from unitize()
if (G3D::fuzzyEq(rotation.magnitude(), 0.0f))
rotation = G3D::Quat::fromAxisAngleRotation(G3D::Vector3::unitZ(), GetOrientation());
rotation.unitize();
WorldRotation = rotation;
UpdatePackedRotation();

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@@ -766,11 +766,13 @@ bool StaticTransport::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* m
return false;
}
// pussywizard: temporarily calculate WorldRotation from orientation, do so until values in db are correct
//SetWorldRotation( /*for StaticTransport we need 2 rotation Quats in db for World- and Path- Rotation*/ );
SetWorldRotationAngles(NormalizeOrientation(GetOrientation()), 0.0f, 0.0f);
// pussywizard: PathRotation for StaticTransport (only StaticTransports have PathRotation)
SetTransportPathRotation(rotation.x, rotation.y, rotation.z, rotation.w);
// Prefer gameobject_addon parent_rotation for path rotation, fall back to gameobject.rotation
if (GameObjectAddon const* addon = sObjectMgr->GetGameObjectAddon(GetSpawnId()))
SetTransportPathRotation(addon->ParentRotation.x, addon->ParentRotation.y, addon->ParentRotation.z, addon->ParentRotation.w);
else
SetTransportPathRotation(rotation.x, rotation.y, rotation.z, rotation.w);
SetObjectScale(goinfo->size);

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@@ -2888,6 +2888,13 @@ void ObjectMgr::LoadGameobjects()
continue;
}
if (fabs(data.rotation.x * data.rotation.x + data.rotation.y * data.rotation.y +
data.rotation.z * data.rotation.z + data.rotation.w * data.rotation.w - 1.0f) >= 1e-5f)
{
LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotation quaternion (non-unit), defaulting to orientation on Z axis only", guid, data.id);
data.rotation = G3D::Quat(G3D::Matrix3::fromEulerAnglesZYX(data.orientation, 0.0f, 0.0f));
}
if (!MapMgr::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation))
{
LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid coordinates, skip", guid, data.id);
@@ -3028,6 +3035,13 @@ GameObjectData const* ObjectMgr::LoadGameObjectDataFromDB(ObjectGuid::LowType sp
return nullptr;
}
if (fabs(goData.rotation.x * goData.rotation.x + goData.rotation.y * goData.rotation.y +
goData.rotation.z * goData.rotation.z + goData.rotation.w * goData.rotation.w - 1.0f) >= 1e-5f)
{
LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotation quaternion (non-unit), defaulting to orientation on Z axis only", spawnId, entry);
goData.rotation = G3D::Quat(G3D::Matrix3::fromEulerAnglesZYX(goData.orientation, 0.0f, 0.0f));
}
if (!MapMgr::IsValidMapCoord(goData.mapid, goData.posX, goData.posY, goData.posZ, goData.orientation))
{
LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid coordinates, skipped.", spawnId, entry);