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fix(Core/GameObject): Handle zero quaternion rotation for dynamically spawned gameobjects (#24662)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com> Co-authored-by: zergtmn <zergtmn@users.noreply.github.com>
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@@ -0,0 +1,30 @@
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-- Fix gameobject spawns with non-unit rotation quaternions (sniffed values)
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-- Barbershop Chairs
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UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = -0.66261959075927734, `rotation3` = 0.748956084251403808 WHERE `guid` = 4718; -- 190699
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UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = -0.99496841430664062, `rotation3` = 0.100189015269279479 WHERE `guid` = 4958; -- 190697
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UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = 0.83388519287109375, `rotation3` = 0.55193793773651123 WHERE `guid` = 5136; -- 190698
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UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = -0.85035133361816406, `rotation3` = 0.52621537446975708 WHERE `guid` = 5496; -- 190704
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-- Legends of the Earth (2657)
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UPDATE `gameobject` SET `rotation0` = 0.177045822143554687, `rotation1` = -0.68458366394042968, `rotation2` = -0.66014003753662109, `rotation3` = 0.253407031297683715 WHERE `guid` = 12007;
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-- Battered Chest (106318)
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UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = 0.99965667724609375, `rotation3` = 0.026201646775007247 WHERE `guid` = 26916;
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UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = 0.6883544921875, `rotation3` = 0.725374460220336914 WHERE `guid` = 85745;
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UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = -0.19936752319335937, `rotation3` = 0.979924798011779785 WHERE `guid` = 85756;
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UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = 0.477158546447753906, `rotation3` = 0.878817260265350341 WHERE `guid` = 85879;
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-- Water Well Cleansing Aura (2904)
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UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = 0.374606132507324218, `rotation3` = 0.927184045314788818 WHERE `guid` = 46424;
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UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = 0.034898757934570312, `rotation3` = 0.999390840530395507 WHERE `guid` = 46425;
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UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = 0.99965667724609375, `rotation3` = 0.026201646775007247 WHERE `guid` = 46429;
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-- Frostwyrm Waterfall Door (181225, Naxxramas)
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UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = -0.77439212799072265, `rotation3` = 0.632705986499786376 WHERE `guid` = 67868;
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-- Axxarien Crystal (185056)
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UPDATE `gameobject` SET `rotation0` = 0.045565605163574218, `rotation1` = 0.100982666015625, `rotation2` = 0.293343544006347656, `rotation3` = 0.949566125869750976 WHERE `guid` = 99796;
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-- Cage (185474, Serpentshrine Cavern) - normalized from (0, 0, 0.7, -0.7)
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UPDATE `gameobject` SET `rotation0` = 0, `rotation1` = 0, `rotation2` = -0.70710678118654752, `rotation3` = 0.70710678118654752 WHERE `guid` = 265632;
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@@ -0,0 +1,13 @@
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-- Add missing static transport parent_rotation values
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DELETE FROM `gameobject_addon` WHERE `guid` IN (2837,6946,18802,18803,18804,18805,18806,18807,56162,56163);
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INSERT INTO `gameobject_addon` (`guid`,`parent_rotation0`,`parent_rotation1`,`parent_rotation2`,`parent_rotation3`,`invisibilityType`,`invisibilityValue`) VALUES
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(2837,0,0,0.996917,-0.078459,0,0),
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(6946,0,0,0.992005,-0.126199,0,0),
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(18802,0,0,1,0,0,0),
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(18803,0,0,1,0,0,0),
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(18804,0,0,1,0,0,0),
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(18805,0,0,1,0,0,0),
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(18806,0,0,1,0,0,0),
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(18807,0,0,1,0,0,0),
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(56162,0,0,1,-4.37114e-08,0,0),
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(56163,0,0,1,-4.37114e-08,0,0);
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@@ -2209,6 +2209,10 @@ void GameObject::UpdatePackedRotation()
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void GameObject::SetWorldRotation(G3D::Quat const& rot)
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{
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G3D::Quat rotation = rot;
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// If the quaternion is zero (e.g. dynamically spawned GOs with no rotation),
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// fall back to computing rotation from orientation to avoid NaN from unitize()
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if (G3D::fuzzyEq(rotation.magnitude(), 0.0f))
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rotation = G3D::Quat::fromAxisAngleRotation(G3D::Vector3::unitZ(), GetOrientation());
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rotation.unitize();
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WorldRotation = rotation;
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UpdatePackedRotation();
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@@ -766,11 +766,13 @@ bool StaticTransport::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* m
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return false;
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}
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// pussywizard: temporarily calculate WorldRotation from orientation, do so until values in db are correct
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//SetWorldRotation( /*for StaticTransport we need 2 rotation Quats in db for World- and Path- Rotation*/ );
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SetWorldRotationAngles(NormalizeOrientation(GetOrientation()), 0.0f, 0.0f);
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// pussywizard: PathRotation for StaticTransport (only StaticTransports have PathRotation)
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SetTransportPathRotation(rotation.x, rotation.y, rotation.z, rotation.w);
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// Prefer gameobject_addon parent_rotation for path rotation, fall back to gameobject.rotation
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if (GameObjectAddon const* addon = sObjectMgr->GetGameObjectAddon(GetSpawnId()))
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SetTransportPathRotation(addon->ParentRotation.x, addon->ParentRotation.y, addon->ParentRotation.z, addon->ParentRotation.w);
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else
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SetTransportPathRotation(rotation.x, rotation.y, rotation.z, rotation.w);
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SetObjectScale(goinfo->size);
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@@ -2888,6 +2888,13 @@ void ObjectMgr::LoadGameobjects()
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continue;
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}
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if (fabs(data.rotation.x * data.rotation.x + data.rotation.y * data.rotation.y +
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data.rotation.z * data.rotation.z + data.rotation.w * data.rotation.w - 1.0f) >= 1e-5f)
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{
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LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotation quaternion (non-unit), defaulting to orientation on Z axis only", guid, data.id);
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data.rotation = G3D::Quat(G3D::Matrix3::fromEulerAnglesZYX(data.orientation, 0.0f, 0.0f));
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}
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if (!MapMgr::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation))
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{
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LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid coordinates, skip", guid, data.id);
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@@ -3028,6 +3035,13 @@ GameObjectData const* ObjectMgr::LoadGameObjectDataFromDB(ObjectGuid::LowType sp
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return nullptr;
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}
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if (fabs(goData.rotation.x * goData.rotation.x + goData.rotation.y * goData.rotation.y +
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goData.rotation.z * goData.rotation.z + goData.rotation.w * goData.rotation.w - 1.0f) >= 1e-5f)
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{
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LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotation quaternion (non-unit), defaulting to orientation on Z axis only", spawnId, entry);
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goData.rotation = G3D::Quat(G3D::Matrix3::fromEulerAnglesZYX(goData.orientation, 0.0f, 0.0f));
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}
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if (!MapMgr::IsValidMapCoord(goData.mapid, goData.posX, goData.posY, goData.posZ, goData.orientation))
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{
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LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid coordinates, skipped.", spawnId, entry);
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