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feat(Core/Creature): Dual id Spawning WIP (#10115)
* feat(Core/Creature): Multi id Spawning WIP * Update Creature.cpp * Update PR * Add Sql * Update rev_1641837958335217980.sql * Update src/server/game/Globals/ObjectMgr.cpp Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * Update src/server/game/Globals/ObjectMgr.cpp Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * Update rev_1641837958335217980.sql * Update cs_npc.cpp * Create changes_1641842959398297300.md * Fixed issue added with random model PR * Update GameEventMgr.cpp Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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doc/changelog/pendings/changes_1641842959398297300.md
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We suggest that you always use the latest version of our master branch.
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https://github.com/azerothcore/azerothcore-wotlk/tree/master
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### How to upgrade
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For server administrators: instructions about how to upgrade existing servers are available [here](http://www.azerothcore.org/wiki/Upgrade-from-pre-2.0.0-to-latest-master).
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## Release notes
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This PR removes the modelId column from creature table to allow us to move to a dual entry spawn system.
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If this causes an issue for in game or custom spawns the following line of SAI can update the modelId.
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(#entryorguid,0,0,0,11,0,100,0,0,0,0,0,0,3,0,#modelId,0,0,0,0,1,0,0,0,0,0,0,0,0,"Creature Name - On Spawn - Change Model to #modelId"),
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Special thanks to @Shin @Kitzunu @M'Dic for assistance.
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