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* feat(Core/Creature): Multi id Spawning WIP * Update Creature.cpp * Update PR * Add Sql * Update rev_1641837958335217980.sql * Update src/server/game/Globals/ObjectMgr.cpp Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * Update src/server/game/Globals/ObjectMgr.cpp Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * Update rev_1641837958335217980.sql * Update cs_npc.cpp * Create changes_1641842959398297300.md * Fixed issue added with random model PR * Update GameEventMgr.cpp Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
749 B
749 B
We suggest that you always use the latest version of our master branch. https://github.com/azerothcore/azerothcore-wotlk/tree/master
How to upgrade
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Release notes
This PR removes the modelId column from creature table to allow us to move to a dual entry spawn system.
If this causes an issue for in game or custom spawns the following line of SAI can update the modelId.
(#entryorguid,0,0,0,11,0,100,0,0,0,0,0,0,3,0,#modelId,0,0,0,0,1,0,0,0,0,0,0,0,0,"Creature Name - On Spawn - Change Model to #modelId"),
Special thanks to @Shin @Kitzunu @M'Dic for assistance.