fix(Scripts/Naxxramas): fix Four Horsemen chest despawning (#24716)

This commit is contained in:
Andrew
2026-02-14 20:57:16 -03:00
committed by GitHub
parent b2a85da544
commit 208fd3e695

View File

@@ -256,11 +256,9 @@ public:
BossAI::JustDied(killer);
Talk(SAY_DEATH);
if (instance->GetBossState(BOSS_HORSEMAN) == DONE)
if (!me->GetMap()->GetPlayers().IsEmpty())
if (Player* player = me->GetMap()->GetPlayers().getFirst()->GetSource())
if (GameObject* chest = player->SummonGameObject(RAID_MODE(GO_HORSEMEN_CHEST_10, GO_HORSEMEN_CHEST_25), 2514.8f, -2944.9f, 245.55f, 5.51f, 0, 0, 0, 0, 0))
chest->SetLootRecipient(me);
if (instance->IsBossDone(BOSS_HORSEMAN))
if (GameObject* chest = me->GetMap()->SummonGameObject(RAID_MODE(GO_HORSEMEN_CHEST_10, GO_HORSEMEN_CHEST_25), 2514.8f, -2944.9f, 245.55f, 5.51f, 0, 0, 0, 0, 0))
chest->SetLootRecipient(me);
}
void JustEngagedWith(Unit* who) override