fix(Core/GameObject): Use quaternion rotation directly instead of orientation hackfix (#24602)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
Co-authored-by: zergtmn <zerg@myisp.com>
This commit is contained in:
blinkysc
2026-02-03 11:26:50 -06:00
committed by GitHub
parent 3d9e58b3d6
commit 14ebaae275
5 changed files with 51 additions and 35 deletions

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@@ -0,0 +1,6 @@
-- Add parent rotation columns to gameobject_addon table for transport rotation support
ALTER TABLE `gameobject_addon`
ADD COLUMN `parent_rotation0` FLOAT NOT NULL DEFAULT 0 AFTER `guid`,
ADD COLUMN `parent_rotation1` FLOAT NOT NULL DEFAULT 0 AFTER `parent_rotation0`,
ADD COLUMN `parent_rotation2` FLOAT NOT NULL DEFAULT 0 AFTER `parent_rotation1`,
ADD COLUMN `parent_rotation3` FLOAT NOT NULL DEFAULT 1 AFTER `parent_rotation2`;

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@@ -0,0 +1,5 @@
-- DB/Gameobject: Update "Dangerous!" sign with sniffed values
-- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/16834
DELETE FROM `gameobject` WHERE `guid` = 17154 AND `id` = 2008;
INSERT INTO `gameobject` (`guid`, `id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES
(17154, 2008, 0, 267, 272, 1, 1, -19.4826393127441406, -935.3038330078125, 58.09708786010742187, 2.65289926528930664, -0.04655265808105468, 0.011606216430664062, 0.969178199768066406, 0.241643846035003662, 120, 255, 1, 42328);

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@@ -38,6 +38,11 @@
#include <G3D/CoordinateFrame.h>
#include <G3D/Quat.h>
bool QuaternionData::IsUnit() const
{
return fabs(x * x + y * y + z * z + w * w - 1.0f) < 1e-5f;
}
GameObject::GameObject() : WorldObject(), MovableMapObject(),
m_model(nullptr), m_goValue(), m_AI(nullptr)
{
@@ -293,35 +298,14 @@ bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, u
return false;
}
GameObjectAddon const* addon = sObjectMgr->GetGameObjectAddon(GetSpawnId());
SetLocalRotation(rotation);
// hackfix for the hackfix down below
switch (goinfo->entry)
{
// excluded ids from the hackfix below
// used switch since there should be more
case 181233: // maexxna portal effect
case 181575: // maexxna portal
case 20992: // theramore black shield
case 21042: // theramore guard badge
SetLocalRotation(rotation);
break;
default:
// xinef: hackfix - but make it possible to use original WorldRotation (using special gameobject addon data)
// pussywizard: temporarily calculate WorldRotation from orientation, do so until values in db are correct
if (addon && addon->invisibilityType == INVISIBILITY_GENERAL && addon->InvisibilityValue == 0)
{
SetLocalRotation(rotation);
}
else
{
SetLocalRotationAngles(NormalizeOrientation(GetOrientation()), 0.0f, 0.0f);
}
break;
}
GameObjectAddon const* gameObjectAddon = sObjectMgr->GetGameObjectAddon(GetSpawnId());
QuaternionData parentRotation;
if (gameObjectAddon)
parentRotation = gameObjectAddon->ParentRotation;
// pussywizard: no PathRotation for normal gameobjects
SetTransportPathRotation(0.0f, 0.0f, 0.0f, 1.0f);
SetTransportPathRotation(parentRotation.x, parentRotation.y, parentRotation.z, parentRotation.w);
SetObjectScale(goinfo->size);
@@ -403,12 +387,12 @@ bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, u
break;
}
if (addon)
if (gameObjectAddon)
{
if (addon->InvisibilityValue)
if (gameObjectAddon->InvisibilityValue)
{
m_invisibility.AddFlag(addon->invisibilityType);
m_invisibility.AddValue(addon->invisibilityType, addon->InvisibilityValue);
m_invisibility.AddFlag(gameObjectAddon->invisibilityType);
m_invisibility.AddValue(gameObjectAddon->invisibilityType, gameObjectAddon->InvisibilityValue);
}
}

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@@ -678,9 +678,23 @@ struct GameObjectLocale
std::vector<std::string> CastBarCaption;
};
struct AC_GAME_API QuaternionData
{
float x;
float y;
float z;
float w;
QuaternionData() : x(0.0f), y(0.0f), z(0.0f), w(1.0f) { }
QuaternionData(float X, float Y, float Z, float W) : x(X), y(Y), z(Z), w(W) { }
[[nodiscard]] bool IsUnit() const;
};
// `gameobject_addon` table
struct GameObjectAddon
{
QuaternionData ParentRotation;
InvisibilityType invisibilityType;
uint32 InvisibilityValue;
};

View File

@@ -1355,8 +1355,8 @@ void ObjectMgr::LoadGameObjectAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT guid, invisibilityType, invisibilityValue FROM gameobject_addon");
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT guid, parent_rotation0, parent_rotation1, parent_rotation2, parent_rotation3, invisibilityType, invisibilityValue FROM gameobject_addon");
if (!result)
{
@@ -1380,8 +1380,9 @@ void ObjectMgr::LoadGameObjectAddons()
}
GameObjectAddon& gameObjectAddon = _gameObjectAddonStore[guid];
gameObjectAddon.invisibilityType = InvisibilityType(fields[1].Get<uint8>());
gameObjectAddon.InvisibilityValue = fields[2].Get<uint32>();
gameObjectAddon.ParentRotation = QuaternionData(fields[1].Get<float>(), fields[2].Get<float>(), fields[3].Get<float>(), fields[4].Get<float>());
gameObjectAddon.invisibilityType = InvisibilityType(fields[5].Get<uint8>());
gameObjectAddon.InvisibilityValue = fields[6].Get<uint32>();
if (gameObjectAddon.invisibilityType >= TOTAL_INVISIBILITY_TYPES)
{
@@ -1396,6 +1397,12 @@ void ObjectMgr::LoadGameObjectAddons()
gameObjectAddon.InvisibilityValue = 1;
}
if (!gameObjectAddon.ParentRotation.IsUnit())
{
LOG_ERROR("sql.sql", "GameObject (GUID: {}) has invalid parent rotation in `gameobject_addon`, set to default", guid);
gameObjectAddon.ParentRotation = QuaternionData();
}
++count;
} while (result->NextRow());