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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Scripts/TempleOfAhnQiraj): Added missing doors. (#12734)
Fixes #12712
This commit is contained in:
@@ -0,0 +1,6 @@
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--
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DELETE FROM `gameobject` WHERE `id` IN (180634,180635,180636);
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INSERT INTO `gameobject` (`guid`, `id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `ScriptName`, `VerifiedBuild`) VALUES
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(6680,180634,531,0,0,1,1,-8929.61,1344.38,-104.211,-2.43473,0,0,-0.938191,0.346119,604800,100,0,'',0),
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(6683,180635,531,0,0,1,1,-9016.36,1330.68,-104.211,2.80125,0,0,0.985556,0.169351,604800,100,1,'',0),
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(6686,180636,531,0,0,1,1,-8429.59,2048.81,153.309,-2.76634,0,0,-0.98245,0.186527,604800,100,1,'',0);
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@@ -112,6 +112,8 @@ struct boss_skeram : public BossAI
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{
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_JustDied();
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Talk(SAY_DEATH);
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instance->HandleGameObject(instance->GetGuidData(AQ40_DOOR_3), true);
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}
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else
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me->RemoveCorpse();
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@@ -91,6 +91,8 @@ struct boss_twinemperorsAI : public BossAI
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me->ClearUnitState(UNIT_STATE_STUNNED);
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DontYellWhenDead = false;
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EnrageTimer = 15 * 60000;
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instance->HandleGameObject(instance->GetGuidData(AQ40_DOOR_1), true);
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}
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Creature* GetOtherBoss()
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@@ -127,6 +129,9 @@ struct boss_twinemperorsAI : public BossAI
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}
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if (!DontYellWhenDead) // I hope AI is not threaded
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DoPlaySoundToSet(me, IAmVeklor() ? SOUND_VL_DEATH : SOUND_VN_DEATH);
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instance->HandleGameObject(instance->GetGuidData(AQ40_DOOR_1), true);
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instance->HandleGameObject(instance->GetGuidData(AQ40_DOOR_2), true);
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}
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void KilledUnit(Unit* /*victim*/) override
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@@ -150,6 +155,8 @@ struct boss_twinemperorsAI : public BossAI
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otherAI->DoZoneInCombat();
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}
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}
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instance->HandleGameObject(instance->GetGuidData(AQ40_DOOR_1), false);
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}
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void SpellHit(Unit* caster, SpellInfo const* entry) override
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@@ -42,6 +42,7 @@ public:
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instance_temple_of_ahnqiraj_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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LoadObjectData(creatureData, nullptr);
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doorGUIDs.fill(ObjectGuid::Empty);
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SetBossNumber(MAX_BOSS_NUMBER);
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}
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@@ -55,6 +56,8 @@ public:
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ObjectGuid VeklorGUID;
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ObjectGuid VeknilashGUID;
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ObjectGuid ViscidusGUID;
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std::array<ObjectGuid, 3> doorGUIDs;
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uint32 BugTrioDeathCount;
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uint32 CthunPhase;
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@@ -73,6 +76,10 @@ public:
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{
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case NPC_SKERAM:
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SkeramGUID = creature->GetGUID();
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if (!creature->IsAlive())
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{
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HandleGameObject(doorGUIDs[2], true);
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}
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break;
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case NPC_VEM:
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VemGUID = creature->GetGUID();
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@@ -85,6 +92,10 @@ public:
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break;
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case NPC_VEKLOR:
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VeklorGUID = creature->GetGUID();
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if (!creature->IsAlive())
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{
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HandleGameObject(doorGUIDs[1], true);
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}
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break;
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case NPC_VEKNILASH:
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VeknilashGUID = creature->GetGUID();
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@@ -101,6 +112,40 @@ public:
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InstanceScript::OnCreatureCreate(creature);
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}
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void OnGameObjectCreate(GameObject* go) override
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{
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switch (go->GetEntry())
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{
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case AQ40_DOOR_1:
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doorGUIDs[0] = go->GetGUID();
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break;
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case AQ40_DOOR_2:
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doorGUIDs[1] = go->GetGUID();
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if (Creature* veklor = instance->GetCreature(VeklorGUID))
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{
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if (!veklor->IsAlive())
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{
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HandleGameObject(go->GetGUID(), true);
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}
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}
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break;
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case AQ40_DOOR_3:
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doorGUIDs[2] = go->GetGUID();
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if (Creature* skeram = instance->GetCreature(SkeramGUID))
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{
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if (!skeram->IsAlive())
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{
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HandleGameObject(go->GetGUID(), true);
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}
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}
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break;
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default:
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break;
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}
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InstanceScript::OnGameObjectCreate(go);
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}
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uint32 GetData(uint32 type) const override
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{
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switch (type)
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@@ -142,6 +187,12 @@ public:
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return VeknilashGUID;
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case DATA_VISCIDUS:
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return ViscidusGUID;
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case AQ40_DOOR_1:
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return doorGUIDs[0];
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case AQ40_DOOR_2:
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return doorGUIDs[1];
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case AQ40_DOOR_3:
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return doorGUIDs[2];
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}
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return ObjectGuid::Empty;
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}
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@@ -79,6 +79,13 @@ enum Creatures
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NPC_SARTURA = 15516
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};
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enum ObjectsAQ40
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{
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AQ40_DOOR_1 = 180634,
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AQ40_DOOR_2 = 180635,
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AQ40_DOOR_3 = 180636
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};
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template <class AI, class T>
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inline AI* GetTempleOfAhnQirajAI(T* obj)
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{
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