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https://github.com/freekode/mod-reward-played-time-improved.git
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Update reward_system.cpp
* Don't announce if module is not enabled * Text was wrong, item is always sent by mail
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@@ -23,7 +23,7 @@ public:
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void OnLogin(Player* player) override
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void OnLogin(Player* player) override
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{
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{
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if (sConfigMgr->GetBoolDefault("RewardSystem.Announce", true)) {
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if (sConfigMgr->GetBoolDefault("RewardSystemEnable", true) && sConfigMgr->GetBoolDefault("RewardSystem.Announce", true)) {
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ChatHandler(player->GetSession()).SendSysMessage("This server is running the |cff4CFF00Reward Time Played |rmodule.");
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ChatHandler(player->GetSession()).SendSysMessage("This server is running the |cff4CFF00Reward Time Played |rmodule.");
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}
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}
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}
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}
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@@ -81,7 +81,7 @@ public:
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std::string receiverName;
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std::string receiverName;
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std::string subject = "Reward System prize";
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std::string subject = "Reward System prize";
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std::string text = "Congratulations, you won a prize but your inventory was full. Please take your items when you will free space from your inventory";
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std::string text = "Congratulations, you won a prize!";
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ItemTemplate const* item_proto = sObjectMgr->GetItemTemplate(itemId);
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ItemTemplate const* item_proto = sObjectMgr->GetItemTemplate(itemId);
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