mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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# Pull Request I've being getting ready to test Serpentshrine Cavern strategy on `test-staging`, but noticed the bots don't currently have attunement setup. Added attunement quest. --- ## Design Philosophy We prioritize **stability, performance, and predictability** over behavioral realism. Complex player-mimicking logic is intentionally limited due to its negative impact on scalability, maintainability, and long-term robustness. Excessive processing overhead can lead to server hiccups, increased CPU usage, and degraded performance for all participants. Because every action and decision tree is executed **per bot and per trigger**, even small increases in logic complexity can scale poorly and negatively affect both players and world (random) bots. Bots are not expected to behave perfectly, and perfect simulation of human decision-making is not a project goal. Increased behavioral realism often introduces disproportionate cost, reduced predictability, and significantly higher maintenance overhead. Every additional branch of logic increases long-term responsibility. All decision paths must be tested, validated, and maintained continuously as the system evolves. If advanced or AI-intensive behavior is introduced, the **default configuration must remain the lightweight decision model**. More complex behavior should only be available as an **explicit opt-in option**, clearly documented as having a measurable performance cost. Principles: - **Stability before intelligence** A stable system is always preferred over a smarter one. - **Performance is a shared resource** Any increase in bot cost affects all players and all bots. - **Simple logic scales better than smart logic** Predictable behavior under load is more valuable than perfect decisions. - **Complexity must justify itself** If a feature cannot clearly explain its cost, it should not exist. - **Defaults must be cheap** Expensive behavior must always be optional and clearly communicated. - **Bots should look reasonable, not perfect** The goal is believable behavior, not human simulation. Before submitting, confirm that this change aligns with those principles. --- ## Feature Evaluation Please answer the following: - Describe the **minimum logic** required to achieve the intended behavior? - Describe the **cheapest implementation** that produces an acceptable result? - Describe the **runtime cost** when this logic executes across many bots? --- ## How to Test the Changes - Add bots and convert to raid - Make sure you have attunement by completing [this](https://www.wowhead.com/tbc/quest=13431/the-cudgel-of-kardesh) quest - Teleport to SSC and summon bots. The bots should appear in the raid. ## Complexity & Impact Does this change add new decision branches? - - [x] No - - [ ] Yes (**explain below**) Does this change increase per-bot or per-tick processing? - - [x] No - - [ ] Yes (**describe and justify impact**) Could this logic scale poorly under load? - - [x] No - - [ ] Yes (**explain why**) --- ## Defaults & Configuration Does this change modify default bot behavior? - - [ ] No - - [x] Yes (**explain why**) This adds the attunement quest for SSC by default If this introduces more advanced or AI-heavy logic: - - [x] Lightweight mode remains the default - - [ ] More complex behavior is optional and thereby configurable --- ## AI Assistance Was AI assistance (e.g. ChatGPT or similar tools) used while working on this change? - - [x] No - - [ ] Yes (**explain below**) If yes, please specify: - AI tool or model used (e.g. ChatGPT, GPT-4, Claude, etc.) - Purpose of usage (e.g. brainstorming, refactoring, documentation, code generation) - Which parts of the change were influenced or generated - Whether the result was manually reviewed and adapted AI assistance is allowed, but all submitted code must be fully understood, reviewed, and owned by the contributor. Any AI-influenced changes must be verified against existing CORE and PB logic. We expect contributors to be honest about what they do and do not understand. --- ## Final Checklist - - [x] Stability is not compromised - - [x] Performance impact is understood, tested, and acceptable - - [x] Added logic complexity is justified and explained - - [x] Documentation updated if needed --- ## Notes for Reviewers Anything that significantly improves realism at the cost of stability or performance should be carefully discussed before merging.
978 lines
54 KiB
C++
978 lines
54 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "PlayerbotAIConfig.h"
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#include <iostream>
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#include "Config.h"
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#include "NewRpgInfo.h"
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#include "PlayerbotDungeonRepository.h"
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#include "PlayerbotFactory.h"
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#include "Playerbots.h"
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#include "PlayerbotGuildMgr.h"
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#include "RandomItemMgr.h"
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#include "RandomPlayerbotFactory.h"
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#include "RandomPlayerbotMgr.h"
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#include "Talentspec.h"
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template <class T>
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void LoadList(std::string const value, T& list)
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{
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std::vector<std::string> ids = split(value, ',');
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for (std::vector<std::string>::iterator i = ids.begin(); i != ids.end(); i++)
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{
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uint32 id = atoi((*i).c_str());
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// if (!id)
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// continue;
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list.push_back(id);
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}
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}
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template <class T>
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void LoadSet(std::string const value, T& set)
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{
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std::vector<std::string> ids = split(value, ',');
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for (std::vector<std::string>::iterator i = ids.begin(); i != ids.end(); i++)
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{
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uint32 id = atoi((*i).c_str());
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// if (!id)
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// continue;
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set.insert(id);
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}
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}
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template <class T>
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void LoadListString(std::string const value, T& list)
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{
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std::vector<std::string> strings = split(value, ',');
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for (std::vector<std::string>::iterator i = strings.begin(); i != strings.end(); i++)
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{
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std::string const string = *i;
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if (string.empty())
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continue;
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list.push_back(string);
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}
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}
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bool PlayerbotAIConfig::Initialize()
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{
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LOG_INFO("server.loading", "Initializing mod-playerbots, based on AI Playerbots by ike3 and the original Playerbots by blueboy");
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enabled = sConfigMgr->GetOption<bool>("AiPlayerbot.Enabled", true);
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if (!enabled)
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{
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LOG_INFO("server.loading", "Playerbots Module is disabled in playerbots.conf");
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return false;
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}
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globalCoolDown = sConfigMgr->GetOption<int32>("AiPlayerbot.GlobalCooldown", 500);
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maxWaitForMove = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxWaitForMove", 5000);
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disableMoveSplinePath = sConfigMgr->GetOption<int32>("AiPlayerbot.DisableMoveSplinePath", 0);
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maxMovementSearchTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxMovementSearchTime", 3);
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expireActionTime = sConfigMgr->GetOption<int32>("AiPlayerbot.ExpireActionTime", 5000);
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dispelAuraDuration = sConfigMgr->GetOption<int32>("AiPlayerbot.DispelAuraDuration", 700);
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reactDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReactDelay", 100);
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dynamicReactDelay = sConfigMgr->GetOption<bool>("AiPlayerbot.DynamicReactDelay", true);
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passiveDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.PassiveDelay", 10000);
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repeatDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.RepeatDelay", 2000);
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errorDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ErrorDelay", 100);
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rpgDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgDelay", 10000);
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sitDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.SitDelay", 20000);
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returnDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReturnDelay", 2000);
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lootDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.LootDelay", 1000);
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minBotsForGreaterBuff = sConfigMgr->GetOption<int32>("AiPlayerbot.MinBotsForGreaterBuff", 3);
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rpWarningCooldown = sConfigMgr->GetOption<int32>("AiPlayerbot.RPWarningCooldown", 30);
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disabledWithoutRealPlayerLoginDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLoginDelay", 30);
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disabledWithoutRealPlayerLogoutDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLogoutDelay", 300);
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farDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FarDistance", 20.0f);
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sightDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SightDistance", 100.0f);
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spellDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SpellDistance", 28.5f);
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shootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ShootDistance", 5.0f);
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healDistance = sConfigMgr->GetOption<float>("AiPlayerbot.HealDistance", 38.5f);
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lootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.LootDistance", 15.0f);
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fleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FleeDistance", 5.0f);
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aggroDistance = sConfigMgr->GetOption<float>("AiPlayerbot.AggroDistance", 22.0f);
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tooCloseDistance = sConfigMgr->GetOption<float>("AiPlayerbot.TooCloseDistance", 5.0f);
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meleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.MeleeDistance", 0.75f);
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followDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FollowDistance", 1.5f);
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whisperDistance = sConfigMgr->GetOption<float>("AiPlayerbot.WhisperDistance", 6000.0f);
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contactDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ContactDistance", 0.45f);
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aoeRadius = sConfigMgr->GetOption<float>("AiPlayerbot.AoeRadius", 10.0f);
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rpgDistance = sConfigMgr->GetOption<float>("AiPlayerbot.RpgDistance", 200.0f);
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grindDistance = sConfigMgr->GetOption<float>("AiPlayerbot.GrindDistance", 75.0f);
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reactDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ReactDistance", 150.0f);
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criticalHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.CriticalHealth", 25);
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lowHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.LowHealth", 45);
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mediumHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.MediumHealth", 65);
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almostFullHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.AlmostFullHealth", 85);
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lowMana = sConfigMgr->GetOption<int32>("AiPlayerbot.LowMana", 15);
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mediumMana = sConfigMgr->GetOption<int32>("AiPlayerbot.MediumMana", 40);
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highMana = sConfigMgr->GetOption<int32>("AiPlayerbot.HighMana", 65);
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autoSaveMana = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoSaveMana", true);
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saveManaThreshold = sConfigMgr->GetOption<int32>("AiPlayerbot.SaveManaThreshold", 60);
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autoAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoAvoidAoe", true);
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maxAoeAvoidRadius = sConfigMgr->GetOption<float>("AiPlayerbot.MaxAoeAvoidRadius", 15.0f);
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LoadSet<std::set<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.AoeAvoidSpellWhitelist", "50759,57491,13810,29946"),
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aoeAvoidSpellWhitelist);
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tellWhenAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.TellWhenAvoidAoe", false);
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randomGearLoweringChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomGearLoweringChance", 0.0f);
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incrementalGearInit = sConfigMgr->GetOption<bool>("AiPlayerbot.IncrementalGearInit", true);
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randomGearQualityLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomGearQualityLimit", 3);
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randomGearScoreLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomGearScoreLimit", 0);
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randomBotMinLevelChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotMinLevelChance", 0.1f);
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randomBotMaxLevelChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotMaxLevelChance", 0.1f);
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randomBotRpgChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotRpgChance", 0.20f);
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iterationsPerTick = sConfigMgr->GetOption<int32>("AiPlayerbot.IterationsPerTick", 10);
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allowAccountBots = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowAccountBots", true);
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allowGuildBots = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowGuildBots", true);
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allowTrustedAccountBots = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowTrustedAccountBots", true);
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disabledWithoutRealPlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.DisabledWithoutRealPlayer", false);
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randomBotGuildNearby = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotGuildNearby", false);
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randomBotInvitePlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotInvitePlayer", false);
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inviteChat = sConfigMgr->GetOption<bool>("AiPlayerbot.InviteChat", false);
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randomBotMapsAsString = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotMaps", "0,1,530,571");
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LoadList<std::vector<uint32>>(randomBotMapsAsString, randomBotMaps);
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probTeleToBankers = sConfigMgr->GetOption<float>("AiPlayerbot.ProbTeleToBankers", 0.25f);
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enableWeightTeleToCityBankers = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableWeightTeleToCityBankers", false);
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weightTeleToStormwind = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToStormwindWeight", 2);
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weightTeleToIronforge = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToIronforgeWeight", 1);
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weightTeleToDarnassus = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToDarnassusWeight", 1);
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weightTeleToExodar = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToExodarWeight", 1);
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weightTeleToOrgrimmar = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToOrgrimmarWeight", 2);
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weightTeleToUndercity = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToUndercityWeight", 1);
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weightTeleToThunderBluff = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToThunderBluffWeight", 1);
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weightTeleToSilvermoonCity = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToSilvermoonCityWeight", 1);
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weightTeleToShattrathCity = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToShattrathCityWeight", 1);
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weightTeleToDalaran = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToDalaranWeight", 1);
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LoadList<std::vector<uint32>>(
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sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestItems",
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"5175,5176,5177,5178,6948,11000,12382,13704,16309"),
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randomBotQuestItems);
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LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotSpellIds", "54197"),
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randomBotSpellIds);
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LoadList<std::vector<uint32>>(
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sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedZoneIds",
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"2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,"
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"3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395,3703,4298,3951"),
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pvpProhibitedZoneIds);
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LoadList<std::vector<uint32>>(
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sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedAreaIds",
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"976,35,392,2268,4161,4010,4317,4312,3649,3887,3958,3724,4080,3938,3754,3786,3973"),
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pvpProhibitedAreaIds);
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fastReactInBG = sConfigMgr->GetOption<bool>("AiPlayerbot.FastReactInBG", true);
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LoadList<std::vector<uint32>>(
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sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestIds", "3802,5505,6502,7761,7848,10277,10285,11492,13188,13189,24499,24511,24710,24712"),
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randomBotQuestIds);
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LoadSet<std::set<uint32>>(
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sConfigMgr->GetOption<std::string>("AiPlayerbot.DisallowedGameObjects",
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"176213,17155,2656,74448,19020,3719,3658,3705,3706,105579,75293,2857,"
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"179490,141596,160836,160845,179516,176224,181085,176112,128308,128403,"
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"165739,165738,175245,175970,176325,176327,123329,2560"),
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disallowedGameObjects);
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LoadSet<std::set<uint32>>(
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sConfigMgr->GetOption<std::string>("AiPlayerbot.AttunementQuests", "10279,10277,10282,10283,10284,10285,10296,10297,10298,11481,11482,11488,11490,11492,10901"),
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attunementQuests);
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botAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.BotAutologin", false);
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randomBotAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotAutologin", true);
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minRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBots", 500);
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maxRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBots", 500);
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randomBotUpdateInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotUpdateInterval", 20);
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randomBotCountChangeMinInterval =
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sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotCountChangeMinInterval", 30 * MINUTE);
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randomBotCountChangeMaxInterval =
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sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotCountChangeMaxInterval", 2 * HOUR);
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minRandomBotInWorldTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotInWorldTime", 2 * HOUR);
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maxRandomBotInWorldTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotInWorldTime", 14 * 24 * HOUR);
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minRandomBotRandomizeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotRandomizeTime", 2 * HOUR);
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maxRandomBotRandomizeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotRandomizeTime", 14 * 24 * HOUR);
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minRandomBotChangeStrategyTime =
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sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotChangeStrategyTime", 30 * MINUTE);
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maxRandomBotChangeStrategyTime =
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sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotChangeStrategyTime", 2 * HOUR);
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minRandomBotReviveTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotReviveTime", MINUTE);
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maxRandomBotReviveTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotReviveTime", 5 * MINUTE);
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minRandomBotTeleportInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotTeleportInterval", 1 * HOUR);
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maxRandomBotTeleportInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotTeleportInterval", 5 * HOUR);
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permanentlyInWorldTime =
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sConfigMgr->GetOption<int32>("AiPlayerbot.PermanentlyInWorldTime", 1 * YEAR);
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randomBotTeleportDistance = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleportDistance", 100);
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randomBotsPerInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotsPerInterval", 60);
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minRandomBotsPriceChangeInterval =
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sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotsPriceChangeInterval", 2 * HOUR);
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maxRandomBotsPriceChangeInterval =
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sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotsPriceChangeInterval", 48 * HOUR);
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randomBotJoinLfg = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotJoinLfg", true);
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restrictHealerDPS = sConfigMgr->GetOption<bool>("AiPlayerbot.HealerDPSMapRestriction", false);
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LoadList<std::vector<uint32>>(
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sConfigMgr->GetOption<std::string>("AiPlayerbot.RestrictedHealerDPSMaps",
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"33,34,36,43,47,48,70,90,109,129,209,229,230,329,349,389,429,1001,1004,"
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"1007,269,540,542,543,545,546,547,552,553,554,555,556,557,558,560,585,574,"
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"575,576,578,595,599,600,601,602,604,608,619,632,650,658,668,409,469,509,"
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"531,532,534,544,548,550,564,565,580,249,533,603,615,616,624,631,649,724"),
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restrictedHealerDPSMaps);
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//////////////////////////// ICC
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EnableICCBuffs = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableICCBuffs", true);
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//////////////////////////// Professions
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fishingDistanceFromMaster = sConfigMgr->GetOption<float>("AiPlayerbot.FishingDistanceFromMaster", 10.0f);
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endFishingWithMaster = sConfigMgr->GetOption<float>("AiPlayerbot.EndFishingWithMaster", 30.0f);
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fishingDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FishingDistance", 40.0f);
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enableFishingWithMaster = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableFishingWithMaster", true);
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//////////////////////////// CHAT
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enableBroadcasts = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableBroadcasts", true);
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randomBotTalk = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotTalk", false);
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randomBotEmote = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotEmote", false);
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randomBotSuggestDungeons = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotSuggestDungeons", true);
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randomBotSayWithoutMaster = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotSayWithoutMaster", false);
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// broadcastChanceMaxValue is used in urand(1, broadcastChanceMaxValue) for broadcasts,
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// lowering it will increase the chance, setting it to 0 will disable broadcasts
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// for internal use, not intended to be change by the user
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broadcastChanceMaxValue = enableBroadcasts ? 30000 : 0;
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// all broadcast chances should be in range 1-broadcastChanceMaxValue, value of 0 will disable this particular
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// broadcast setting value to max does not guarantee the broadcast, as there are some internal randoms as well
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broadcastToGuildGlobalChance = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToGuildGlobalChance", 30000);
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broadcastToWorldGlobalChance = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToWorldGlobalChance", 30000);
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broadcastToGeneralGlobalChance = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToGeneralGlobalChance", 30000);
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broadcastToTradeGlobalChance = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToTradeGlobalChance", 30000);
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broadcastToLFGGlobalChance = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToLFGGlobalChance", 30000);
|
|
broadcastToLocalDefenseGlobalChance =
|
|
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToLocalDefenseGlobalChance", 30000);
|
|
broadcastToWorldDefenseGlobalChance =
|
|
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToWorldDefenseGlobalChance", 30000);
|
|
broadcastToGuildRecruitmentGlobalChance =
|
|
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToGuildRecruitmentGlobalChance", 30000);
|
|
|
|
broadcastChanceLootingItemPoor = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLootingItemPoor", 30);
|
|
broadcastChanceLootingItemNormal =
|
|
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLootingItemNormal", 300);
|
|
broadcastChanceLootingItemUncommon =
|
|
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLootingItemUncommon", 10000);
|
|
broadcastChanceLootingItemRare = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLootingItemRare", 20000);
|
|
broadcastChanceLootingItemEpic = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLootingItemEpic", 30000);
|
|
broadcastChanceLootingItemLegendary =
|
|
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLootingItemLegendary", 30000);
|
|
broadcastChanceLootingItemArtifact =
|
|
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLootingItemArtifact", 30000);
|
|
|
|
broadcastChanceQuestAccepted = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceQuestAccepted", 6000);
|
|
broadcastChanceQuestUpdateObjectiveCompleted =
|
|
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceQuestUpdateObjectiveCompleted", 300);
|
|
broadcastChanceQuestUpdateObjectiveProgress =
|
|
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceQuestUpdateObjectiveProgress", 300);
|
|
broadcastChanceQuestUpdateFailedTimer =
|
|
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceQuestUpdateFailedTimer", 300);
|
|
broadcastChanceQuestUpdateComplete =
|
|
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceQuestUpdateComplete", 1000);
|
|
broadcastChanceQuestTurnedIn = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceQuestTurnedIn", 10000);
|
|
|
|
broadcastChanceKillNormal = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillNormal", 30);
|
|
broadcastChanceKillElite = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillElite", 300);
|
|
broadcastChanceKillRareelite = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillRareelite", 3000);
|
|
broadcastChanceKillWorldboss = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillWorldboss", 20000);
|
|
broadcastChanceKillRare = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillRare", 10000);
|
|
broadcastChanceKillUnknown = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillUnknown", 100);
|
|
broadcastChanceKillPet = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillPet", 10);
|
|
broadcastChanceKillPlayer = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillPlayer", 30);
|
|
|
|
broadcastChanceLevelupGeneric = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLevelupGeneric", 20000);
|
|
broadcastChanceLevelupTenX = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLevelupTenX", 30000);
|
|
broadcastChanceLevelupMaxLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLevelupMaxLevel", 30000);
|
|
|
|
broadcastChanceSuggestInstance = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestInstance", 5000);
|
|
broadcastChanceSuggestQuest = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestQuest", 10000);
|
|
broadcastChanceSuggestGrindMaterials =
|
|
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestGrindMaterials", 5000);
|
|
broadcastChanceSuggestGrindReputation =
|
|
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestGrindReputation", 5000);
|
|
broadcastChanceSuggestSell = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestSell", 300);
|
|
broadcastChanceSuggestSomething =
|
|
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestSomething", 30000);
|
|
|
|
broadcastChanceSuggestSomethingToxic =
|
|
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestSomethingToxic", 0);
|
|
|
|
broadcastChanceSuggestToxicLinks = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestToxicLinks", 0);
|
|
toxicLinksPrefix = sConfigMgr->GetOption<std::string>("AiPlayerbot.ToxicLinksPrefix", "gnomes");
|
|
|
|
broadcastChanceSuggestThunderfury =
|
|
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestThunderfury", 1);
|
|
|
|
// does not depend on global chance
|
|
broadcastChanceGuildManagement = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceGuildManagement", 30000);
|
|
////////////////////////////
|
|
|
|
toxicLinksRepliesChance = sConfigMgr->GetOption<int32>("AiPlayerbot.ToxicLinksRepliesChance", 30); // 0-100
|
|
thunderfuryRepliesChance = sConfigMgr->GetOption<int32>("AiPlayerbot.ThunderfuryRepliesChance", 40); // 0-100
|
|
guildRepliesRate = sConfigMgr->GetOption<int32>("AiPlayerbot.GuildRepliesRate", 100); // 0-100
|
|
suggestDungeonsInLowerCaseRandomly =
|
|
sConfigMgr->GetOption<bool>("AiPlayerbot.SuggestDungeonsInLowerCaseRandomly", false);
|
|
|
|
////////////////////////// !CHAT
|
|
|
|
randomBotJoinBG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotJoinBG", true);
|
|
randomBotAutoJoinBG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotAutoJoinBG", false);
|
|
|
|
randomBotAutoJoinArenaBracket = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinArenaBracket", 7);
|
|
|
|
randomBotAutoJoinICBrackets = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotAutoJoinICBrackets", "0,1");
|
|
randomBotAutoJoinEYBrackets = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotAutoJoinEYBrackets", "0,1,2");
|
|
randomBotAutoJoinAVBrackets = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotAutoJoinAVBrackets", "0,1,2,3");
|
|
randomBotAutoJoinABBrackets = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotAutoJoinABBrackets", "0,1,2,3,4,5,6");
|
|
randomBotAutoJoinWSBrackets = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotAutoJoinWSBrackets", "0,1,2,3,4,5,6,7");
|
|
|
|
randomBotAutoJoinBGICCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGICCount", 0);
|
|
randomBotAutoJoinBGEYCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGEYCount", 0);
|
|
randomBotAutoJoinBGAVCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGAVCount", 0);
|
|
randomBotAutoJoinBGABCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGABCount", 0);
|
|
randomBotAutoJoinBGWSCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGWSCount", 0);
|
|
|
|
randomBotAutoJoinBGRatedArena2v2Count =
|
|
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGRatedArena2v2Count", 0);
|
|
randomBotAutoJoinBGRatedArena3v3Count =
|
|
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGRatedArena3v3Count", 0);
|
|
randomBotAutoJoinBGRatedArena5v5Count =
|
|
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGRatedArena5v5Count", 0);
|
|
logInGroupOnly = sConfigMgr->GetOption<bool>("AiPlayerbot.LogInGroupOnly", true);
|
|
logValuesPerTick = sConfigMgr->GetOption<bool>("AiPlayerbot.LogValuesPerTick", false);
|
|
fleeingEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.FleeingEnabled", true);
|
|
summonAtInnkeepersEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.SummonAtInnkeepersEnabled", true);
|
|
randomBotMinLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotMinLevel", 1);
|
|
randomBotMaxLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotMaxLevel", 80);
|
|
if (randomBotMaxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
randomBotMaxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
|
|
randomBotLoginAtStartup = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotLoginAtStartup", true);
|
|
randomBotTeleLowerLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleLowerLevel", 1);
|
|
randomBotTeleHigherLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleHigherLevel", 3);
|
|
openGoSpell = sConfigMgr->GetOption<int32>("AiPlayerbot.OpenGoSpell", 6477);
|
|
|
|
// Zones for NewRpgStrategy teleportation brackets
|
|
std::vector<uint32> zoneIds = {
|
|
// Classic WoW - Low-level zones
|
|
1, 12, 14, 85, 141, 215, 3430, 3524,
|
|
// Classic WoW - Mid-level zones
|
|
17, 38, 40, 130, 148, 3433, 3525,
|
|
// Classic WoW - High-level zones
|
|
10, 11, 44, 267, 331, 400, 406,
|
|
// Classic WoW - Higher-level zones
|
|
3, 8, 15, 16, 33, 45, 47, 51, 357, 405, 440,
|
|
// Classic WoW - Top-level zones
|
|
4, 28, 46, 139, 361, 490, 618, 1377,
|
|
// The Burning Crusade - Zones
|
|
3483, 3518, 3519, 3520, 3521, 3522, 3523, 4080,
|
|
// Wrath of the Lich King - Zones
|
|
65, 66, 67, 210, 394, 495, 2817, 3537, 3711, 4197
|
|
};
|
|
|
|
for (uint32 zoneId : zoneIds)
|
|
{
|
|
std::string setting = "AiPlayerbot.ZoneBracket." + std::to_string(zoneId);
|
|
std::string value = sConfigMgr->GetOption<std::string>(setting, "");
|
|
|
|
if (!value.empty())
|
|
{
|
|
size_t commaPos = value.find(',');
|
|
if (commaPos != std::string::npos)
|
|
{
|
|
uint32 minLevel = atoi(value.substr(0, commaPos).c_str());
|
|
uint32 maxLevel = atoi(value.substr(commaPos + 1).c_str());
|
|
zoneBrackets[zoneId] = std::make_pair(minLevel, maxLevel);
|
|
}
|
|
}
|
|
}
|
|
|
|
randomChangeMultiplier = sConfigMgr->GetOption<float>("AiPlayerbot.RandomChangeMultiplier", 1.0);
|
|
|
|
randomBotCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotCombatStrategies", "");
|
|
randomBotNonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotNonCombatStrategies", "");
|
|
combatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.CombatStrategies", "");
|
|
nonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.NonCombatStrategies", "");
|
|
applyInstanceStrategies = sConfigMgr->GetOption<bool>("AiPlayerbot.ApplyInstanceStrategies", true);
|
|
|
|
commandPrefix = sConfigMgr->GetOption<std::string>("AiPlayerbot.CommandPrefix", "");
|
|
commandSeparator = sConfigMgr->GetOption<std::string>("AiPlayerbot.CommandSeparator", "\\\\");
|
|
|
|
commandServerPort = sConfigMgr->GetOption<int32>("AiPlayerbot.CommandServerPort", 8888);
|
|
perfMonEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.PerfMonEnabled", false);
|
|
|
|
useGroundMountAtMinLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.UseGroundMountAtMinLevel", 20);
|
|
useFastGroundMountAtMinLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.UseFastGroundMountAtMinLevel", 40);
|
|
useFlyMountAtMinLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.UseFlyMountAtMinLevel", 60);
|
|
useFastFlyMountAtMinLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.UseFastFlyMountAtMinLevel", 70);
|
|
|
|
// stagger bot flightpath takeoff
|
|
delayMin = sConfigMgr->GetOption<uint32>("AiPlayerbot.BotTaxiDelayMinMs", 350u);
|
|
delayMax = sConfigMgr->GetOption<uint32>("AiPlayerbot.BotTaxiDelayMaxMs", 5000u);
|
|
gapMs = sConfigMgr->GetOption<uint32>("AiPlayerbot.BotTaxiGapMs", 200u);
|
|
gapJitterMs = sConfigMgr->GetOption<uint32>("AiPlayerbot.BotTaxiGapJitterMs", 100u);
|
|
|
|
LOG_INFO("server.loading", "Loading TalentSpecs...");
|
|
|
|
for (uint32 cls = 1; cls < MAX_CLASSES; ++cls)
|
|
{
|
|
if (cls == 10)
|
|
{
|
|
continue;
|
|
}
|
|
for (uint32 spec = 0; spec < MAX_SPECNO; ++spec)
|
|
{
|
|
std::ostringstream os;
|
|
os << "AiPlayerbot.PremadeSpecName." << cls << "." << spec;
|
|
premadeSpecName[cls][spec] = sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false);
|
|
os.str("");
|
|
os.clear();
|
|
os << "AiPlayerbot.PremadeSpecGlyph." << cls << "." << spec;
|
|
premadeSpecGlyph[cls][spec] = sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false);
|
|
std::vector<std::string> splitSpecGlyph = split(premadeSpecGlyph[cls][spec], ',');
|
|
for (std::string& split : splitSpecGlyph)
|
|
{
|
|
if (split.size() != 0)
|
|
{
|
|
parsedSpecGlyph[cls][spec].push_back(atoi(split.c_str()));
|
|
}
|
|
}
|
|
for (uint32 level = 0; level < MAX_LEVEL; ++level)
|
|
{
|
|
std::ostringstream os;
|
|
os << "AiPlayerbot.PremadeSpecLink." << cls << "." << spec << "." << level;
|
|
premadeSpecLink[cls][spec][level] = sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false);
|
|
parsedSpecLinkOrder[cls][spec][level] = ParseTempTalentsOrder(cls, premadeSpecLink[cls][spec][level]);
|
|
}
|
|
}
|
|
for (uint32 spec = 0; spec < 3; ++spec)
|
|
{
|
|
for (uint32 points = 0; points < 21; ++points)
|
|
{
|
|
std::ostringstream os;
|
|
os << "AiPlayerbot.PremadeHunterPetLink." << spec << "." << points;
|
|
premadeHunterPetLink[spec][points] = sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false);
|
|
parsedHunterPetLinkOrder[spec][points] =
|
|
ParseTempPetTalentsOrder(spec, premadeHunterPetLink[spec][points]);
|
|
}
|
|
}
|
|
for (uint32 spec = 0; spec < MAX_SPECNO; ++spec)
|
|
{
|
|
std::ostringstream os;
|
|
os << "AiPlayerbot.RandomClassSpecProb." << cls << "." << spec;
|
|
uint32 def;
|
|
if (spec <= 1)
|
|
def = 33;
|
|
else if (spec == 2)
|
|
def = 34;
|
|
else
|
|
def = 0;
|
|
randomClassSpecProb[cls][spec] = sConfigMgr->GetOption<uint32>(os.str().c_str(), def, false);
|
|
os.str("");
|
|
os.clear();
|
|
os << "AiPlayerbot.RandomClassSpecIndex." << cls << "." << spec;
|
|
randomClassSpecIndex[cls][spec] = sConfigMgr->GetOption<uint32>(os.str().c_str(), spec, false);
|
|
}
|
|
}
|
|
|
|
botCheats.clear();
|
|
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.BotCheats", "food,taxi,raid"),
|
|
botCheats);
|
|
|
|
botCheatMask = 0;
|
|
|
|
if (std::find(botCheats.begin(), botCheats.end(), "food") != botCheats.end())
|
|
botCheatMask |= (uint32)BotCheatMask::food;
|
|
if (std::find(botCheats.begin(), botCheats.end(), "taxi") != botCheats.end())
|
|
botCheatMask |= (uint32)BotCheatMask::taxi;
|
|
if (std::find(botCheats.begin(), botCheats.end(), "gold") != botCheats.end())
|
|
botCheatMask |= (uint32)BotCheatMask::gold;
|
|
if (std::find(botCheats.begin(), botCheats.end(), "health") != botCheats.end())
|
|
botCheatMask |= (uint32)BotCheatMask::health;
|
|
if (std::find(botCheats.begin(), botCheats.end(), "mana") != botCheats.end())
|
|
botCheatMask |= (uint32)BotCheatMask::mana;
|
|
if (std::find(botCheats.begin(), botCheats.end(), "power") != botCheats.end())
|
|
botCheatMask |= (uint32)BotCheatMask::power;
|
|
if (std::find(botCheats.begin(), botCheats.end(), "raid") != botCheats.end())
|
|
botCheatMask |= (uint32)BotCheatMask::raid;
|
|
|
|
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.AllowedLogFiles", ""),
|
|
allowedLogFiles);
|
|
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.TradeActionExcludedPrefixes", ""),
|
|
tradeActionExcludedPrefixes);
|
|
|
|
worldBuffs.clear();
|
|
loadWorldBuff();
|
|
LOG_INFO("playerbots", "Loading World Buff Feature...");
|
|
|
|
randomBotAccountPrefix = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotAccountPrefix", "rndbot");
|
|
randomBotAccountCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAccountCount", 0);
|
|
deleteRandomBotAccounts = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotAccounts", false);
|
|
randomBotGuildCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotGuildCount", 20);
|
|
randomBotGuildSizeMax = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotGuildSizeMax", 15);
|
|
deleteRandomBotGuilds = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotGuilds", false);
|
|
|
|
guildTaskEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGuildTasks", false);
|
|
minGuildTaskChangeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinGuildTaskChangeTime", 3 * 24 * 3600);
|
|
maxGuildTaskChangeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxGuildTaskChangeTime", 4 * 24 * 3600);
|
|
minGuildTaskAdvertisementTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinGuildTaskAdvertisementTime", 300);
|
|
maxGuildTaskAdvertisementTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxGuildTaskAdvertisementTime", 12 * 3600);
|
|
minGuildTaskRewardTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinGuildTaskRewardTime", 300);
|
|
maxGuildTaskRewardTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxGuildTaskRewardTime", 3600);
|
|
guildTaskAdvertCleanupTime = sConfigMgr->GetOption<int32>("AiPlayerbot.GuildTaskAdvertCleanupTime", 300);
|
|
guildTaskKillTaskDistance = sConfigMgr->GetOption<int32>("AiPlayerbot.GuildTaskKillTaskDistance", 2000);
|
|
targetPosRecalcDistance = sConfigMgr->GetOption<float>("AiPlayerbot.TargetPosRecalcDistance", 0.1f);
|
|
|
|
// cosmetics (by lidocain)
|
|
randomBotShowCloak = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotShowCloak", true);
|
|
randomBotShowHelmet = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotShowHelmet", true);
|
|
|
|
// SPP switches
|
|
enableGreet = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGreet", true);
|
|
summonWhenGroup = sConfigMgr->GetOption<bool>("AiPlayerbot.SummonWhenGroup", true);
|
|
randomBotFixedLevel = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotFixedLevel", false);
|
|
disableRandomLevels = sConfigMgr->GetOption<bool>("AiPlayerbot.DisableRandomLevels", false);
|
|
randomBotRandomPassword = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotRandomPassword", true);
|
|
downgradeMaxLevelBot = sConfigMgr->GetOption<bool>("AiPlayerbot.DowngradeMaxLevelBot", true);
|
|
equipmentPersistence = sConfigMgr->GetOption<bool>("AiPlayerbot.EquipmentPersistence", false);
|
|
equipmentPersistenceLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.EquipmentPersistenceLevel", 80);
|
|
groupInvitationPermission = sConfigMgr->GetOption<int32>("AiPlayerbot.GroupInvitationPermission", 1);
|
|
keepAltsInGroup = sConfigMgr->GetOption<bool>("AiPlayerbot.KeepAltsInGroup", false);
|
|
allowSummonInCombat = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonInCombat", true);
|
|
allowSummonWhenMasterIsDead = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonWhenMasterIsDead", true);
|
|
allowSummonWhenBotIsDead = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonWhenBotIsDead", true);
|
|
reviveBotWhenSummoned = sConfigMgr->GetOption<int32>("AiPlayerbot.ReviveBotWhenSummoned", 1);
|
|
botRepairWhenSummon = sConfigMgr->GetOption<bool>("AiPlayerbot.BotRepairWhenSummon", true);
|
|
autoInitOnly = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoInitOnly", false);
|
|
autoInitEquipLevelLimitRatio = sConfigMgr->GetOption<float>("AiPlayerbot.AutoInitEquipLevelLimitRatio", 1.0);
|
|
|
|
maxAddedBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxAddedBots", 40);
|
|
addClassCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.AddClassCommand", 1);
|
|
addClassAccountPoolSize = sConfigMgr->GetOption<int32>("AiPlayerbot.AddClassAccountPoolSize", 50);
|
|
maintenanceCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.MaintenanceCommand", 1);
|
|
|
|
altMaintenanceAttunementQs = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceAttunementQuests", true);
|
|
altMaintenanceBags = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceBags", true);
|
|
altMaintenanceAmmo = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceAmmo", true);
|
|
altMaintenanceFood = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceFood", true);
|
|
altMaintenanceReagents = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceReagents", true);
|
|
altMaintenanceConsumables = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceConsumables", true);
|
|
altMaintenancePotions = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenancePotions", true);
|
|
altMaintenanceTalentTree = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceTalentTree", true);
|
|
altMaintenancePet = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenancePet", true);
|
|
altMaintenancePetTalents = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenancePetTalents", true);
|
|
altMaintenanceClassSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceClassSpells", true);
|
|
altMaintenanceAvailableSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceAvailableSpells", true);
|
|
altMaintenanceSkills = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceSkills", true);
|
|
altMaintenanceReputation = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceReputation", true);
|
|
altMaintenanceSpecialSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceSpecialSpells", true);
|
|
altMaintenanceMounts = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceMounts", true);
|
|
altMaintenanceGlyphs = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceGlyphs", true);
|
|
altMaintenanceKeyring = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceKeyring", true);
|
|
altMaintenanceGemsEnchants = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceGemsEnchants", true);
|
|
|
|
autoGearCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearCommand", 1);
|
|
autoGearCommandAltBots = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearCommandAltBots", 1);
|
|
autoGearQualityLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearQualityLimit", 3);
|
|
autoGearScoreLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearScoreLimit", 0);
|
|
|
|
randomBotXPRate = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotXPRate", 1.0);
|
|
randomBotAllianceRatio = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAllianceRatio", 50);
|
|
randomBotHordeRatio = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotHordeRatio", 50);
|
|
disableDeathKnightLogin = sConfigMgr->GetOption<bool>("AiPlayerbot.DisableDeathKnightLogin", 0);
|
|
limitTalentsExpansion = sConfigMgr->GetOption<bool>("AiPlayerbot.LimitTalentsExpansion", 0);
|
|
botActiveAlone = sConfigMgr->GetOption<int32>("AiPlayerbot.BotActiveAlone", 100);
|
|
BotActiveAloneForceWhenInRadius = sConfigMgr->GetOption<uint32>("AiPlayerbot.BotActiveAloneForceWhenInRadius", 150);
|
|
BotActiveAloneForceWhenInZone = sConfigMgr->GetOption<bool>("AiPlayerbot.BotActiveAloneForceWhenInZone", 1);
|
|
BotActiveAloneForceWhenInMap = sConfigMgr->GetOption<bool>("AiPlayerbot.BotActiveAloneForceWhenInMap", 0);
|
|
BotActiveAloneForceWhenIsFriend = sConfigMgr->GetOption<bool>("AiPlayerbot.BotActiveAloneForceWhenIsFriend", 1);
|
|
BotActiveAloneForceWhenInGuild = sConfigMgr->GetOption<bool>("AiPlayerbot.BotActiveAloneForceWhenInGuild", 1);
|
|
botActiveAloneSmartScale = sConfigMgr->GetOption<bool>("AiPlayerbot.botActiveAloneSmartScale", 1);
|
|
botActiveAloneSmartScaleDiffLimitfloor = sConfigMgr->GetOption<uint32>("AiPlayerbot.botActiveAloneSmartScaleDiffLimitfloor", 50);
|
|
botActiveAloneSmartScaleDiffLimitCeiling = sConfigMgr->GetOption<uint32>("AiPlayerbot.botActiveAloneSmartScaleDiffLimitCeiling", 200);
|
|
botActiveAloneSmartScaleWhenMinLevel = sConfigMgr->GetOption<uint32>("AiPlayerbot.botActiveAloneSmartScaleWhenMinLevel", 1);
|
|
botActiveAloneSmartScaleWhenMaxLevel = sConfigMgr->GetOption<uint32>("AiPlayerbot.botActiveAloneSmartScaleWhenMaxLevel", 80);
|
|
|
|
randombotsWalkingRPG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandombotsWalkingRPG", false);
|
|
randombotsWalkingRPGInDoors = sConfigMgr->GetOption<bool>("AiPlayerbot.RandombotsWalkingRPG.InDoors", false);
|
|
minEnchantingBotLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.MinEnchantingBotLevel", 60);
|
|
limitEnchantExpansion = sConfigMgr->GetOption<int32>("AiPlayerbot.LimitEnchantExpansion", 1);
|
|
limitGearExpansion = sConfigMgr->GetOption<int32>("AiPlayerbot.LimitGearExpansion", 1);
|
|
randombotStartingLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandombotStartingLevel", 1);
|
|
enablePeriodicOnlineOffline = sConfigMgr->GetOption<bool>("AiPlayerbot.EnablePeriodicOnlineOffline", false);
|
|
enableRandomBotTrading = sConfigMgr->GetOption<int32>("AiPlayerbot.EnableRandomBotTrading", 1);
|
|
periodicOnlineOfflineRatio = sConfigMgr->GetOption<float>("AiPlayerbot.PeriodicOnlineOfflineRatio", 2.0);
|
|
gearscorecheck = sConfigMgr->GetOption<bool>("AiPlayerbot.GearScoreCheck", false);
|
|
randomBotPreQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.PreQuests", false);
|
|
|
|
// SPP automation
|
|
freeMethodLoot = sConfigMgr->GetOption<bool>("AiPlayerbot.FreeMethodLoot", false);
|
|
lootRollLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.LootRollLevel", 1);
|
|
autoPickReward = sConfigMgr->GetOption<std::string>("AiPlayerbot.AutoPickReward", "yes");
|
|
autoEquipUpgradeLoot = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoEquipUpgradeLoot", true);
|
|
equipUpgradeThreshold = sConfigMgr->GetOption<float>("AiPlayerbot.EquipUpgradeThreshold", 1.1f);
|
|
twoRoundsGearInit = sConfigMgr->GetOption<bool>("AiPlayerbot.TwoRoundsGearInit", false);
|
|
syncQuestWithPlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncQuestWithPlayer", true);
|
|
syncQuestForPlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncQuestForPlayer", false);
|
|
dropObsoleteQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.DropObsoleteQuests", true);
|
|
allowLearnTrainerSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowLearnTrainerSpells", true);
|
|
autoPickTalents = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoPickTalents", true);
|
|
autoUpgradeEquip = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoUpgradeEquip", false);
|
|
hunterWolfPet = sConfigMgr->GetOption<int32>("AiPlayerbot.HunterWolfPet", 0);
|
|
defaultPetStance = sConfigMgr->GetOption<int32>("AiPlayerbot.DefaultPetStance", 1);
|
|
petChatCommandDebug = sConfigMgr->GetOption<bool>("AiPlayerbot.PetChatCommandDebug", 0);
|
|
autoLearnTrainerSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoLearnTrainerSpells", true);
|
|
autoLearnQuestSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoLearnQuestSpells", false);
|
|
autoTeleportForLevel = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoTeleportForLevel", false);
|
|
autoDoQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoDoQuests", true);
|
|
enableNewRpgStrategy = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableNewRpgStrategy", true);
|
|
|
|
RpgStatusProbWeight[RPG_WANDER_RANDOM] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.WanderRandom", 15);
|
|
RpgStatusProbWeight[RPG_WANDER_NPC] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.WanderNpc", 20);
|
|
RpgStatusProbWeight[RPG_GO_GRIND] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.GoGrind", 15);
|
|
RpgStatusProbWeight[RPG_GO_CAMP] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.GoCamp", 10);
|
|
RpgStatusProbWeight[RPG_DO_QUEST] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.DoQuest", 60);
|
|
RpgStatusProbWeight[RPG_TRAVEL_FLIGHT] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.TravelFlight", 15);
|
|
RpgStatusProbWeight[RPG_REST] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.Rest", 5);
|
|
|
|
syncLevelWithPlayers = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncLevelWithPlayers", false);
|
|
randomBotGroupNearby = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotGroupNearby", false);
|
|
|
|
// arena
|
|
randomBotArenaTeam2v2Count = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotArenaTeam2v2Count", 10);
|
|
randomBotArenaTeam3v3Count = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotArenaTeam3v3Count", 10);
|
|
randomBotArenaTeam5v5Count = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotArenaTeam5v5Count", 5);
|
|
deleteRandomBotArenaTeams = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotArenaTeams", false);
|
|
randomBotArenaTeamMaxRating = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotArenaTeamMaxRating", 2000);
|
|
randomBotArenaTeamMinRating = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotArenaTeamMinRating", 1000);
|
|
|
|
selfBotLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.SelfBotLevel", 1);
|
|
|
|
RandomPlayerbotFactory::CreateRandomBots();
|
|
if (World::IsStopped())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Assign account types after accounts are created
|
|
sRandomPlayerbotMgr.AssignAccountTypes();
|
|
|
|
if (sPlayerbotAIConfig.enabled)
|
|
{
|
|
sRandomPlayerbotMgr.Init();
|
|
}
|
|
|
|
PlayerbotGuildMgr::instance().Init();
|
|
sRandomItemMgr.Init();
|
|
sRandomItemMgr.InitAfterAhBot();
|
|
PlayerbotTextMgr::instance().LoadBotTexts();
|
|
PlayerbotTextMgr::instance().LoadBotTextChance();
|
|
PlayerbotFactory::Init();
|
|
|
|
AiObjectContext::BuildAllSharedContexts();
|
|
|
|
if (sPlayerbotAIConfig.randomBotSuggestDungeons)
|
|
{
|
|
PlayerbotDungeonRepository::instance().LoadDungeonSuggestions();
|
|
}
|
|
|
|
excludedHunterPetFamilies.clear();
|
|
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.ExcludedHunterPetFamilies", ""), excludedHunterPetFamilies);
|
|
|
|
LOG_INFO("server.loading", "---------------------------------------");
|
|
LOG_INFO("server.loading", " mod-playerbots initialized ");
|
|
LOG_INFO("server.loading", "---------------------------------------");
|
|
|
|
return true;
|
|
}
|
|
|
|
bool PlayerbotAIConfig::IsInRandomAccountList(uint32 id)
|
|
{
|
|
return find(randomBotAccounts.begin(), randomBotAccounts.end(), id) != randomBotAccounts.end();
|
|
}
|
|
|
|
bool PlayerbotAIConfig::IsInRandomQuestItemList(uint32 id)
|
|
{
|
|
return find(randomBotQuestItems.begin(), randomBotQuestItems.end(), id) != randomBotQuestItems.end();
|
|
}
|
|
|
|
bool PlayerbotAIConfig::IsPvpProhibited(uint32 zoneId, uint32 areaId)
|
|
{
|
|
return IsInPvpProhibitedZone(zoneId) || IsInPvpProhibitedArea(areaId) || IsInPvpProhibitedZone(areaId);
|
|
}
|
|
|
|
bool PlayerbotAIConfig::IsInPvpProhibitedZone(uint32 id)
|
|
{
|
|
return find(pvpProhibitedZoneIds.begin(), pvpProhibitedZoneIds.end(), id) != pvpProhibitedZoneIds.end();
|
|
}
|
|
|
|
bool PlayerbotAIConfig::IsInPvpProhibitedArea(uint32 id)
|
|
{
|
|
return find(pvpProhibitedAreaIds.begin(), pvpProhibitedAreaIds.end(), id) != pvpProhibitedAreaIds.end();
|
|
}
|
|
|
|
bool PlayerbotAIConfig::IsRestrictedHealerDPSMap(uint32 mapId) const
|
|
{
|
|
return restrictHealerDPS &&
|
|
std::find(restrictedHealerDPSMaps.begin(), restrictedHealerDPSMaps.end(), mapId) != restrictedHealerDPSMaps.end();
|
|
}
|
|
|
|
std::string const PlayerbotAIConfig::GetTimestampStr()
|
|
{
|
|
time_t t = time(nullptr);
|
|
tm* aTm = localtime(&t);
|
|
// YYYY year
|
|
// MM month (2 digits 01-12)
|
|
// DD day (2 digits 01-31)
|
|
// HH hour (2 digits 00-23)
|
|
// MM minutes (2 digits 00-59)
|
|
// SS seconds (2 digits 00-59)
|
|
char buf[32];
|
|
snprintf(buf, sizeof(buf), "%04d-%02d-%02d %02d-%02d-%02d", aTm->tm_year + 1900, aTm->tm_mon + 1, aTm->tm_mday, aTm->tm_hour,
|
|
aTm->tm_min, aTm->tm_sec);
|
|
return std::string(buf);
|
|
}
|
|
|
|
bool PlayerbotAIConfig::openLog(std::string const fileName, char const* mode)
|
|
{
|
|
if (!hasLog(fileName))
|
|
return false;
|
|
|
|
auto logFileIt = logFiles.find(fileName);
|
|
if (logFileIt == logFiles.end())
|
|
{
|
|
logFiles.insert(std::make_pair(fileName, std::make_pair(nullptr, false)));
|
|
logFileIt = logFiles.find(fileName);
|
|
}
|
|
|
|
FILE* file = logFileIt->second.first;
|
|
bool fileOpen = logFileIt->second.second;
|
|
|
|
if (fileOpen) // close log file
|
|
fclose(file);
|
|
|
|
std::string m_logsDir = sConfigMgr->GetOption<std::string>("LogsDir", "", false);
|
|
if (!m_logsDir.empty())
|
|
{
|
|
if ((m_logsDir.at(m_logsDir.length() - 1) != '/') && (m_logsDir.at(m_logsDir.length() - 1) != '\\'))
|
|
m_logsDir.append("/");
|
|
}
|
|
|
|
file = fopen((m_logsDir + fileName).c_str(), mode);
|
|
fileOpen = true;
|
|
|
|
logFileIt->second.first = file;
|
|
logFileIt->second.second = fileOpen;
|
|
|
|
return true;
|
|
}
|
|
|
|
void PlayerbotAIConfig::log(std::string const fileName, char const* str, ...)
|
|
{
|
|
if (!str)
|
|
return;
|
|
|
|
std::lock_guard<std::mutex> guard(m_logMtx);
|
|
|
|
if (!isLogOpen(fileName) && !openLog(fileName, "a"))
|
|
return;
|
|
|
|
FILE* file = logFiles.find(fileName)->second.first;
|
|
|
|
va_list ap;
|
|
va_start(ap, str);
|
|
vfprintf(file, str, ap);
|
|
fprintf(file, "\n");
|
|
va_end(ap);
|
|
fflush(file);
|
|
|
|
fflush(stdout);
|
|
}
|
|
|
|
void PlayerbotAIConfig::loadWorldBuff()
|
|
{
|
|
std::string matrix = sConfigMgr->GetOption<std::string>("AiPlayerbot.WorldBuffMatrix", "", true);
|
|
if (matrix.empty())
|
|
return;
|
|
|
|
std::istringstream entryStream(matrix);
|
|
std::string entry;
|
|
|
|
while (std::getline(entryStream, entry, ';'))
|
|
{
|
|
|
|
entry.erase(0, entry.find_first_not_of(" \t\r\n"));
|
|
entry.erase(entry.find_last_not_of(" \t\r\n") + 1);
|
|
|
|
size_t firstColon = entry.find(':');
|
|
size_t secondColon = entry.find(':', firstColon + 1);
|
|
|
|
if (firstColon == std::string::npos || secondColon == std::string::npos)
|
|
{
|
|
LOG_ERROR("playerbots", "Malformed entry: [{}]", entry);
|
|
continue;
|
|
}
|
|
|
|
std::string metaPart = entry.substr(firstColon + 1, secondColon - firstColon - 1);
|
|
std::string spellPart = entry.substr(secondColon + 1);
|
|
|
|
std::vector<uint32> ids;
|
|
std::istringstream metaStream(metaPart);
|
|
std::string token;
|
|
while (std::getline(metaStream, token, ','))
|
|
{
|
|
try {
|
|
ids.push_back(static_cast<uint32>(std::stoi(token)));
|
|
} catch (...) {
|
|
LOG_ERROR("playerbots", "Invalid meta token in [{}]", entry);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (ids.size() != 5)
|
|
{
|
|
LOG_ERROR("playerbots", "Entry [{}] has incomplete meta block", entry);
|
|
continue;
|
|
}
|
|
|
|
std::istringstream spellStream(spellPart);
|
|
while (std::getline(spellStream, token, ','))
|
|
{
|
|
try {
|
|
uint32 spellId = static_cast<uint32>(std::stoi(token));
|
|
worldBuff wb = { spellId, ids[0], ids[1], ids[2], ids[3], ids[4] };
|
|
worldBuffs.push_back(wb);
|
|
} catch (...) {
|
|
LOG_ERROR("playerbots", "Invalid spell ID in [{}]", entry);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static std::vector<std::string> split(const std::string& str, const std::string& pattern)
|
|
{
|
|
std::vector<std::string> res;
|
|
if (str == "")
|
|
return res;
|
|
// Also add separators to string connections to facilitate intercepting the last paragraph.
|
|
std::string strs = str + pattern;
|
|
size_t pos = strs.find(pattern);
|
|
|
|
while (pos != strs.npos)
|
|
{
|
|
std::string temp = strs.substr(0, pos);
|
|
res.push_back(temp);
|
|
// Remove the split string and split the remaining string
|
|
strs = strs.substr(pos + 1, strs.size());
|
|
pos = strs.find(pattern);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
std::vector<std::vector<uint32>> PlayerbotAIConfig::ParseTempTalentsOrder(uint32 cls, std::string tab_link)
|
|
{
|
|
// check bad link
|
|
uint32 classMask = 1 << (cls - 1);
|
|
std::vector<std::vector<uint32>> res;
|
|
std::vector<std::string> tab_links = split(tab_link, "-");
|
|
std::map<uint32, std::vector<TalentEntry const*>> spells;
|
|
std::vector<std::vector<std::vector<uint32>>> orders(3);
|
|
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
if (!talentTabInfo)
|
|
continue;
|
|
|
|
if ((classMask & talentTabInfo->ClassMask) == 0)
|
|
continue;
|
|
|
|
spells[talentTabInfo->tabpage].push_back(talentInfo);
|
|
}
|
|
for (int tab = 0; tab < 3; tab++)
|
|
{
|
|
if (tab_links.size() <= tab)
|
|
{
|
|
break;
|
|
}
|
|
std::sort(spells[tab].begin(), spells[tab].end(),
|
|
[&](TalentEntry const* lhs, TalentEntry const* rhs)
|
|
{ return lhs->Row != rhs->Row ? lhs->Row < rhs->Row : lhs->Col < rhs->Col; });
|
|
for (int i = 0; i < tab_links[tab].size(); i++)
|
|
{
|
|
if (i >= spells[tab].size())
|
|
{
|
|
break;
|
|
}
|
|
int lvl = tab_links[tab][i] - '0';
|
|
if (lvl == 0)
|
|
continue;
|
|
orders[tab].push_back({(uint32)tab, spells[tab][i]->Row, spells[tab][i]->Col, (uint32)lvl});
|
|
}
|
|
}
|
|
// sort by talent tab size
|
|
std::sort(orders.begin(), orders.end(), [&](auto& lhs, auto& rhs) { return lhs.size() > rhs.size(); });
|
|
for (auto& order : orders)
|
|
{
|
|
res.insert(res.end(), order.begin(), order.end());
|
|
}
|
|
return res;
|
|
}
|
|
|
|
std::vector<std::vector<uint32>> PlayerbotAIConfig::ParseTempPetTalentsOrder(uint32 spec, std::string tab_link)
|
|
{
|
|
// check bad link
|
|
// uint32 classMask = 1 << (cls - 1);
|
|
std::vector<TalentEntry const*> spells;
|
|
std::vector<std::vector<uint32>> orders;
|
|
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
if (!talentTabInfo)
|
|
continue;
|
|
|
|
if (!((1 << spec) & talentTabInfo->petTalentMask))
|
|
continue;
|
|
// skip some duplicate spells like dash/dive
|
|
if (talentInfo->TalentID == 2201 || talentInfo->TalentID == 2208 || talentInfo->TalentID == 2219 ||
|
|
talentInfo->TalentID == 2203)
|
|
continue;
|
|
|
|
spells.push_back(talentInfo);
|
|
}
|
|
std::sort(spells.begin(), spells.end(),
|
|
[&](TalentEntry const* lhs, TalentEntry const* rhs)
|
|
{ return lhs->Row != rhs->Row ? lhs->Row < rhs->Row : lhs->Col < rhs->Col; });
|
|
for (int i = 0; i < tab_link.size(); i++)
|
|
{
|
|
if (i >= spells.size())
|
|
{
|
|
break;
|
|
}
|
|
int lvl = tab_link[i] - '0';
|
|
if (lvl == 0)
|
|
continue;
|
|
orders.push_back({spells[i]->Row, spells[i]->Col, (uint32)lvl});
|
|
}
|
|
// sort by talent tab size
|
|
std::sort(orders.begin(), orders.end(), [&](auto& lhs, auto& rhs) { return lhs.size() > rhs.size(); });
|
|
|
|
return orders;
|
|
}
|