Files
mod-playerbots/src/Ai/Class/Warrior/Strategy/ArmsWarriorStrategy.h

26 lines
789 B
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_ARMSWARRIORSTRATEGY_H
#define _PLAYERBOT_ARMSWARRIORSTRATEGY_H
#include "GenericWarriorStrategy.h"
class PlayerbotAI;
class ArmsWarriorStrategy : public GenericWarriorStrategy
{
public:
ArmsWarriorStrategy(PlayerbotAI* botAI);
public:
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "arms"; }
std::vector<NextAction> getDefaultActions() override;
uint32 GetType() const override { return STRATEGY_TYPE_COMBAT | STRATEGY_TYPE_DPS | STRATEGY_TYPE_MELEE; }
};
#endif