Files
mod-playerbots/src/Ai/Base/Value
dillyns 629aa19dbd Add aggressive non combat targeting strategy (#2117)
# Pull Request

Tired of failing that escort quest because your bots stood and watched
while the escort npc got swarmed and killed?
Tired of your bots standing around doing nothing while the npc you are
supposed to be guarding for 5 minutes is getting attacked?
Don't want to use the grind strategy because it is too heavy-handed and
has too many restrictions?

Look no further! Just do "nc +aggressive" and your bots will pick a
fight with anything they can in a 30 yard radius.

The aggressive targetting is a stripped down version of the grind
target.

## Feature Evaluation

Please answer the following:

- Describe the **minimum logic** required to achieve the intended
behavior?
Add a strategy, action, and targetting that will cause bots to attack
nearby enemies when out of combat.

- Describe the **cheapest implementation** that produces an acceptable
result?
Hopefully this is the cheapest.

- Describe the **runtime cost** when this logic executes across many
bots?
Minimal runtime cost as this strategy needs to be added specifically to
bots.

---

## How to Test the Changes

- Add a bot to party, or use selfbot
- Give them the aggressive strategy via "nc +aggressive"
- They should attack anything within 30 yards.
- If it is a bot with a master, the 30 yards should be centered around
the master not the bot (prevent chaining from enemy to enemy)

## Complexity & Impact

Does this change add new decision branches?
```
[] No
[x] Yes (**explain below**)
Only for bots that have the added strategy, adds decision to attack nearby targets when out of combat.
```

Does this change increase per-bot or per-tick processing?
```
[] No
[x] Yes (**describe and justify impact**)
Minimal increase to only bots that have this strategy added.
```

Could this logic scale poorly under load?
```
[x] No
[ ] Yes (**explain why**)
```
---

## Defaults & Configuration

Does this change modify default bot behavior?
```
[x] No
[ ] Yes (**explain why**)
```

If this introduces more advanced or AI-heavy logic:
```
[x] Lightweight mode remains the default
[ ] More complex behavior is optional and thereby configurable
```
---

## AI Assistance

Was AI assistance (e.g. ChatGPT or similar tools) used while working on
this change?
```
[ ] No
[x] Yes (**explain below**)
```
Claude is used to explore the codebase to find similar implementations
to be used for examples.

---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
2026-02-23 11:00:55 -08:00
..