Files
mod-playerbots/src/Ai/Raid/Karazhan/Trigger/RaidKarazhanTriggers.cpp

386 lines
11 KiB
C++

#include "RaidKarazhanTriggers.h"
#include "RaidKarazhanHelpers.h"
#include "RaidKarazhanActions.h"
#include "Playerbots.h"
using namespace KarazhanHelpers;
bool ManaWarpIsAboutToExplodeTrigger::IsActive()
{
Unit* manaWarp = AI_VALUE2(Unit*, "find target", "mana warp");
return manaWarp && manaWarp->GetHealthPct() < 15;
}
bool AttumenTheHuntsmanNeedTargetPriorityTrigger::IsActive()
{
if (botAI->IsHeal(bot))
return false;
Unit* midnight = AI_VALUE2(Unit*, "find target", "midnight");
return midnight != nullptr;
}
bool AttumenTheHuntsmanAttumenSpawnedTrigger::IsActive()
{
if (!botAI->IsAssistTankOfIndex(bot, 0))
return false;
Unit* attumen = GetFirstAliveUnitByEntry(botAI, NPC_ATTUMEN_THE_HUNTSMAN);
return attumen != nullptr;
}
bool AttumenTheHuntsmanAttumenIsMountedTrigger::IsActive()
{
if (botAI->IsMainTank(bot))
return false;
Unit* attumenMounted = GetFirstAliveUnitByEntry(botAI, NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED);
return attumenMounted && attumenMounted->GetVictim() != bot;
}
bool AttumenTheHuntsmanBossWipesAggroWhenMountingTrigger::IsActive()
{
if (!IsInstanceTimerManager(botAI, bot))
return false;
Unit* midnight = AI_VALUE2(Unit*, "find target", "midnight");
return midnight != nullptr;
}
bool MoroesBossEngagedByMainTankTrigger::IsActive()
{
if (!botAI->IsMainTank(bot))
return false;
Unit* moroes = AI_VALUE2(Unit*, "find target", "moroes");
return moroes != nullptr;
}
bool MoroesNeedTargetPriorityTrigger::IsActive()
{
if (!botAI->IsDps(bot))
return false;
Unit* dorothea = AI_VALUE2(Unit*, "find target", "baroness dorothea millstipe");
Unit* catriona = AI_VALUE2(Unit*, "find target", "lady catriona von'indi");
Unit* keira = AI_VALUE2(Unit*, "find target", "lady keira berrybuck");
Unit* rafe = AI_VALUE2(Unit*, "find target", "baron rafe dreuger");
Unit* robin = AI_VALUE2(Unit*, "find target", "lord robin daris");
Unit* crispin = AI_VALUE2(Unit*, "find target", "lord crispin ference");
Unit* target = GetFirstAliveUnit({ dorothea, catriona, keira, rafe, robin, crispin });
return target != nullptr;
}
bool MaidenOfVirtueHealersAreStunnedByRepentanceTrigger::IsActive()
{
if (!botAI->IsTank(bot))
return false;
Unit* maiden = AI_VALUE2(Unit*, "find target", "maiden of virtue");
return maiden && maiden->GetVictim() == bot;
}
bool MaidenOfVirtueHolyWrathDealsChainDamageTrigger::IsActive()
{
if (!botAI->IsRanged(bot))
return false;
Unit* maiden = AI_VALUE2(Unit*, "find target", "maiden of virtue");
return maiden != nullptr;
}
bool BigBadWolfBossEngagedByTankTrigger::IsActive()
{
if (!botAI->IsTank(bot) || bot->HasAura(SPELL_LITTLE_RED_RIDING_HOOD))
return false;
Unit* wolf = AI_VALUE2(Unit*, "find target", "the big bad wolf");
return wolf != nullptr;
}
bool BigBadWolfBossIsChasingLittleRedRidingHoodTrigger::IsActive()
{
if (!bot->HasAura(SPELL_LITTLE_RED_RIDING_HOOD))
return false;
Unit* wolf = AI_VALUE2(Unit*, "find target", "the big bad wolf");
return wolf != nullptr;
}
bool RomuloAndJulianneBothBossesRevivedTrigger::IsActive()
{
if (!IsInstanceTimerManager(botAI, bot))
return false;
Unit* romulo = AI_VALUE2(Unit*, "find target", "romulo");
if (!romulo)
return false;
Unit* julianne = AI_VALUE2(Unit*, "find target", "julianne");
if (!julianne)
return false;
return true;
}
bool WizardOfOzNeedTargetPriorityTrigger::IsActive()
{
if (!IsInstanceTimerManager(botAI, bot))
return false;
Unit* dorothee = AI_VALUE2(Unit*, "find target", "dorothee");
Unit* tito = AI_VALUE2(Unit*, "find target", "tito");
Unit* roar = AI_VALUE2(Unit*, "find target", "roar");
Unit* strawman = AI_VALUE2(Unit*, "find target", "strawman");
Unit* tinhead = AI_VALUE2(Unit*, "find target", "tinhead");
Unit* crone = AI_VALUE2(Unit*, "find target", "the crone");
Unit* target = GetFirstAliveUnit({ dorothee, tito, roar, strawman, tinhead, crone });
return target != nullptr;
}
bool WizardOfOzStrawmanIsVulnerableToFireTrigger::IsActive()
{
if (bot->getClass() != CLASS_MAGE)
return false;
Unit* strawman = AI_VALUE2(Unit*, "find target", "strawman");
return strawman && strawman->IsAlive();
}
bool TheCuratorAstralFlareSpawnedTrigger::IsActive()
{
if (!botAI->IsDps(bot))
return false;
Unit* flare = AI_VALUE2(Unit*, "find target", "astral flare");
return flare != nullptr;
}
bool TheCuratorBossEngagedByTanksTrigger::IsActive()
{
if (!botAI->IsMainTank(bot) && !botAI->IsAssistTankOfIndex(bot, 0))
return false;
Unit* curator = AI_VALUE2(Unit*, "find target", "the curator");
return curator != nullptr;
}
bool TheCuratorBossAstralFlaresCastArcingSearTrigger::IsActive()
{
if (!botAI->IsRanged(bot))
return false;
Unit* curator = AI_VALUE2(Unit*, "find target", "the curator");
return curator != nullptr;
}
bool TerestianIllhoofNeedTargetPriorityTrigger::IsActive()
{
if (!IsInstanceTimerManager(botAI, bot))
return false;
Unit* illhoof = AI_VALUE2(Unit*, "find target", "terestian illhoof");
return illhoof != nullptr;
}
bool ShadeOfAranArcaneExplosionIsCastingTrigger::IsActive()
{
Unit* aran = AI_VALUE2(Unit*, "find target", "shade of aran");
return aran && aran->HasUnitState(UNIT_STATE_CASTING) &&
aran->FindCurrentSpellBySpellId(SPELL_ARCANE_EXPLOSION) &&
!IsFlameWreathActive(botAI, bot);
}
bool ShadeOfAranFlameWreathIsActiveTrigger::IsActive()
{
Unit* aran = AI_VALUE2(Unit*, "find target", "shade of aran");
return aran && IsFlameWreathActive(botAI, bot);
}
// Exclusion of Banish is so the player may Banish elementals if they wish
bool ShadeOfAranConjuredElementalsSummonedTrigger::IsActive()
{
if (!IsInstanceTimerManager(botAI, bot))
return false;
Unit* elemental = AI_VALUE2(Unit*, "find target", "conjured elemental");
return elemental && elemental->IsAlive() &&
!elemental->HasAura(SPELL_WARLOCK_BANISH);
}
bool ShadeOfAranBossUsesCounterspellAndBlizzardTrigger::IsActive()
{
if (!botAI->IsRanged(bot))
return false;
Unit* aran = AI_VALUE2(Unit*, "find target", "shade of aran");
return aran && !(aran->HasUnitState(UNIT_STATE_CASTING) &&
aran->FindCurrentSpellBySpellId(SPELL_ARCANE_EXPLOSION)) &&
!IsFlameWreathActive(botAI, bot);
}
bool NetherspiteRedBeamIsActiveTrigger::IsActive()
{
Unit* netherspite = AI_VALUE2(Unit*, "find target", "netherspite");
if (!netherspite || netherspite->HasAura(SPELL_NETHERSPITE_BANISHED))
return false;
Unit* redPortal = bot->FindNearestCreature(NPC_RED_PORTAL, 150.0f);
return redPortal != nullptr;
}
bool NetherspiteBlueBeamIsActiveTrigger::IsActive()
{
Unit* netherspite = AI_VALUE2(Unit*, "find target", "netherspite");
if (!netherspite || netherspite->HasAura(SPELL_NETHERSPITE_BANISHED))
return false;
Unit* bluePortal = bot->FindNearestCreature(NPC_BLUE_PORTAL, 150.0f);
return bluePortal != nullptr;
}
bool NetherspiteGreenBeamIsActiveTrigger::IsActive()
{
Unit* netherspite = AI_VALUE2(Unit*, "find target", "netherspite");
if (!netherspite || netherspite->HasAura(SPELL_NETHERSPITE_BANISHED))
return false;
Unit* greenPortal = bot->FindNearestCreature(NPC_GREEN_PORTAL, 150.0f);
return greenPortal != nullptr;
}
bool NetherspiteBotIsNotBeamBlockerTrigger::IsActive()
{
Unit* netherspite = AI_VALUE2(Unit*, "find target", "netherspite");
if (!netherspite || netherspite->HasAura(SPELL_NETHERSPITE_BANISHED))
return false;
auto [redBlocker, greenBlocker, blueBlocker] = GetCurrentBeamBlockers(botAI, bot);
return bot != redBlocker && bot != blueBlocker && bot != greenBlocker;
}
bool NetherspiteBossIsBanishedTrigger::IsActive()
{
Unit* netherspite = AI_VALUE2(Unit*, "find target", "netherspite");
if (!netherspite || !netherspite->HasAura(SPELL_NETHERSPITE_BANISHED))
return false;
std::vector<Unit*> voidZones = GetAllVoidZones(botAI, bot);
for (Unit* vz : voidZones)
{
if (bot->GetExactDist2d(vz) < 4.0f)
return true;
}
return false;
}
bool NetherspiteNeedToManageTimersAndTrackersTrigger::IsActive()
{
if (!botAI->IsTank(bot) && !IsInstanceTimerManager(botAI, bot))
return false;
Unit* netherspite = AI_VALUE2(Unit*, "find target", "netherspite");
return netherspite != nullptr;
}
bool PrinceMalchezaarBotIsEnfeebledTrigger::IsActive()
{
return bot->HasAura(SPELL_ENFEEBLE);
}
bool PrinceMalchezaarInfernalsAreSpawnedTrigger::IsActive()
{
if (botAI->IsMainTank(bot) || bot->HasAura(SPELL_ENFEEBLE))
return false;
Unit* malchezaar = AI_VALUE2(Unit*, "find target", "prince malchezaar");
return malchezaar != nullptr;
}
bool PrinceMalchezaarBossEngagedByMainTankTrigger::IsActive()
{
if (!botAI->IsMainTank(bot))
return false;
Unit* malchezaar = AI_VALUE2(Unit*, "find target", "prince malchezaar");
return malchezaar != nullptr;
}
bool NightbaneBossEngagedByMainTankTrigger::IsActive()
{
if (!botAI->IsMainTank(bot))
return false;
Unit* nightbane = AI_VALUE2(Unit*, "find target", "nightbane");
return nightbane && nightbane->GetPositionZ() <= NIGHTBANE_FLIGHT_Z;
}
bool NightbaneRangedBotsAreInCharredEarthTrigger::IsActive()
{
if (!botAI->IsRanged(bot))
return false;
Unit* nightbane = AI_VALUE2(Unit*, "find target", "nightbane");
return nightbane && nightbane->GetPositionZ() <= NIGHTBANE_FLIGHT_Z;
}
bool NightbaneMainTankIsSusceptibleToFearTrigger::IsActive()
{
if (bot->getClass() != CLASS_PRIEST)
return false;
Unit* nightbane = AI_VALUE2(Unit*, "find target", "nightbane");
if (!nightbane)
return false;
Player* mainTank = nullptr;
if (Group* group = bot->GetGroup())
{
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (member && botAI->IsMainTank(member))
{
mainTank = member;
break;
}
}
}
return mainTank && !mainTank->HasAura(SPELL_FEAR_WARD) &&
botAI->CanCastSpell("fear ward", mainTank);
}
bool NightbanePetsIgnoreCollisionToChaseFlyingBossTrigger::IsActive()
{
Unit* nightbane = AI_VALUE2(Unit*, "find target", "nightbane");
if (!nightbane)
return false;
Pet* pet = bot->GetPet();
return pet && pet->IsAlive();
}
bool NightbaneBossIsFlyingTrigger::IsActive()
{
Unit* nightbane = AI_VALUE2(Unit*, "find target", "nightbane");
if (!nightbane || nightbane->GetPositionZ() <= NIGHTBANE_FLIGHT_Z)
return false;
const uint32 instanceId = nightbane->GetMap()->GetInstanceId();
const time_t now = std::time(nullptr);
const uint8 flightPhaseDurationSeconds = 35;
return nightbaneFlightPhaseStartTimer.find(instanceId) != nightbaneFlightPhaseStartTimer.end() &&
(now - nightbaneFlightPhaseStartTimer[instanceId] < flightPhaseDurationSeconds);
}
bool NightbaneNeedToManageTimersAndTrackersTrigger::IsActive()
{
Unit* nightbane = AI_VALUE2(Unit*, "find target", "nightbane");
return nightbane != nullptr;
}