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mod-playerbots/src/Ai/Base/Value/AlwaysLootListValue.h

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_ALWAYSLOOTLISTVALUE_H
#define _PLAYERBOT_ALWAYSLOOTLISTVALUE_H
#include "Value.h"
class PlayerbotAI;
class AlwaysLootListValue : public ManualSetValue<std::set<uint32>&>
{
public:
AlwaysLootListValue(PlayerbotAI* botAI, std::string const name = "always loot list")
: ManualSetValue<std::set<uint32>&>(botAI, list, name)
{
}
std::string const Save() override;
bool Load(std::string const value) override;
private:
std::set<uint32> list;
};
#endif