mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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# Pull Request
- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )
Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---
## Complexity & Impact
- Does this change add new decision branches?
- [x] No
- [ ] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [x] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [x] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
- [x] No
- [ ] Yes (**explain below**)
---
## Final Checklist
- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed
---
## Notes for Reviewers
Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
---------
Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "HireAction.h"
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#include "Event.h"
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#include "Playerbots.h"
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bool HireAction::Execute(Event event)
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{
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Player* master = GetMaster();
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if (!master)
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return false;
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if (!sRandomPlayerbotMgr.IsRandomBot(bot))
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return false;
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uint32 account = master->GetSession()->GetAccountId();
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QueryResult results = CharacterDatabase.Query("SELECT COUNT(*) FROM characters WHERE account = {}", account);
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uint32 charCount = 10;
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if (results)
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{
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Field* fields = results->Fetch();
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charCount = uint32(fields[0].Get<uint64>());
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}
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if (charCount >= 10)
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{
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botAI->TellMaster("You already have the maximum number of characters");
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return false;
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}
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if (bot->GetLevel() > master->GetLevel())
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{
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botAI->TellMaster("You cannot hire higher level characters than you");
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return false;
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}
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uint32 discount = sRandomPlayerbotMgr.GetTradeDiscount(bot, master);
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uint32 m = 1 + (bot->GetLevel() / 10);
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uint32 moneyReq = m * 5000 * bot->GetLevel();
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if (discount < moneyReq)
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{
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std::ostringstream out;
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out << "You cannot hire me - I barely know you. Make sure you have at least " << chat->formatMoney(moneyReq)
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<< " as a trade discount";
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botAI->TellMaster(out.str());
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return false;
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}
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botAI->TellMaster("I will join you at your next relogin");
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bot->SetMoney(moneyReq);
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sRandomPlayerbotMgr.Remove(bot);
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CharacterDatabase.Execute("UPDATE characters SET account = {} WHERE guid = {}", account,
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bot->GetGUID().GetCounter());
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return true;
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}
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