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mod-playerbots/src/Bot/Engine/Trigger/Trigger.h

85 lines
2.1 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#pragma once
#include "Action.h"
#include "Common.h"
class PlayerbotAI;
class Unit;
class Trigger : public AiNamedObject
{
public:
Trigger(
PlayerbotAI* botAI,
const std::string name = "trigger",
int32_t checkInterval = 1
);
virtual ~Trigger() {}
virtual Event Check();
virtual void ExternalEvent([[maybe_unused]] std::string const param, [[maybe_unused]] Player* owner = nullptr) {}
virtual void ExternalEvent([[maybe_unused]] WorldPacket& packet, [[maybe_unused]] Player* owner = nullptr) {}
virtual bool IsActive() { return false; }
virtual std::vector<NextAction> getHandlers() { return {}; }
void Update() {}
virtual void Reset() {}
virtual Unit* GetTarget();
virtual Value<Unit*>* GetTargetValue();
virtual std::string const GetTargetName() { return "self target"; }
bool needCheck(uint32 now);
protected:
int32_t checkInterval;
uint32_t lastCheckTime;
};
class TriggerNode
{
public:
TriggerNode(
const std::string& name,
std::vector<NextAction> handlers = {}
) :
trigger(nullptr),
handlers(std::move(handlers)),
name(name)
{}
Trigger* getTrigger() { return trigger; }
void setTrigger(Trigger* trigger) { this->trigger = trigger; }
const std::string getName() { return name; }
std::vector<NextAction> getHandlers()
{
std::vector<NextAction> result = this->handlers;
if (trigger != nullptr)
{
std::vector<NextAction> extra = trigger->getHandlers();
result.insert(result.end(), extra.begin(), extra.end());
}
return result;
}
float getFirstRelevance()
{
if (this->handlers.size() > 0)
return this->handlers[0].getRelevance();
return -1;
}
private:
Trigger* trigger;
std::vector<NextAction> handlers;
const std::string name;
};