mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-08 05:01:09 +00:00
# Pull Request
- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )
Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---
## Complexity & Impact
- Does this change add new decision branches?
- [x] No
- [ ] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [x] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [x] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
- [x] No
- [ ] Yes (**explain below**)
---
## Final Checklist
- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed
---
## Notes for Reviewers
Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
---------
Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
171 lines
4.9 KiB
C++
171 lines
4.9 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "SendMailAction.h"
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#include "ChatHelper.h"
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#include "Event.h"
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#include "ItemVisitors.h"
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#include "Mail.h"
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#include "Playerbots.h"
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bool SendMailAction::Execute(Event event)
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{
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uint32 account = bot->GetSession()->GetAccountId();
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bool randomBot = sPlayerbotAIConfig.IsInRandomAccountList(account);
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GuidVector gos = *context->GetValue<GuidVector>("nearest game objects");
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bool mailboxFound = false;
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for (ObjectGuid const guid : gos)
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{
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if (GameObject* go = botAI->GetGameObject(guid))
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if (go->GetGoType() == GAMEOBJECT_TYPE_MAILBOX)
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{
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mailboxFound = true;
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break;
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}
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}
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std::string const text = event.getParam();
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Player* receiver = GetMaster();
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Player* tellTo = receiver;
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std::vector<std::string> ss = split(text, ' ');
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if (ss.size() > 1)
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{
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if (Player* p = ObjectAccessor::FindPlayer(ObjectGuid(uint64(ss[ss.size() - 1].c_str()))))
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receiver = p;
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}
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if (!receiver)
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receiver = event.getOwner();
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if (!receiver || receiver == bot)
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{
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return false;
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}
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if (!tellTo)
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tellTo = receiver;
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if (!mailboxFound && !randomBot)
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{
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bot->Whisper("There is no mailbox nearby", LANG_UNIVERSAL, tellTo);
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return false;
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}
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ItemIds ids = chat->parseItems(text);
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if (ids.size() > 1)
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{
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bot->Whisper("You can not request more than one item", LANG_UNIVERSAL, tellTo);
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return false;
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}
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if (ids.empty())
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{
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uint32 money = chat->parseMoney(text);
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if (!money)
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return false;
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if (randomBot)
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{
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bot->Whisper("I cannot send money", LANG_UNIVERSAL, tellTo);
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return false;
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}
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if (bot->GetMoney() < money)
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{
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botAI->TellError("I don't have enough money");
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return false;
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}
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std::ostringstream body;
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body << "Hello, " << receiver->GetName() << ",\n";
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body << "\n";
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body << "Here is the money you asked for";
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body << "\n";
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body << "Thanks,\n";
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body << bot->GetName() << "\n";
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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MailDraft draft("Money you asked for", body.str());
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draft.AddMoney(money);
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bot->SetMoney(bot->GetMoney() - money);
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draft.SendMailTo(trans, MailReceiver(receiver), MailSender(bot));
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CharacterDatabase.CommitTransaction(trans);
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std::ostringstream out;
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out << "Sending mail to " << receiver->GetName();
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botAI->TellMaster(out.str());
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return true;
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}
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std::ostringstream body;
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body << "Hello, " << receiver->GetName() << ",\n";
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body << "\n";
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body << "Here are the item(s) you asked for";
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body << "\n";
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body << "Thanks,\n";
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body << bot->GetName() << "\n";
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MailDraft draft("Item(s) you asked for", body.str());
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for (ItemIds::iterator i = ids.begin(); i != ids.end(); i++)
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{
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FindItemByIdVisitor visitor(*i);
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IterateItems(&visitor, ITERATE_ITEMS_IN_BAGS);
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std::vector<Item*> items = visitor.GetResult();
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for (Item* item : items)
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{
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if (item->IsSoulBound() || item->IsConjuredConsumable())
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{
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std::ostringstream out;
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out << "Cannot send " << ChatHelper::FormatItem(item->GetTemplate());
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bot->Whisper(out.str(), LANG_UNIVERSAL, tellTo);
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continue;
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}
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ItemTemplate const* proto = item->GetTemplate();
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if (!proto)
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continue;
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if (randomBot)
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{
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uint32 price = item->GetCount() * proto->SellPrice;
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if (!price)
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{
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std::ostringstream out;
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out << ChatHelper::FormatItem(item->GetTemplate()) << ": it is not for sale";
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bot->Whisper(out.str(), LANG_UNIVERSAL, tellTo);
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return false;
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}
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draft.AddCOD(price);
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}
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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bot->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
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item->DeleteFromInventoryDB(trans);
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item->SetOwnerGUID(receiver->GetGUID());
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item->SaveToDB(trans);
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draft.AddItem(item);
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draft.SendMailTo(trans, MailReceiver(receiver), MailSender(bot));
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CharacterDatabase.CommitTransaction(trans);
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std::ostringstream out;
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out << "Sent mail to " << receiver->GetName();
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bot->Whisper(out.str(), LANG_UNIVERSAL, tellTo);
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return true;
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}
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}
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return false;
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}
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