Files
mod-playerbots/src/Ai/Base/SharedValueContext.h
bashermens 13fff46fa0 Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)
# Pull Request

- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )

Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---

## Complexity & Impact

- Does this change add new decision branches?
    - [x] No
    - [ ] Yes (**explain below**)

- Does this change increase per-bot or per-tick processing?
    - [x] No
    - [ ] Yes (**describe and justify impact**)

- Could this logic scale poorly under load?
    - [x] No
    - [ ] Yes (**explain why**)

---

## Defaults & Configuration

- Does this change modify default bot behavior?
    - [x] No
    - [ ] Yes (**explain why**)

---

## AI Assistance

- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
    - [x] No
    - [ ] Yes (**explain below**)
---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.

---------

Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
2026-01-30 21:49:37 +01:00

87 lines
3.1 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_SHAREDVALUECONTEXT_H
#define _PLAYERBOT_SHAREDVALUECONTEXT_H
#include "LootValues.h"
#include "NamedObjectContext.h"
#include "Playerbots.h"
#include "PvpValues.h"
#include "QuestValues.h"
class SharedValueContext : public NamedObjectContext<UntypedValue>
{
public:
static SharedValueContext& instance()
{
static SharedValueContext instance;
return instance;
}
template <class T>
Value<T>* getGlobalValue(std::string const name)
{
// should never reach here
SharedNamedObjectContextList<UntypedValue> sValueContexts;
sValueContexts.Add(this);
NamedObjectContextList<UntypedValue> valueContexts(sValueContexts);
PlayerbotAI* botAI = new PlayerbotAI();
UntypedValue* value = valueContexts.GetContextObject(name, botAI);
delete botAI;
return dynamic_cast<Value<T>*>(value);
}
template <class T>
Value<T>* getGlobalValue(std::string const name, std::string const param)
{
return getGlobalValue<T>((std::string(name) + "::" + param));
}
template <class T>
Value<T>* getGlobalValue(std::string const name, uint32 param)
{
std::ostringstream out;
out << param;
return getGlobalValue<T>(name, out.str());
}
private:
SharedValueContext() : NamedObjectContext(true)
{
creators["bg masters"] = &SharedValueContext::bg_masters;
creators["drop map"] = &SharedValueContext::drop_map;
creators["item drop list"] = &SharedValueContext::item_drop_list;
creators["entry loot list"] = &SharedValueContext::entry_loot_list;
creators["entry quest relation"] = &SharedValueContext::entry_quest_relation;
creators["quest guidp map"] = &SharedValueContext::quest_guidp_map;
creators["quest givers"] = &SharedValueContext::quest_givers;
}
~SharedValueContext() = default;
SharedValueContext(const SharedValueContext&) = delete;
SharedValueContext& operator=(const SharedValueContext&) = delete;
SharedValueContext(SharedValueContext&&) = delete;
SharedValueContext& operator=(SharedValueContext&&) = delete;
static UntypedValue* bg_masters(PlayerbotAI* botAI) { return new BgMastersValue(botAI); }
static UntypedValue* drop_map(PlayerbotAI* botAI) { return new DropMapValue(botAI); }
static UntypedValue* item_drop_list(PlayerbotAI* botAI) { return new ItemDropListValue(botAI); }
static UntypedValue* entry_loot_list(PlayerbotAI* botAI) { return new EntryLootListValue(botAI); }
static UntypedValue* entry_quest_relation(PlayerbotAI* botAI) { return new EntryQuestRelationMapValue(botAI); }
static UntypedValue* quest_guidp_map(PlayerbotAI* botAI) { return new QuestGuidpMapValue(botAI); }
static UntypedValue* quest_givers(PlayerbotAI* botAI) { return new QuestGiversValue(botAI); }
};
#define sSharedValueContext SharedValueContext::instance()
#endif