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In order to make consistent with raids but also to shorten max used length directory for windows builds
30 lines
1022 B
C++
30 lines
1022 B
C++
#include "GundrakStrategy.h"
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#include "GundrakMultipliers.h"
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void WotlkDungeonGDStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
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{
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// Moorabi
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// Drakkari Colossus
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// Slad'ran
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// TODO: Might need to add target priority for heroic on the snakes or to burn down boss.
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// Will re-test in heroic, decent dps groups should be able to blast him down with no funky strats.
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triggers.push_back(new TriggerNode("poison nova",
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{ NextAction("avoid poison nova", ACTION_RAID + 5) }));
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triggers.push_back(new TriggerNode("snake wrap",
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{ NextAction("attack snake wrap", ACTION_RAID + 4) }));
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// Gal'darah
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triggers.push_back(new TriggerNode("whirling slash",
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{ NextAction("avoid whirling slash", ACTION_RAID + 5) }));
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// Eck the Ferocious (Heroic only)
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}
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void WotlkDungeonGDStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
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{
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multipliers.push_back(new SladranMultiplier(botAI));
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multipliers.push_back(new GaldarahMultiplier(botAI));
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}
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